| // Copyright 2019 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Scavenging free pages. | |
| // | |
| // This file implements scavenging (the release of physical pages backing mapped | |
| // memory) of free and unused pages in the heap as a way to deal with page-level | |
| // fragmentation and reduce the RSS of Go applications. | |
| // | |
| // Scavenging in Go happens on two fronts: there's the background | |
| // (asynchronous) scavenger and the heap-growth (synchronous) scavenger. | |
| // | |
| // The former happens on a goroutine much like the background sweeper which is | |
| // soft-capped at using scavengePercent of the mutator's time, based on | |
| // order-of-magnitude estimates of the costs of scavenging. The background | |
| // scavenger's primary goal is to bring the estimated heap RSS of the | |
| // application down to a goal. | |
| // | |
| // That goal is defined as: | |
| // (retainExtraPercent+100) / 100 * (next_gc / last_next_gc) * last_heap_inuse | |
| // | |
| // Essentially, we wish to have the application's RSS track the heap goal, but | |
| // the heap goal is defined in terms of bytes of objects, rather than pages like | |
| // RSS. As a result, we need to take into account for fragmentation internal to | |
| // spans. next_gc / last_next_gc defines the ratio between the current heap goal | |
| // and the last heap goal, which tells us by how much the heap is growing and | |
| // shrinking. We estimate what the heap will grow to in terms of pages by taking | |
| // this ratio and multiplying it by heap_inuse at the end of the last GC, which | |
| // allows us to account for this additional fragmentation. Note that this | |
| // procedure makes the assumption that the degree of fragmentation won't change | |
| // dramatically over the next GC cycle. Overestimating the amount of | |
| // fragmentation simply results in higher memory use, which will be accounted | |
| // for by the next pacing up date. Underestimating the fragmentation however | |
| // could lead to performance degradation. Handling this case is not within the | |
| // scope of the scavenger. Situations where the amount of fragmentation balloons | |
| // over the course of a single GC cycle should be considered pathologies, | |
| // flagged as bugs, and fixed appropriately. | |
| // | |
| // An additional factor of retainExtraPercent is added as a buffer to help ensure | |
| // that there's more unscavenged memory to allocate out of, since each allocation | |
| // out of scavenged memory incurs a potentially expensive page fault. | |
| // | |
| // The goal is updated after each GC and the scavenger's pacing parameters | |
| // (which live in mheap_) are updated to match. The pacing parameters work much | |
| // like the background sweeping parameters. The parameters define a line whose | |
| // horizontal axis is time and vertical axis is estimated heap RSS, and the | |
| // scavenger attempts to stay below that line at all times. | |
| // | |
| // The synchronous heap-growth scavenging happens whenever the heap grows in | |
| // size, for some definition of heap-growth. The intuition behind this is that | |
| // the application had to grow the heap because existing fragments were | |
| // not sufficiently large to satisfy a page-level memory allocation, so we | |
| // scavenge those fragments eagerly to offset the growth in RSS that results. | |
| package runtime | |
| import ( | |
| "runtime/internal/atomic" | |
| "runtime/internal/sys" | |
| "unsafe" | |
| ) | |
| const ( | |
| // The background scavenger is paced according to these parameters. | |
| // | |
| // scavengePercent represents the portion of mutator time we're willing | |
| // to spend on scavenging in percent. | |
| scavengePercent = 1 // 1% | |
| // retainExtraPercent represents the amount of memory over the heap goal | |
| // that the scavenger should keep as a buffer space for the allocator. | |
| // | |
| // The purpose of maintaining this overhead is to have a greater pool of | |
| // unscavenged memory available for allocation (since using scavenged memory | |
| // incurs an additional cost), to account for heap fragmentation and | |
| // the ever-changing layout of the heap. | |
| retainExtraPercent = 10 | |
| // maxPagesPerPhysPage is the maximum number of supported runtime pages per | |
| // physical page, based on maxPhysPageSize. | |
| maxPagesPerPhysPage = maxPhysPageSize / pageSize | |
| // scavengeCostRatio is the approximate ratio between the costs of using previously | |
| // scavenged memory and scavenging memory. | |
| // | |
| // For most systems the cost of scavenging greatly outweighs the costs | |
| // associated with using scavenged memory, making this constant 0. On other systems | |
| // (especially ones where "sysUsed" is not just a no-op) this cost is non-trivial. | |
| // | |
| // This ratio is used as part of multiplicative factor to help the scavenger account | |
