| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // The image package implements a basic 2-D image library. | |
| package image | |
| // An Image is a rectangular grid of Colors drawn from a ColorModel. | |
| type Image interface { | |
| ColorModel() ColorModel | |
| Width() int | |
| Height() int | |
| // At(0, 0) returns the upper-left pixel of the grid. | |
| // At(Width()-1, Height()-1) returns the lower-right pixel. | |
| At(x, y int) Color | |
| } | |
| // An RGBA is an in-memory image backed by a 2-D slice of RGBAColor values. | |
| type RGBA struct { | |
| // The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x]. | |
| Pixel [][]RGBAColor | |
| } | |
| func (p *RGBA) ColorModel() ColorModel { return RGBAColorModel } | |
| func (p *RGBA) Width() int { | |
| if len(p.Pixel) == 0 { | |
| return 0 | |
| } | |
| return len(p.Pixel[0]) | |
| } | |
| func (p *RGBA) Height() int { return len(p.Pixel) } | |
| func (p *RGBA) At(x, y int) Color { return p.Pixel[y][x] } | |
| func (p *RGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBAColor(c).(RGBAColor) } | |
| // NewRGBA returns a new RGBA with the given width and height. | |
| func NewRGBA(w, h int) *RGBA { | |
| pixel := make([][]RGBAColor, h) | |
| for y := 0; y < h; y++ { | |
| pixel[y] = make([]RGBAColor, w) | |
| } | |
| return &RGBA{pixel} | |
| } | |
| // An RGBA64 is an in-memory image backed by a 2-D slice of RGBA64Color values. | |
| type RGBA64 struct { | |
| // The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x]. | |
| Pixel [][]RGBA64Color | |
| } | |
| func (p *RGBA64) ColorModel() ColorModel { return RGBA64ColorModel } | |
| func (p *RGBA64) Width() int { | |
| if len(p.Pixel) == 0 { | |
| return 0 | |
| } | |
| return len(p.Pixel[0]) | |
| } | |
| func (p *RGBA64) Height() int { return len(p.Pixel) } | |
| func (p *RGBA64) At(x, y int) Color { return p.Pixel[y][x] } | |
| func (p *RGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toRGBA64Color(c).(RGBA64Color) } | |
| // NewRGBA64 returns a new RGBA64 with the given width and height. | |
| func NewRGBA64(w, h int) *RGBA64 { | |
| pixel := make([][]RGBA64Color, h) | |
| for y := 0; y < h; y++ { | |
| pixel[y] = make([]RGBA64Color, w) | |
| } | |
| return &RGBA64{pixel} | |
| } | |
| // A NRGBA is an in-memory image backed by a 2-D slice of NRGBAColor values. | |
| type NRGBA struct { | |
| // The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x]. | |
| Pixel [][]NRGBAColor | |
| } | |
| func (p *NRGBA) ColorModel() ColorModel { return NRGBAColorModel } | |
| func (p *NRGBA) Width() int { | |
| if len(p.Pixel) == 0 { | |
| return 0 | |
| } | |
| return len(p.Pixel[0]) | |
| } | |
| func (p *NRGBA) Height() int { return len(p.Pixel) } | |
| func (p *NRGBA) At(x, y int) Color { return p.Pixel[y][x] } | |
| func (p *NRGBA) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBAColor(c).(NRGBAColor) } | |
| // NewNRGBA returns a new NRGBA with the given width and height. | |
| func NewNRGBA(w, h int) *NRGBA { | |
| pixel := make([][]NRGBAColor, h) | |
| for y := 0; y < h; y++ { | |
| pixel[y] = make([]NRGBAColor, w) | |
| } | |
| return &NRGBA{pixel} | |
| } | |
| // A NRGBA64 is an in-memory image backed by a 2-D slice of NRGBA64Color values. | |
| type NRGBA64 struct { | |
| // The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x]. | |
| Pixel [][]NRGBA64Color | |
| } | |
| func (p *NRGBA64) ColorModel() ColorModel { return NRGBA64ColorModel } | |
| func (p *NRGBA64) Width() int { | |
| if len(p.Pixel) == 0 { | |
| return 0 | |
| } | |
| return len(p.Pixel[0]) | |
| } | |
| func (p *NRGBA64) Height() int { return len(p.Pixel) } | |
