| // Copyright 2016 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package sync_test | |
| import ( | |
| "fmt" | |
| isync "internal/sync" | |
| "reflect" | |
| "sync" | |
| "sync/atomic" | |
| "testing" | |
| ) | |
| type bench struct { | |
| setup func(*testing.B, mapInterface) | |
| perG func(b *testing.B, pb *testing.PB, i int, m mapInterface) | |
| } | |
| func benchMap(b *testing.B, bench bench) { | |
| for _, m := range [...]mapInterface{&DeepCopyMap{}, &RWMutexMap{}, &isync.HashTrieMap[any, any]{}, &sync.Map{}} { | |
| b.Run(fmt.Sprintf("%T", m), func(b *testing.B) { | |
| m = reflect.New(reflect.TypeOf(m).Elem()).Interface().(mapInterface) | |
| if bench.setup != nil { | |
| bench.setup(b, m) | |
| } | |
| b.ReportAllocs() | |
| b.ResetTimer() | |
| var i int64 | |
| b.RunParallel(func(pb *testing.PB) { | |
| id := int(atomic.AddInt64(&i, 1) - 1) | |
| bench.perG(b, pb, id*b.N, m) | |
| }) | |
| }) | |
| } | |
| } | |
| func BenchmarkMapLoadMostlyHits(b *testing.B) { | |
| const hits, misses = 1023, 1 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.Load(i % (hits + misses)) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadMostlyMisses(b *testing.B) { | |
| const hits, misses = 1, 1023 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.Load(i % (hits + misses)) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadOrStoreBalanced(b *testing.B) { | |
| const hits, misses = 128, 128 | |
| benchMap(b, bench{ | |
| setup: func(b *testing.B, m mapInterface) { | |
| if _, ok := m.(*DeepCopyMap); ok { | |
| b.Skip("DeepCopyMap has quadratic running time.") | |
| } | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| j := i % (hits + misses) | |
| if j < hits { | |
| if _, ok := m.LoadOrStore(j, i); !ok { | |
| b.Fatalf("unexpected miss for %v", j) | |
| } | |
| } else { | |
| if v, loaded := m.LoadOrStore(i, i); loaded { | |
| b.Fatalf("failed to store %v: existing value %v", i, v) | |
| } | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadOrStoreUnique(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(b *testing.B, m mapInterface) { | |
| if _, ok := m.(*DeepCopyMap); ok { | |
| b.Skip("DeepCopyMap has quadratic running time.") | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadOrStoreCollision(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.LoadOrStore(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.LoadOrStore(0, 0) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadAndDeleteBalanced(b *testing.B) { | |
| const hits, misses = 128, 128 | |
| benchMap(b, bench{ | |
| setup: func(b *testing.B, m mapInterface) { | |
| if _, ok := m.(*DeepCopyMap); ok { | |
| b.Skip("DeepCopyMap has quadratic running time.") | |
| } | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| j := i % (hits + misses) | |
| if j < hits { | |
| m.LoadAndDelete(j) | |
| } else { | |
| m.LoadAndDelete(i) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadAndDeleteUnique(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(b *testing.B, m mapInterface) { | |
| if _, ok := m.(*DeepCopyMap); ok { | |
| b.Skip("DeepCopyMap has quadratic running time.") | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.LoadAndDelete(i) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapLoadAndDeleteCollision(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.LoadOrStore(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| if _, loaded := m.LoadAndDelete(0); loaded { | |
| m.Store(0, 0) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapRange(b *testing.B) { | |
| const mapSize = 1 << 10 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < mapSize; i++ { | |
| m.Store(i, i) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.Range(func(_, _ any) bool { return true }) | |
| } | |
| }, | |
| }) | |
| } | |
| // BenchmarkMapAdversarialAlloc tests performance when we store a new value | |
| // immediately whenever the map is promoted to clean and otherwise load a | |
| // unique, missing key. | |
| // | |
| // This forces the Load calls to always acquire the map's mutex. | |
| func BenchmarkMapAdversarialAlloc(b *testing.B) { | |
| benchMap(b, bench{ | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| var stores, loadsSinceStore int64 | |
| for ; pb.Next(); i++ { | |
| m.Load(i) | |
| if loadsSinceStore++; loadsSinceStore > stores { | |
| m.LoadOrStore(i, stores) | |
| loadsSinceStore = 0 | |
| stores++ | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| // BenchmarkMapAdversarialDelete tests performance when we periodically delete | |
| // one key and add a different one in a large map. | |
| // | |
