math/big: introduce Bits abstraction instead of using "untyped" []int bit lists
Change-Id: I6caa6bdcf6643ce3015244397a752bd133f3d00c
Reviewed-on: https://go-review.googlesource.com/6840
Reviewed-by: Alan Donovan <adonovan@google.com>
diff --git a/src/math/big/bits_test.go b/src/math/big/bits_test.go
index ef6ade0..761f756 100644
--- a/src/math/big/bits_test.go
+++ b/src/math/big/bits_test.go
@@ -2,6 +2,10 @@
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
+// This file implements the Bits type used for testing Float operations
+// via an independent (albeit slower) representations for floating-point
+// numbers.
+
package big
import (
@@ -10,12 +14,23 @@
"testing"
)
-func addBits(x, y []int) []int {
+// A Bits value b represents a finite floating-point number x of the form
+//
+// x = 2**b[0] + 2**b[1] + ... 2**b[len(b)-1]
+//
+// The order of slice elements is not significant. Negative elements may be
+// used to form fractions. A Bits value is normalized if each b[i] occurs at
+// most once. For instance Bits{0, 0, 1} is not normalized but represents the
+// same floating-point number as Bits{2}, which is normalized. The zero (nil)
+// value of Bits is a ready to use Bits value and represents the value 0.
+type Bits []int
+
+func (x Bits) add(y Bits) Bits {
return append(x, y...)
}
-func mulBits(x, y []int) []int {
- var p []int
+func (x Bits) mul(y Bits) Bits {
+ var p Bits
for _, x := range x {
for _, y := range y {
p = append(p, x+y)
@@ -26,17 +41,17 @@
func TestMulBits(t *testing.T) {
for _, test := range []struct {
- x, y, want []int
+ x, y, want Bits
}{
{nil, nil, nil},
- {[]int{}, []int{}, nil},
- {[]int{0}, []int{0}, []int{0}},
- {[]int{0}, []int{1}, []int{1}},
- {[]int{1}, []int{1, 2, 3}, []int{2, 3, 4}},
- {[]int{-1}, []int{1}, []int{0}},
- {[]int{-10, -1, 0, 1, 10}, []int{1, 2, 3}, []int{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}},
+ {Bits{}, Bits{}, nil},
+ {Bits{0}, Bits{0}, Bits{0}},
+ {Bits{0}, Bits{1}, Bits{1}},
+ {Bits{1}, Bits{1, 2, 3}, Bits{2, 3, 4}},
+ {Bits{-1}, Bits{1}, Bits{0}},
+ {Bits{-10, -1, 0, 1, 10}, Bits{1, 2, 3}, Bits{-9, -8, -7, 0, 1, 2, 1, 2, 3, 2, 3, 4, 11, 12, 13}},
} {
- got := fmt.Sprintf("%v", mulBits(test.x, test.y))
+ got := fmt.Sprintf("%v", test.x.mul(test.y))
want := fmt.Sprintf("%v", test.want)
if got != want {
t.Errorf("%v * %v = %s; want %s", test.x, test.y, got, want)
@@ -45,12 +60,10 @@
}
}
-// normBits returns the normalized bits for x: It
-// removes multiple equal entries by treating them
-// as an addition (e.g., []int{5, 5} => []int{6}),
-// and it sorts the result list for reproducible
-// results.
-func normBits(x []int) []int {
+// norm returns the normalized bits for x: It removes multiple equal entries
+// by treating them as an addition (e.g., Bits{5, 5} => Bits{6}), and it sorts
+// the result list for reproducible results.