| // for the additional costs of using scavenged memory in its pacing. | |
| scavengeCostRatio = 0.7 * (sys.GoosDarwin + sys.GoosIos) | |
| // scavengeReservationShards determines the amount of memory the scavenger | |
| // should reserve for scavenging at a time. Specifically, the amount of | |
| // memory reserved is (heap size in bytes) / scavengeReservationShards. | |
| scavengeReservationShards = 64 | |
| ) | |
| // heapRetained returns an estimate of the current heap RSS. | |
| func heapRetained() uint64 { | |
| return memstats.heap_sys.load() - atomic.Load64(&memstats.heap_released) | |
| } | |
| // gcPaceScavenger updates the scavenger's pacing, particularly | |
| // its rate and RSS goal. | |
| // | |
| // The RSS goal is based on the current heap goal with a small overhead | |
| // to accommodate non-determinism in the allocator. | |
| // | |
| // The pacing is based on scavengePageRate, which applies to both regular and | |
| // huge pages. See that constant for more information. | |
| // | |
| // mheap_.lock must be held or the world must be stopped. | |
| func gcPaceScavenger() { | |
| // If we're called before the first GC completed, disable scavenging. | |
| // We never scavenge before the 2nd GC cycle anyway (we don't have enough | |
| // information about the heap yet) so this is fine, and avoids a fault | |
| // or garbage data later. | |
| if memstats.last_next_gc == 0 { | |
| mheap_.scavengeGoal = ^uint64(0) | |
| return | |
| } | |
| // Compute our scavenging goal. | |
| goalRatio := float64(atomic.Load64(&memstats.next_gc)) / float64(memstats.last_next_gc) | |
| retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio) | |
| // Add retainExtraPercent overhead to retainedGoal. This calculation | |
| // looks strange but the purpose is to arrive at an integer division | |
| // (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8) | |
| // that also avoids the overflow from a multiplication. | |
| retainedGoal += retainedGoal / (1.0 / (retainExtraPercent / 100.0)) | |
| // Align it to a physical page boundary to make the following calculations | |
| // a bit more exact. | |
| retainedGoal = (retainedGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1) | |
| // Represents where we are now in the heap's contribution to RSS in bytes. | |
| // | |
| // Guaranteed to always be a multiple of physPageSize on systems where | |
| // physPageSize <= pageSize since we map heap_sys at a rate larger than | |
| // any physPageSize and released memory in multiples of the physPageSize. | |
| // | |
| // However, certain functions recategorize heap_sys as other stats (e.g. | |
| // stack_sys) and this happens in multiples of pageSize, so on systems | |
| // where physPageSize > pageSize the calculations below will not be exact. | |
| // Generally this is OK since we'll be off by at most one regular | |
| // physical page. | |
| retainedNow := heapRetained() | |
| // If we're already below our goal, or within one page of our goal, then disable | |
| // the background scavenger. We disable the background scavenger if there's | |
| // less than one physical page of work to do because it's not worth it. | |
| if retainedNow <= retainedGoal || retainedNow-retainedGoal < uint64(physPageSize) { | |
| mheap_.scavengeGoal = ^uint64(0) | |
| return | |
| } | |
| mheap_.scavengeGoal = retainedGoal | |
| } | |
| // Sleep/wait state of the background scavenger. | |
| var scavenge struct { | |
| lock mutex | |
| g *g | |
| parked bool | |
| timer *timer | |
| sysmonWake uint32 // Set atomically. | |
| } | |
| // readyForScavenger signals sysmon to wake the scavenger because | |
| // there may be new work to do. | |
| // | |
| // There may be a significant delay between when this function runs | |
| // and when the scavenger is kicked awake, but it may be safely invoked | |
| // in contexts where wakeScavenger is unsafe to call directly. | |
| func readyForScavenger() { | |
| atomic.Store(&scavenge.sysmonWake, 1) | |
| } | |
| // wakeScavenger immediately unparks the scavenger if necessary. | |
| // | |
| // May run without a P, but it may allocate, so it must not be called | |
| // on any allocation path. | |
| // | |
| // mheap_.lock, scavenge.lock, and sched.lock must not be held. | |
| func wakeScavenger() { | |
| lock(&scavenge.lock) | |
| if scavenge.parked { | |
| // Notify sysmon that it shouldn't bother waking up the scavenger. | |
| atomic.Store(&scavenge.sysmonWake, 0) | |
| // Try to stop the timer but we don't really care if we succeed. | |
| // It's possible that either a timer was never started, or that | |
| // we're racing with it. | |
| // In the case that we're racing with there's the low chance that | |
| // we experience a spurious wake-up of the scavenger, but that's | |
| // totally safe. | |
| stopTimer(scavenge.timer) | |
