| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Goroutine preemption |
| // |
| // A goroutine can be preempted at any safe-point. Currently, there |
| // are a few categories of safe-points: |
| // |
| // 1. A blocked safe-point occurs for the duration that a goroutine is |
| // descheduled, blocked on synchronization, or in a system call. |
| // |
| // 2. Synchronous safe-points occur when a running goroutine checks |
| // for a preemption request. |
| // |
| // 3. Asynchronous safe-points occur at any instruction in user code |
| // where the goroutine can be safely paused and a conservative |
| // stack and register scan can find stack roots. The runtime can |
| // stop a goroutine at an async safe-point using a signal. |
| // |
| // At both blocked and synchronous safe-points, a goroutine's CPU |
| // state is minimal and the garbage collector has complete information |
| // about its entire stack. This makes it possible to deschedule a |
| // goroutine with minimal space, and to precisely scan a goroutine's |
| // stack. |
| // |
| // Synchronous safe-points are implemented by overloading the stack |
| // bound check in function prologues. To preempt a goroutine at the |
| // next synchronous safe-point, the runtime poisons the goroutine's |
| // stack bound to a value that will cause the next stack bound check |
| // to fail and enter the stack growth implementation, which will |
| // detect that it was actually a preemption and redirect to preemption |
| // handling. |
| // |
| // Preemption at asynchronous safe-points is implemented by suspending |
| // the thread using an OS mechanism (e.g., signals) and inspecting its |
| // state to determine if the goroutine was at an asynchronous |
| // safe-point. Since the thread suspension itself is generally |
| // asynchronous, it also checks if the running goroutine wants to be |
| // preempted, since this could have changed. If all conditions are |
| // satisfied, it adjusts the signal context to make it look like the |
| // signaled thread just called asyncPreempt and resumes the thread. |
| // asyncPreempt spills all registers and enters the scheduler. |
| // |
| // (An alternative would be to preempt in the signal handler itself. |
| // This would let the OS save and restore the register state and the |
| // runtime would only need to know how to extract potentially |
| // pointer-containing registers from the signal context. However, this |
| // would consume an M for every preempted G, and the scheduler itself |
| // is not designed to run from a signal handler, as it tends to |
| // allocate memory and start threads in the preemption path.) |
| |
| package runtime |
| |
| import ( |
| "internal/abi" |
| "internal/goarch" |
| "runtime/internal/atomic" |
| ) |
| |
| type suspendGState struct { |
| g *g |
| |
| // dead indicates the goroutine was not suspended because it |
| // is dead. This goroutine could be reused after the dead |
| // state was observed, so the caller must not assume that it |
| // remains dead. |
| dead bool |
| |
| // stopped indicates that this suspendG transitioned the G to |
| // _Gwaiting via g.preemptStop and thus is responsible for |
| // readying it when done. |
| stopped bool |
| } |
| |
| // suspendG suspends goroutine gp at a safe-point and returns the |
| // state of the suspended goroutine. The caller gets read access to |
| // the goroutine until it calls resumeG. |
| // |
| // It is safe for multiple callers to attempt to suspend the same |
| // goroutine at the same time. The goroutine may execute between |
| // subsequent successful suspend operations. The current |
| // implementation grants exclusive access to the goroutine, and hence |
| // multiple callers will serialize. However, the intent is to grant |
| // shared read access, so please don't depend on exclusive access. |
| // |
| // This must be called from the system stack and the user goroutine on |
| // the current M (if any) must be in a preemptible state. This |
| // prevents deadlocks where two goroutines attempt to suspend each |
| // other and both are in non-preemptible states. There are other ways |