+func (x Bits) norm() Bits {
m := make(map[int]bool)
for _, b := range x {
for m[b] {
@@ -59,28 +72,28 @@
}
m[b] = true
}
- var z []int
+ var z Bits
for b, set := range m {
if set {
z = append(z, b)
}
}
- sort.Ints(z)
+ sort.Ints([]int(z))
return z
}
func TestNormBits(t *testing.T) {
for _, test := range []struct {
- x, want []int
+ x, want Bits
}{
{nil, nil},
- {[]int{}, []int{}},
- {[]int{0}, []int{0}},
- {[]int{0, 0}, []int{1}},
- {[]int{3, 1, 1}, []int{2, 3}},
- {[]int{10, 9, 8, 7, 6, 6}, []int{11}},
+ {Bits{}, Bits{}},
+ {Bits{0}, Bits{0}},
+ {Bits{0, 0}, Bits{1}},
+ {Bits{3, 1, 1}, Bits{2, 3}},
+ {Bits{10, 9, 8, 7, 6, 6}, Bits{11}},
} {
- got := fmt.Sprintf("%v", normBits(test.x))
+ got := fmt.Sprintf("%v", test.x.norm())
want := fmt.Sprintf("%v", test.want)
if got != want {
t.Errorf("normBits(%v) = %s; want %s", test.x, got, want)
@@ -89,10 +102,10 @@
}
}
-// roundBits returns the Float value rounded to prec bits
-// according to mode from the bit set x.
-func roundBits(x []int, prec uint, mode RoundingMode) *Float {
- x = normBits(x)
+// round returns the Float value corresponding to x after rounding x
+// to prec bits according to mode.
+func (x Bits) round(prec uint, mode RoundingMode) *Float {
+ x = x.norm()
// determine range
var min, max int
@@ -106,13 +119,13 @@
}
prec0 := uint(max + 1 - min)
if prec >= prec0 {
- return fromBits(x)
+ return x.Float()
}
// prec < prec0
// determine bit 0, rounding, and sticky bit, and result bits z
var bit0, rbit, sbit uint
- var z []int
+ var z Bits
r := max - int(prec)
for _, b := range x {
switch {
@@ -130,23 +143,22 @@
}
// round
- f := fromBits(z) // rounded to zero
+ f := z.Float() // rounded to zero
if mode == ToNearestAway {
panic("not yet implemented")
}
if mode == ToNearestEven && rbit == 1 && (sbit == 1 || sbit == 0 && bit0 != 0) || mode == AwayFromZero {
// round away from zero
f.SetMode(ToZero).SetPrec(prec)
- f.Add(f, fromBits([]int{int(r) + 1}))
+ f.Add(f, Bits{int(r) + 1}.Float())
}
return f
}
-// fromBits returns the *Float z of the smallest possible precision
-// such that z = sum(2**bits[i]), with i = range bits.
-// If multiple bits[i] are equal, they are added: fromBits(0, 1, 0)
-// == 2**1 + 2**0 + 2**0 = 4.
-func fromBits(bits []int) *Float {
+// Float returns the *Float z of the smallest possible precision such that
+// z = sum(2**bits[i]), with i = range bits. If multiple bits[i] are equal,
+// they are added: Bits{0, 1, 0}.Float() == 2**0 + 2**1 + 2**0 = 4.
+func (bits Bits) Float() *Float {
// handle 0
if len(bits) == 0 {
return new(Float)
@@ -181,25 +193,25 @@
func TestFromBits(t *testing.T) {
for _, test := range []struct {
- bits []int
+ bits Bits
want string
}{
// all different bit numbers
{nil, "0"},
- {[]int{0}, "0x.8p1"},
- {[]int{1}, "0x.8p2"},
- {[]int{-1}, "0x.8p0"},
- {[]int{63}, "0x.8p64"},
- {[]int{33, -30}, "0x.8000000000000001p34"},
- {[]int{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p256"},
+ {Bits{0}, "0x.8p1"},
+ {Bits{1}, "0x.8p2"},
+ {Bits{-1}, "0x.8p0"},
+ {Bits{63}, "0x.8p64"},
+ {Bits{33, -30}, "0x.8000000000000001p34"},
+ {Bits{255, 0}, "0x.8000000000000000000000000000000000000000000000000000000000000001p256"},
// multiple equal bit numbers
- {[]int{0, 0}, "0x.8p2"},
- {[]int{0, 0, 0, 0}, "0x.8p3"},
- {[]int{0, 1, 0}, "0x.8p3"},
- {append([]int{2, 1, 0} /* 7 */, []int{3, 1} /* 10 */ ...), "0x.88p5" /* 17 */},
+ {Bits{0, 0}, "0x.8p2"},
+ {Bits{0, 0, 0, 0}, "0x.8p3"},
+ {Bits{0, 1, 0}, "0x.8p3"},
+ {append(Bits{2, 1, 0} /* 7 */, Bits{3, 1} /* 10 */ ...), "0x.88p5" /* 17 */},
} {
- f := fromBits(test.bits)
+ f := test.bits.Float()
if got := f.Format('p', 0); got != test.want {
t.Errorf("setBits(%v) = %s; want %s", test.bits, got, test.want)
}
diff --git a/src/math/big/float.go b/src/math/big/float.go
index 62d539b..29de057 100644
--- a/src/math/big/float.go
+++ b/src/math/big/float.go
@@ -433,7 +433,7 @@
lsb := Word(1) << t
// make rounding decision
- // TODO(gri) This can be simplified (see roundBits in float_test.go).
