| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Garbage collector: type and heap bitmaps. | |
| // | |
| // Stack, data, and bss bitmaps | |
| // | |
| // Stack frames and global variables in the data and bss sections are described | |
| // by 1-bit bitmaps in which 0 means uninteresting and 1 means live pointer | |
| // to be visited during GC. The bits in each byte are consumed starting with | |
| // the low bit: 1<<0, 1<<1, and so on. | |
| // | |
| // Heap bitmap | |
| // | |
| // The allocated heap comes from a subset of the memory in the range [start, used), | |
| // where start == mheap_.arena_start and used == mheap_.arena_used. | |
| // The heap bitmap comprises 2 bits for each pointer-sized word in that range, | |
| // stored in bytes indexed backward in memory from start. | |
| // That is, the byte at address start-1 holds the 2-bit entries for the four words | |
| // start through start+3*ptrSize, the byte at start-2 holds the entries for | |
| // start+4*ptrSize through start+7*ptrSize, and so on. | |
| // | |
| // In each 2-bit entry, the lower bit holds the same information as in the 1-bit | |
| // bitmaps: 0 means uninteresting and 1 means live pointer to be visited during GC. | |
| // The meaning of the high bit depends on the position of the word being described | |
| // in its allocated object. In the first word, the high bit is the GC ``marked'' bit. | |
| // In the second word, the high bit is the GC ``checkmarked'' bit (see below). | |
| // In the third and later words, the high bit indicates that the object is still | |
| // being described. In these words, if a bit pair with a high bit 0 is encountered, | |
| // the low bit can also be assumed to be 0, and the object description is over. | |
| // This 00 is called the ``dead'' encoding: it signals that the rest of the words | |
| // in the object are uninteresting to the garbage collector. | |
| // | |
| // The 2-bit entries are split when written into the byte, so that the top half | |
| // of the byte contains 4 mark bits and the bottom half contains 4 pointer bits. | |
| // This form allows a copy from the 1-bit to the 4-bit form to keep the | |
| // pointer bits contiguous, instead of having to space them out. | |
| // | |
| // The code makes use of the fact that the zero value for a heap bitmap | |
| // has no live pointer bit set and is (depending on position), not marked, | |
| // not checkmarked, and is the dead encoding. | |
| // These properties must be preserved when modifying the encoding. | |
| // | |
| // Checkmarks | |
| // | |
| // In a concurrent garbage collector, one worries about failing to mark | |
| // a live object due to mutations without write barriers or bugs in the | |
| // collector implementation. As a sanity check, the GC has a 'checkmark' | |
| // mode that retraverses the object graph with the world stopped, to make | |
| // sure that everything that should be marked is marked. | |
| // In checkmark mode, in the heap bitmap, the high bit of the 2-bit entry | |
| // for the second word of the object holds the checkmark bit. | |
| // When not in checkmark mode, this bit is set to 1. | |
| // | |
| // The smallest possible allocation is 8 bytes. On a 32-bit machine, that | |
| // means every allocated object has two words, so there is room for the | |
| // checkmark bit. On a 64-bit machine, however, the 8-byte allocation is | |
| // just one word, so the second bit pair is not available for encoding the | |
| // checkmark. However, because non-pointer allocations are combined | |
| // into larger 16-byte (maxTinySize) allocations, a plain 8-byte allocation | |
| // must be a pointer, so the type bit in the first word is not actually needed. | |
| // It is still used in general, except in checkmark the type bit is repurposed | |
| // as the checkmark bit and then reinitialized (to 1) as the type bit when | |
| // finished. | |
| package runtime | |
| import ( | |
| "runtime/internal/atomic" | |
| "runtime/internal/sys" | |
| "unsafe" | |
| ) | |
| const ( | |
| bitPointer = 1 << 0 | |
| bitMarked = 1 << 4 | |
| heapBitsShift = 1 // shift offset between successive bitPointer or bitMarked entries | |
| heapBitmapScale = sys.PtrSize * (8 / 2) // number of data bytes described by one heap bitmap byte | |
| // all mark/pointer bits in a byte | |
| bitMarkedAll = bitMarked | bitMarked<<heapBitsShift | bitMarked<<(2*heapBitsShift) | bitMarked<<(3*heapBitsShift) | |
| bitPointerAll = bitPointer | bitPointer<<heapBitsShift | bitPointer<<(2*heapBitsShift) | bitPointer<<(3*heapBitsShift) | |
| ) | |
| // addb returns the byte pointer p+n. | |
| //go:nowritebarrier | |
| func addb(p *byte, n uintptr) *byte { | |
| // Note: wrote out full expression instead of calling add(p, n) | |
| // to reduce the number of temporaries generated by the | |
| // compiler for this trivial expression during inlining. | |
| return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + n)) | |
| } | |
| // subtractb returns the byte pointer p-n. | |
| //go:nowritebarrier | |
| func subtractb(p *byte, n uintptr) *byte { | |
| // Note: wrote out full expression instead of calling add(p, -n) | |
| // to reduce the number of temporaries generated by the | |
| // compiler for this trivial expression during inlining. | |
