| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Scavenging free pages. |
| // |
| // This file implements scavenging (the release of physical pages backing mapped |
| // memory) of free and unused pages in the heap as a way to deal with page-level |
| // fragmentation and reduce the RSS of Go applications. |
| // |
| // Scavenging in Go happens on two fronts: there's the background |
| // (asynchronous) scavenger and the heap-growth (synchronous) scavenger. |
| // |
| // The former happens on a goroutine much like the background sweeper which is |
| // soft-capped at using scavengePercent of the mutator's time, based on |
| // order-of-magnitude estimates of the costs of scavenging. The background |
| // scavenger's primary goal is to bring the estimated heap RSS of the |
| // application down to a goal. |
| // |
| // That goal is defined as: |
| // (retainExtraPercent+100) / 100 * (next_gc / last_next_gc) * last_heap_inuse |
| // |
| // Essentially, we wish to have the application's RSS track the heap goal, but |
| // the heap goal is defined in terms of bytes of objects, rather than pages like |
| // RSS. As a result, we need to take into account for fragmentation internal to |
| // spans. next_gc / last_next_gc defines the ratio between the current heap goal |
| // and the last heap goal, which tells us by how much the heap is growing and |
| // shrinking. We estimate what the heap will grow to in terms of pages by taking |
| // this ratio and multiplying it by heap_inuse at the end of the last GC, which |
| // allows us to account for this additional fragmentation. Note that this |
| // procedure makes the assumption that the degree of fragmentation won't change |
| // dramatically over the next GC cycle. Overestimating the amount of |
| // fragmentation simply results in higher memory use, which will be accounted |
| // for by the next pacing up date. Underestimating the fragmentation however |
| // could lead to performance degradation. Handling this case is not within the |
| // scope of the scavenger. Situations where the amount of fragmentation balloons |
| // over the course of a single GC cycle should be considered pathologies, |
| // flagged as bugs, and fixed appropriately. |
| // |
| // An additional factor of retainExtraPercent is added as a buffer to help ensure |
| // that there's more unscavenged memory to allocate out of, since each allocation |
| // out of scavenged memory incurs a potentially expensive page fault. |
| // |
| // The goal is updated after each GC and the scavenger's pacing parameters |
| // (which live in mheap_) are updated to match. The pacing parameters work much |
| // like the background sweeping parameters. The parameters define a line whose |
| // horizontal axis is time and vertical axis is estimated heap RSS, and the |
| // scavenger attempts to stay below that line at all times. |
| // |
| // The synchronous heap-growth scavenging happens whenever the heap grows in |
| // size, for some definition of heap-growth. The intuition behind this is that |
| // the application had to grow the heap because existing fragments were |
| // not sufficiently large to satisfy a page-level memory allocation, so we |
| // scavenge those fragments eagerly to offset the growth in RSS that results. |
| |
| package runtime |
| |
| import ( |
| "math/bits" |
| "unsafe" |
| ) |
| |
| const ( |
| // The background scavenger is paced according to these parameters. |
| // |
| // scavengePercent represents the portion of mutator time we're willing |
| // to spend on scavenging in percent. |
| // |
| // scavengePageLatency is a worst-case estimate (order-of-magnitude) of |
| // the time it takes to scavenge one (regular-sized) page of memory. |
| // scavengeHugePageLatency is the same but for huge pages. |
| // |
| // scavengePagePeriod is derived from scavengePercent and scavengePageLatency, |
| // and represents the average time between scavenging one page that we're |