| // Unpark the goroutine and tell it that there may have been a pacing | |
| // change. Note that we skip the scheduler's runnext slot because we | |
| // want to avoid having the scavenger interfere with the fair | |
| // scheduling of user goroutines. In effect, this schedules the | |
| // scavenger at a "lower priority" but that's OK because it'll | |
| // catch up on the work it missed when it does get scheduled. | |
| scavenge.parked = false | |
| // Ready the goroutine by injecting it. We use injectglist instead | |
| // of ready or goready in order to allow us to run this function | |
| // without a P. injectglist also avoids placing the goroutine in | |
| // the current P's runnext slot, which is desireable to prevent | |
| // the scavenger from interfering with user goroutine scheduling | |
| // too much. | |
| var list gList | |
| list.push(scavenge.g) | |
| injectglist(&list) | |
| } | |
| unlock(&scavenge.lock) | |
| } | |
| // scavengeSleep attempts to put the scavenger to sleep for ns. | |
| // | |
| // Note that this function should only be called by the scavenger. | |
| // | |
| // The scavenger may be woken up earlier by a pacing change, and it may not go | |
| // to sleep at all if there's a pending pacing change. | |
| // | |
| // Returns the amount of time actually slept. | |
| func scavengeSleep(ns int64) int64 { | |
| lock(&scavenge.lock) | |
| // Set the timer. | |
| // | |
| // This must happen here instead of inside gopark | |
| // because we can't close over any variables without | |
| // failing escape analysis. | |
| start := nanotime() | |
| resetTimer(scavenge.timer, start+ns) | |
| // Mark ourself as asleep and go to sleep. | |
| scavenge.parked = true | |
| goparkunlock(&scavenge.lock, waitReasonSleep, traceEvGoSleep, 2) | |
| // Return how long we actually slept for. | |
| return nanotime() - start | |
| } | |
| // Background scavenger. | |
| // | |
| // The background scavenger maintains the RSS of the application below | |
| // the line described by the proportional scavenging statistics in | |
| // the mheap struct. | |
| func bgscavenge(c chan int) { | |
| scavenge.g = getg() | |
| lockInit(&scavenge.lock, lockRankScavenge) | |
| lock(&scavenge.lock) | |
| scavenge.parked = true | |
| scavenge.timer = new(timer) | |
| scavenge.timer.f = func(_ interface{}, _ uintptr) { | |
| wakeScavenger() | |
| } | |
| c <- 1 | |
| goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1) | |
| // Exponentially-weighted moving average of the fraction of time this | |
| // goroutine spends scavenging (that is, percent of a single CPU). | |
| // It represents a measure of scheduling overheads which might extend | |
| // the sleep or the critical time beyond what's expected. Assume no | |
| // overhead to begin with. | |
| // | |
| // TODO(mknyszek): Consider making this based on total CPU time of the | |
| // application (i.e. scavengePercent * GOMAXPROCS). This isn't really | |
| // feasible now because the scavenger acquires the heap lock over the | |
| // scavenging operation, which means scavenging effectively blocks | |
| // allocators and isn't scalable. However, given a scalable allocator, | |
| // it makes sense to also make the scavenger scale with it; if you're | |
| // allocating more frequently, then presumably you're also generating | |
| // more work for the scavenger. | |
| const idealFraction = scavengePercent / 100.0 | |
| scavengeEWMA := float64(idealFraction) | |
| for { | |
| released := uintptr(0) | |
| // Time in scavenging critical section. | |
| crit := float64(0) | |
| // Run on the system stack since we grab the heap lock, | |
| // and a stack growth with the heap lock means a deadlock. | |
| systemstack(func() { | |
| lock(&mheap_.lock) | |
| // If background scavenging is disabled or if there's no work to do just park. | |
| retained, goal := heapRetained(), mheap_.scavengeGoal | |
| if retained <= goal { | |
| unlock(&mheap_.lock) | |
| return | |
| } | |
| // Scavenge one page, and measure the amount of time spent scavenging. | |
| start := nanotime() | |
| released = mheap_.pages.scavenge(physPageSize, true) | |
| mheap_.pages.scav.released += released | |
| crit = float64(nanotime() - start) | |
| unlock(&mheap_.lock) | |
| }) | |
| if released == 0 { | |
| lock(&scavenge.lock) | |
| scavenge.parked = true | |
| goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1) | |
| continue | |
| } | |
| if released < physPageSize { | |
| // If this happens, it means that we may have attempted to release part | |
| // of a physical page, but the likely effect of that is that it released | |
| // the whole physical page, some of which may have still been in-use. | |
| // This could lead to memory corruption. Throw. | |
| throw("released less than one physical page of memory") | |
| } | |
| // On some platforms we may see crit as zero if the time it takes to scavenge | |
