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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/compile/internal/ir"
"cmd/compile/internal/types"
"cmd/internal/src"
)
// dse does dead-store elimination on the Function.
// Dead stores are those which are unconditionally followed by
// another store to the same location, with no intervening load.
// This implementation only works within a basic block. TODO: use something more global.
func dse(f *Func) {
var stores []*Value
loadUse := f.newSparseSet(f.NumValues())
defer f.retSparseSet(loadUse)
storeUse := f.newSparseSet(f.NumValues())
defer f.retSparseSet(storeUse)
shadowed := f.newSparseMap(f.NumValues())
defer f.retSparseMap(shadowed)
for _, b := range f.Blocks {
// Find all the stores in this block. Categorize their uses:
// loadUse contains stores which are used by a subsequent load.
// storeUse contains stores which are used by a subsequent store.
loadUse.clear()
storeUse.clear()
stores = stores[:0]
for _, v := range b.Values {
if v.Op == OpPhi {
// Ignore phis - they will always be first and can't be eliminated
continue
}
if v.Type.IsMemory() {
stores = append(stores, v)
for _, a := range v.Args {
if a.Block == b && a.Type.IsMemory() {
storeUse.add(a.ID)
if v.Op != OpStore && v.Op != OpZero && v.Op != OpVarDef && v.Op != OpVarKill {
// CALL, DUFFCOPY, etc. are both
// reads and writes.
loadUse.add(a.ID)
}
}
}
} else {
for _, a := range v.Args {
if a.Block == b && a.Type.IsMemory() {
loadUse.add(a.ID)
}
}
}
}
if len(stores) == 0 {
continue
}
// find last store in the block
var last *Value
for _, v := range stores {
if storeUse.contains(v.ID) {
continue
}
if last != nil {
b.Fatalf("two final stores - simultaneous live stores %s %s", last.LongString(), v.LongString())
}
last = v
}
if last == nil {
b.Fatalf("no last store found - cycle?")
}
// Walk backwards looking for dead stores. Keep track of shadowed addresses.
// A "shadowed address" is a pointer and a size describing a memory region that
// is known to be written. We keep track of shadowed addresses in the shadowed
// map, mapping the ID of the address to the size of the shadowed region.
// Since we're walking backwards, writes to a shadowed region are useless,
// as they will be immediately overwritten.
shadowed.clear()
v := last
walkloop:
if loadUse.contains(v.ID) {
// Someone might be reading this memory state.
// Clear all shadowed addresses.
shadowed.clear()
}
if v.Op == OpStore || v.Op == OpZero {
var sz int64
if v.Op == OpStore {
sz = v.Aux.(*types.Type).Size()
} else { // OpZero
sz = v.AuxInt
}
if shadowedSize := int64(shadowed.get(v.Args[0].ID)); shadowedSize != -1 && shadowedSize >= sz {
// Modify the store/zero into a copy of the memory state,
// effectively eliding the store operation.
if v.Op == OpStore {
// store addr value mem
v.SetArgs1(v.Args[2])
} else {
// zero addr mem
v.SetArgs1(v.Args[1])
}
v.Aux = nil
v.AuxInt = 0
v.Op = OpCopy
} else {
if sz > 0x7fffffff { // work around sparseMap's int32 value type
sz = 0x7fffffff
}
shadowed.set(v.Args[0].ID, int32(sz), src.NoXPos)
}
}
// walk to previous store
if v.Op == OpPhi {
// At start of block. Move on to next block.
// The memory phi, if it exists, is always
// the first logical store in the block.
// (Even if it isn't the first in the current b.Values order.)
continue
}
for _, a := range v.Args {
if a.Block == b && a.Type.IsMemory() {
v = a
goto walkloop
}
}
}
}
// elimDeadAutosGeneric deletes autos that are never accessed. To achieve this
// we track the operations that the address of each auto reaches and if it only
// reaches stores then we delete all the stores. The other operations will then
// be eliminated by the dead code elimination pass.
func elimDeadAutosGeneric(f *Func) {
addr := make(map[*Value]*ir.Name) // values that the address of the auto reaches
elim := make(map[*Value]*ir.Name) // values that could be eliminated if the auto is
var used ir.NameSet // used autos that must be kept
// visit the value and report whether any of the maps are updated
visit := func(v *Value) (changed bool) {
args := v.Args
switch v.Op {
case OpAddr, OpLocalAddr:
// Propagate the address if it points to an auto.
n, ok := v.Aux.(*ir.Name)
if !ok || n.Class != ir.PAUTO {
return
}
if addr[v] == nil {
addr[v] = n
changed = true
}
return
case OpVarDef, OpVarKill:
// v should be eliminated if we eliminate the auto.
n, ok := v.Aux.(*ir.Name)
if !ok || n.Class != ir.PAUTO {
return
}
if elim[v] == nil {
elim[v] = n
changed = true
}
return
case OpVarLive:
// Don't delete the auto if it needs to be kept alive.
