| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // MD5 block step. | |
| // In its own file so that a faster assembly or C version | |
| // can be substituted easily. | |
| package md5 | |
| import "md5" | |
| // table[i] = int((1<<32) * abs(sin(i+1 radians))). | |
| var table = []uint32 { | |
| // round 1 | |
| 0xd76aa478, | |
| 0xe8c7b756, | |
| 0x242070db, | |
| 0xc1bdceee, | |
| 0xf57c0faf, | |
| 0x4787c62a, | |
| 0xa8304613, | |
| 0xfd469501, | |
| 0x698098d8, | |
| 0x8b44f7af, | |
| 0xffff5bb1, | |
| 0x895cd7be, | |
| 0x6b901122, | |
| 0xfd987193, | |
| 0xa679438e, | |
| 0x49b40821, | |
| // round 2 | |
| 0xf61e2562, | |
| 0xc040b340, | |
| 0x265e5a51, | |
| 0xe9b6c7aa, | |
| 0xd62f105d, | |
| 0x2441453, | |
| 0xd8a1e681, | |
| 0xe7d3fbc8, | |
| 0x21e1cde6, | |
| 0xc33707d6, | |
| 0xf4d50d87, | |
| 0x455a14ed, | |
| 0xa9e3e905, | |
| 0xfcefa3f8, | |
| 0x676f02d9, | |
| 0x8d2a4c8a, | |
| // round3 | |
| 0xfffa3942, | |
| 0x8771f681, | |
| 0x6d9d6122, | |
| 0xfde5380c, | |
| 0xa4beea44, | |
| 0x4bdecfa9, | |
| 0xf6bb4b60, | |
| 0xbebfbc70, | |
| 0x289b7ec6, | |
| 0xeaa127fa, | |
| 0xd4ef3085, | |
| 0x4881d05, | |
| 0xd9d4d039, | |
| 0xe6db99e5, | |
| 0x1fa27cf8, | |
| 0xc4ac5665, | |
| // round 4 | |
| 0xf4292244, | |
| 0x432aff97, | |
| 0xab9423a7, | |
| 0xfc93a039, | |
| 0x655b59c3, | |
| 0x8f0ccc92, | |
| 0xffeff47d, | |
| 0x85845dd1, | |
| 0x6fa87e4f, | |
| 0xfe2ce6e0, | |
| 0xa3014314, | |
| 0x4e0811a1, | |
| 0xf7537e82, | |
| 0xbd3af235, | |
| 0x2ad7d2bb, | |
| 0xeb86d391, | |
| } | |
| var shift1 = []uint { 7, 12, 17, 22 }; | |
| var shift2 = []uint { 5, 9, 14, 20 }; | |
| var shift3 = []uint { 4, 11, 16, 23 }; | |
| var shift4 = []uint { 6, 10, 15, 21 }; | |
| func _Block(dig *Digest, p []byte) int { | |
| a := dig.s[0]; | |
| b := dig.s[1]; | |
| c := dig.s[2]; | |
| d := dig.s[3]; | |
| n := 0; | |
| var X [16]uint32; | |
| for len(p) >= _Chunk { | |
| aa, bb, cc, dd := a, b, c, d; | |
| for i := 0; i < 16; i++ { | |
| j := i*4; | |
| X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24; | |
| } | |
| // If this needs to be made faster in the future, | |
| // the usual trick is to unroll each of these | |
| // loops by a factor of 4; that lets you replace | |
| // the shift[] lookups with constants and, | |
| // with suitable variable renaming in each | |
| // unrolled body, delete the a, b, c, d = d, a, b, c | |
| // (or you can let the optimizer do the renaming). | |
| // Round 1. | |
| for i := 0; i < 16; i++ { | |
| x := i; | |
| t := i; | |
| s := shift1[i%4]; | |
| f := ((c ^ d) & b) ^ d; | |
| a += f + X[x] + table[t]; | |
| a = a<<s | a>>(32-s); | |
| a += b; | |
| a, b, c, d = d, a, b, c; | |
| } | |
| // Round 2. | |
| for i := 0; i < 16; i++ { | |
| x := (1+5*i)%16; | |
| t := 16+i; | |
| s := shift2[i%4]; | |
| g := ((b ^ c) & d) ^ c; | |
| a += g + X[x] + table[t]; | |
| a = a<<s | a>>(32-s); | |
| a += b; | |
| a, b, c, d = d, a, b, c; | |
| } | |
| // Round 3. | |
| for i := 0; i < 16; i++ { | |
| x := (5+3*i)%16; | |
| t := 32+i; | |
| s := shift3[i%4]; | |
| h := b ^ c ^ d; | |
| a += h + X[x] + table[t]; | |
| a = a<<s | a>>(32-s); | |
| a += b; | |
| a, b, c, d = d, a, b, c; | |
| } | |
| // Round 4. | |
| for i := 0; i < 16; i++ { | |
| x := (7*i)%16; | |
| s := shift4[i%4]; | |
| t := 48+i; | |
| ii := c ^ (b | ^d); | |
| a += ii + X[x] + table[t]; | |
| a = a<<s | a>>(32-s); | |
| a += b; | |
| a, b, c, d = d, a, b, c; | |
| } | |
| a += aa; | |
| b += bb; | |
| c += cc; | |
| d += dd; | |
| p = p[_Chunk:len(p)]; | |
| n += _Chunk; | |
| } | |
| dig.s[0] = a; | |
| dig.s[1] = b; | |
| dig.s[2] = c; | |
| dig.s[3] = d; | |
| return n; | |
| } |