| // memory is less than the minimum granularity of its clock (e.g. Windows). | |
| // In this case, just assume scavenging takes 10 µs per regular physical page | |
| // (determined empirically), and conservatively ignore the impact of huge pages | |
| // on timing. | |
| // | |
| // We shouldn't ever see a crit value less than zero unless there's a bug of | |
| // some kind, either on our side or in the platform we're running on, but be | |
| // defensive in that case as well. | |
| const approxCritNSPerPhysicalPage = 10e3 | |
| if crit <= 0 { | |
| crit = approxCritNSPerPhysicalPage * float64(released/physPageSize) | |
| } | |
| // Multiply the critical time by 1 + the ratio of the costs of using | |
| // scavenged memory vs. scavenging memory. This forces us to pay down | |
| // the cost of reusing this memory eagerly by sleeping for a longer period | |
| // of time and scavenging less frequently. More concretely, we avoid situations | |
| // where we end up scavenging so often that we hurt allocation performance | |
| // because of the additional overheads of using scavenged memory. | |
| crit *= 1 + scavengeCostRatio | |
| // If we spent more than 10 ms (for example, if the OS scheduled us away, or someone | |
| // put their machine to sleep) in the critical section, bound the time we use to | |
| // calculate at 10 ms to avoid letting the sleep time get arbitrarily high. | |
| const maxCrit = 10e6 | |
| if crit > maxCrit { | |
| crit = maxCrit | |
| } | |
| // Compute the amount of time to sleep, assuming we want to use at most | |
| // scavengePercent of CPU time. Take into account scheduling overheads | |
| // that may extend the length of our sleep by multiplying by how far | |
| // off we are from the ideal ratio. For example, if we're sleeping too | |
| // much, then scavengeEMWA < idealFraction, so we'll adjust the sleep time | |
| // down. | |
| adjust := scavengeEWMA / idealFraction | |
| sleepTime := int64(adjust * crit / (scavengePercent / 100.0)) | |
| // Go to sleep. | |
| slept := scavengeSleep(sleepTime) | |
| // Compute the new ratio. | |
| fraction := crit / (crit + float64(slept)) | |
| // Set a lower bound on the fraction. | |
| // Due to OS-related anomalies we may "sleep" for an inordinate amount | |
| // of time. Let's avoid letting the ratio get out of hand by bounding | |
| // the sleep time we use in our EWMA. | |
| const minFraction = 1 / 1000 | |
| if fraction < minFraction { | |
| fraction = minFraction | |
| } | |
| // Update scavengeEWMA by merging in the new crit/slept ratio. | |
| const alpha = 0.5 | |
| scavengeEWMA = alpha*fraction + (1-alpha)*scavengeEWMA | |
| } | |
| } | |
| // scavenge scavenges nbytes worth of free pages, starting with the | |
| // highest address first. Successive calls continue from where it left | |
| // off until the heap is exhausted. Call scavengeStartGen to bring it | |
| // back to the top of the heap. | |
| // | |
| // Returns the amount of memory scavenged in bytes. | |
| // | |
| // p.mheapLock must be held, but may be temporarily released if | |
| // mayUnlock == true. | |
| // | |
| // Must run on the system stack because p.mheapLock must be held. | |
| // | |
| //go:systemstack | |
| func (p *pageAlloc) scavenge(nbytes uintptr, mayUnlock bool) uintptr { | |
| var ( | |
| addrs addrRange | |
| gen uint32 | |
| ) | |
| released := uintptr(0) | |
| for released < nbytes { | |
| if addrs.size() == 0 { | |
| if addrs, gen = p.scavengeReserve(); addrs.size() == 0 { | |
| break | |
| } | |
| } | |
| r, a := p.scavengeOne(addrs, nbytes-released, mayUnlock) | |
| released += r | |
| addrs = a | |
| } | |
| // Only unreserve the space which hasn't been scavenged or searched | |
| // to ensure we always make progress. | |
| p.scavengeUnreserve(addrs, gen) | |
| return released | |
| } | |
| // printScavTrace prints a scavenge trace line to standard error. | |
| // | |
| // released should be the amount of memory released since the last time this | |
| // was called, and forced indicates whether the scavenge was forced by the | |
| // application. | |
| func printScavTrace(gen uint32, released uintptr, forced bool) { | |
| printlock() | |
| print("scav ", gen, " ", | |
| released>>10, " KiB work, ", | |
| atomic.Load64(&memstats.heap_released)>>10, " KiB total, ", | |
| (atomic.Load64(&memstats.heap_inuse)*100)/heapRetained(), "% util", | |
| ) | |
| if forced { | |
| print(" (forced)") | |
| } | |
| println() | |
| printunlock() | |
| } | |
| // scavengeStartGen starts a new scavenge generation, resetting | |
| // the scavenger's search space to the full in-use address space. | |
| // | |
| // p.mheapLock must be held. | |
| // | |
| // Must run on the system stack because p.mheapLock must be held. | |
| // | |
| //go:systemstack | |
| func (p *pageAlloc) scavengeStartGen() { | |
| if debug.scavtrace > 0 { | |
| printScavTrace(p.scav.gen, p.scav.released, false) | |
| } | |