| // aiming for. scavengeHugePagePeriod is the same but for huge pages. |
| // These constants are core to the scavenge pacing algorithm. |
| scavengePercent = 1 // 1% |
| scavengePageLatency = 10e3 // 10µs |
| scavengeHugePageLatency = 10e3 // 10µs |
| scavengePagePeriod = scavengePageLatency / (scavengePercent / 100.0) |
| scavengeHugePagePeriod = scavengePageLatency / (scavengePercent / 100.0) |
| |
| // retainExtraPercent represents the amount of memory over the heap goal |
| // that the scavenger should keep as a buffer space for the allocator. |
| // |
| // The purpose of maintaining this overhead is to have a greater pool of |
| // unscavenged memory available for allocation (since using scavenged memory |
| // incurs an additional cost), to account for heap fragmentation and |
| // the ever-changing layout of the heap. |
| retainExtraPercent = 10 |
| ) |
| |
| // heapRetained returns an estimate of the current heap RSS. |
| // |
| // mheap_.lock must be held or the world must be stopped. |
| func heapRetained() uint64 { |
| return memstats.heap_sys - memstats.heap_released |
| } |
| |
| // gcPaceScavenger updates the scavenger's pacing, particularly |
| // its rate and RSS goal. |
| // |
| // The RSS goal is based on the current heap goal with a small overhead |
| // to accommodate non-determinism in the allocator. |
| // |
| // The pacing is based on scavengePageRate, which applies to both regular and |
| // huge pages. See that constant for more information. |
| // |
| // mheap_.lock must be held or the world must be stopped. |
| func gcPaceScavenger() { |
| // If we're called before the first GC completed, disable scavenging. |
| // We never scavenge before the 2nd GC cycle anyway (we don't have enough |
| // information about the heap yet) so this is fine, and avoids a fault |
| // or garbage data later. |
| if memstats.last_next_gc == 0 { |
| mheap_.scavengeBytesPerNS = 0 |
| return |
| } |
| // Compute our scavenging goal. |
| goalRatio := float64(memstats.next_gc) / float64(memstats.last_next_gc) |
| retainedGoal := uint64(float64(memstats.last_heap_inuse) * goalRatio) |
| // Add retainExtraPercent overhead to retainedGoal. This calculation |
| // looks strange but the purpose is to arrive at an integer division |
| // (e.g. if retainExtraPercent = 12.5, then we get a divisor of 8) |
| // that also avoids the overflow from a multiplication. |
| retainedGoal += retainedGoal / (1.0 / (retainExtraPercent / 100.0)) |
| // Align it to a physical page boundary to make the following calculations |
| // a bit more exact. |
| retainedGoal = (retainedGoal + uint64(physPageSize) - 1) &^ (uint64(physPageSize) - 1) |
| |
| // Represents where we are now in the heap's contribution to RSS in bytes. |
| // |
| // Guaranteed to always be a multiple of physPageSize on systems where |
| // physPageSize <= pageSize since we map heap_sys at a rate larger than |
| // any physPageSize and released memory in multiples of the physPageSize. |
| // |
| // However, certain functions recategorize heap_sys as other stats (e.g. |
| // stack_sys) and this happens in multiples of pageSize, so on systems |
| // where physPageSize > pageSize the calculations below will not be exact. |
| // Generally this is OK since we'll be off by at most one regular |
| // physical page. |
| retainedNow := heapRetained() |
| |
| // If we're already below our goal or there's less the one physical page |
| // worth of work to do, publish the goal in case it changed then disable |
| // the background scavenger. We disable the background scavenger if there's |
| // less than one physical page of work to do to avoid a potential divide-by-zero |
| // in the calculations below (totalTime will be zero), and it's not worth |
| // turning on the scavenger for less than one page of work. |
| if retainedNow <= retainedGoal || retainedNow-retainedGoal < uint64(physPageSize) { |
