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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ir
import (
"go/constant"
"math"
"cmd/compile/internal/base"
"cmd/compile/internal/types"
)
func ConstType(n Node) constant.Kind {
if n == nil || n.Op() != OLITERAL {
return constant.Unknown
}
return n.Val().Kind()
}
// ConstValue returns the constant value stored in n as an interface{}.
// It returns int64s for ints and runes, float64s for floats,
// and complex128s for complex values.
func ConstValue(n Node) interface{} {
switch v := n.Val(); v.Kind() {
default:
base.Fatalf("unexpected constant: %v", v)
panic("unreachable")
case constant.Bool:
return constant.BoolVal(v)
case constant.String:
return constant.StringVal(v)
case constant.Int:
return IntVal(n.Type(), v)
case constant.Float:
return Float64Val(v)
case constant.Complex:
return complex(Float64Val(constant.Real(v)), Float64Val(constant.Imag(v)))
}
}
// IntVal returns v converted to int64.
// Note: if t is uint64, very large values will be converted to negative int64.
func IntVal(t *types.Type, v constant.Value) int64 {
if t.IsUnsigned() {
if x, ok := constant.Uint64Val(v); ok {
return int64(x)
}
} else {
if x, ok := constant.Int64Val(v); ok {
return x
}
}
base.Fatalf("%v out of range for %v", v, t)
panic("unreachable")
}
func Float64Val(v constant.Value) float64 {
if x, _ := constant.Float64Val(v); !math.IsInf(x, 0) {
return x + 0 // avoid -0 (should not be needed, but be conservative)
}
base.Fatalf("bad float64 value: %v", v)
panic("unreachable")
}
func AssertValidTypeForConst(t *types.Type, v constant.Value) {
if !ValidTypeForConst(t, v) {
base.Fatalf("%v (%v) does not represent %v (%v)", t, t.Kind(), v, v.Kind())
}
}
func ValidTypeForConst(t *types.Type, v constant.Value) bool {
switch v.Kind() {
case constant.Unknown:
return OKForConst[t.Kind()]
case constant.Bool:
return t.IsBoolean()
case constant.String:
return t.IsString()
case constant.Int:
return t.IsInteger()
case constant.Float:
return t.IsFloat()
case constant.Complex:
return t.IsComplex()
}
base.Fatalf("unexpected constant kind: %v", v)
panic("unreachable")
}
// NewLiteral returns a new untyped constant with value v.
func NewLiteral(v constant.Value) Node {
return NewBasicLit(base.Pos, v)
}
func idealType(ct constant.Kind) *types.Type {
switch ct {
case constant.String:
return types.UntypedString
case constant.Bool:
return types.UntypedBool
case constant.Int:
return types.UntypedInt
case constant.Float:
return types.UntypedFloat
case constant.Complex:
return types.UntypedComplex
}
base.Fatalf("unexpected Ctype: %v", ct)
return nil
}
var OKForConst [types.NTYPE]bool
// CanInt64 reports whether it is safe to call Int64Val() on n.
func CanInt64(n Node) bool {
if !IsConst(n, constant.Int) {
return false
}
// if the value inside n cannot be represented as an int64, the
// return value of Int64 is undefined
_, ok := constant.Int64Val(n.Val())
return ok
}
// Int64Val returns n as an int64.
// n must be an integer or rune constant.
func Int64Val(n Node) int64 {
if !IsConst(n, constant.Int) {
base.Fatalf("Int64Val(%v)", n)
}
x, ok := constant.Int64Val(n.Val())
if !ok {
base.Fatalf("Int64Val(%v)", n)
}
return x
}
// Uint64Val returns n as an uint64.
// n must be an integer or rune constant.
func Uint64Val(n Node) uint64 {
if !IsConst(n, constant.Int) {
base.Fatalf("Uint64Val(%v)", n)
}
x, ok := constant.Uint64Val(n.Val())
if !ok {
base.Fatalf("Uint64Val(%v)", n)
}
return x
}
// BoolVal returns n as a bool.
// n must be a boolean constant.
func BoolVal(n Node) bool {
if !IsConst(n, constant.Bool) {
base.Fatalf("BoolVal(%v)", n)
}
return constant.BoolVal(n.Val())
}
// StringVal returns the value of a literal string Node as a string.
// n must be a string constant.
func StringVal(n Node) string {
if !IsConst(n, constant.String) {
base.Fatalf("StringVal(%v)", n)
}
return constant.StringVal(n.Val())
}