| return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - n)) | |
| } | |
| // add1 returns the byte pointer p+1. | |
| //go:nowritebarrier | |
| func add1(p *byte) *byte { | |
| // Note: wrote out full expression instead of calling addb(p, 1) | |
| // to reduce the number of temporaries generated by the | |
| // compiler for this trivial expression during inlining. | |
| return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + 1)) | |
| } | |
| // subtract1 returns the byte pointer p-1. | |
| //go:nowritebarrier | |
| // | |
| // nosplit because it is used during write barriers and must not be preempted. | |
| //go:nosplit | |
| func subtract1(p *byte) *byte { | |
| // Note: wrote out full expression instead of calling subtractb(p, 1) | |
| // to reduce the number of temporaries generated by the | |
| // compiler for this trivial expression during inlining. | |
| return (*byte)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) - 1)) | |
| } | |
| // mHeap_MapBits is called each time arena_used is extended. | |
| // It maps any additional bitmap memory needed for the new arena memory. | |
| // It must be called with the expected new value of arena_used, | |
| // *before* h.arena_used has been updated. | |
| // Waiting to update arena_used until after the memory has been mapped | |
| // avoids faults when other threads try access the bitmap immediately | |
| // after observing the change to arena_used. | |
| // | |
| //go:nowritebarrier | |
| func (h *mheap) mapBits(arena_used uintptr) { | |
| // Caller has added extra mappings to the arena. | |
| // Add extra mappings of bitmap words as needed. | |
| // We allocate extra bitmap pieces in chunks of bitmapChunk. | |
| const bitmapChunk = 8192 | |
| n := (arena_used - mheap_.arena_start) / heapBitmapScale | |
| n = round(n, bitmapChunk) | |
| n = round(n, sys.PhysPageSize) | |
| if h.bitmap_mapped >= n { | |
| return | |
| } | |
| sysMap(unsafe.Pointer(h.arena_start-n), n-h.bitmap_mapped, h.arena_reserved, &memstats.gc_sys) | |
| h.bitmap_mapped = n | |
| } | |
| // heapBits provides access to the bitmap bits for a single heap word. | |
| // The methods on heapBits take value receivers so that the compiler | |
| // can more easily inline calls to those methods and registerize the | |
| // struct fields independently. | |
| type heapBits struct { | |
| bitp *uint8 | |
| shift uint32 | |
| } | |
| // heapBitsForAddr returns the heapBits for the address addr. | |
| // The caller must have already checked that addr is in the range [mheap_.arena_start, mheap_.arena_used). | |
| // | |
| // nosplit because it is used during write barriers and must not be preempted. | |
| //go:nosplit | |
| func heapBitsForAddr(addr uintptr) heapBits { | |
| // 2 bits per work, 4 pairs per byte, and a mask is hard coded. | |
| off := (addr - mheap_.arena_start) / sys.PtrSize | |
| return heapBits{(*uint8)(unsafe.Pointer(mheap_.arena_start - off/4 - 1)), uint32(off & 3)} | |
| } | |
| // heapBitsForSpan returns the heapBits for the span base address base. | |
| func heapBitsForSpan(base uintptr) (hbits heapBits) { | |
| if base < mheap_.arena_start || base >= mheap_.arena_used { | |
| throw("heapBitsForSpan: base out of range") | |
| } | |
| hbits = heapBitsForAddr(base) | |
| if hbits.shift != 0 { | |
| throw("heapBitsForSpan: unaligned start") | |
| } | |
| return hbits | |
| } | |
| // heapBitsForObject returns the base address for the heap object | |
| // containing the address p, along with the heapBits for base. | |
| // If p does not point into a heap object, | |
| // return base == 0 | |
| // otherwise return the base of the object. | |
| // | |
| // refBase and refOff optionally give the base address of the object | |
| // in which the pointer p was found and the byte offset at which it | |
| // was found. These are used for error reporting. | |
| func heapBitsForObject(p, refBase, refOff uintptr) (base uintptr, hbits heapBits, s *mspan) { | |
| arenaStart := mheap_.arena_start | |
| if p < arenaStart || p >= mheap_.arena_used { | |
| return | |
| } | |
| off := p - arenaStart | |
| idx := off >> _PageShift | |
| // p points into the heap, but possibly to the middle of an object. | |
| // Consult the span table to find the block beginning. | |
| k := p >> _PageShift | |
| s = h_spans[idx] | |
| if s == nil || pageID(k) < s.start || p >= s.limit || s.state != mSpanInUse { | |
| if s == nil || s.state == _MSpanStack { | |
| // If s is nil, the virtual address has never been part of the heap. | |
| // This pointer may be to some mmap'd region, so we allow it. | |
| // Pointers into stacks are also ok, the runtime manages these explicitly. | |
| return | |
| } | |
| // The following ensures that we are rigorous about what data | |
| // structures hold valid pointers. | |
| if debug.invalidptr != 0 { | |
| // Typically this indicates an incorrect use | |
| // of unsafe or cgo to store a bad pointer in | |
| // the Go heap. It may also indicate a runtime | |
| // bug. | |
| // | |
| // TODO(austin): We could be more aggressive | |
| // and detect pointers to unallocated objects | |
| // in allocated spans. | |
| printlock() | |
| print("runtime: pointer ", hex(p)) | |
| if s.state != mSpanInUse { | |
| print(" to unallocated span") | |
| } else { | |
| print(" to unused region of span") | |
| } | |
