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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build darwin freebsd linux netbsd openbsd
package os
import (
"errors"
"runtime"
"syscall"
"time"
)
// Wait waits for the Process to exit or stop, and then returns a
// ProcessState describing its status and an error, if any.
func (p *Process) Wait() (ps *ProcessState, err error) {
if p.Pid == -1 {
return nil, syscall.EINVAL
}
var status syscall.WaitStatus
var rusage syscall.Rusage
pid1, e := syscall.Wait4(p.Pid, &status, 0, &rusage)
if e != nil {
return nil, NewSyscallError("wait", e)
}
if pid1 != 0 {
p.done = true
}
ps = &ProcessState{
pid: pid1,
status: status,
rusage: &rusage,
}
return ps, nil
}
// Signal sends a signal to the Process.
func (p *Process) Signal(sig Signal) error {
if p.done {
return errors.New("os: process already finished")
}
s, ok := sig.(syscall.Signal)
if !ok {
return errors.New("os: unsupported signal type")
}
if e := syscall.Kill(p.Pid, s); e != nil {
return e
}
return nil
}
// Release releases any resources associated with the Process.
func (p *Process) Release() error {
// NOOP for unix.
p.Pid = -1
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil
}
func findProcess(pid int) (p *Process, err error) {
// NOOP for unix.
return newProcess(pid, 0), nil
}
// UserTime returns the user CPU time of the exited process and its children.
func (p *ProcessState) UserTime() time.Duration {
return time.Duration(p.rusage.Utime.Nano()) * time.Nanosecond
}
// SystemTime returns the system CPU time of the exited process and its children.
func (p *ProcessState) SystemTime() time.Duration {
return time.Duration(p.rusage.Stime.Nano()) * time.Nanosecond
}