| p.inUse.cloneInto(&p.scav.inUse) | |
| // Pick the new starting address for the scavenger cycle. | |
| var startAddr offAddr | |
| if p.scav.scavLWM.lessThan(p.scav.freeHWM) { | |
| // The "free" high watermark exceeds the "scavenged" low watermark, | |
| // so there are free scavengable pages in parts of the address space | |
| // that the scavenger already searched, the high watermark being the | |
| // highest one. Pick that as our new starting point to ensure we | |
| // see those pages. | |
| startAddr = p.scav.freeHWM | |
| } else { | |
| // The "free" high watermark does not exceed the "scavenged" low | |
| // watermark. This means the allocator didn't free any memory in | |
| // the range we scavenged last cycle, so we might as well continue | |
| // scavenging from where we were. | |
| startAddr = p.scav.scavLWM | |
| } | |
| p.scav.inUse.removeGreaterEqual(startAddr.addr()) | |
| // reservationBytes may be zero if p.inUse.totalBytes is small, or if | |
| // scavengeReservationShards is large. This case is fine as the scavenger | |
| // will simply be turned off, but it does mean that scavengeReservationShards, | |
| // in concert with pallocChunkBytes, dictates the minimum heap size at which | |
| // the scavenger triggers. In practice this minimum is generally less than an | |
| // arena in size, so virtually every heap has the scavenger on. | |
| p.scav.reservationBytes = alignUp(p.inUse.totalBytes, pallocChunkBytes) / scavengeReservationShards | |
| p.scav.gen++ | |
| p.scav.released = 0 | |
| p.scav.freeHWM = minOffAddr | |
| p.scav.scavLWM = maxOffAddr | |
| } | |
| // scavengeReserve reserves a contiguous range of the address space | |
| // for scavenging. The maximum amount of space it reserves is proportional | |
| // to the size of the heap. The ranges are reserved from the high addresses | |
| // first. | |
| // | |
| // Returns the reserved range and the scavenge generation number for it. | |
| // | |
| // p.mheapLock must be held. | |
| // | |
| // Must run on the system stack because p.mheapLock must be held. | |
| // | |
| //go:systemstack | |
| func (p *pageAlloc) scavengeReserve() (addrRange, uint32) { | |
| // Start by reserving the minimum. | |
| r := p.scav.inUse.removeLast(p.scav.reservationBytes) | |
| // Return early if the size is zero; we don't want to use | |
| // the bogus address below. | |
| if r.size() == 0 { | |
| return r, p.scav.gen | |
| } | |
| // The scavenger requires that base be aligned to a | |
| // palloc chunk because that's the unit of operation for | |
| // the scavenger, so align down, potentially extending | |
| // the range. | |
| newBase := alignDown(r.base.addr(), pallocChunkBytes) | |
| // Remove from inUse however much extra we just pulled out. | |
| p.scav.inUse.removeGreaterEqual(newBase) | |
| r.base = offAddr{newBase} | |
| return r, p.scav.gen | |
| } | |
| // scavengeUnreserve returns an unscavenged portion of a range that was | |
| // previously reserved with scavengeReserve. | |
| // | |
| // p.mheapLock must be held. | |
| // | |
| // Must run on the system stack because p.mheapLock must be held. | |
| // | |
| //go:systemstack | |
| func (p *pageAlloc) scavengeUnreserve(r addrRange, gen uint32) { | |
| if r.size() == 0 || gen != p.scav.gen { | |
| return | |
| } | |
| if r.base.addr()%pallocChunkBytes != 0 { | |
| throw("unreserving unaligned region") | |
| } | |
| p.scav.inUse.add(r) | |
| } | |
| // scavengeOne walks over address range work until it finds | |
| // a contiguous run of pages to scavenge. It will try to scavenge | |
| // at most max bytes at once, but may scavenge more to avoid | |
| // breaking huge pages. Once it scavenges some memory it returns | |
| // how much it scavenged in bytes. | |
| // | |
| // Returns the number of bytes scavenged and the part of work | |
| // which was not yet searched. | |
| // | |
| // work's base address must be aligned to pallocChunkBytes. | |
| // | |
| // p.mheapLock must be held, but may be temporarily released if | |
| // mayUnlock == true. | |
| // | |
| // Must run on the system stack because p.mheapLock must be held. | |
| // | |
| //go:systemstack | |
| func (p *pageAlloc) scavengeOne(work addrRange, max uintptr, mayUnlock bool) (uintptr, addrRange) { | |
| // Defensively check if we've recieved an empty address range. | |
| // If so, just return. | |
| if work.size() == 0 { | |
| // Nothing to do. | |
| return 0, work | |
| } | |
| // Check the prerequisites of work. | |
| if work.base.addr()%pallocChunkBytes != 0 { | |
| throw("scavengeOne called with unaligned work region") | |
| } | |
| // Calculate the maximum number of pages to scavenge. | |
| // | |
| // This should be alignUp(max, pageSize) / pageSize but max can and will | |
| // be ^uintptr(0), so we need to be very careful not to overflow here. | |
| // Rather than use alignUp, calculate the number of pages rounded down | |
| // first, then add back one if necessary. | |