| print("idx=", hex(idx), " span.start=", hex(s.start<<_PageShift), " span.limit=", hex(s.limit), " span.state=", s.state, "\n") | |
| if refBase != 0 { | |
| print("runtime: found in object at *(", hex(refBase), "+", hex(refOff), ")\n") | |
| gcDumpObject("object", refBase, refOff) | |
| } | |
| throw("found bad pointer in Go heap (incorrect use of unsafe or cgo?)") | |
| } | |
| return | |
| } | |
| // If this span holds object of a power of 2 size, just mask off the bits to | |
| // the interior of the object. Otherwise use the size to get the base. | |
| if s.baseMask != 0 { | |
| // optimize for power of 2 sized objects. | |
| base = s.base() | |
| base = base + (p-base)&s.baseMask | |
| // base = p & s.baseMask is faster for small spans, | |
| // but doesn't work for large spans. | |
| // Overall, it's faster to use the more general computation above. | |
| } else { | |
| base = s.base() | |
| if p-base >= s.elemsize { | |
| // n := (p - base) / s.elemsize, using division by multiplication | |
| n := uintptr(uint64(p-base) >> s.divShift * uint64(s.divMul) >> s.divShift2) | |
| base += n * s.elemsize | |
| } | |
| } | |
| // Now that we know the actual base, compute heapBits to return to caller. | |
| hbits = heapBitsForAddr(base) | |
| return | |
| } | |
| // prefetch the bits. | |
| func (h heapBits) prefetch() { | |
| prefetchnta(uintptr(unsafe.Pointer((h.bitp)))) | |
| } | |
| // next returns the heapBits describing the next pointer-sized word in memory. | |
| // That is, if h describes address p, h.next() describes p+ptrSize. | |
| // Note that next does not modify h. The caller must record the result. | |
| // | |
| // nosplit because it is used during write barriers and must not be preempted. | |
| //go:nosplit | |
| func (h heapBits) next() heapBits { | |
| if h.shift < 3*heapBitsShift { | |
| return heapBits{h.bitp, h.shift + heapBitsShift} | |
| } | |
| return heapBits{subtract1(h.bitp), 0} | |
| } | |
| // forward returns the heapBits describing n pointer-sized words ahead of h in memory. | |
| // That is, if h describes address p, h.forward(n) describes p+n*ptrSize. | |
| // h.forward(1) is equivalent to h.next(), just slower. | |
| // Note that forward does not modify h. The caller must record the result. | |
| // bits returns the heap bits for the current word. | |
| func (h heapBits) forward(n uintptr) heapBits { | |
| n += uintptr(h.shift) / heapBitsShift | |
| return heapBits{subtractb(h.bitp, n/4), uint32(n%4) * heapBitsShift} | |
| } | |
| // The caller can test isMarked and isPointer by &-ing with bitMarked and bitPointer. | |
| // The result includes in its higher bits the bits for subsequent words | |
| // described by the same bitmap byte. | |
| func (h heapBits) bits() uint32 { | |
| return uint32(*h.bitp) >> h.shift | |
| } | |
| // isMarked reports whether the heap bits have the marked bit set. | |
| // h must describe the initial word of the object. | |
| func (h heapBits) isMarked() bool { | |
| return *h.bitp&(bitMarked<<h.shift) != 0 | |
| } | |
| // setMarked sets the marked bit in the heap bits, atomically. | |
| // h must describe the initial word of the object. | |
| func (h heapBits) setMarked() { | |
| // Each byte of GC bitmap holds info for four words. | |
| // Might be racing with other updates, so use atomic update always. | |
| // We used to be clever here and use a non-atomic update in certain | |
| // cases, but it's not worth the risk. | |
| atomic.Or8(h.bitp, bitMarked<<h.shift) | |
| } | |
| // setMarkedNonAtomic sets the marked bit in the heap bits, non-atomically. | |
| // h must describe the initial word of the object. | |
| func (h heapBits) setMarkedNonAtomic() { | |
| *h.bitp |= bitMarked << h.shift | |
| } | |
| // isPointer reports whether the heap bits describe a pointer word. | |
| // h must describe the initial word of the object. | |
| // | |
| // nosplit because it is used during write barriers and must not be preempted. | |
| //go:nosplit | |
| func (h heapBits) isPointer() bool { | |
| return (*h.bitp>>h.shift)&bitPointer != 0 | |
| } | |
| // hasPointers reports whether the given object has any pointers. | |
| // It must be told how large the object at h is, so that it does not read too | |
| // far into the bitmap. | |
| // h must describe the initial word of the object. | |
| func (h heapBits) hasPointers(size uintptr) bool { | |
| if size == sys.PtrSize { // 1-word objects are always pointers | |
| return true | |
| } | |
| // Otherwise, at least a 2-word object, and at least 2-word aligned, | |
| // so h.shift is either 0 or 2, so we know we can get the bits for the | |
| // first two words out of *h.bitp. | |
| // If either of the first two words is a pointer, not pointer free. | |
| b := uint32(*h.bitp >> h.shift) | |
| if b&(bitPointer|bitPointer<<heapBitsShift) != 0 { | |
| return true | |
| } | |
| if size == 2*sys.PtrSize { | |
| return false | |
| } | |
| // At least a 4-word object. Check scan bit (aka marked bit) in third word. | |
| if h.shift == 0 { | |
| return b&(bitMarked<<(2*heapBitsShift)) != 0 | |
| } | |
| return uint32(*subtract1(h.bitp))&bitMarked != 0 | |
| } | |
| // isCheckmarked reports whether the heap bits have the checkmarked bit set. | |
| // It must be told how large the object at h is, because the encoding of the | |