| // to resolve this deadlock, but this seems simplest. |
| // |
| // TODO(austin): What if we instead required this to be called from a |
| // user goroutine? Then we could deschedule the goroutine while |
| // waiting instead of blocking the thread. If two goroutines tried to |
| // suspend each other, one of them would win and the other wouldn't |
| // complete the suspend until it was resumed. We would have to be |
| // careful that they couldn't actually queue up suspend for each other |
| // and then both be suspended. This would also avoid the need for a |
| // kernel context switch in the synchronous case because we could just |
| // directly schedule the waiter. The context switch is unavoidable in |
| // the signal case. |
| // |
| //go:systemstack |
| func suspendG(gp *g) suspendGState { |
| if mp := getg().m; mp.curg != nil && readgstatus(mp.curg) == _Grunning { |
| // Since we're on the system stack of this M, the user |
| // G is stuck at an unsafe point. If another goroutine |
| // were to try to preempt m.curg, it could deadlock. |
| throw("suspendG from non-preemptible goroutine") |
| } |
| |
| // See https://golang.org/cl/21503 for justification of the yield delay. |
| const yieldDelay = 10 * 1000 |
| var nextYield int64 |
| |
| // Drive the goroutine to a preemption point. |
| stopped := false |
| var asyncM *m |
| var asyncGen uint32 |
| var nextPreemptM int64 |
| for i := 0; ; i++ { |
| switch s := readgstatus(gp); s { |
| default: |
| if s&_Gscan != 0 { |
| // Someone else is suspending it. Wait |
| // for them to finish. |
| // |
| // TODO: It would be nicer if we could |
| // coalesce suspends. |
| break |
| } |
| |
| dumpgstatus(gp) |
| throw("invalid g status") |
| |
| case _Gdead: |
| // Nothing to suspend. |
| // |
| // preemptStop may need to be cleared, but |
| // doing that here could race with goroutine |
| // reuse. Instead, goexit0 clears it. |
| return suspendGState{dead: true} |
| |
| case _Gcopystack: |
| // The stack is being copied. We need to wait |
| // until this is done. |
| |
| case _Gpreempted: |
| // We (or someone else) suspended the G. Claim |
| // ownership of it by transitioning it to |
| // _Gwaiting. |
| if !casGFromPreempted(gp, _Gpreempted, _Gwaiting) { |
| break |
| } |
| |
| // We stopped the G, so we have to ready it later. |
| stopped = true |
| |
| s = _Gwaiting |
| fallthrough |
| |
| case _Grunnable, _Gsyscall, _Gwaiting: |
| // Claim goroutine by setting scan bit. |
| // This may race with execution or readying of gp. |
| // The scan bit keeps it from transition state. |
| if !castogscanstatus(gp, s, s|_Gscan) { |
| break |
| } |
| |
| // Clear the preemption request. It's safe to |
| // reset the stack guard because we hold the |
| // _Gscan bit and thus own the stack. |
| gp.preemptStop = false |
| gp.preempt = false |
| gp.stackguard0 = gp.stack.lo + _StackGuard |
| |
| // The goroutine was already at a safe-point |
| // and we've now locked that in. |
| // |
| // TODO: It would be much better if we didn't |
| // leave it in _Gscan, but instead gently |
| // prevented its scheduling until resumption. |
| // Maybe we only use this to bump a suspended |
| // count and the scheduler skips suspended |
| // goroutines? That wouldn't be enough for |
| // {_Gsyscall,_Gwaiting} -> _Grunning. Maybe |
| // for all those transitions we need to check |
| // suspended and deschedule? |
| return suspendGState{g: gp, stopped: stopped} |
| |
| case _Grunning: |
| // Optimization: if there is already a pending preemption request |
| // (from the previous loop iteration), don't bother with the atomics. |
| if gp.preemptStop && gp.preempt && gp.stackguard0 == stackPreempt && asyncM == gp.m && atomic.Load(&asyncM.preemptGen) == asyncGen { |
| break |
| } |
| |
| // Temporarily block state transitions. |
| if !castogscanstatus(gp, _Grunning, _Gscanrunning) { |
| break |
| } |
| |
| // Request synchronous preemption. |
| gp.preemptStop = true |
| gp.preempt = true |
| gp.stackguard0 = stackPreempt |
| |
| // Prepare for asynchronous preemption. |
| asyncM2 := gp.m |
| asyncGen2 := atomic.Load(&asyncM2.preemptGen) |
| needAsync := asyncM != asyncM2 || asyncGen != asyncGen2 |
