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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import "fmt"
// Block represents a basic block in the control flow graph of a function.
type Block struct {
// A unique identifier for the block. The system will attempt to allocate
// these IDs densely, but no guarantees.
ID ID
// The kind of block this is.
Kind BlockKind
// Subsequent blocks, if any. The number and order depend on the block kind.
// All successors must be distinct (to make phi values in successors unambiguous).
Succs []*Block
// Inverse of successors.
// The order is significant to Phi nodes in the block.
Preds []*Block
// TODO: predecessors is a pain to maintain. Can we somehow order phi
// arguments by block id and have this field computed explicitly when needed?
// A value that determines how the block is exited. Its value depends on the kind
// of the block. For instance, a BlockIf has a boolean control value and BlockExit
// has a memory control value.
Control *Value
// Auxiliary info for the block. Its value depends on the Kind.
Aux interface{}
// The unordered set of Values that define the operation of this block.
// The list must include the control value, if any. (TODO: need this last condition?)
// After the scheduling pass, this list is ordered.
Values []*Value
// The containing function
Func *Func
// Line number for block's control operation
Line int32
// Likely direction for branches.
// If BranchLikely, Succs[0] is the most likely branch taken.
// If BranchUnlikely, Succs[1] is the most likely branch taken.
// Ignored if len(Succs) < 2.
// Fatal if not BranchUnknown and len(Succs) > 2.
Likely BranchPrediction
// After flagalloc, records whether flags are live at the end of the block.
FlagsLiveAtEnd bool
// Storage for Succs, Preds, and Values
succstorage [2]*Block
predstorage [4]*Block
valstorage [8]*Value
}
// kind control successors
// ------------------------------------------
// Exit return mem []
// Plain nil [next]
// If a boolean Value [then, else]
// Call mem [nopanic, panic] (control opcode should be OpCall or OpStaticCall)
type BlockKind int32
// short form print
func (b *Block) String() string {
return fmt.Sprintf("b%d", b.ID)
}
// long form print
func (b *Block) LongString() string {
s := b.Kind.String()
if b.Aux != nil {
s += fmt.Sprintf(" %s", b.Aux)
}
if b.Control != nil {
s += fmt.Sprintf(" %s", b.Control)
}
if len(b.Succs) > 0 {
s += " ->"
for _, c := range b.Succs {
s += " " + c.String()
}
}
switch b.Likely {
case BranchUnlikely:
s += " (unlikely)"
case BranchLikely:
s += " (likely)"
}
return s
}
func (b *Block) SetControl(v *Value) {
if w := b.Control; w != nil {
w.Uses--
}
b.Control = v
if v != nil {
v.Uses++
}
}
// AddEdgeTo adds an edge from block b to block c. Used during building of the
// SSA graph; do not use on an already-completed SSA graph.
func (b *Block) AddEdgeTo(c *Block) {
b.Succs = append(b.Succs, c)
c.Preds = append(c.Preds, b)
}
func (b *Block) Logf(msg string, args ...interface{}) { b.Func.Logf(msg, args...) }
func (b *Block) Log() bool { return b.Func.Log() }
func (b *Block) Fatalf(msg string, args ...interface{}) { b.Func.Fatalf(msg, args...) }
func (b *Block) Unimplementedf(msg string, args ...interface{}) { b.Func.Unimplementedf(msg, args...) }
type BranchPrediction int8
const (
BranchUnlikely = BranchPrediction(-1)
BranchUnknown = BranchPrediction(0)
BranchLikely = BranchPrediction(+1)
)