| mheap_.scavengeRetainedGoal = retainedGoal |
| mheap_.scavengeBytesPerNS = 0 |
| return |
| } |
| |
| // Now we start to compute the total amount of work necessary and the total |
| // amount of time we're willing to give the scavenger to complete this work. |
| // This will involve calculating how much of the work consists of huge pages |
| // and how much consists of regular pages since the former can let us scavenge |
| // more memory in the same time. |
| totalWork := retainedNow - retainedGoal |
| |
| // On systems without huge page support, all work is regular work. |
| regularWork := totalWork |
| hugeTime := uint64(0) |
| |
| // On systems where we have huge pages, we want to do as much of the |
| // scavenging work as possible on huge pages, because the costs are the |
| // same per page, but we can give back more more memory in a shorter |
| // period of time. |
| if physHugePageSize != 0 { |
| // Start by computing the amount of free memory we have in huge pages |
| // in total. Trivially, this is all the huge page work we need to do. |
| hugeWork := uint64(mheap_.free.unscavHugePages) << physHugePageShift |
| |
| // ...but it could turn out that there's more huge work to do than |
| // total work, so cap it at total work. This might happen for very large |
| // heaps where the additional factor of retainExtraPercent can make it so |
| // that there are free chunks of memory larger than a huge page that we don't want |
| // to scavenge. |
| if hugeWork >= totalWork { |
| hugePages := totalWork >> physHugePageShift |
| hugeWork = hugePages << physHugePageShift |
| } |
| // Everything that's not huge work is regular work. At this point we |
| // know huge work so we can calculate how much time that will take |
| // based on scavengePageRate (which applies to pages of any size). |
| regularWork = totalWork - hugeWork |
| hugeTime = (hugeWork >> physHugePageShift) * scavengeHugePagePeriod |
| } |
| // Finally, we can compute how much time it'll take to do the regular work |
| // and the total time to do all the work. |
| regularTime := regularWork / uint64(physPageSize) * scavengePagePeriod |
| totalTime := hugeTime + regularTime |
| |
| now := nanotime() |
| |
| // Update all the pacing parameters in mheap with scavenge.lock held, |
| // so that scavenge.gen is kept in sync with the updated values. |
| mheap_.scavengeRetainedGoal = retainedGoal |
| mheap_.scavengeRetainedBasis = retainedNow |
| mheap_.scavengeTimeBasis = now |
| mheap_.scavengeBytesPerNS = float64(totalWork) / float64(totalTime) |
| mheap_.scavengeGen++ // increase scavenge generation |
| } |
| |
| // Sleep/wait state of the background scavenger. |
| var scavenge struct { |
| lock mutex |
| g *g |
| parked bool |
| timer *timer |
| |
| // Generation counter. |
| // |
| // It represents the last generation count (as defined by |
| // mheap_.scavengeGen) checked by the scavenger and is updated |
| // each time the scavenger checks whether it is on-pace. |
| // |
| // Skew between this field and mheap_.scavengeGen is used to |
| // determine whether a new update is available. |
| // |
| // Protected by mheap_.lock. |
| gen uint64 |
| } |
| |
| // wakeScavenger unparks the scavenger if necessary. It must be called |
| // after any pacing update. |
| // |
| // mheap_.lock and scavenge.lock must not be held. |
| func wakeScavenger() { |
| lock(&scavenge.lock) |
| if scavenge.parked { |
| // Try to stop the timer but we don't really care if we succeed. |
| // It's possible that either a timer was never started, or that |
| // we're racing with it. |
| // In the case that we're racing with there's the low chance that |
| // we experience a spurious wake-up of the scavenger, but that's |
| // totally safe. |
| stopTimer(scavenge.timer) |
| |
| // Unpark the goroutine and tell it that there may have been a pacing |
| // change. |
| scavenge.parked = false |
| goready(scavenge.g, 0) |
| } |
| unlock(&scavenge.lock) |
