| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Package draw provides basic graphics and drawing primitives, | |
| // in the style of the Plan 9 graphics library | |
| // (see http://plan9.bell-labs.com/magic/man2html/2/draw) | |
| // and the X Render extension. | |
| package draw | |
| // BUG(rsc): This is a toy library and not ready for production use. | |
| import "image" | |
| // A Porter-Duff compositing operator. | |
| type Op int | |
| const ( | |
| // Over specifies ``(src in mask) over dst''. | |
| Over Op = iota | |
| // Src specifies ``src in mask''. | |
| Src | |
| ) | |
| var zeroColor image.Color = image.AlphaColor{0} | |
| // A draw.Image is an image.Image with a Set method to change a single pixel. | |
| type Image interface { | |
| image.Image | |
| Set(x, y int, c image.Color) | |
| } | |
| // Draw calls DrawMask with a nil mask and an Over op. | |
| func Draw(dst Image, r Rectangle, src image.Image, sp Point) { | |
| DrawMask(dst, r, src, sp, nil, ZP, Over) | |
| } | |
| // DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r | |
| // in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque. | |
| // The implementation is simple and slow. | |
| // TODO(nigeltao): Optimize this. | |
| func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Image, mp Point, op Op) { | |
| dx, dy := src.Width()-sp.X, src.Height()-sp.Y | |
| if mask != nil { | |
| if dx > mask.Width()-mp.X { | |
| dx = mask.Width() - mp.X | |
| } | |
| if dy > mask.Height()-mp.Y { | |
| dy = mask.Height() - mp.Y | |
| } | |
| } | |
| if r.Dx() > dx { | |
| r.Max.X = r.Min.X + dx | |
| } | |
| if r.Dy() > dy { | |
| r.Max.Y = r.Min.Y + dy | |
| } | |
| // TODO(nigeltao): Clip r to dst's bounding box, and handle the case when sp or mp has negative X or Y. | |
| // TODO(nigeltao): Ensure that r is well formed, i.e. r.Max.X >= r.Min.X and likewise for Y. | |
| // Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation. | |
| if dst0, ok := dst.(*image.RGBA); ok { | |
| if op == Over { | |
| // TODO(nigeltao): Implement a fast path for font glyphs (i.e. when mask is an image.Alpha). | |
| } else { | |
| if mask == nil { | |
| if src0, ok := src.(image.ColorImage); ok { | |
| drawFill(dst0, r, src0) | |
| return | |
| } | |
| if src0, ok := src.(*image.RGBA); ok { | |
| if dst0 == src0 && r.Overlaps(r.Add(sp.Sub(r.Min))) { | |
| // TODO(nigeltao): Implement a fast path for the overlapping case. | |
| } else { | |
| drawCopy(dst0, r, src0, sp) | |
| return | |
| } | |
| } | |
| } | |
| } | |
| } | |
| x0, x1, dx := r.Min.X, r.Max.X, 1 | |
| y0, y1, dy := r.Min.Y, r.Max.Y, 1 | |
| if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) { | |
| // Rectangles overlap: process backward? | |
| if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X { | |
| x0, x1, dx = x1-1, x0-1, -1 | |
| y0, y1, dy = y1-1, y0-1, -1 | |
| } | |
| } | |
| var out *image.RGBA64Color | |
| sy := sp.Y + y0 - r.Min.Y | |
| my := mp.Y + y0 - r.Min.Y | |
| for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy { | |
| sx := sp.X + x0 - r.Min.X | |
| mx := mp.X + x0 - r.Min.X | |
| for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx { | |
| // A nil mask is equivalent to a fully opaque, infinitely large mask. | |
| // We work in 16-bit color, so that multiplying two values does not overflow a uint32. | |
| const M = 1<<16 - 1 | |
| ma := uint32(M) | |
