| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| /* | |
| The gob package manages streams of gobs - binary values exchanged between an | |
| Encoder (transmitter) and a Decoder (receiver). A typical use is transporting | |
| arguments and results of remote procedure calls (RPCs) such as those provided by | |
| package "rpc". | |
| A stream of gobs is self-describing. Each data item in the stream is preceded by | |
| a specification of its type, expressed in terms of a small set of predefined | |
| types. Pointers are not transmitted, but the things they point to are | |
| transmitted; that is, the values are flattened. Recursive types work fine, but | |
| recursive values (data with cycles) are problematic. This may change. | |
| To use gobs, create an Encoder and present it with a series of data items as | |
| values or addresses that can be dereferenced to values. (At the moment, these | |
| items must be structs (struct, *struct, **struct etc.), but this may change.) The | |
| Encoder makes sure all type information is sent before it is needed. At the | |
| receive side, a Decoder retrieves values from the encoded stream and unpacks them | |
| into local variables. | |
| The source and destination values/types need not correspond exactly. For structs, | |
| fields (identified by name) that are in the source but absent from the receiving | |
| variable will be ignored. Fields that are in the receiving variable but missing | |
| from the transmitted type or value will be ignored in the destination. If a field | |
| with the same name is present in both, their types must be compatible. Both the | |
| receiver and transmitter will do all necessary indirection and dereferencing to | |
| convert between gobs and actual Go values. For instance, a gob type that is | |
| schematically, | |
| struct { a, b int } | |
| can be sent from or received into any of these Go types: | |
| struct { a, b int } // the same | |
| *struct { a, b int } // extra indirection of the struct | |
| struct { *a, **b int } // extra indirection of the fields | |
| struct { a, b int64 } // different concrete value type; see below | |
| It may also be received into any of these: | |
| struct { a, b int } // the same | |
| struct { b, a int } // ordering doesn't matter; matching is by name | |
| struct { a, b, c int } // extra field (c) ignored | |
| struct { b int } // missing field (a) ignored; data will be dropped | |
| struct { b, c int } // missing field (a) ignored; extra field (c) ignored. | |
| Attempting to receive into these types will draw a decode error: | |
| struct { a int; b uint } // change of signedness for b | |
| struct { a int; b float } // change of type for b | |
| struct { } // no field names in common | |
| struct { c, d int } // no field names in common | |
| Integers are transmitted two ways: arbitrary precision signed integers or | |
| arbitrary precision unsigned integers. There is no int8, int16 etc. | |
| discrimination in the gob format; there are only signed and unsigned integers. As | |
| described below, the transmitter sends the value in a variable-length encoding; | |
| the receiver accepts the value and stores it in the destination variable. | |
| Floating-point numbers are always sent using IEEE-754 64-bit precision (see | |
| below). | |
| Signed integers may be received into any signed integer variable: int, int16, etc.; | |
| unsigned integers may be received into any unsigned integer variable; and floating | |
| point values may be received into any floating point variable. However, | |
| the destination variable must be able to represent the value or the decode | |
| operation will fail. | |
| Structs, arrays and slices are also supported. Strings and arrays of bytes are | |
| supported with a special, efficient representation (see below). | |
| Maps are not supported yet, but they will be. Interfaces, functions, and channels | |
| cannot be sent in a gob. Attempting to encode a value that contains one will | |
| fail. | |
| The rest of this comment documents the encoding, details that are not important | |
| for most users. Details are presented bottom-up. | |
| An unsigned integer is sent one of two ways. If it is less than 128, it is sent | |
| as a byte with that value. Otherwise it is sent as a minimal-length big-endian | |
| (high byte first) byte stream holding the value, preceded by one byte holding the | |
| byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and | |
| 256 is transmitted as (FE 01 00). | |
| A boolean is encoded within an unsigned integer: 0 for false, 1 for true. | |
| A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 | |
| upward contain the value; bit 0 says whether they should be complemented upon | |