| } |
| |
| // scavengeSleep attempts to put the scavenger to sleep for ns. |
| // |
| // Note that this function should only be called by the scavenger. |
| // |
| // The scavenger may be woken up earlier by a pacing change, and it may not go |
| // to sleep at all if there's a pending pacing change. |
| // |
| // Returns false if awoken early (i.e. true means a complete sleep). |
| func scavengeSleep(ns int64) bool { |
| lock(&scavenge.lock) |
| |
| // First check if there's a pending update. |
| // If there is one, don't bother sleeping. |
| var hasUpdate bool |
| systemstack(func() { |
| lock(&mheap_.lock) |
| hasUpdate = mheap_.scavengeGen != scavenge.gen |
| unlock(&mheap_.lock) |
| }) |
| if hasUpdate { |
| unlock(&scavenge.lock) |
| return false |
| } |
| |
| // Set the timer. |
| // |
| // This must happen here instead of inside gopark |
| // because we can't close over any variables without |
| // failing escape analysis. |
| now := nanotime() |
| resetTimer(scavenge.timer, now+ns) |
| |
| // Mark ourself as asleep and go to sleep. |
| scavenge.parked = true |
| goparkunlock(&scavenge.lock, waitReasonSleep, traceEvGoSleep, 2) |
| |
| // Return true if we completed the full sleep. |
| return (nanotime() - now) >= ns |
| } |
| |
| // Background scavenger. |
| // |
| // The background scavenger maintains the RSS of the application below |
| // the line described by the proportional scavenging statistics in |
| // the mheap struct. |
| func bgscavenge(c chan int) { |
| scavenge.g = getg() |
| |
| lock(&scavenge.lock) |
| scavenge.parked = true |
| |
| scavenge.timer = new(timer) |
| scavenge.timer.f = func(_ interface{}, _ uintptr) { |
| wakeScavenger() |
| } |
| |
| c <- 1 |
| goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1) |
| |
| // Parameters for sleeping. |
| // |
| // If we end up doing more work than we need, we should avoid spinning |
| // until we have more work to do: instead, we know exactly how much time |
| // until more work will need to be done, so we sleep. |
| // |
| // We should avoid sleeping for less than minSleepNS because Gosched() |
| // overheads among other things will work out better in that case. |
| // |
| // There's no reason to set a maximum on sleep time because we'll always |
| // get woken up earlier if there's any kind of update that could change |
| // the scavenger's pacing. |
| // |
| // retryDelayNS tracks how much to sleep next time we fail to do any |
| // useful work. |
| const minSleepNS = int64(100 * 1000) // 100 µs |
| |
| retryDelayNS := minSleepNS |
| |
| for { |
| released := uintptr(0) |
| park := false |
| ttnext := int64(0) |
| |
| // Run on the system stack since we grab the heap lock, |
| // and a stack growth with the heap lock means a deadlock. |
| systemstack(func() { |
| lock(&mheap_.lock) |
| |
| // Update the last generation count that the scavenger has handled. |
| scavenge.gen = mheap_.scavengeGen |
| |
| // If background scavenging is disabled or if there's no work to do just park. |
| retained := heapRetained() |
| if mheap_.scavengeBytesPerNS == 0 || retained <= mheap_.scavengeRetainedGoal { |
| unlock(&mheap_.lock) |
| park = true |
| return |
| } |
| |
| // Calculate how big we want the retained heap to be |
| // at this point in time. |
| // |
| // The formula is for that of a line, y = b - mx |
| // We want y (want), |
| // m = scavengeBytesPerNS (> 0) |
| // x = time between scavengeTimeBasis and now |
| // b = scavengeRetainedBasis |
| rate := mheap_.scavengeBytesPerNS |
| tdist := nanotime() - mheap_.scavengeTimeBasis |
| rdist := uint64(rate * float64(tdist)) |
| want := mheap_.scavengeRetainedBasis - rdist |
| |
| // If we're above the line, scavenge to get below the |
| // line. |
| if retained > want { |
| released = mheap_.scavengeLocked(uintptr(retained - want)) |
| } |
| unlock(&mheap_.lock) |
| |
| // If we over-scavenged a bit, calculate how much time it'll |