| // checkmark bit varies by size. | |
| // h must describe the initial word of the object. | |
| func (h heapBits) isCheckmarked(size uintptr) bool { | |
| if size == sys.PtrSize { | |
| return (*h.bitp>>h.shift)&bitPointer != 0 | |
| } | |
| // All multiword objects are 2-word aligned, | |
| // so we know that the initial word's 2-bit pair | |
| // and the second word's 2-bit pair are in the | |
| // same heap bitmap byte, *h.bitp. | |
| return (*h.bitp>>(heapBitsShift+h.shift))&bitMarked != 0 | |
| } | |
| // setCheckmarked sets the checkmarked bit. | |
| // It must be told how large the object at h is, because the encoding of the | |
| // checkmark bit varies by size. | |
| // h must describe the initial word of the object. | |
| func (h heapBits) setCheckmarked(size uintptr) { | |
| if size == sys.PtrSize { | |
| atomic.Or8(h.bitp, bitPointer<<h.shift) | |
| return | |
| } | |
| atomic.Or8(h.bitp, bitMarked<<(heapBitsShift+h.shift)) | |
| } | |
| // heapBitsBulkBarrier executes writebarrierptr_nostore | |
| // for every pointer slot in the memory range [p, p+size), | |
| // using the heap bitmap to locate those pointer slots. | |
| // This executes the write barriers necessary after a memmove. | |
| // Both p and size must be pointer-aligned. | |
| // The range [p, p+size) must lie within a single allocation. | |
| // | |
| // Callers should call heapBitsBulkBarrier immediately after | |
| // calling memmove(p, src, size). This function is marked nosplit | |
| // to avoid being preempted; the GC must not stop the goroutine | |
| // between the memmove and the execution of the barriers. | |
| // | |
| // The heap bitmap is not maintained for allocations containing | |
| // no pointers at all; any caller of heapBitsBulkBarrier must first | |
| // make sure the underlying allocation contains pointers, usually | |
| // by checking typ.kind&kindNoPointers. | |
| // | |
| //go:nosplit | |
| func heapBitsBulkBarrier(p, size uintptr) { | |
| if (p|size)&(sys.PtrSize-1) != 0 { | |
| throw("heapBitsBulkBarrier: unaligned arguments") | |
| } | |
| if !writeBarrier.needed { | |
| return | |
| } | |
| if !inheap(p) { | |
| // If p is on the stack and in a higher frame than the | |
| // caller, we either need to execute write barriers on | |
| // it (which is what happens for normal stack writes | |
| // through pointers to higher frames), or we need to | |
| // force the mark termination stack scan to scan the | |
| // frame containing p. | |
| // | |
| // Executing write barriers on p is complicated in the | |
| // general case because we either need to unwind the | |
| // stack to get the stack map, or we need the type's | |
| // bitmap, which may be a GC program. | |
| // | |
| // Hence, we opt for forcing the re-scan to scan the | |
| // frame containing p, which we can do by simply | |
| // unwinding the stack barriers between the current SP | |
| // and p's frame. | |
| gp := getg().m.curg | |
| if gp != nil && gp.stack.lo <= p && p < gp.stack.hi { | |
| // Run on the system stack to give it more | |
| // stack space. | |
| systemstack(func() { | |
| gcUnwindBarriers(gp, p) | |
| }) | |
| } | |
| return | |
| } | |
| h := heapBitsForAddr(p) | |
| for i := uintptr(0); i < size; i += sys.PtrSize { | |
| if h.isPointer() { | |
| x := (*uintptr)(unsafe.Pointer(p + i)) | |
| writebarrierptr_nostore(x, *x) | |
| } | |
| h = h.next() | |
| } | |
| } | |
| // typeBitsBulkBarrier executes writebarrierptr_nostore | |
| // for every pointer slot in the memory range [p, p+size), | |
| // using the type bitmap to locate those pointer slots. | |
| // The type typ must correspond exactly to [p, p+size). | |
| // This executes the write barriers necessary after a copy. | |
| // Both p and size must be pointer-aligned. | |
| // The type typ must have a plain bitmap, not a GC program. | |
| // The only use of this function is in channel sends, and the | |
| // 64 kB channel element limit takes care of this for us. | |
| // | |
| // Must not be preempted because it typically runs right after memmove, | |
| // and the GC must not complete between those two. | |
| // | |
| //go:nosplit | |
| func typeBitsBulkBarrier(typ *_type, p, size uintptr) { | |
| if typ == nil { | |
| throw("runtime: typeBitsBulkBarrier without type") | |
| } | |
| if typ.size != size { | |
| println("runtime: typeBitsBulkBarrier with type ", *typ._string, " of size ", typ.size, " but memory size", size) | |
| throw("runtime: invalid typeBitsBulkBarrier") | |
| } | |
| if typ.kind&kindGCProg != 0 { | |
| println("runtime: typeBitsBulkBarrier with type ", *typ._string, " with GC prog") | |
| throw("runtime: invalid typeBitsBulkBarrier") | |
| } | |
| if !writeBarrier.needed { | |
| return | |
| } | |
| ptrmask := typ.gcdata | |
| var bits uint32 | |
| for i := uintptr(0); i < typ.ptrdata; i += sys.PtrSize { | |
| if i&(sys.PtrSize*8-1) == 0 { | |
| bits = uint32(*ptrmask) | |
| ptrmask = addb(ptrmask, 1) | |
| } else { | |
| bits = bits >> 1 | |
| } | |
| if bits&1 != 0 { | |
| x := (*uintptr)(unsafe.Pointer(p + i)) | |
| writebarrierptr_nostore(x, *x) | |
| } | |
| } | |
| } | |
| // The methods operating on spans all require that h has been returned | |
| // by heapBitsForSpan and that size, n, total are the span layout description | |