| // This forces the Load calls to always acquire the map's mutex and periodically | |
| // makes a full copy of the map despite changing only one entry. | |
| func BenchmarkMapAdversarialDelete(b *testing.B) { | |
| const mapSize = 1 << 10 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < mapSize; i++ { | |
| m.Store(i, i) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.Load(i) | |
| if i%mapSize == 0 { | |
| m.Range(func(k, _ any) bool { | |
| m.Delete(k) | |
| return false | |
| }) | |
| m.Store(i, i) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapDeleteCollision(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.LoadOrStore(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.Delete(0) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapSwapCollision(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.LoadOrStore(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.Swap(0, 0) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapSwapMostlyHits(b *testing.B) { | |
| const hits, misses = 1023, 1 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| if i%(hits+misses) < hits { | |
| v := i % (hits + misses) | |
| m.Swap(v, v) | |
| } else { | |
| m.Swap(i, i) | |
| m.Delete(i) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapSwapMostlyMisses(b *testing.B) { | |
| const hits, misses = 1, 1023 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| if i%(hits+misses) < hits { | |
| v := i % (hits + misses) | |
| m.Swap(v, v) | |
| } else { | |
| m.Swap(i, i) | |
| m.Delete(i) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndSwapCollision(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.LoadOrStore(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for pb.Next() { | |
| if m.CompareAndSwap(0, 0, 42) { | |
| m.CompareAndSwap(0, 42, 0) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndSwapNoExistingKey(b *testing.B) { | |
| benchMap(b, bench{ | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| if m.CompareAndSwap(i, 0, 0) { | |
| m.Delete(i) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndSwapValueNotEqual(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.Store(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| m.CompareAndSwap(0, 1, 2) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndSwapMostlyHits(b *testing.B) { | |
| const hits, misses = 1023, 1 | |
| benchMap(b, bench{ | |
| setup: func(b *testing.B, m mapInterface) { | |
| if _, ok := m.(*DeepCopyMap); ok { | |
| b.Skip("DeepCopyMap has quadratic running time.") | |
| } | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| v := i | |
| if i%(hits+misses) < hits { | |
| v = i % (hits + misses) | |
| } | |
| m.CompareAndSwap(v, v, v) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndSwapMostlyMisses(b *testing.B) { | |
| const hits, misses = 1, 1023 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| v := i | |
| if i%(hits+misses) < hits { | |
| v = i % (hits + misses) | |
| } | |
| m.CompareAndSwap(v, v, v) | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndDeleteCollision(b *testing.B) { | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| m.LoadOrStore(0, 0) | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| if m.CompareAndDelete(0, 0) { | |
| m.Store(0, 0) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndDeleteMostlyHits(b *testing.B) { | |
| const hits, misses = 1023, 1 | |
| benchMap(b, bench{ | |
| setup: func(b *testing.B, m mapInterface) { | |
| if _, ok := m.(*DeepCopyMap); ok { | |
| b.Skip("DeepCopyMap has quadratic running time.") | |
| } | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| v := i | |
| if i%(hits+misses) < hits { | |
| v = i % (hits + misses) | |
| } | |
| if m.CompareAndDelete(v, v) { | |
| m.Store(v, v) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapCompareAndDeleteMostlyMisses(b *testing.B) { | |
| const hits, misses = 1, 1023 | |
| benchMap(b, bench{ | |
| setup: func(_ *testing.B, m mapInterface) { | |
| for i := 0; i < hits; i++ { | |
| m.LoadOrStore(i, i) | |
| } | |
| // Prime the map to get it into a steady state. | |
| for i := 0; i < hits*2; i++ { | |
| m.Load(i % hits) | |
| } | |
| }, | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| v := i | |
| if i%(hits+misses) < hits { | |
| v = i % (hits + misses) | |
| } | |
| if m.CompareAndDelete(v, v) { | |
| m.Store(v, v) | |
| } | |
| } | |
| }, | |
| }) | |
| } | |
| func BenchmarkMapClear(b *testing.B) { | |
| benchMap(b, bench{ | |
| perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) { | |
| for ; pb.Next(); i++ { | |
| k, v := i%256, i%256 | |
| m.Clear() | |
| m.Store(k, v) | |
| } | |
| }, | |
| }) | |
| } |