| // take at the current rate for us to make that up. We definitely |
| // won't have any work to do until at least that amount of time |
| // passes. |
| if released > uintptr(retained-want) { |
| extra := released - uintptr(retained-want) |
| ttnext = int64(float64(extra) / rate) |
| } |
| }) |
| |
| if park { |
| lock(&scavenge.lock) |
| scavenge.parked = true |
| goparkunlock(&scavenge.lock, waitReasonGCScavengeWait, traceEvGoBlock, 1) |
| continue |
| } |
| |
| if debug.gctrace > 0 { |
| if released > 0 { |
| print("scvg: ", released>>20, " MB released\n") |
| } |
| print("scvg: inuse: ", memstats.heap_inuse>>20, ", idle: ", memstats.heap_idle>>20, ", sys: ", memstats.heap_sys>>20, ", released: ", memstats.heap_released>>20, ", consumed: ", (memstats.heap_sys-memstats.heap_released)>>20, " (MB)\n") |
| } |
| |
| if released == 0 { |
| // If we were unable to release anything this may be because there's |
| // no free memory available to scavenge. Go to sleep and try again. |
| if scavengeSleep(retryDelayNS) { |
| // If we successfully slept through the delay, back off exponentially. |
| retryDelayNS *= 2 |
| } |
| continue |
| } |
| retryDelayNS = minSleepNS |
| |
| if ttnext > 0 && ttnext > minSleepNS { |
| // If there's an appreciable amount of time until the next scavenging |
| // goal, just sleep. We'll get woken up if anything changes and this |
| // way we avoid spinning. |
| scavengeSleep(ttnext) |
| continue |
| } |
| |
| // Give something else a chance to run, no locks are held. |
| Gosched() |
| } |
| } |
| |
| // scavenge scavenges nbytes worth of free pages, starting with the |
| // highest address first. Successive calls continue from where it left |
| // off until the heap is exhausted. Call resetScavengeAddr to bring it |
| // back to the top of the heap. |
| // |
| // Returns the amount of memory scavenged in bytes. |
| // |
| // If locked == false, s.mheapLock must not be locked. If locked == true, |
| // s.mheapLock must be locked. |
| // |
| // Must run on the system stack because scavengeOne must run on the |
| // system stack. |
| // |
| //go:systemstack |
| func (s *pageAlloc) scavenge(nbytes uintptr, locked bool) uintptr { |
| released := uintptr(0) |
| for released < nbytes { |
| r := s.scavengeOne(nbytes-released, locked) |
| if r == 0 { |
| // Nothing left to scavenge! Give up. |
| break |
| } |
| released += r |
| } |
| return released |
| } |
| |
| // resetScavengeAddr sets the scavenge start address to the top of the heap's |
| // address space. This should be called each time the scavenger's pacing |
| // changes. |
| // |
| // s.mheapLock must be held. |
| func (s *pageAlloc) resetScavengeAddr() { |
| s.scavAddr = chunkBase(s.end) - 1 |
| } |
| |
| // scavengeOne starts from s.scavAddr and walks down the heap until it finds |
| // a contiguous run of pages to scavenge. It will try to scavenge at most |
| // max bytes at once, but may scavenge more to avoid breaking huge pages. Once |
| // it scavenges some memory it returns how much it scavenged and updates s.scavAddr |
| // appropriately. s.scavAddr must be reset manually and externally. |
| // |
| // Should it exhaust the heap, it will return 0 and set s.scavAddr to minScavAddr. |
| // |
| // If locked == false, s.mheapLock must not be locked. |
| // If locked == true, s.mheapLock must be locked. |
| // |
| // Must be run on the system stack because it either acquires the heap lock |
| // or executes with the heap lock acquired. |
| // |
| //go:systemstack |
| func (s *pageAlloc) scavengeOne(max uintptr, locked bool) uintptr { |
| // Calculate the maximum number of pages to scavenge. |
| // |
| // This should be alignUp(max, pageSize) / pageSize but max can and will |
| // be ^uintptr(0), so we need to be very careful not to overflow here. |
| // Rather than use alignUp, calculate the number of pages rounded down |
| // first, then add back one if necessary. |
| maxPages := max / pageSize |