| // returned by the mspan's layout method. | |
| // If total > size*n, it means that there is extra leftover memory in the span, | |
| // usually due to rounding. | |
| // | |
| // TODO(rsc): Perhaps introduce a different heapBitsSpan type. | |
| // initSpan initializes the heap bitmap for a span. | |
| func (h heapBits) initSpan(size, n, total uintptr) { | |
| if total%heapBitmapScale != 0 { | |
| throw("initSpan: unaligned length") | |
| } | |
| nbyte := total / heapBitmapScale | |
| if sys.PtrSize == 8 && size == sys.PtrSize { | |
| end := h.bitp | |
| bitp := subtractb(end, nbyte-1) | |
| for { | |
| *bitp = bitPointerAll | |
| if bitp == end { | |
| break | |
| } | |
| bitp = add1(bitp) | |
| } | |
| return | |
| } | |
| memclr(unsafe.Pointer(subtractb(h.bitp, nbyte-1)), nbyte) | |
| } | |
| // initCheckmarkSpan initializes a span for being checkmarked. | |
| // It clears the checkmark bits, which are set to 1 in normal operation. | |
| func (h heapBits) initCheckmarkSpan(size, n, total uintptr) { | |
| // The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely. | |
| if sys.PtrSize == 8 && size == sys.PtrSize { | |
| // Checkmark bit is type bit, bottom bit of every 2-bit entry. | |
| // Only possible on 64-bit system, since minimum size is 8. | |
| // Must clear type bit (checkmark bit) of every word. | |
| // The type bit is the lower of every two-bit pair. | |
| bitp := h.bitp | |
| for i := uintptr(0); i < n; i += 4 { | |
| *bitp &^= bitPointerAll | |
| bitp = subtract1(bitp) | |
| } | |
| return | |
| } | |
| for i := uintptr(0); i < n; i++ { | |
| *h.bitp &^= bitMarked << (heapBitsShift + h.shift) | |
| h = h.forward(size / sys.PtrSize) | |
| } | |
| } | |
| // clearCheckmarkSpan undoes all the checkmarking in a span. | |
| // The actual checkmark bits are ignored, so the only work to do | |
| // is to fix the pointer bits. (Pointer bits are ignored by scanobject | |
| // but consulted by typedmemmove.) | |
| func (h heapBits) clearCheckmarkSpan(size, n, total uintptr) { | |
| // The ptrSize == 8 is a compile-time constant false on 32-bit and eliminates this code entirely. | |
| if sys.PtrSize == 8 && size == sys.PtrSize { | |
| // Checkmark bit is type bit, bottom bit of every 2-bit entry. | |
| // Only possible on 64-bit system, since minimum size is 8. | |
| // Must clear type bit (checkmark bit) of every word. | |
| // The type bit is the lower of every two-bit pair. | |
| bitp := h.bitp | |
| for i := uintptr(0); i < n; i += 4 { | |
| *bitp |= bitPointerAll | |
| bitp = subtract1(bitp) | |
| } | |
| } | |
| } | |
| // heapBitsSweepSpan coordinates the sweeping of a span by reading | |
| // and updating the corresponding heap bitmap entries. | |
| // For each free object in the span, heapBitsSweepSpan sets the type | |
| // bits for the first two words (or one for single-word objects) to typeDead | |
| // and then calls f(p), where p is the object's base address. | |
| // f is expected to add the object to a free list. | |
| // For non-free objects, heapBitsSweepSpan turns off the marked bit. | |
| func heapBitsSweepSpan(base, size, n uintptr, f func(uintptr)) { | |
| h := heapBitsForSpan(base) | |
| switch { | |
| default: | |
| throw("heapBitsSweepSpan") | |
| case sys.PtrSize == 8 && size == sys.PtrSize: | |
| // Consider mark bits in all four 2-bit entries of each bitmap byte. | |
| bitp := h.bitp | |
| for i := uintptr(0); i < n; i += 4 { | |
| x := uint32(*bitp) | |
| // Note that unlike the other size cases, we leave the pointer bits set here. | |
| // These are initialized during initSpan when the span is created and left | |
| // in place the whole time the span is used for pointer-sized objects. | |
| // That lets heapBitsSetType avoid an atomic update to set the pointer bit | |
| // during allocation. | |
| if x&bitMarked != 0 { | |
| x &^= bitMarked | |
| } else { | |
| f(base + i*sys.PtrSize) | |
| } | |
| if x&(bitMarked<<heapBitsShift) != 0 { | |
| x &^= bitMarked << heapBitsShift | |
| } else { | |
| f(base + (i+1)*sys.PtrSize) | |
| } | |
| if x&(bitMarked<<(2*heapBitsShift)) != 0 { | |
| x &^= bitMarked << (2 * heapBitsShift) | |
| } else { | |
| f(base + (i+2)*sys.PtrSize) | |
| } | |
| if x&(bitMarked<<(3*heapBitsShift)) != 0 { | |
| x &^= bitMarked << (3 * heapBitsShift) | |
| } else { | |
| f(base + (i+3)*sys.PtrSize) | |
| } | |
| *bitp = uint8(x) | |
| bitp = subtract1(bitp) | |
| } | |
| case size%(4*sys.PtrSize) == 0: | |
| // Mark bit is in first word of each object. | |
| // Each object starts at bit 0 of a heap bitmap byte. | |
| bitp := h.bitp | |
| step := size / heapBitmapScale | |
| for i := uintptr(0); i < n; i++ { | |
| x := uint32(*bitp) | |
| if x&bitMarked != 0 { | |
| x &^= bitMarked | |
| } else { | |
| x = 0 | |
| f(base + i*size) | |
| } | |
| *bitp = uint8(x) | |
| bitp = subtractb(bitp, step) | |
| } | |
| case size%(4*sys.PtrSize) == 2*sys.PtrSize: | |
| // Mark bit is in first word of each object, | |
| // but every other object starts halfway through a heap bitmap byte. | |
| // Unroll loop 2x to handle alternating shift count and step size. | |
| bitp := h.bitp | |
| step := size / heapBitmapScale | |
| var i uintptr | |
| for i = uintptr(0); i < n; i += 2 { | |
| x := uint32(*bitp) | |
| if x&bitMarked != 0 { | |
| x &^= bitMarked | |
| } else { | |