| if mask != nil { | |
| _, _, _, ma = mask.At(mx, my).RGBA() | |
| ma >>= 16 | |
| } | |
| switch { | |
| case ma == 0: | |
| if op == Over { | |
| // No-op. | |
| } else { | |
| dst.Set(x, y, zeroColor) | |
| } | |
| case ma == M && op == Src: | |
| dst.Set(x, y, src.At(sx, sy)) | |
| default: | |
| sr, sg, sb, sa := src.At(sx, sy).RGBA() | |
| sr >>= 16 | |
| sg >>= 16 | |
| sb >>= 16 | |
| sa >>= 16 | |
| if out == nil { | |
| out = new(image.RGBA64Color) | |
| } | |
| if op == Over { | |
| dr, dg, db, da := dst.At(x, y).RGBA() | |
| dr >>= 16 | |
| dg >>= 16 | |
| db >>= 16 | |
| da >>= 16 | |
| a := M - (sa * ma / M) | |
| out.R = uint16((dr*a + sr*ma) / M) | |
| out.G = uint16((dg*a + sg*ma) / M) | |
| out.B = uint16((db*a + sb*ma) / M) | |
| out.A = uint16((da*a + sa*ma) / M) | |
| } else { | |
| out.R = uint16(sr * ma / M) | |
| out.G = uint16(sg * ma / M) | |
| out.B = uint16(sb * ma / M) | |
| out.A = uint16(sa * ma / M) | |
| } | |
| dst.Set(x, y, out) | |
| } | |
| } | |
| } | |
| } | |
| func drawFill(dst *image.RGBA, r Rectangle, src image.ColorImage) { | |
| if r.Dy() < 1 { | |
| return | |
| } | |
| cr, cg, cb, ca := src.RGBA() | |
| color := image.RGBAColor{uint8(cr >> 24), uint8(cg >> 24), uint8(cb >> 24), uint8(ca >> 24)} | |
| // The built-in copy function is faster than a straightforward for loop to fill the destination with | |
| // the color, but copy requires a slice source. We therefore use a for loop to fill the first row, and | |
| // then use the first row as the slice source for the remaining rows. | |
| dx0, dx1 := r.Min.X, r.Max.X | |
| dy0, dy1 := r.Min.Y, r.Max.Y | |
| firstRow := dst.Pixel[dy0] | |
| for x := dx0; x < dx1; x++ { | |
| firstRow[x] = color | |
| } | |
| copySrc := firstRow[dx0:dx1] | |
| for y := dy0 + 1; y < dy1; y++ { | |
| copy(dst.Pixel[y][dx0:dx1], copySrc) | |
| } | |
| } | |
| func drawCopy(dst *image.RGBA, r Rectangle, src *image.RGBA, sp Point) { | |
| dx0, dx1 := r.Min.X, r.Max.X | |
| dy0, dy1 := r.Min.Y, r.Max.Y | |
| sx0, sx1 := sp.X, sp.X+dx1-dx0 | |
| for y, sy := dy0, sp.Y; y < dy1; y, sy = y+1, sy+1 { | |
| copy(dst.Pixel[y][dx0:dx1], src.Pixel[sy][sx0:sx1]) | |
| } | |
| } | |
| // Border aligns r.Min in dst with sp in src and then replaces pixels | |
| // in a w-pixel border around r in dst with the result of the Porter-Duff compositing | |
| // operation ``src over dst.'' If w is positive, the border extends w pixels inside r. | |
| // If w is negative, the border extends w pixels outside r. | |
| func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) { | |
| i := w | |
| if i > 0 { | |
| // inside r | |
| Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, sp) // top | |
| Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, sp.Add(Pt(0, i))) // left | |
| Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, sp.Add(Pt(r.Dx()-i, i))) // right | |
| Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, sp.Add(Pt(0, r.Dy()-i))) // bottom | |
| return | |
| } | |
| // outside r; | |
| i = -i | |
| Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, sp.Add(Pt(-i, -i))) // top | |
| Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, sp.Add(Pt(-i, 0))) // left | |
| Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, sp.Add(Pt(r.Dx(), 0))) // right | |
| Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, sp.Add(Pt(-i, 0))) // bottom | |
| } |