| if max%pageSize != 0 { |
| maxPages++ |
| } |
| |
| // Calculate the minimum number of pages we can scavenge. |
| // |
| // Because we can only scavenge whole physical pages, we must |
| // ensure that we scavenge at least minPages each time, aligned |
| // to minPages*pageSize. |
| minPages := physPageSize / pageSize |
| if minPages < 1 { |
| minPages = 1 |
| } |
| |
| // Helpers for locking and unlocking only if locked == false. |
| lockHeap := func() { |
| if !locked { |
| lock(s.mheapLock) |
| } |
| } |
| unlockHeap := func() { |
| if !locked { |
| unlock(s.mheapLock) |
| } |
| } |
| |
| lockHeap() |
| top := chunkIndex(s.scavAddr) |
| if top < s.start { |
| unlockHeap() |
| return 0 |
| } |
| |
| // Check the chunk containing the scav addr, starting at the addr |
| // and see if there are any free and unscavenged pages. |
| ci := chunkIndex(s.scavAddr) |
| base, npages := s.chunks[ci].findScavengeCandidate(chunkPageIndex(s.scavAddr), minPages, maxPages) |
| |
| // If we found something, scavenge it and return! |
| if npages != 0 { |
| s.scavengeRangeLocked(ci, base, npages) |
| unlockHeap() |
| return uintptr(npages) * pageSize |
| } |
| unlockHeap() |
| |
| // Slow path: iterate optimistically looking for any free and unscavenged page. |
| // If we think we see something, stop and verify it! |
| for i := top - 1; i >= s.start; i-- { |
| // If this chunk is totally in-use or has no unscavenged pages, don't bother |
| // doing a more sophisticated check. |
| // |
| // Note we're accessing the summary and the chunks without a lock, but |
| // that's fine. We're being optimistic anyway. |
| |
| // Check if there are enough free pages at all. It's imperative that we |
| // check this before the chunk itself so that we quickly skip over |
| // unused parts of the address space, which may have a cleared bitmap |
| // but a zero'd summary which indicates not to allocate from there. |
| if s.summary[len(s.summary)-1][i].max() < uint(minPages) { |
| continue |
| } |
| |
| // Run over the chunk looking harder for a candidate. Again, we could |
| // race with a lot of different pieces of code, but we're just being |
| // optimistic. |
| if !s.chunks[i].hasScavengeCandidate(minPages) { |
| continue |
| } |
| |
| // We found a candidate, so let's lock and verify it. |
| lockHeap() |
| |
| // Find, verify, and scavenge if we can. |
| chunk := &s.chunks[i] |
| base, npages := chunk.findScavengeCandidate(pallocChunkPages-1, minPages, maxPages) |
| if npages > 0 { |
| // We found memory to scavenge! Mark the bits and report that up. |
| s.scavengeRangeLocked(i, base, npages) |
| unlockHeap() |
| return uintptr(npages) * pageSize |
| } |
| |
| // We were fooled, let's take this opportunity to move the scavAddr |
| // all the way down to where we searched as scavenged for future calls |
| // and keep iterating. |
| s.scavAddr = chunkBase(i-1) + pallocChunkPages*pageSize - 1 |
| unlockHeap() |
| } |
| |
| lockHeap() |
| // We couldn't find anything, so signal that there's nothing left |
| // to scavenge. |
| s.scavAddr = minScavAddr |
| unlockHeap() |
| |
| return 0 |
| } |
| |
| // scavengeRangeLocked scavenges the given region of memory. |
| // |
| // s.mheapLock must be held. |
| func (s *pageAlloc) scavengeRangeLocked(ci chunkIdx, base, npages uint) { |
| s.chunks[ci].scavenged.setRange(base, npages) |
| |
| // Compute the full address for the start of the range. |
| addr := chunkBase(ci) + uintptr(base)*pageSize |
| |
| // Update the scav pointer. |
| s.scavAddr = addr - 1 |
| |
| // Only perform the actual scavenging if we're not in a test. |
| // It's dangerous to do so otherwise. |
| if s.test { |
| return |
| } |
| sysUnused(unsafe.Pointer(addr), uintptr(npages)*pageSize) |
| |
| // Update global accounting only when not in test, otherwise |
| // the runtime's accounting will be wrong. |
| memstats.heap_released += uint64(npages) * pageSize |
| } |
| |