| receipt. The encode algorithm looks like this: | |
| uint u; | |
| if i < 0 { | |
| u = (^i << 1) | 1 // complement i, bit 0 is 1 | |
| } else { | |
| u = (i << 1) // do not complement i, bit 0 is 0 | |
| } | |
| encodeUnsigned(u) | |
| The low bit is therefore analogous to a sign bit, but making it the complement bit | |
| instead guarantees that the largest negative integer is not a special case. For | |
| example, -129=^128=(^256>>1) encodes as (01 82). | |
| Floating-point numbers are always sent as a representation of a float64 value. | |
| That value is converted to a uint64 using math.Float64bits. The uint64 is then | |
| byte-reversed and sent as a regular unsigned integer. The byte-reversal means the | |
| exponent and high-precision part of the mantissa go first. Since the low bits are | |
| often zero, this can save encoding bytes. For instance, 17.0 is encoded in only | |
| two bytes (40 e2). | |
| Strings and slices of bytes are sent as an unsigned count followed by that many | |
| uninterpreted bytes of the value. | |
| All other slices and arrays are sent as an unsigned count followed by that many | |
| elements using the standard gob encoding for their type, recursively. | |
| Structs are sent as a sequence of (field number, field value) pairs. The field | |
| value is sent using the standard gob encoding for its type, recursively. If a | |
| field has the zero value for its type, it is omitted from the transmission. The | |
| field number is defined by the type of the encoded struct: the first field of the | |
| encoded type is field 0, the second is field 1, etc. When encoding a value, the | |
| field numbers are delta encoded for efficiency and the fields are always sent in | |
| order of increasing field number; the deltas are therefore unsigned. The | |
| initialization for the delta encoding sets the field number to -1, so an unsigned | |
| integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value | |
| = 7 or (81 87). Finally, after all the fields have been sent a terminating mark | |
| denotes the end of the struct. That mark is a delta=0 value, which has | |
| representation (80). | |
| The representation of types is described below. When a type is defined on a given | |
| connection between an Encoder and Decoder, it is assigned a signed integer type | |
| id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for | |
| the type of v and all its elements and then it sends the pair (typeid, encoded-v) | |
| where typeid is the type id of the encoded type of v and encoded-v is the gob | |
| encoding of the value v. | |
| To define a type, the encoder chooses an unused, positive type id and sends the | |
| pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType | |
| description, constructed from these types: | |
| type wireType struct { | |
| s structType; | |
| } | |
| type fieldType struct { | |
| name string; // the name of the field. | |
| id int; // the type id of the field, which must be already defined | |
| } | |
| type commonType { | |
| name string; // the name of the struct type | |
| id int; // the id of the type, repeated for so it's inside the type | |
| } | |
| type structType struct { | |
| commonType; | |
| field []fieldType; // the fields of the struct. | |
| } | |
| If there are nested type ids, the types for all inner type ids must be defined | |
| before the top-level type id is used to describe an encoded-v. | |
| For simplicity in setup, the connection is defined to understand these types a | |
| priori, as well as the basic gob types int, uint, etc. Their ids are: | |
| bool 1 | |
| int 2 | |
| uint 3 | |
| float 4 | |
| []byte 5 | |
| string 6 | |
| wireType 7 | |
| structType 8 | |
| commonType 9 | |
| fieldType 10 | |
| In summary, a gob stream looks like | |
| ((-type id, encoding of a wireType)* (type id, encoding of a value))* | |
| where * signifies zero or more repetitions and the type id of a value must | |
| be predefined or be defined before the value in the stream. | |
| */ | |
| package gob | |
| import ( | |
| "bytes" | |
| "io" | |
| "os" | |
| "reflect" | |
| "sync" | |
| ) | |
| // An Encoder manages the transmission of type and data information to the | |
| // other side of a connection. | |
| type Encoder struct { | |
| mutex sync.Mutex // each item must be sent atomically | |
| w io.Writer // where to send the data | |
| sent map[reflect.Type]typeId // which types we've already sent | |
| state *encoderState // so we can encode integers, strings directly | |
| countState *encoderState // stage for writing counts | |
| buf []byte // for collecting the output. | |
| } | |