| maxPages := max / pageSize | |
| if max%pageSize != 0 { | |
| maxPages++ | |
| } | |
| // Calculate the minimum number of pages we can scavenge. | |
| // | |
| // Because we can only scavenge whole physical pages, we must | |
| // ensure that we scavenge at least minPages each time, aligned | |
| // to minPages*pageSize. | |
| minPages := physPageSize / pageSize | |
| if minPages < 1 { | |
| minPages = 1 | |
| } | |
| // Helpers for locking and unlocking only if mayUnlock == true. | |
| lockHeap := func() { | |
| if mayUnlock { | |
| lock(p.mheapLock) | |
| } | |
| } | |
| unlockHeap := func() { | |
| if mayUnlock { | |
| unlock(p.mheapLock) | |
| } | |
| } | |
| // Fast path: check the chunk containing the top-most address in work, | |
| // starting at that address's page index in the chunk. | |
| // | |
| // Note that work.end() is exclusive, so get the chunk we care about | |
| // by subtracting 1. | |
| maxAddr := work.limit.addr() - 1 | |
| maxChunk := chunkIndex(maxAddr) | |
| if p.summary[len(p.summary)-1][maxChunk].max() >= uint(minPages) { | |
| // We only bother looking for a candidate if there at least | |
| // minPages free pages at all. | |
| base, npages := p.chunkOf(maxChunk).findScavengeCandidate(chunkPageIndex(maxAddr), minPages, maxPages) | |
| // If we found something, scavenge it and return! | |
| if npages != 0 { | |
| work.limit = offAddr{p.scavengeRangeLocked(maxChunk, base, npages)} | |
| return uintptr(npages) * pageSize, work | |
| } | |
| } | |
| // Update the limit to reflect the fact that we checked maxChunk already. | |
| work.limit = offAddr{chunkBase(maxChunk)} | |
| // findCandidate finds the next scavenge candidate in work optimistically. | |
| // | |
| // Returns the candidate chunk index and true on success, and false on failure. | |
| // | |
| // The heap need not be locked. | |
| findCandidate := func(work addrRange) (chunkIdx, bool) { | |
| // Iterate over this work's chunks. | |
| for i := chunkIndex(work.limit.addr() - 1); i >= chunkIndex(work.base.addr()); i-- { | |
| // If this chunk is totally in-use or has no unscavenged pages, don't bother | |
| // doing a more sophisticated check. | |
| // | |
| // Note we're accessing the summary and the chunks without a lock, but | |
| // that's fine. We're being optimistic anyway. | |
| // Check quickly if there are enough free pages at all. | |
| if p.summary[len(p.summary)-1][i].max() < uint(minPages) { | |
| continue | |
| } | |
| // Run over the chunk looking harder for a candidate. Again, we could | |
| // race with a lot of different pieces of code, but we're just being | |
| // optimistic. Make sure we load the l2 pointer atomically though, to | |
| // avoid races with heap growth. It may or may not be possible to also | |
| // see a nil pointer in this case if we do race with heap growth, but | |
| // just defensively ignore the nils. This operation is optimistic anyway. | |
| l2 := (*[1 << pallocChunksL2Bits]pallocData)(atomic.Loadp(unsafe.Pointer(&p.chunks[i.l1()]))) | |
| if l2 != nil && l2[i.l2()].hasScavengeCandidate(minPages) { | |
| return i, true | |
| } | |
| } | |
| return 0, false | |
| } | |
| // Slow path: iterate optimistically over the in-use address space | |
| // looking for any free and unscavenged page. If we think we see something, | |
| // lock and verify it! | |
| for work.size() != 0 { | |
| unlockHeap() | |
| // Search for the candidate. | |
| candidateChunkIdx, ok := findCandidate(work) | |
| // Lock the heap. We need to do this now if we found a candidate or not. | |
| // If we did, we'll verify it. If not, we need to lock before returning | |
| // anyway. | |
| lockHeap() | |
| if !ok { | |
| // We didn't find a candidate, so we're done. | |
| work.limit = work.base | |
| break | |
| } | |
| // Find, verify, and scavenge if we can. | |
| chunk := p.chunkOf(candidateChunkIdx) | |
| base, npages := chunk.findScavengeCandidate(pallocChunkPages-1, minPages, maxPages) | |
| if npages > 0 { | |
| work.limit = offAddr{p.scavengeRangeLocked(candidateChunkIdx, base, npages)} | |
| return uintptr(npages) * pageSize, work | |
| } | |
| // We were fooled, so let's continue from where we left off. | |
| work.limit = offAddr{chunkBase(candidateChunkIdx)} | |
| } | |
| return 0, work | |
| } | |
| // scavengeRangeLocked scavenges the given region of memory. | |
| // The region of memory is described by its chunk index (ci), | |
| // the starting page index of the region relative to that | |
| // chunk (base), and the length of the region in pages (npages). | |
| // | |
| // Returns the base address of the scavenged region. | |
| // | |
| // p.mheapLock must be held. | |
| func (p *pageAlloc) scavengeRangeLocked(ci chunkIdx, base, npages uint) uintptr { | |
| p.chunkOf(ci).scavenged.setRange(base, npages) | |
| // Compute the full address for the start of the range. | |