| // fillAligned returns x but with all zeroes in m-aligned |
| // groups of m bits set to 1 if any bit in the group is non-zero. |
| // |
| // For example, fillAligned(0x0100a3, 8) == 0xff00ff. |
| // |
| // Note that if m == 1, this is a no-op. |
| // |
| // m must be a power of 2 <= 64. |
| func fillAligned(x uint64, m uint) uint64 { |
| apply := func(x uint64, c uint64) uint64 { |
| // The technique used it here is derived from |
| // https://graphics.stanford.edu/~seander/bithacks.html#ZeroInWord |
| // and extended for more than just bytes (like nibbles |
| // and uint16s) by using an appropriate constant. |
| // |
| // To summarize the technique, quoting from that page: |
| // "[It] works by first zeroing the high bits of the [8] |
| // bytes in the word. Subsequently, it adds a number that |
| // will result in an overflow to the high bit of a byte if |
| // any of the low bits were initialy set. Next the high |
| // bits of the original word are ORed with these values; |
| // thus, the high bit of a byte is set iff any bit in the |
| // byte was set. Finally, we determine if any of these high |
| // bits are zero by ORing with ones everywhere except the |
| // high bits and inverting the result." |
| return ^((((x & c) + c) | x) | c) |
| } |
| // Transform x to contain a 1 bit at the top of each m-aligned |
| // group of m zero bits. |
| switch m { |
| case 1: |
| return x |
| case 2: |
| x = apply(x, 0x5555555555555555) |
| case 4: |
| x = apply(x, 0x7777777777777777) |
| case 8: |
| x = apply(x, 0x7f7f7f7f7f7f7f7f) |
| case 16: |
| x = apply(x, 0x7fff7fff7fff7fff) |
| case 32: |
| x = apply(x, 0x7fffffff7fffffff) |
| case 64: |
| x = apply(x, 0x7fffffffffffffff) |
| } |
| // Now, the top bit of each m-aligned group in x is set |
| // that group was all zero in the original x. |
| |
| // From each group of m bits subtract 1. |
| // Because we know only the top bits of each |
| // m-aligned group are set, we know this will |
| // set each group to have all the bits set except |
| // the top bit, so just OR with the original |
| // result to set all the bits. |
| return ^((x - (x >> (m - 1))) | x) |
| } |
| |
| // hasScavengeCandidate returns true if there's any min-page-aligned groups of |
| // min pages of free-and-unscavenged memory in the region represented by this |
| // pallocData. |
| // |
| // min must be a non-zero power of 2 <= 64. |
| func (m *pallocData) hasScavengeCandidate(min uintptr) bool { |
| if min&(min-1) != 0 || min == 0 { |
| print("runtime: min = ", min, "\n") |
| throw("min must be a non-zero power of 2") |
| } else if min > 64 { |
| print("runtime: min = ", min, "\n") |
| throw("physical page sizes > 512 KiB are not supported") |
| } |
| |
| // The goal of this search is to see if the chunk contains any free and unscavenged memory. |
| for i := len(m.scavenged) - 1; i >= 0; i-- { |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| // |
| // TODO(mknyszek): Consider splitting up fillAligned into two |
| // functions, since here we technically could get by with just |
| // the first half of its computation. It'll save a few instructions |
| // but adds some additional code complexity. |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) |
| |
| // Quickly skip over chunks of non-free or scavenged pages. |
| if x != ^uint64(0) { |
| return true |
| } |
| } |
| return false |
| } |
| |
| // findScavengeCandidate returns a start index and a size for this pallocData |
| // segment which represents a contiguous region of free and unscavenged memory. |
| // |
| // searchIdx indicates the page index within this chunk to start the search, but |
| // note that findScavengeCandidate searches backwards through the pallocData. As a |
| // a result, it will return the highest scavenge candidate in address order. |
| // |
| // min indicates a hard minimum size and alignment for runs of pages. That is, |
| // findScavengeCandidate will not return a region smaller than min pages in size, |