+ // TODO(gri) This can be simplified (see Bits.round in bits_test.go).
switch mode {
case ToZero:
// nothing to do
diff --git a/src/math/big/float_test.go b/src/math/big/float_test.go
index 97a54f6..281e099 100644
--- a/src/math/big/float_test.go
+++ b/src/math/big/float_test.go
@@ -1006,7 +1006,7 @@
// Selected bits with which to run various tests.
// Each entry is a list of bits representing a floating-point number (see fromBits).
-var bitsList = [...][]int{
+var bitsList = [...]Bits{
{}, // = 0
{0}, // = 1
{1}, // = 2
@@ -1026,23 +1026,23 @@
for _, xbits := range bitsList {
for _, ybits := range bitsList {
// exact values
- x := fromBits(xbits)
- y := fromBits(ybits)
- zbits := addBits(xbits, ybits)
- z := fromBits(zbits)
+ x := xbits.Float()
+ y := ybits.Float()
+ zbits := xbits.add(ybits)
+ z := zbits.Float()
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList {
got := new(Float).SetPrec(prec).SetMode(mode)
got.Add(x, y)
- want := roundBits(zbits, prec, mode)
+ want := zbits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t+ %s %v\n\t= %s\n\twant %s",
i, prec, mode, x, xbits, y, ybits, got, want)
}
got.Sub(z, x)
- want = roundBits(ybits, prec, mode)
+ want = ybits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t- %s %v\n\t= %s\n\twant %s",
i, prec, mode, z, zbits, x, xbits, got, want)
@@ -1127,16 +1127,16 @@
for _, xbits := range bitsList {
for _, ybits := range bitsList {
// exact values
- x := fromBits(xbits)
- y := fromBits(ybits)
- zbits := mulBits(xbits, ybits) // x * y
- z := fromBits(zbits)
+ x := xbits.Float()
+ y := ybits.Float()
+ zbits := xbits.mul(ybits)
+ z := zbits.Float()
for i, mode := range [...]RoundingMode{ToZero, ToNearestEven, AwayFromZero} {
for _, prec := range precList {
got := new(Float).SetPrec(prec).SetMode(mode)
got.Mul(x, y)
- want := roundBits(zbits, prec, mode)
+ want := zbits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t* %s %v\n\t= %s\n\twant %s",
i, prec, mode, x, xbits, y, ybits, got, want)
@@ -1146,7 +1146,7 @@
continue // ignore div-0 case (not invertable)
}
got.Quo(z, x)
- want = roundBits(ybits, prec, mode)
+ want = ybits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s %v\n\t/ %s %v\n\t= %s\n\twant %s",
i, prec, mode, z, zbits, x, xbits, got, want)
@@ -1249,7 +1249,7 @@
for i := 0; i < 8; i++ {
// compute accurate (not rounded) result z
- bits := []int{preci - 1}
+ bits := Bits{preci - 1}
if i&3 != 0 {
bits = append(bits, 0)
}
@@ -1259,7 +1259,7 @@
if i&1 != 0 {
bits = append(bits, -precf)
}
- z := fromBits(bits)
+ z := bits.Float()
// compute accurate x as z*y
y := new(Float).SetFloat64(3.14159265358979323e123)
@@ -1280,7 +1280,7 @@
for d := -5; d < 5; d++ {
prec := uint(preci + d)
got := new(Float).SetPrec(prec).SetMode(mode).Quo(x, y)
- want := roundBits(bits, prec, mode)
+ want := bits.round(prec, mode)
if got.Cmp(want) != 0 {
t.Errorf("i = %d, prec = %d, %s:\n\t %s\n\t/ %s\n\t= %s\n\twant %s",
i, prec, mode, x, y, got, want)