| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file implements runtime support for signal handling. |
| |
| package runtime |
| |
| import _ "unsafe" |
| |
| const qsize = 64 |
| |
| var sig struct { |
| q noteQueue |
| inuse bool |
| |
| lock mutex |
| note note |
| sleeping bool |
| } |
| |
| type noteData struct { |
| s [_ERRMAX]byte |
| n int // n bytes of s are valid |
| } |
| |
| type noteQueue struct { |
| lock mutex |
| data [qsize]noteData |
| ri int |
| wi int |
| full bool |
| } |
| |
| // It is not allowed to allocate memory in the signal handler. |
| func (q *noteQueue) push(item *byte) bool { |
| lock(&q.lock) |
| if q.full { |
| unlock(&q.lock) |
| return false |
| } |
| s := gostringnocopy(item) |
| copy(q.data[q.wi].s[:], s) |
| q.data[q.wi].n = len(s) |
| q.wi++ |
| if q.wi == qsize { |
| q.wi = 0 |
| } |
| if q.wi == q.ri { |
| q.full = true |
| } |
| unlock(&q.lock) |
| return true |
| } |
| |
| func (q *noteQueue) pop() string { |
| lock(&q.lock) |
| q.full = false |
| if q.ri == q.wi { |
| unlock(&q.lock) |
| return "" |
| } |
| note := &q.data[q.ri] |
| item := string(note.s[:note.n]) |
| q.ri++ |
| if q.ri == qsize { |
| q.ri = 0 |
| } |
| unlock(&q.lock) |
| return item |
| } |
| |
| // Called from sighandler to send a signal back out of the signal handling thread. |
| // Reports whether the signal was sent. If not, the caller typically crashes the program. |
| func sendNote(s *byte) bool { |
| if !sig.inuse { |
| return false |
| } |
| |
| // Add signal to outgoing queue. |
| if !sig.q.push(s) { |
| return false |
| } |
| |
| lock(&sig.lock) |
| if sig.sleeping { |
| sig.sleeping = false |
| notewakeup(&sig.note) |
| } |
| unlock(&sig.lock) |
| |
| return true |
| } |
| |
| // Called to receive the next queued signal. |
| // Must only be called from a single goroutine at a time. |
| // |
| //go:linkname signal_recv os/signal.signal_recv |
| func signal_recv() string { |
| for { |
| note := sig.q.pop() |
| if note != "" { |
| return note |
| } |
| |
| lock(&sig.lock) |
| sig.sleeping = true |
| noteclear(&sig.note) |
| unlock(&sig.lock) |
| notetsleepg(&sig.note, -1) |
| } |
| } |
| |
| // signalWaitUntilIdle waits until the signal delivery mechanism is idle. |
| // This is used to ensure that we do not drop a signal notification due |
| // to a race between disabling a signal and receiving a signal. |
| // This assumes that signal delivery has already been disabled for |
| // the signal(s) in question, and here we are just waiting to make sure |
| // that all the signals have been delivered to the user channels |
| // by the os/signal package. |
| // |
| //go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle |
| func signalWaitUntilIdle() { |
| for { |
| lock(&sig.lock) |
| sleeping := sig.sleeping |
| unlock(&sig.lock) |
| if sleeping { |
| return |
| } |
| Gosched() |
| } |
| } |
| |
| // Must only be called from a single goroutine at a time. |
| // |
| //go:linkname signal_enable os/signal.signal_enable |
| func signal_enable(s uint32) { |
| if !sig.inuse { |
| // This is the first call to signal_enable. Initialize. |
| sig.inuse = true // enable reception of signals; cannot disable |
| noteclear(&sig.note) |
| } |
| } |
| |
| // Must only be called from a single goroutine at a time. |
| // |
| //go:linkname signal_disable os/signal.signal_disable |
| func signal_disable(s uint32) { |
| } |
| |
| // Must only be called from a single goroutine at a time. |
| // |
| //go:linkname signal_ignore os/signal.signal_ignore |
| func signal_ignore(s uint32) { |
| } |
| |
| //go:linkname signal_ignored os/signal.signal_ignored |
| func signal_ignored(s uint32) bool { |
| return false |
| } |