| // or that is min pages or greater in size but not aligned to min. min must be |
| // a non-zero power of 2 <= 64. |
| // |
| // max is a hint for how big of a region is desired. If max >= pallocChunkPages, then |
| // findScavengeCandidate effectively returns entire free and unscavenged regions. |
| // If max < pallocChunkPages, it may truncate the returned region such that size is |
| // max. However, findScavengeCandidate may still return a larger region if, for |
| // example, it chooses to preserve huge pages. That is, even if max is small, |
| // size is not guaranteed to be equal to max. max is allowed to be less than min, |
| // in which case it is as if max == min. |
| func (m *pallocData) findScavengeCandidate(searchIdx uint, min, max uintptr) (uint, uint) { |
| if min&(min-1) != 0 || min == 0 { |
| print("runtime: min = ", min, "\n") |
| throw("min must be a non-zero power of 2") |
| } else if min > 64 { |
| print("runtime: min = ", min, "\n") |
| throw("physical page sizes > 512 KiB are not supported") |
| } |
| // max is allowed to be less than min, but we need to ensure |
| // we never truncate further than min. |
| if max < min { |
| max = min |
| } |
| |
| i := int(searchIdx / 64) |
| // Start by quickly skipping over blocks of non-free or scavenged pages. |
| for ; i >= 0; i-- { |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) |
| if x != ^uint64(0) { |
| break |
| } |
| } |
| if i < 0 { |
| // Failed to find any free/unscavenged pages. |
| return 0, 0 |
| } |
| // We have something in the 64-bit chunk at i, but it could |
| // extend further. Loop until we find the extent of it. |
| |
| // 1s are scavenged OR non-free => 0s are unscavenged AND free |
| x := fillAligned(m.scavenged[i]|m.pallocBits[i], uint(min)) |
| z1 := uint(bits.LeadingZeros64(^x)) |
| run, end := uint(0), uint(i)*64+(64-z1) |
| if x<<z1 != 0 { |
| // After shifting out z1 bits, we still have 1s, |
| // so the run ends inside this word. |
| run = uint(bits.LeadingZeros64(x << z1)) |
| } else { |
| // After shifting out z1 bits, we have no more 1s. |
| // This means the run extends to the bottom of the |
| // word so it may extend into further words. |
| run = 64 - z1 |
| for j := i - 1; j >= 0; j-- { |
| x := fillAligned(m.scavenged[j]|m.pallocBits[j], uint(min)) |
| run += uint(bits.LeadingZeros64(x)) |
| if x != 0 { |
| // The run stopped in this word. |
| break |
| } |
| } |
| } |
| |
| // Split the run we found if it's larger than max but hold on to |
| // our original length, since we may need it later. |
| size := run |
| if size > uint(max) { |
| size = uint(max) |
| } |
| start := end - size |
| |
| if physHugePageSize > pageSize && physHugePageSize > physPageSize { |
| // We have huge pages, so let's ensure we don't break one by scavenging |
| // over a huge page boundary. If the range [start, start+size) overlaps with |
| // a free-and-unscavenged huge page, we want to grow the region we scavenge |
| // to include that huge page. |
| |
| // Compute the huge page boundary above our candidate. |
| pagesPerHugePage := uintptr(physHugePageSize / pageSize) |
| hugePageAbove := uint(alignUp(uintptr(start), pagesPerHugePage)) |
| |
| // If that boundary is within our current candidate, then we may be breaking |
| // a huge page. |
| if hugePageAbove <= end { |
| // Compute the huge page boundary below our candidate. |
| hugePageBelow := uint(alignDown(uintptr(start), pagesPerHugePage)) |
| |
| if hugePageBelow >= end-run { |
| // We're in danger of breaking apart a huge page since start+size crosses |
| // a huge page boundary and rounding down start to the nearest huge |
| // page boundary is included in the full run we found. Include the entire |
| // huge page in the bound by rounding down to the huge page size. |
| size = size + (start - hugePageBelow) |
| start = hugePageBelow |
| } |
| } |
| } |
| return start, size |
| } |