| x &^= bitMarked | bitPointer | (bitMarked|bitPointer)<<heapBitsShift | |
| f(base + i*size) | |
| if size > 2*sys.PtrSize { | |
| x = 0 | |
| } | |
| } | |
| *bitp = uint8(x) | |
| if i+1 >= n { | |
| break | |
| } | |
| bitp = subtractb(bitp, step) | |
| x = uint32(*bitp) | |
| if x&(bitMarked<<(2*heapBitsShift)) != 0 { | |
| x &^= bitMarked << (2 * heapBitsShift) | |
| } else { | |
| x &^= (bitMarked|bitPointer)<<(2*heapBitsShift) | (bitMarked|bitPointer)<<(3*heapBitsShift) | |
| f(base + (i+1)*size) | |
| if size > 2*sys.PtrSize { | |
| *subtract1(bitp) = 0 | |
| } | |
| } | |
| *bitp = uint8(x) | |
| bitp = subtractb(bitp, step+1) | |
| } | |
| } | |
| } | |
| // heapBitsSetType records that the new allocation [x, x+size) | |
| // holds in [x, x+dataSize) one or more values of type typ. | |
| // (The number of values is given by dataSize / typ.size.) | |
| // If dataSize < size, the fragment [x+dataSize, x+size) is | |
| // recorded as non-pointer data. | |
| // It is known that the type has pointers somewhere; | |
| // malloc does not call heapBitsSetType when there are no pointers, | |
| // because all free objects are marked as noscan during | |
| // heapBitsSweepSpan. | |
| // There can only be one allocation from a given span active at a time, | |
| // so this code is not racing with other instances of itself, | |
| // and we don't allocate from a span until it has been swept, | |
| // so this code is not racing with heapBitsSweepSpan. | |
| // It is, however, racing with the concurrent GC mark phase, | |
| // which can be setting the mark bit in the leading 2-bit entry | |
| // of an allocated block. The block we are modifying is not quite | |
| // allocated yet, so the GC marker is not racing with updates to x's bits, | |
| // but if the start or end of x shares a bitmap byte with an adjacent | |
| // object, the GC marker is racing with updates to those object's mark bits. | |
| func heapBitsSetType(x, size, dataSize uintptr, typ *_type) { | |
| const doubleCheck = false // slow but helpful; enable to test modifications to this code | |
| // dataSize is always size rounded up to the next malloc size class, | |
| // except in the case of allocating a defer block, in which case | |
| // size is sizeof(_defer{}) (at least 6 words) and dataSize may be | |
| // arbitrarily larger. | |
| // | |
| // The checks for size == ptrSize and size == 2*ptrSize can therefore | |
| // assume that dataSize == size without checking it explicitly. | |
| if sys.PtrSize == 8 && size == sys.PtrSize { | |
| // It's one word and it has pointers, it must be a pointer. | |
| // In general we'd need an atomic update here if the | |
| // concurrent GC were marking objects in this span, | |
| // because each bitmap byte describes 3 other objects | |
| // in addition to the one being allocated. | |
| // However, since all allocated one-word objects are pointers | |
| // (non-pointers are aggregated into tinySize allocations), | |
| // initSpan sets the pointer bits for us. Nothing to do here. | |
| if doubleCheck { | |
| h := heapBitsForAddr(x) | |
| if !h.isPointer() { | |
| throw("heapBitsSetType: pointer bit missing") | |
| } | |
| } | |
| return | |
| } | |
| h := heapBitsForAddr(x) | |
| ptrmask := typ.gcdata // start of 1-bit pointer mask (or GC program, handled below) | |
| // Heap bitmap bits for 2-word object are only 4 bits, | |
| // so also shared with objects next to it; use atomic updates. | |
| // This is called out as a special case primarily for 32-bit systems, | |
| // so that on 32-bit systems the code below can assume all objects | |
| // are 4-word aligned (because they're all 16-byte aligned). | |
| if size == 2*sys.PtrSize { | |
| if typ.size == sys.PtrSize { | |
| // We're allocating a block big enough to hold two pointers. | |
| // On 64-bit, that means the actual object must be two pointers, | |
| // or else we'd have used the one-pointer-sized block. | |
| // On 32-bit, however, this is the 8-byte block, the smallest one. | |
| // So it could be that we're allocating one pointer and this was | |
| // just the smallest block available. Distinguish by checking dataSize. | |
| // (In general the number of instances of typ being allocated is | |
| // dataSize/typ.size.) | |
| if sys.PtrSize == 4 && dataSize == sys.PtrSize { | |
| // 1 pointer. | |
| if gcphase == _GCoff { | |
| *h.bitp |= bitPointer << h.shift | |
| } else { | |
| atomic.Or8(h.bitp, bitPointer<<h.shift) | |
| } | |
| } else { | |
| // 2-element slice of pointer. | |
| if gcphase == _GCoff { | |
| *h.bitp |= (bitPointer | bitPointer<<heapBitsShift) << h.shift | |
| } else { | |
| atomic.Or8(h.bitp, (bitPointer|bitPointer<<heapBitsShift)<<h.shift) | |
| } | |
| } | |
| return | |
| } | |
| // Otherwise typ.size must be 2*ptrSize, and typ.kind&kindGCProg == 0. | |
| if doubleCheck { | |
| if typ.size != 2*sys.PtrSize || typ.kind&kindGCProg != 0 { | |
| print("runtime: heapBitsSetType size=", size, " but typ.size=", typ.size, " gcprog=", typ.kind&kindGCProg != 0, "\n") | |
| throw("heapBitsSetType") | |
| } | |
| } | |
| b := uint32(*ptrmask) | |
| hb := b & 3 | |
| if gcphase == _GCoff { | |
| *h.bitp |= uint8(hb << h.shift) | |
| } else { | |
| atomic.Or8(h.bitp, uint8(hb<<h.shift)) | |
| } | |
| return | |
| } | |
| // Copy from 1-bit ptrmask into 2-bit bitmap. | |