| func (p *NRGBA64) At(x, y int) Color { return p.Pixel[y][x] } | |
| func (p *NRGBA64) Set(x, y int, c Color) { p.Pixel[y][x] = toNRGBA64Color(c).(NRGBA64Color) } | |
| // NewNRGBA64 returns a new NRGBA64 with the given width and height. | |
| func NewNRGBA64(w, h int) *NRGBA64 { | |
| pixel := make([][]NRGBA64Color, h) | |
| for y := 0; y < h; y++ { | |
| pixel[y] = make([]NRGBA64Color, w) | |
| } | |
| return &NRGBA64{pixel} | |
| } | |
| // An Alpha is an in-memory image backed by a 2-D slice of AlphaColor values. | |
| type Alpha struct { | |
| // The Pixel field's indices are y first, then x, so that At(x, y) == Pixel[y][x]. | |
| Pixel [][]AlphaColor | |
| } | |
| func (p *Alpha) ColorModel() ColorModel { return AlphaColorModel } | |
| func (p *Alpha) Width() int { | |
| if len(p.Pixel) == 0 { | |
| return 0 | |
| } | |
| return len(p.Pixel[0]) | |
| } | |
| func (p *Alpha) Height() int { return len(p.Pixel) } | |
| func (p *Alpha) At(x, y int) Color { return p.Pixel[y][x] } | |
| func (p *Alpha) Set(x, y int, c Color) { p.Pixel[y][x] = toAlphaColor(c).(AlphaColor) } | |
| // NewAlpha returns a new Alpha with the given width and height. | |
| func NewAlpha(w, h int) *Alpha { | |
| pixel := make([][]AlphaColor, h) | |
| for y := 0; y < h; y++ { | |
| pixel[y] = make([]AlphaColor, w) | |
| } | |
| return &Alpha{pixel} | |
| } | |
| // A PalettedColorModel represents a fixed palette of colors. | |
| type PalettedColorModel []Color | |
| func diff(a, b uint32) uint32 { | |
| if a > b { | |
| return a - b | |
| } | |
| return b - a | |
| } | |
| // Convert returns the palette color closest to c in Euclidean R,G,B space. | |
| func (p PalettedColorModel) Convert(c Color) Color { | |
| if len(p) == 0 { | |
| return nil | |
| } | |
| // TODO(nigeltao): Revisit the "pick the palette color which minimizes sum-squared-difference" | |
| // algorithm when the premultiplied vs unpremultiplied issue is resolved. | |
| // Currently, we only compare the R, G and B values, and ignore A. | |
| cr, cg, cb, _ := c.RGBA() | |
| // Shift by 17 bits to avoid potential uint32 overflow in sum-squared-difference. | |
| cr >>= 17 | |
| cg >>= 17 | |
| cb >>= 17 | |
| result := Color(nil) | |
| bestSSD := uint32(1<<32 - 1) | |
| for _, v := range p { | |
| vr, vg, vb, _ := v.RGBA() | |
| vr >>= 17 | |
| vg >>= 17 | |
| vb >>= 17 | |
| dr, dg, db := diff(cr, vr), diff(cg, vg), diff(cb, vb) | |
| ssd := (dr * dr) + (dg * dg) + (db * db) | |
| if ssd < bestSSD { | |
| bestSSD = ssd | |
| result = v | |
| } | |
| } | |
| return result | |
| } | |
| // A Paletted is an in-memory image backed by a 2-D slice of uint8 values and a PalettedColorModel. | |
| type Paletted struct { | |
| // The Pixel field's indices are y first, then x, so that At(x, y) == Palette[Pixel[y][x]]. | |
| Pixel [][]uint8 | |
| Palette PalettedColorModel | |
| } | |
| func (p *Paletted) ColorModel() ColorModel { return p.Palette } | |
| func (p *Paletted) Width() int { | |
| if len(p.Pixel) == 0 { | |
| return 0 | |
| } | |
| return len(p.Pixel[0]) | |
| } | |
| func (p *Paletted) Height() int { return len(p.Pixel) } | |
| func (p *Paletted) At(x, y int) Color { return p.Palette[p.Pixel[y][x]] } | |
| func (p *Paletted) ColorIndexAt(x, y int) uint8 { | |
| return p.Pixel[y][x] | |
| } | |
| func (p *Paletted) SetColorIndex(x, y int, index uint8) { | |
| p.Pixel[y][x] = index | |
| } | |
| // NewPaletted returns a new Paletted with the given width, height and palette. | |
| func NewPaletted(w, h int, m PalettedColorModel) *Paletted { | |
| pixel := make([][]uint8, h) | |
| for y := 0; y < h; y++ { | |
| pixel[y] = make([]uint8, w) | |
| } | |
| return &Paletted{pixel, m} | |
| } |