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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ir
import (
"cmd/compile/internal/base"
"cmd/compile/internal/types"
"cmd/internal/src"
"fmt"
)
// Nodes that represent the syntax of a type before type-checking.
// After type-checking, they serve only as shells around a *types.Type.
// Calling TypeNode converts a *types.Type to a Node shell.
// An Ntype is a Node that syntactically looks like a type.
// It can be the raw syntax for a type before typechecking,
// or it can be an OTYPE with Type() set to a *types.Type.
// Note that syntax doesn't guarantee it's a type: an expression
// like *fmt is an Ntype (we don't know whether names are types yet),
// but at least 1+1 is not an Ntype.
type Ntype interface {
Node
CanBeNtype()
}
// A miniType is a minimal type syntax Node implementation,
// to be embedded as the first field in a larger node implementation.
type miniType struct {
miniNode
typ *types.Type
}
func (*miniType) CanBeNtype() {}
func (n *miniType) Type() *types.Type { return n.typ }
// setOTYPE changes n to be an OTYPE node returning t.
// Rewriting the node in place this way should not be strictly
// necessary (we should be able to update the uses with
// proper OTYPE nodes), but it's mostly harmless and easy
// to keep doing for now.
//
// setOTYPE also records t.Nod = self if t.Nod is not already set.
// (Some types are shared by multiple OTYPE nodes, so only
// the first such node is used as t.Nod.)
func (n *miniType) setOTYPE(t *types.Type, self Ntype) {
if n.typ != nil {
panic(n.op.String() + " SetType: type already set")
}
n.op = OTYPE
n.typ = t
t.SetNod(self)
}
func (n *miniType) Sym() *types.Sym { return nil } // for Format OTYPE
func (n *miniType) Implicit() bool { return false } // for Format OTYPE
// A ChanType represents a chan Elem syntax with the direction Dir.
type ChanType struct {
miniType
Elem Ntype
Dir types.ChanDir
}
func NewChanType(pos src.XPos, elem Ntype, dir types.ChanDir) *ChanType {
n := &ChanType{Elem: elem, Dir: dir}
n.op = OTCHAN
n.pos = pos
return n
}
func (n *ChanType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Elem = nil
}
// A MapType represents a map[Key]Value type syntax.
type MapType struct {
miniType
Key Ntype
Elem Ntype
}
func NewMapType(pos src.XPos, key, elem Ntype) *MapType {
n := &MapType{Key: key, Elem: elem}
n.op = OTMAP
n.pos = pos
return n
}
func (n *MapType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Key = nil
n.Elem = nil
}
// A StructType represents a struct { ... } type syntax.
type StructType struct {
miniType
Fields []*Field
}
func NewStructType(pos src.XPos, fields []*Field) *StructType {
n := &StructType{Fields: fields}
n.op = OTSTRUCT
n.pos = pos
return n
}
func (n *StructType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Fields = nil
}
// An InterfaceType represents a struct { ... } type syntax.
type InterfaceType struct {
miniType
Methods []*Field
}
func NewInterfaceType(pos src.XPos, methods []*Field) *InterfaceType {
n := &InterfaceType{Methods: methods}
n.op = OTINTER
n.pos = pos
return n
}
func (n *InterfaceType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Methods = nil
}
// A FuncType represents a func(Args) Results type syntax.
type FuncType struct {
miniType
Recv *Field
Params []*Field
Results []*Field
}
func NewFuncType(pos src.XPos, rcvr *Field, args, results []*Field) *FuncType {
n := &FuncType{Recv: rcvr, Params: args, Results: results}
n.op = OTFUNC
n.pos = pos
return n
}
func (n *FuncType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Recv = nil
n.Params = nil
n.Results = nil
}
// A Field is a declared struct field, interface method, or function argument.
// It is not a Node.
type Field struct {
Pos src.XPos
Sym *types.Sym
Ntype Ntype
Type *types.Type
Embedded bool
IsDDD bool
Note string
Decl *Name
}
func NewField(pos src.XPos, sym *types.Sym, ntyp Ntype, typ *types.Type) *Field {
return &Field{Pos: pos, Sym: sym, Ntype: ntyp, Type: typ}
}
func (f *Field) String() string {
var typ string
if f.Type != nil {
typ = fmt.Sprint(f.Type)
} else {
typ = fmt.Sprint(f.Ntype)
}
if f.Sym != nil {
return fmt.Sprintf("%v %v", f.Sym, typ)
}
return typ
}
// TODO(mdempsky): Make Field a Node again so these can be generated?
// Fields are Nodes in go/ast and cmd/compile/internal/syntax.
func copyField(f *Field) *Field {
if f == nil {
return nil
}
c := *f
return &c
}
func doField(f *Field, do func(Node) bool) bool {
if f == nil {
return false
}
if f.Decl != nil && do(f.Decl) {
return true
}
if f.Ntype != nil && do(f.Ntype) {
return true
}
return false
}
func editField(f *Field, edit func(Node) Node) {
if f == nil {
return
}
if f.Decl != nil {
f.Decl = edit(f.Decl).(*Name)
}
if f.Ntype != nil {
f.Ntype = edit(f.Ntype).(Ntype)
}
}
func copyFields(list []*Field) []*Field {
out := make([]*Field, len(list))
for i, f := range list {
out[i] = copyField(f)
}
return out
}
func doFields(list []*Field, do func(Node) bool) bool {
for _, x := range list {
if doField(x, do) {
return true
}
}
return false
}
func editFields(list []*Field, edit func(Node) Node) {
for _, f := range list {
editField(f, edit)
}
}
// A SliceType represents a []Elem type syntax.
// If DDD is true, it's the ...Elem at the end of a function list.
type SliceType struct {
miniType
Elem Ntype
DDD bool
}
func NewSliceType(pos src.XPos, elem Ntype) *SliceType {
n := &SliceType{Elem: elem}
n.op = OTSLICE
n.pos = pos
return n
}
func (n *SliceType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Elem = nil
}
// An ArrayType represents a [Len]Elem type syntax.
// If Len is nil, the type is a [...]Elem in an array literal.
type ArrayType struct {
miniType
Len Node
Elem Ntype
}
func NewArrayType(pos src.XPos, len Node, elem Ntype) *ArrayType {
n := &ArrayType{Len: len, Elem: elem}
n.op = OTARRAY
n.pos = pos
return n
}
func (n *ArrayType) SetOTYPE(t *types.Type) {
n.setOTYPE(t, n)
n.Len = nil
n.Elem = nil
}
// A typeNode is a Node wrapper for type t.
type typeNode struct {
miniNode
typ *types.Type
}
func newTypeNode(pos src.XPos, typ *types.Type) *typeNode {
n := &typeNode{typ: typ}
n.pos = pos
n.op = OTYPE
return n
}
func (n *typeNode) Type() *types.Type { return n.typ }
func (n *typeNode) Sym() *types.Sym { return n.typ.Sym() }
func (n *typeNode) CanBeNtype() {}
// TypeNode returns the Node representing the type t.
func TypeNode(t *types.Type) Ntype {
if n := t.Obj(); n != nil {
if n.Type() != t {
base.Fatalf("type skew: %v has type %v, but expected %v", n, n.Type(), t)
}
return n.(Ntype)
}
return newTypeNode(src.NoXPos, t)
}