// We depend on this check to keep the autotmp stack slots
// for open-coded defers from being removed (since they
// may not be used by the inline code, but will be used by
// panic processing).
n, ok := v.Aux.(*ir.Name)
if !ok || n.Class != ir.PAUTO {
return
}
if !used.Has(n) {
used.Add(n)
changed = true
}
return
case OpStore, OpMove, OpZero:
// v should be eliminated if we eliminate the auto.
n, ok := addr[args[0]]
if ok && elim[v] == nil {
elim[v] = n
changed = true
}
// Other args might hold pointers to autos.
args = args[1:]
}
// The code below assumes that we have handled all the ops
// with sym effects already. Sanity check that here.
// Ignore Args since they can't be autos.
if v.Op.SymEffect() != SymNone && v.Op != OpArg {
panic("unhandled op with sym effect")
}
if v.Uses == 0 && v.Op != OpNilCheck || len(args) == 0 {
// Nil check has no use, but we need to keep it.
return
}
// If the address of the auto reaches a memory or control
// operation not covered above then we probably need to keep it.
// We also need to keep autos if they reach Phis (issue #26153).
if v.Type.IsMemory() || v.Type.IsFlags() || v.Op == OpPhi || v.MemoryArg() != nil {
for _, a := range args {
if n, ok := addr[a]; ok {
if !used.Has(n) {
used.Add(n)
changed = true
}
}
}
return
}
// Propagate any auto addresses through v.
var node *ir.Name
for _, a := range args {
if n, ok := addr[a]; ok && !used.Has(n) {
if node == nil {
node = n
} else if node != n {
// Most of the time we only see one pointer
// reaching an op, but some ops can take
// multiple pointers (e.g. NeqPtr, Phi etc.).
// This is rare, so just propagate the first
// value to keep things simple.
used.Add(n)
changed = true
}
}
}
if node == nil {
return
}
if addr[v] == nil {
// The address of an auto reaches this op.
addr[v] = node
changed = true
return
}
if addr[v] != node {
// This doesn't happen in practice, but catch it just in case.
used.Add(node)
changed = true
}
return
}
iterations := 0
for {
if iterations == 4 {
// give up
return
}
iterations++
changed := false
for _, b := range f.Blocks {
for _, v := range b.Values {
changed = visit(v) || changed
}
// keep the auto if its address reaches a control value
for _, c := range b.ControlValues() {
if n, ok := addr[c]; ok && !used.Has(n) {
used.Add(n)
changed = true
}
}
}
if !changed {
break
}
}
// Eliminate stores to unread autos.
for v, n := range elim {
if used.Has(n) {
continue
}
// replace with OpCopy
v.SetArgs1(v.MemoryArg())
v.Aux = nil
v.AuxInt = 0
v.Op = OpCopy
}
}
// elimUnreadAutos deletes stores (and associated bookkeeping ops VarDef and VarKill)
// to autos that are never read from.
func elimUnreadAutos(f *Func) {
// Loop over all ops that affect autos taking note of which
// autos we need and also stores that we might be able to
// eliminate.
var seen ir.NameSet
var stores []*Value
for _, b := range f.Blocks {
for _, v := range b.Values {
n, ok := v.Aux.(*ir.Name)
if !ok {
continue
}
if n.Class != ir.PAUTO {
continue
}
effect := v.Op.SymEffect()
switch effect {
case SymNone, SymWrite:
// If we haven't seen the auto yet
// then this might be a store we can
// eliminate.
if !seen.Has(n) {
stores = append(stores, v)
}
default:
// Assume the auto is needed (loaded,
// has its address taken, etc.).
// Note we have to check the uses
// because dead loads haven't been
// eliminated yet.
if v.Uses > 0 {
seen.Add(n)
}
}
}
}
// Eliminate stores to unread autos.
for _, store := range stores {
n, _ := store.Aux.(*ir.Name)
if seen.Has(n) {
continue
}
// replace store with OpCopy
store.SetArgs1(store.MemoryArg())
store.Aux = nil
store.AuxInt = 0
store.Op = OpCopy
}
}