| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // This file implements runtime support for signal handling. | |
| // | |
| // Most synchronization primitives are not available from | |
| // the signal handler (it cannot block, allocate memory, or use locks) | |
| // so the handler communicates with a processing goroutine | |
| // via struct sig, below. | |
| // | |
| // sigsend is called by the signal handler to queue a new signal. | |
| // signal_recv is called by the Go program to receive a newly queued signal. | |
| // | |
| // Synchronization between sigsend and signal_recv is based on the sig.state | |
| // variable. It can be in three states: | |
| // * sigReceiving means that signal_recv is blocked on sig.Note and there are | |
| // no new pending signals. | |
| // * sigSending means that sig.mask *may* contain new pending signals, | |
| // signal_recv can't be blocked in this state. | |
| // * sigIdle means that there are no new pending signals and signal_recv is not | |
| // blocked. | |
| // | |
| // Transitions between states are done atomically with CAS. | |
| // | |
| // When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask. | |
| // If several sigsends and signal_recv execute concurrently, it can lead to | |
| // unnecessary rechecks of sig.mask, but it cannot lead to missed signals | |
| // nor deadlocks. | |
| //go:build !plan9 | |
| package runtime | |
| import ( | |
| "internal/runtime/atomic" | |
| _ "unsafe" // for go:linkname | |
| ) | |
| // sig handles communication between the signal handler and os/signal. | |
| // Other than the inuse and recv fields, the fields are accessed atomically. | |
| // | |
| // The wanted and ignored fields are only written by one goroutine at | |
| // a time; access is controlled by the handlers Mutex in os/signal. | |
| // The fields are only read by that one goroutine and by the signal handler. | |
| // We access them atomically to minimize the race between setting them | |
| // in the goroutine calling os/signal and the signal handler, | |
| // which may be running in a different thread. That race is unavoidable, | |
| // as there is no connection between handling a signal and receiving one, | |
| // but atomic instructions should minimize it. | |
| var sig struct { | |
| note note | |
| mask [(_NSIG + 31) / 32]uint32 | |
| wanted [(_NSIG + 31) / 32]uint32 | |
| ignored [(_NSIG + 31) / 32]uint32 | |
| recv [(_NSIG + 31) / 32]uint32 | |
| state atomic.Uint32 | |
| delivering atomic.Uint32 | |
| inuse bool | |
| } | |
| const ( | |
| sigIdle = iota | |
| sigReceiving | |
| sigSending | |
| ) | |
| // sigsend delivers a signal from sighandler to the internal signal delivery queue. | |
| // It reports whether the signal was sent. If not, the caller typically crashes the program. | |
| // It runs from the signal handler, so it's limited in what it can do. | |
| func sigsend(s uint32) bool { | |
| bit := uint32(1) << uint(s&31) | |
| if s >= uint32(32*len(sig.wanted)) { | |
| return false | |
| } | |
| sig.delivering.Add(1) | |
| // We are running in the signal handler; defer is not available. | |
| if w := atomic.Load(&sig.wanted[s/32]); w&bit == 0 { | |
| sig.delivering.Add(-1) | |
| return false | |
| } | |
| // Add signal to outgoing queue. | |
| for { | |
| mask := sig.mask[s/32] | |
| if mask&bit != 0 { | |
| sig.delivering.Add(-1) | |
| return true // signal already in queue | |
| } | |
| if atomic.Cas(&sig.mask[s/32], mask, mask|bit) { | |
| break | |
| } | |
| } | |
| // Notify receiver that queue has new bit. | |
| Send: | |
| for { | |
| switch sig.state.Load() { | |
| default: | |
| throw("sigsend: inconsistent state") | |
| case sigIdle: | |
| if sig.state.CompareAndSwap(sigIdle, sigSending) { | |
| break Send | |
| } | |
| case sigSending: | |
| // notification already pending | |
| break Send | |
| case sigReceiving: | |
| if sig.state.CompareAndSwap(sigReceiving, sigIdle) { | |
| if GOOS == "darwin" || GOOS == "ios" { | |
| sigNoteWakeup(&sig.note) | |
| break Send | |
| } | |
| notewakeup(&sig.note) | |
| break Send | |
| } | |
| } | |
| } | |
| sig.delivering.Add(-1) | |
| return true | |
| } | |
| // Called to receive the next queued signal. | |
| // Must only be called from a single goroutine at a time. | |
| // | |
| //go:linkname signal_recv os/signal.signal_recv | |
| func signal_recv() uint32 { | |
| for { | |