| addr := chunkBase(ci) + uintptr(base)*pageSize | |
| // Update the scavenge low watermark. | |
| if oAddr := (offAddr{addr}); oAddr.lessThan(p.scav.scavLWM) { | |
| p.scav.scavLWM = oAddr | |
| } | |
| // Only perform the actual scavenging if we're not in a test. | |
| // It's dangerous to do so otherwise. | |
| if p.test { | |
| return addr | |
| } | |
| sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize) | |
| // Update global accounting only when not in test, otherwise | |
| // the runtime's accounting will be wrong. | |
| nbytes := int64(npages) * pageSize | |
| atomic.Xadd64(&memstats.heap_released, nbytes) | |
| // Update consistent accounting too. | |
| c := getMCache() | |
| stats := memstats.heapStats.acquire(c) | |
| atomic.Xaddint64(&stats.committed, -nbytes) | |
| atomic.Xaddint64(&stats.released, nbytes) | |
| memstats.heapStats.release(c) | |
| return addr | |
| } | |
| // fillAligned returns x but with all zeroes in m-aligned | |
| // groups of m bits set to 1 if any bit in the group is non-zero. | |
| // | |
| // For example, fillAligned(0x0100a3, 8) == 0xff00ff. | |
| // | |
| // Note that if m == 1, this is a no-op. | |
| // | |
| // m must be a power of 2 <= maxPagesPerPhysPage. | |
| func fillAligned(x uint64, m uint) uint64 { | |
| apply := func(x uint64, c uint64) uint64 { | |
| // The technique used it here is derived from | |
| // https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord | |
| // and extended for more than just bytes (like nibbles | |
| // and uint16s) by using an appropriate constant. | |
| // | |
| // To summarize the technique, quoting from that page: | |
| // "[It] works by first zeroing the high bits of the [8] | |
| // bytes in the word. Subsequently, it adds a number that | |
| // will result in an overflow to the high bit of a byte if | |
| // any of the low bits were initially set. Next the high | |
| // bits of the original word are ORed with these values; | |
| // thus, the high bit of a byte is set iff any bit in the | |
| // byte was set. Finally, we determine if any of these high | |
| // bits are zero by ORing with ones everywhere except the | |
| // high bits and inverting the result." | |
| return ^((((x & c) + c) | x) | c) | |
| } | |
| // Transform x to contain a 1 bit at the top of each m-aligned | |
| // group of m zero bits. | |
| switch m { | |
| case 1: | |
| return x | |
| case 2: | |
| x = apply(x, 0x5555555555555555) | |
| case 4: | |
| x = apply(x, 0x7777777777777777) | |
| case 8: | |
| x = apply(x, 0x7f7f7f7f7f7f7f7f) | |
| case 16: | |
| x = apply(x, 0x7fff7fff7fff7fff) | |
| case 32: | |
| x = apply(x, 0x7fffffff7fffffff) | |
| case 64: // == maxPagesPerPhysPage | |
| x = apply(x, 0x7fffffffffffffff) | |
| default: | |
| throw("bad m value") | |
| } | |
| // Now, the top bit of each m-aligned group in x is set | |
| // that group was all zero in the original x. | |
| // From each group of m bits subtract 1. | |
| // Because we know only the top bits of each | |
| // m-aligned group are set, we know this will | |
| // set each group to have all the bits set except | |
| // the top bit, so just OR with the original | |
| // result to set all the bits. | |
| return ^((x - (x >> (m - 1))) | x) | |
| } | |
| // hasScavengeCandidate returns true if there's any min-page-aligned groups of | |
| // min pages of free-and-unscavenged memory in the region represented by this | |
| // pallocData. | |
| // | |
| // min must be a non-zero power of 2 <= maxPagesPerPhysPage. | |
| func (m *pallocData) hasScavengeCandidate(min uintptr) bool { | |
| if min&(min-1) != 0 || min == 0 { | |
| print("runtime: min = ", min, "\n") | |
| throw("min must be a non-zero power of 2") | |
| } else if min > maxPagesPerPhysPage { | |
| print("runtime: min = ", min, "\n") | |
| throw("min too large") | |
| } | |
| // The goal of this search is to see if the chunk contains any free and unscavenged memory. | |
| for i := len(m.scavenged) - 1; i >= 0; i-- { | |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free | |
| // | |
| // TODO(mknyszek): Consider splitting up fillAligned into two | |
| // functions, since here we technically could get by with just | |
| // the first half of its computation. It'll save a few instructions | |
| // but adds some additional code complexity. | |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) | |
| // Quickly skip over chunks of non-free or scavenged pages. | |
| if x != ^uint64(0) { | |
| return true | |
| } | |
| } | |
| return false | |
| } | |
| // findScavengeCandidate returns a start index and a size for this pallocData | |
| // segment which represents a contiguous region of free and unscavenged memory. | |
| // | |
| // searchIdx indicates the page index within this chunk to start the search, but | |
| // note that findScavengeCandidate searches backwards through the pallocData. As a | |
| // a result, it will return the highest scavenge candidate in address order. | |
