| // Copyright 2010 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package image |
| |
| import ( |
| "image/color" |
| ) |
| |
| var ( |
| // Black is an opaque black uniform image. |
| Black = NewUniform(color.Black) |
| // White is an opaque white uniform image. |
| White = NewUniform(color.White) |
| // Transparent is a fully transparent uniform image. |
| Transparent = NewUniform(color.Transparent) |
| // Opaque is a fully opaque uniform image. |
| Opaque = NewUniform(color.Opaque) |
| ) |
| |
| // Uniform is an infinite-sized Image of uniform color. |
| // It implements the color.Color, color.ColorModel, and Image interfaces. |
| type Uniform struct { |
| C color.Color |
| } |
| |
| func (c *Uniform) RGBA() (r, g, b, a uint32) { |
| return c.C.RGBA() |
| } |
| |
| func (c *Uniform) ColorModel() color.Model { |
| return c |
| } |
| |
| func (c *Uniform) Convert(color.Color) color.Color { |
| return c.C |
| } |
| |
| func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} } |
| |
| func (c *Uniform) At(x, y int) color.Color { return c.C } |
| |
| // Opaque scans the entire image and returns whether or not it is fully opaque. |
| func (c *Uniform) Opaque() bool { |
| _, _, _, a := c.C.RGBA() |
| return a == 0xffff |
| } |
| |
| func NewUniform(c color.Color) *Uniform { |
| return &Uniform{c} |
| } |