| // Serve any signals from local copy. | |
| for i := uint32(0); i < _NSIG; i++ { | |
| if sig.recv[i/32]&(1<<(i&31)) != 0 { | |
| sig.recv[i/32] &^= 1 << (i & 31) | |
| return i | |
| } | |
| } | |
| // Wait for updates to be available from signal sender. | |
| Receive: | |
| for { | |
| switch sig.state.Load() { | |
| default: | |
| throw("signal_recv: inconsistent state") | |
| case sigIdle: | |
| if sig.state.CompareAndSwap(sigIdle, sigReceiving) { | |
| if GOOS == "darwin" || GOOS == "ios" { | |
| sigNoteSleep(&sig.note) | |
| break Receive | |
| } | |
| notetsleepg(&sig.note, -1) | |
| noteclear(&sig.note) | |
| break Receive | |
| } | |
| case sigSending: | |
| if sig.state.CompareAndSwap(sigSending, sigIdle) { | |
| break Receive | |
| } | |
| } | |
| } | |
| // Incorporate updates from sender into local copy. | |
| for i := range sig.mask { | |
| sig.recv[i] = atomic.Xchg(&sig.mask[i], 0) | |
| } | |
| } | |
| } | |
| // signalWaitUntilIdle waits until the signal delivery mechanism is idle. | |
| // This is used to ensure that we do not drop a signal notification due | |
| // to a race between disabling a signal and receiving a signal. | |
| // This assumes that signal delivery has already been disabled for | |
| // the signal(s) in question, and here we are just waiting to make sure | |
| // that all the signals have been delivered to the user channels | |
| // by the os/signal package. | |
| // | |
| //go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle | |
| func signalWaitUntilIdle() { | |
| // Although the signals we care about have been removed from | |
| // sig.wanted, it is possible that another thread has received | |
| // a signal, has read from sig.wanted, is now updating sig.mask, | |
| // and has not yet woken up the processor thread. We need to wait | |
| // until all current signal deliveries have completed. | |
| for sig.delivering.Load() != 0 { | |
| Gosched() | |
| } | |
| // Although WaitUntilIdle seems like the right name for this | |
| // function, the state we are looking for is sigReceiving, not | |
| // sigIdle. The sigIdle state is really more like sigProcessing. | |
| for sig.state.Load() != sigReceiving { | |
| Gosched() | |
| } | |
| } | |
| // Must only be called from a single goroutine at a time. | |
| // | |
| //go:linkname signal_enable os/signal.signal_enable | |
| func signal_enable(s uint32) { | |
| if !sig.inuse { | |
| // This is the first call to signal_enable. Initialize. | |
| sig.inuse = true // enable reception of signals; cannot disable | |
| if GOOS == "darwin" || GOOS == "ios" { | |
| sigNoteSetup(&sig.note) | |
| } else { | |
| noteclear(&sig.note) | |
| } | |
| } | |
| if s >= uint32(len(sig.wanted)*32) { | |
| return | |
| } | |
| w := sig.wanted[s/32] | |
| w |= 1 << (s & 31) | |
| atomic.Store(&sig.wanted[s/32], w) | |
| i := sig.ignored[s/32] | |
| i &^= 1 << (s & 31) | |
| atomic.Store(&sig.ignored[s/32], i) | |
| sigenable(s) | |
| } | |
| // Must only be called from a single goroutine at a time. | |
| // | |
| //go:linkname signal_disable os/signal.signal_disable | |
| func signal_disable(s uint32) { | |
| if s >= uint32(len(sig.wanted)*32) { | |
| return | |
| } | |
| sigdisable(s) | |
| w := sig.wanted[s/32] | |
| w &^= 1 << (s & 31) | |
| atomic.Store(&sig.wanted[s/32], w) | |
| } | |
| // Must only be called from a single goroutine at a time. | |
| // | |
| //go:linkname signal_ignore os/signal.signal_ignore | |
| func signal_ignore(s uint32) { | |
| if s >= uint32(len(sig.wanted)*32) { | |
| return | |
| } | |
| sigignore(s) | |
| w := sig.wanted[s/32] | |
| w &^= 1 << (s & 31) | |
| atomic.Store(&sig.wanted[s/32], w) | |
| i := sig.ignored[s/32] | |
| i |= 1 << (s & 31) | |
| atomic.Store(&sig.ignored[s/32], i) | |
| } | |
| // sigInitIgnored marks the signal as already ignored. This is called at | |
| // program start by initsig. In a shared library initsig is called by | |
| // libpreinit, so the runtime may not be initialized yet. | |
| // | |
| //go:nosplit | |
| func sigInitIgnored(s uint32) { | |
| i := sig.ignored[s/32] | |
| i |= 1 << (s & 31) | |
| atomic.Store(&sig.ignored[s/32], i) | |
| } | |
| // Checked by signal handlers. | |
| // | |
| //go:linkname signal_ignored os/signal.signal_ignored | |
| func signal_ignored(s uint32) bool { | |
| i := atomic.Load(&sig.ignored[s/32]) | |
| return i&(1<<(s&31)) != 0 | |
| } |