| asyncM = asyncM2 |
| asyncGen = asyncGen2 |
| |
| casfrom_Gscanstatus(gp, _Gscanrunning, _Grunning) |
| |
| // Send asynchronous preemption. We do this |
| // after CASing the G back to _Grunning |
| // because preemptM may be synchronous and we |
| // don't want to catch the G just spinning on |
| // its status. |
| if preemptMSupported && debug.asyncpreemptoff == 0 && needAsync { |
| // Rate limit preemptM calls. This is |
| // particularly important on Windows |
| // where preemptM is actually |
| // synchronous and the spin loop here |
| // can lead to live-lock. |
| now := nanotime() |
| if now >= nextPreemptM { |
| nextPreemptM = now + yieldDelay/2 |
| preemptM(asyncM) |
| } |
| } |
| } |
| |
| // TODO: Don't busy wait. This loop should really only |
| // be a simple read/decide/CAS loop that only fails if |
| // there's an active race. Once the CAS succeeds, we |
| // should queue up the preemption (which will require |
| // it to be reliable in the _Grunning case, not |
| // best-effort) and then sleep until we're notified |
| // that the goroutine is suspended. |
| if i == 0 { |
| nextYield = nanotime() + yieldDelay |
| } |
| if nanotime() < nextYield { |
| procyield(10) |
| } else { |
| osyield() |
| nextYield = nanotime() + yieldDelay/2 |
| } |
| } |
| } |
| |
| // resumeG undoes the effects of suspendG, allowing the suspended |
| // goroutine to continue from its current safe-point. |
| func resumeG(state suspendGState) { |
| if state.dead { |
| // We didn't actually stop anything. |
| return |
| } |
| |
| gp := state.g |
| switch s := readgstatus(gp); s { |
| default: |
| dumpgstatus(gp) |
| throw("unexpected g status") |
| |
| case _Grunnable | _Gscan, |
| _Gwaiting | _Gscan, |
| _Gsyscall | _Gscan: |
| casfrom_Gscanstatus(gp, s, s&^_Gscan) |
| } |
| |
| if state.stopped { |
| // We stopped it, so we need to re-schedule it. |
| ready(gp, 0, true) |
| } |
| } |
| |
| // canPreemptM reports whether mp is in a state that is safe to preempt. |
| // |
| // It is nosplit because it has nosplit callers. |
| // |
| //go:nosplit |
| func canPreemptM(mp *m) bool { |
| return mp.locks == 0 && mp.mallocing == 0 && mp.preemptoff == "" && mp.p.ptr().status == _Prunning |
| } |
| |
| //go:generate go run mkpreempt.go |
| |
| // asyncPreempt saves all user registers and calls asyncPreempt2. |
| // |
| // When stack scanning encounters an asyncPreempt frame, it scans that |
| // frame and its parent frame conservatively. |
| // |
| // asyncPreempt is implemented in assembly. |
| func asyncPreempt() |
| |
| //go:nosplit |
| func asyncPreempt2() { |
| gp := getg() |
| gp.asyncSafePoint = true |
| if gp.preemptStop { |
| mcall(preemptPark) |
| } else { |
| mcall(gopreempt_m) |
| } |
| gp.asyncSafePoint = false |
| } |
| |
| // asyncPreemptStack is the bytes of stack space required to inject an |
| // asyncPreempt call. |
| var asyncPreemptStack = ^uintptr(0) |
| |
| func init() { |
| f := findfunc(abi.FuncPCABI0(asyncPreempt)) |
| total := funcMaxSPDelta(f) |
| f = findfunc(abi.FuncPCABIInternal(asyncPreempt2)) |
| total += funcMaxSPDelta(f) |
| // Add some overhead for return PCs, etc. |
| asyncPreemptStack = uintptr(total) + 8*goarch.PtrSize |
| if asyncPreemptStack > _StackLimit { |
| // We need more than the nosplit limit. This isn't |
| // unsafe, but it may limit asynchronous preemption. |
| // |
| // This may be a problem if we start using more |
| // registers. In that case, we should store registers |
| // in a context object. If we pre-allocate one per P, |
| // asyncPreempt can spill just a few registers to the |
| // stack, then grab its context object and spill into |
| // it. When it enters the runtime, it would allocate a |
| // new context for the P. |
| print("runtime: asyncPreemptStack=", asyncPreemptStack, "\n") |
| throw("async stack too large") |
| } |
| } |
| |
| // wantAsyncPreempt returns whether an asynchronous preemption is |
| // queued for gp. |
| func wantAsyncPreempt(gp *g) bool { |
| // Check both the G and the P. |
| return (gp.preempt || gp.m.p != 0 && gp.m.p.ptr().preempt) && readgstatus(gp)&^_Gscan == _Grunning |
| } |