| // | |
| // min indicates a hard minimum size and alignment for runs of pages. That is, | |
| // findScavengeCandidate will not return a region smaller than min pages in size, | |
| // or that is min pages or greater in size but not aligned to min. min must be | |
| // a non-zero power of 2 <= maxPagesPerPhysPage. | |
| // | |
| // max is a hint for how big of a region is desired. If max >= pallocChunkPages, then | |
| // findScavengeCandidate effectively returns entire free and unscavenged regions. | |
| // If max < pallocChunkPages, it may truncate the returned region such that size is | |
| // max. However, findScavengeCandidate may still return a larger region if, for | |
| // example, it chooses to preserve huge pages, or if max is not aligned to min (it | |
| // will round up). That is, even if max is small, the returned size is not guaranteed | |
| // to be equal to max. max is allowed to be less than min, in which case it is as if | |
| // max == min. | |
| func (m *pallocData) findScavengeCandidate(searchIdx uint, min, max uintptr) (uint, uint) { | |
| if min&(min-1) != 0 || min == 0 { | |
| print("runtime: min = ", min, "\n") | |
| throw("min must be a non-zero power of 2") | |
| } else if min > maxPagesPerPhysPage { | |
| print("runtime: min = ", min, "\n") | |
| throw("min too large") | |
| } | |
| // max may not be min-aligned, so we might accidentally truncate to | |
| // a max value which causes us to return a non-min-aligned value. | |
| // To prevent this, align max up to a multiple of min (which is always | |
| // a power of 2). This also prevents max from ever being less than | |
| // min, unless it's zero, so handle that explicitly. | |
| if max == 0 { | |
| max = min | |
| } else { | |
| max = alignUp(max, min) | |
| } | |
| i := int(searchIdx / 64) | |
| // Start by quickly skipping over blocks of non-free or scavenged pages. | |
| for ; i >= 0; i-- { | |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free | |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) | |
| if x != ^uint64(0) { | |
| break | |
| } | |
| } | |
| if i < 0 { | |
| // Failed to find any free/unscavenged pages. | |
| return 0, 0 | |
| } | |
| // We have something in the 64-bit chunk at i, but it could | |
| // extend further. Loop until we find the extent of it. | |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free | |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) | |
| z1 := uint(sys.LeadingZeros64(^x)) | |
| run, end := uint(0), uint(i)*64+(64-z1) | |
| if x<<z1 != 0 { | |
| // After shifting out z1 bits, we still have 1s, | |
| // so the run ends inside this word. | |
| run = uint(sys.LeadingZeros64(x << z1)) | |
| } else { | |
| // After shifting out z1 bits, we have no more 1s. | |
| // This means the run extends to the bottom of the | |
| // word so it may extend into further words. | |
| run = 64 - z1 | |
| for j := i - 1; j >= 0; j-- { | |
| x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(min)) | |
| run += uint(sys.LeadingZeros64(x)) | |
| if x != 0 { | |
| // The run stopped in this word. | |
| break | |
| } | |
| } | |
| } | |
| // Split the run we found if it's larger than max but hold on to | |
| // our original length, since we may need it later. | |
| size := run | |
| if size > uint(max) { | |
| size = uint(max) | |
| } | |
| start := end - size | |
| // Each huge page is guaranteed to fit in a single palloc chunk. | |
| // | |
| // TODO(mknyszek): Support larger huge page sizes. | |
| // TODO(mknyszek): Consider taking pages-per-huge-page as a parameter | |
| // so we can write tests for this. | |
| if physHugePageSize > pageSize && physHugePageSize > physPageSize { | |
| // We have huge pages, so let's ensure we don't break one by scavenging | |
| // over a huge page boundary. If the range [start, start+size) overlaps with | |
| // a free-and-unscavenged huge page, we want to grow the region we scavenge | |
| // to include that huge page. | |
| // Compute the huge page boundary above our candidate. | |
| pagesPerHugePage := uintptr(physHugePageSize / pageSize) | |
| hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage)) | |
| // If that boundary is within our current candidate, then we may be breaking | |
| // a huge page. | |
| if hugePageAbove <= end { | |
| // Compute the huge page boundary below our candidate. | |
| hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage)) | |
| if hugePageBelow >= end-run { | |
| // We're in danger of breaking apart a huge page since start+size crosses | |
| // a huge page boundary and rounding down start to the nearest huge | |
| // page boundary is included in the full run we found. Include the entire | |
| // huge page in the bound by rounding down to the huge page size. | |
| size = size + (start - hugePageBelow) | |
| start = hugePageBelow | |
| } | |
| } | |
| } | |
| return start, size | |
| } |