| // The basic approach is to use a single uintptr as a bit buffer, | |
| // alternating between reloading the buffer and writing bitmap bytes. | |
| // In general, one load can supply two bitmap byte writes. | |
| // This is a lot of lines of code, but it compiles into relatively few | |
| // machine instructions. | |
| var ( | |
| // Ptrmask input. | |
| p *byte // last ptrmask byte read | |
| b uintptr // ptrmask bits already loaded | |
| nb uintptr // number of bits in b at next read | |
| endp *byte // final ptrmask byte to read (then repeat) | |
| endnb uintptr // number of valid bits in *endp | |
| pbits uintptr // alternate source of bits | |
| // Heap bitmap output. | |
| w uintptr // words processed | |
| nw uintptr // number of words to process | |
| hbitp *byte // next heap bitmap byte to write | |
| hb uintptr // bits being prepared for *hbitp | |
| ) | |
| hbitp = h.bitp | |
| // Handle GC program. Delayed until this part of the code | |
| // so that we can use the same double-checking mechanism | |
| // as the 1-bit case. Nothing above could have encountered | |
| // GC programs: the cases were all too small. | |
| if typ.kind&kindGCProg != 0 { | |
| heapBitsSetTypeGCProg(h, typ.ptrdata, typ.size, dataSize, size, addb(typ.gcdata, 4)) | |
| if doubleCheck { | |
| // Double-check the heap bits written by GC program | |
| // by running the GC program to create a 1-bit pointer mask | |
| // and then jumping to the double-check code below. | |
| // This doesn't catch bugs shared between the 1-bit and 4-bit | |
| // GC program execution, but it does catch mistakes specific | |
| // to just one of those and bugs in heapBitsSetTypeGCProg's | |
| // implementation of arrays. | |
| lock(&debugPtrmask.lock) | |
| if debugPtrmask.data == nil { | |
| debugPtrmask.data = (*byte)(persistentalloc(1<<20, 1, &memstats.other_sys)) | |
| } | |
| ptrmask = debugPtrmask.data | |
| runGCProg(addb(typ.gcdata, 4), nil, ptrmask, 1) | |
| goto Phase4 | |
| } | |
| return | |
| } | |
| // Note about sizes: | |
| // | |
| // typ.size is the number of words in the object, | |
| // and typ.ptrdata is the number of words in the prefix | |
| // of the object that contains pointers. That is, the final | |
| // typ.size - typ.ptrdata words contain no pointers. | |
| // This allows optimization of a common pattern where | |
| // an object has a small header followed by a large scalar | |
| // buffer. If we know the pointers are over, we don't have | |
| // to scan the buffer's heap bitmap at all. | |
| // The 1-bit ptrmasks are sized to contain only bits for | |
| // the typ.ptrdata prefix, zero padded out to a full byte | |
| // of bitmap. This code sets nw (below) so that heap bitmap | |
| // bits are only written for the typ.ptrdata prefix; if there is | |
| // more room in the allocated object, the next heap bitmap | |
| // entry is a 00, indicating that there are no more pointers | |
| // to scan. So only the ptrmask for the ptrdata bytes is needed. | |
| // | |
| // Replicated copies are not as nice: if there is an array of | |
| // objects with scalar tails, all but the last tail does have to | |
| // be initialized, because there is no way to say "skip forward". | |
| // However, because of the possibility of a repeated type with | |
| // size not a multiple of 4 pointers (one heap bitmap byte), | |
| // the code already must handle the last ptrmask byte specially | |
| // by treating it as containing only the bits for endnb pointers, | |
| // where endnb <= 4. We represent large scalar tails that must | |
| // be expanded in the replication by setting endnb larger than 4. | |
| // This will have the effect of reading many bits out of b, | |
| // but once the real bits are shifted out, b will supply as many | |
| // zero bits as we try to read, which is exactly what we need. | |
| p = ptrmask | |
| if typ.size < dataSize { | |
| // Filling in bits for an array of typ. | |
| // Set up for repetition of ptrmask during main loop. | |
| // Note that ptrmask describes only a prefix of | |
| const maxBits = sys.PtrSize*8 - 7 | |
| if typ.ptrdata/sys.PtrSize <= maxBits { | |
| // Entire ptrmask fits in uintptr with room for a byte fragment. | |
| // Load into pbits and never read from ptrmask again. | |
| // This is especially important when the ptrmask has | |
| // fewer than 8 bits in it; otherwise the reload in the middle | |
| // of the Phase 2 loop would itself need to loop to gather | |
| // at least 8 bits. | |
| // Accumulate ptrmask into b. | |
| // ptrmask is sized to describe only typ.ptrdata, but we record | |
| // it as describing typ.size bytes, since all the high bits are zero. | |
| nb = typ.ptrdata / sys.PtrSize | |
| for i := uintptr(0); i < nb; i += 8 { | |
| b |= uintptr(*p) << i | |
| p = add1(p) | |
| } | |
| nb = typ.size / sys.PtrSize | |
| // Replicate ptrmask to fill entire pbits uintptr. | |
| // Doubling and truncating is fewer steps than | |
| // iterating by nb each time. (nb could be 1.) | |
| // Since we loaded typ.ptrdata/ptrSize bits | |
| // but are pretending to have typ.size/ptrSize, | |
| // there might be no replication necessary/possible. | |
| pbits = b | |
| endnb = nb | |
| if nb+nb <= maxBits { | |
| for endnb <= sys.PtrSize*8 { | |
| pbits |= pbits << endnb | |
| endnb += endnb | |
