blob: 44ce4a3c7155c3da117e86821595c3b70352e615 [file] [log] [blame]
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
// checkFunc checks invariants of f.
func checkFunc(f *Func) {
blockMark := make([]bool, f.NumBlocks())
valueMark := make([]bool, f.NumValues())
for _, b := range f.Blocks {
if blockMark[b.ID] {
f.Fatalf("block %s appears twice in %s!", b, f.Name)
}
blockMark[b.ID] = true
if b.Func != f {
f.Fatalf("%s.Func=%s, want %s", b, b.Func.Name, f.Name)
}
for i, c := range b.Succs {
for j, d := range b.Succs {
if i != j && c == d {
f.Fatalf("%s.Succs has duplicate block %s", b, c)
}
}
}
// Note: duplicate successors are hard in the following case:
// if(...) goto x else goto x
// x: v = phi(a, b)
// If the conditional is true, does v get the value of a or b?
// We could solve this other ways, but the easiest is just to
// require (by possibly adding empty control-flow blocks) that
// all successors are distinct. They will need to be distinct
// anyway for register allocation (duplicate successors implies
// the existence of critical edges).
for _, p := range b.Preds {
var found bool
for _, c := range p.Succs {
if c == b {
found = true
break
}
}
if !found {
f.Fatalf("block %s is not a succ of its pred block %s", b, p)
}
}
switch b.Kind {
case BlockExit:
if len(b.Succs) != 0 {
f.Fatalf("exit block %s has successors", b)
}
if b.Control == nil {
f.Fatalf("exit block %s has no control value", b)
}
if !b.Control.Type.IsMemory() {
f.Fatalf("exit block %s has non-memory control value %s", b, b.Control.LongString())
}
case BlockRet:
if len(b.Succs) != 0 {
f.Fatalf("ret block %s has successors", b)
}
if b.Control == nil {
f.Fatalf("ret block %s has nil control %s", b)
}
if !b.Control.Type.IsMemory() {
f.Fatalf("ret block %s has non-memory control value %s", b, b.Control.LongString())
}
case BlockRetJmp:
if len(b.Succs) != 0 {
f.Fatalf("retjmp block %s len(Succs)==%d, want 0", b, len(b.Succs))
}
if b.Control == nil {
f.Fatalf("retjmp block %s has nil control %s", b)
}
if !b.Control.Type.IsMemory() {
f.Fatalf("retjmp block %s has non-memory control value %s", b, b.Control.LongString())
}
if b.Aux == nil {
f.Fatalf("retjmp block %s has nil Aux field", b)
}
case BlockDead:
if len(b.Succs) != 0 {
f.Fatalf("dead block %s has successors", b)
}
if len(b.Preds) != 0 {
f.Fatalf("dead block %s has predecessors", b)
}
if len(b.Values) != 0 {
f.Fatalf("dead block %s has values", b)
}
if b.Control != nil {
f.Fatalf("dead block %s has a control value", b)
}
case BlockPlain:
if len(b.Succs) != 1 {
f.Fatalf("plain block %s len(Succs)==%d, want 1", b, len(b.Succs))
}
if b.Control != nil {
f.Fatalf("plain block %s has non-nil control %s", b, b.Control.LongString())
}
case BlockIf:
if len(b.Succs) != 2 {
f.Fatalf("if block %s len(Succs)==%d, want 2", b, len(b.Succs))
}
if b.Control == nil {
f.Fatalf("if block %s has no control value", b)
}
if !b.Control.Type.IsBoolean() {
f.Fatalf("if block %s has non-bool control value %s", b, b.Control.LongString())
}
case BlockCall:
if len(b.Succs) != 1 {
f.Fatalf("call block %s len(Succs)==%d, want 1", b, len(b.Succs))
}
if b.Control == nil {
f.Fatalf("call block %s has no control value", b)
}