| |
| // isAsyncSafePoint reports whether gp at instruction PC is an |
| // asynchronous safe point. This indicates that: |
| // |
| // 1. It's safe to suspend gp and conservatively scan its stack and |
| // registers. There are no potentially hidden pointer values and it's |
| // not in the middle of an atomic sequence like a write barrier. |
| // |
| // 2. gp has enough stack space to inject the asyncPreempt call. |
| // |
| // 3. It's generally safe to interact with the runtime, even if we're |
| // in a signal handler stopped here. For example, there are no runtime |
| // locks held, so acquiring a runtime lock won't self-deadlock. |
| // |
| // In some cases the PC is safe for asynchronous preemption but it |
| // also needs to adjust the resumption PC. The new PC is returned in |
| // the second result. |
| func isAsyncSafePoint(gp *g, pc, sp, lr uintptr) (bool, uintptr) { |
| mp := gp.m |
| |
| // Only user Gs can have safe-points. We check this first |
| // because it's extremely common that we'll catch mp in the |
| // scheduler processing this G preemption. |
| if mp.curg != gp { |
| return false, 0 |
| } |
| |
| // Check M state. |
| if mp.p == 0 || !canPreemptM(mp) { |
| return false, 0 |
| } |
| |
| // Check stack space. |
| if sp < gp.stack.lo || sp-gp.stack.lo < asyncPreemptStack { |
| return false, 0 |
| } |
| |
| // Check if PC is an unsafe-point. |
| f := findfunc(pc) |
| if !f.valid() { |
| // Not Go code. |
| return false, 0 |
| } |
| if (GOARCH == "mips" || GOARCH == "mipsle" || GOARCH == "mips64" || GOARCH == "mips64le") && lr == pc+8 && funcspdelta(f, pc, nil) == 0 { |
| // We probably stopped at a half-executed CALL instruction, |
| // where the LR is updated but the PC has not. If we preempt |
| // here we'll see a seemingly self-recursive call, which is in |
| // fact not. |
| // This is normally ok, as we use the return address saved on |
| // stack for unwinding, not the LR value. But if this is a |
| // call to morestack, we haven't created the frame, and we'll |
| // use the LR for unwinding, which will be bad. |
| return false, 0 |
| } |
| up, startpc := pcdatavalue2(f, _PCDATA_UnsafePoint, pc) |
| if up == _PCDATA_UnsafePointUnsafe { |
| // Unsafe-point marked by compiler. This includes |
| // atomic sequences (e.g., write barrier) and nosplit |
| // functions (except at calls). |
| return false, 0 |
| } |
| if fd := funcdata(f, _FUNCDATA_LocalsPointerMaps); fd == nil || f.flag&funcFlag_ASM != 0 { |
| // This is assembly code. Don't assume it's well-formed. |
| // TODO: Empirically we still need the fd == nil check. Why? |
| // |
| // TODO: Are there cases that are safe but don't have a |
| // locals pointer map, like empty frame functions? |
| // It might be possible to preempt any assembly functions |
| // except the ones that have funcFlag_SPWRITE set in f.flag. |
| return false, 0 |
| } |
| name := funcname(f) |
| if inldata := funcdata(f, _FUNCDATA_InlTree); inldata != nil { |
| inltree := (*[1 << 20]inlinedCall)(inldata) |
| ix := pcdatavalue(f, _PCDATA_InlTreeIndex, pc, nil) |
| if ix >= 0 { |
| name = funcnameFromNameoff(f, inltree[ix].func_) |
| } |
| } |
| if hasPrefix(name, "runtime.") || |
| hasPrefix(name, "runtime/internal/") || |
| hasPrefix(name, "reflect.") { |
| // For now we never async preempt the runtime or |
| // anything closely tied to the runtime. Known issues |
| // include: various points in the scheduler ("don't |
| // preempt between here and here"), much of the defer |
| // implementation (untyped info on stack), bulk write |
| // barriers (write barrier check), |
| // reflect.{makeFuncStub,methodValueCall}. |
| // |
| // TODO(austin): We should improve this, or opt things |
| // in incrementally. |
| return false, 0 |
| } |
| switch up { |
| case _PCDATA_Restart1, _PCDATA_Restart2: |
| // Restartable instruction sequence. Back off PC to |
| // the start PC. |
| if startpc == 0 || startpc > pc || pc-startpc > 20 { |
| throw("bad restart PC") |
| } |
| return true, startpc |
| case _PCDATA_RestartAtEntry: |
| // Restart from the function entry at resumption. |
| return true, f.entry() |
| } |
| return true, pc |
| } |