| // NewEncoder returns a new encoder that will transmit on the io.Writer. | |
| func NewEncoder(w io.Writer) *Encoder { | |
| enc := new(Encoder) | |
| enc.w = w | |
| enc.sent = make(map[reflect.Type]typeId) | |
| enc.state = new(encoderState) | |
| enc.state.b = new(bytes.Buffer) // the rest isn't important; all we need is buffer and writer | |
| enc.countState = new(encoderState) | |
| enc.countState.b = new(bytes.Buffer) // the rest isn't important; all we need is buffer and writer | |
| return enc | |
| } | |
| func (enc *Encoder) badType(rt reflect.Type) { | |
| enc.setError(os.ErrorString("gob: can't encode type " + rt.String())) | |
| } | |
| func (enc *Encoder) setError(err os.Error) { | |
| if enc.state.err == nil { // remember the first. | |
| enc.state.err = err | |
| } | |
| enc.state.b.Reset() | |
| } | |
| // Send the data item preceded by a unsigned count of its length. | |
| func (enc *Encoder) send() { | |
| // Encode the length. | |
| encodeUint(enc.countState, uint64(enc.state.b.Len())) | |
| // Build the buffer. | |
| countLen := enc.countState.b.Len() | |
| total := countLen + enc.state.b.Len() | |
| if total > len(enc.buf) { | |
| enc.buf = make([]byte, total+1000) // extra for growth | |
| } | |
| // Place the length before the data. | |
| // TODO(r): avoid the extra copy here. | |
| enc.countState.b.Read(enc.buf[0:countLen]) | |
| // Now the data. | |
| enc.state.b.Read(enc.buf[countLen:total]) | |
| // Write the data. | |
| _, err := enc.w.Write(enc.buf[0:total]) | |
| if err != nil { | |
| enc.setError(err) | |
| } | |
| } | |
| func (enc *Encoder) sendType(origt reflect.Type) { | |
| // Drill down to the base type. | |
| rt, _ := indirect(origt) | |
| switch rt := rt.(type) { | |
| default: | |
| // Basic types do not need to be described. | |
| return | |
| case *reflect.SliceType: | |
| // If it's []uint8, don't send; it's considered basic. | |
| if _, ok := rt.Elem().(*reflect.Uint8Type); ok { | |
| return | |
| } | |
| // Otherwise we do send. | |
| break | |
| case *reflect.ArrayType: | |
| // arrays must be sent so we know their lengths and element types. | |
| break | |
| case *reflect.StructType: | |
| // structs must be sent so we know their fields. | |
| break | |
| case *reflect.ChanType, *reflect.FuncType, *reflect.MapType, *reflect.InterfaceType: | |
| // Probably a bad field in a struct. | |
| enc.badType(rt) | |
| return | |
| } | |
| // Have we already sent this type? This time we ask about the base type. | |
| if _, alreadySent := enc.sent[rt]; alreadySent { | |
| return | |
| } | |
| // Need to send it. | |
| typeLock.Lock() | |
| info, err := getTypeInfo(rt) | |
| typeLock.Unlock() | |
| if err != nil { | |
| enc.setError(err) | |
| return | |
| } | |
| // Send the pair (-id, type) | |
| // Id: | |
| encodeInt(enc.state, -int64(info.id)) | |
| // Type: | |
| encode(enc.state.b, info.wire) | |
| enc.send() | |
| if enc.state.err != nil { | |
| return | |
| } | |
| // Remember we've sent this type. | |
| enc.sent[rt] = info.id | |
| // Remember we've sent the top-level, possibly indirect type too. | |
| enc.sent[origt] = info.id | |
| // Now send the inner types | |
| switch st := rt.(type) { | |
| case *reflect.StructType: | |
| for i := 0; i < st.NumField(); i++ { | |
| enc.sendType(st.Field(i).Type) | |
| } | |
| case reflect.ArrayOrSliceType: | |
| enc.sendType(st.Elem()) | |
| } | |
| return | |
| } | |
| // Encode transmits the data item represented by the empty interface value, | |
| // guaranteeing that all necessary type information has been transmitted first. | |
| func (enc *Encoder) Encode(e interface{}) os.Error { | |
| // Make sure we're single-threaded through here, so multiple | |
| // goroutines can share an encoder. | |
| enc.mutex.Lock() | |
| defer enc.mutex.Unlock() | |
| enc.state.err = nil | |
| rt, _ := indirect(reflect.Typeof(e)) | |
| // Must be a struct | |
| if _, ok := rt.(*reflect.StructType); !ok { | |
| enc.badType(rt) | |
| return enc.state.err | |
| } | |
| // Sanity check only: encoder should never come in with data present. | |
| if enc.state.b.Len() > 0 || enc.countState.b.Len() > 0 { | |
| enc.state.err = os.ErrorString("encoder: buffer not empty") | |
| return enc.state.err | |
| } | |
| // Make sure the type is known to the other side. | |
| // First, have we already sent this type? | |
| if _, alreadySent := enc.sent[rt]; !alreadySent { | |
| // No, so send it. | |
| enc.sendType(rt) | |
| if enc.state.err != nil { | |
| return enc.state.err | |
| } | |
| } | |
| // Identify the type of this top-level value. | |
| encodeInt(enc.state, int64(enc.sent[rt])) | |
| // Encode the object. | |
| encode(enc.state.b, e) | |
| enc.send() | |
| return enc.state.err | |
| } |