if !b.Control.Type.IsMemory() {
f.Fatalf("call block %s has non-memory control value %s", b, b.Control.LongString())
}
case BlockFirst:
if len(b.Succs) != 2 {
f.Fatalf("plain/dead block %s len(Succs)==%d, want 2", b, len(b.Succs))
}
if b.Control != nil {
f.Fatalf("plain/dead block %s has a control value", b)
}
}
if len(b.Succs) > 2 && b.Likely != BranchUnknown {
f.Fatalf("likeliness prediction %d for block %s with %d successors: %s", b.Likely, b, len(b.Succs))
}
for _, v := range b.Values {
switch v.Aux.(type) {
case bool, float32, float64:
f.Fatalf("value %v has an Aux value of type %T, should be AuxInt", v.LongString(), v.Aux)
}
for _, arg := range v.Args {
if arg == nil {
f.Fatalf("value %v has nil arg", v.LongString())
}
}
if valueMark[v.ID] {
f.Fatalf("value %s appears twice!", v.LongString())
}
valueMark[v.ID] = true
if v.Block != b {
f.Fatalf("%s.block != %s", v, b)
}
if v.Op == OpPhi && len(v.Args) != len(b.Preds) {
f.Fatalf("phi length %s does not match pred length %d for block %s", v.LongString(), len(b.Preds), b)
}
if v.Op == OpAddr {
if len(v.Args) == 0 {
f.Fatalf("no args for OpAddr %s", v.LongString())
}
if v.Args[0].Op != OpSP && v.Args[0].Op != OpSB {
f.Fatalf("bad arg to OpAddr %v", v)
}
}
// TODO: check for cycles in values
// TODO: check type
}
}
// Check to make sure all Blocks referenced are in the function.
if !blockMark[f.Entry.ID] {
f.Fatalf("entry block %v is missing", f.Entry)
}
for _, b := range f.Blocks {
for _, c := range b.Preds {
if !blockMark[c.ID] {
f.Fatalf("predecessor block %v for %v is missing", c, b)
}
}
for _, c := range b.Succs {
if !blockMark[c.ID] {
f.Fatalf("successor block %v for %v is missing", c, b)
}
}
}
if len(f.Entry.Preds) > 0 {
f.Fatalf("entry block %s of %s has predecessor(s) %v", f.Entry, f.Name, f.Entry.Preds)
}
// Check to make sure all Values referenced are in the function.
for _, b := range f.Blocks {
for _, v := range b.Values {
for i, a := range v.Args {
if !valueMark[a.ID] {
f.Fatalf("%v, arg %d of %v, is missing", a, i, v)
}
}
}
if b.Control != nil && !valueMark[b.Control.ID] {
f.Fatalf("control value for %s is missing: %v", b, b.Control)
}
}
for _, id := range f.bid.free {
if blockMark[id] {
f.Fatalf("used block b%d in free list", id)
}
}
for _, id := range f.vid.free {
if valueMark[id] {
f.Fatalf("used value v%d in free list", id)
}
}
// Check to make sure all args dominate uses.
if f.RegAlloc == nil {
// Note: regalloc introduces non-dominating args.
// See TODO in regalloc.go.
idom := dominators(f)
for _, b := range f.Blocks {
for _, v := range b.Values {
for i, arg := range v.Args {
x := arg.Block
y := b
if v.Op == OpPhi {
y = b.Preds[i]
}
if !domCheck(f, idom, x, y) {
f.Fatalf("arg %d of value %s does not dominate", i, v.LongString())
}
}
}
if b.Control != nil && !domCheck(f, idom, b.Control.Block, b) {
f.Fatalf("control value %s for %s doesn't dominate", b.Control, b)
}
}
}
}
// domCheck reports whether x dominates y (including x==y).
func domCheck(f *Func, idom []*Block, x, y *Block) bool {
if y != f.Entry && idom[y.ID] == nil {
// unreachable - ignore
return true
}
for {
if x == y {
return true
}
y = idom[y.ID]
if y == nil {
return false
}
}
}