| } | |
| // Truncate to a multiple of original ptrmask. | |
| endnb = maxBits / nb * nb | |
| pbits &= 1<<endnb - 1 | |
| b = pbits | |
| nb = endnb | |
| } | |
| // Clear p and endp as sentinel for using pbits. | |
| // Checked during Phase 2 loop. | |
| p = nil | |
| endp = nil | |
| } else { | |
| // Ptrmask is larger. Read it multiple times. | |
| n := (typ.ptrdata/sys.PtrSize+7)/8 - 1 | |
| endp = addb(ptrmask, n) | |
| endnb = typ.size/sys.PtrSize - n*8 | |
| } | |
| } | |
| if p != nil { | |
| b = uintptr(*p) | |
| p = add1(p) | |
| nb = 8 | |
| } | |
| if typ.size == dataSize { | |
| // Single entry: can stop once we reach the non-pointer data. | |
| nw = typ.ptrdata / sys.PtrSize | |
| } else { | |
| // Repeated instances of typ in an array. | |
| // Have to process first N-1 entries in full, but can stop | |
| // once we reach the non-pointer data in the final entry. | |
| nw = ((dataSize/typ.size-1)*typ.size + typ.ptrdata) / sys.PtrSize | |
| } | |
| if nw == 0 { | |
| // No pointers! Caller was supposed to check. | |
| println("runtime: invalid type ", *typ._string) | |
| throw("heapBitsSetType: called with non-pointer type") | |
| return | |
| } | |
| if nw < 2 { | |
| // Must write at least 2 words, because the "no scan" | |
| // encoding doesn't take effect until the third word. | |
| nw = 2 | |
| } | |
| // Phase 1: Special case for leading byte (shift==0) or half-byte (shift==4). | |
| // The leading byte is special because it contains the bits for words 0 and 1, | |
| // which do not have the marked bits set. | |
| // The leading half-byte is special because it's a half a byte and must be | |
| // manipulated atomically. | |
| switch { | |
| default: | |
| throw("heapBitsSetType: unexpected shift") | |
| case h.shift == 0: | |
| // Ptrmask and heap bitmap are aligned. | |
| // Handle first byte of bitmap specially. | |
| // The first byte we write out contains the first two words of the object. | |
| // In those words, the mark bits are mark and checkmark, respectively, | |
| // and must not be set. In all following words, we want to set the mark bit | |
| // as a signal that the object continues to the next 2-bit entry in the bitmap. | |
| hb = b & bitPointerAll | |
| hb |= bitMarked<<(2*heapBitsShift) | bitMarked<<(3*heapBitsShift) | |
| if w += 4; w >= nw { | |
| goto Phase3 | |
| } | |
| *hbitp = uint8(hb) | |
| hbitp = subtract1(hbitp) | |
| b >>= 4 | |
| nb -= 4 | |
| case sys.PtrSize == 8 && h.shift == 2: | |
| // Ptrmask and heap bitmap are misaligned. | |
| // The bits for the first two words are in a byte shared with another object | |
| // and must be updated atomically. | |
| // NOTE(rsc): The atomic here may not be necessary. | |
| // We took care of 1-word and 2-word objects above, | |
| // so this is at least a 6-word object, so our start bits | |
| // are shared only with the type bits of another object, | |
| // not with its mark bit. Since there is only one allocation | |
| // from a given span at a time, we should be able to set | |
| // these bits non-atomically. Not worth the risk right now. | |
| hb = (b & 3) << (2 * heapBitsShift) | |
| b >>= 2 | |
| nb -= 2 | |
| // Note: no bitMarker in hb because the first two words don't get markers from us. | |
| if gcphase == _GCoff { | |
| *hbitp |= uint8(hb) | |
| } else { | |
| atomic.Or8(hbitp, uint8(hb)) | |
| } | |
| hbitp = subtract1(hbitp) | |
| if w += 2; w >= nw { | |
| // We know that there is more data, because we handled 2-word objects above. | |
| // This must be at least a 6-word object. If we're out of pointer words, | |
| // mark no scan in next bitmap byte and finish. | |
| hb = 0 | |
| w += 4 | |
| goto Phase3 | |
| } | |
| } | |
| // Phase 2: Full bytes in bitmap, up to but not including write to last byte (full or partial) in bitmap. | |
| // The loop computes the bits for that last write but does not execute the write; | |
| // it leaves the bits in hb for processing by phase 3. | |
| // To avoid repeated adjustment of nb, we subtract out the 4 bits we're going to | |
| // use in the first half of the loop right now, and then we only adjust nb explicitly | |
| // if the 8 bits used by each iteration isn't balanced by 8 bits loaded mid-loop. | |
| nb -= 4 | |
| for { | |
| // Emit bitmap byte. | |
| // b has at least nb+4 bits, with one exception: | |
| // if w+4 >= nw, then b has only nw-w bits, | |
| // but we'll stop at the break and then truncate | |
| // appropriately in Phase 3. | |
| hb = b & bitPointerAll | |
| hb |= bitMarkedAll | |
| if w += 4; w >= nw { | |
| break | |
| } | |
| *hbitp = uint8(hb) | |
| hbitp = subtract1(hbitp) | |
| b >>= 4 | |
| // Load more bits. b has nb right now. | |
| if p != endp { | |
| // Fast path: keep reading from ptrmask. | |
| // nb unmodified: we just loaded 8 bits, | |
| // and the next iteration will consume 8 bits, | |
| // leaving us with the same nb the next time we're here. | |
| if nb < 8 { | |
| b |= uintptr(*p) << nb | |
| p = add1(p) | |
| } else { | |
| // Reduce the number of bits in b. | |
| // This is important if we skipped | |
| // over a scalar tail, since nb could | |
| // be larger than the bit width of b. | |
| nb -= 8 | |
| } | |
| } else if p == nil { | |
| // Almost as fast path: track bit count and refill from pbits. | |
| // For short repetitions. | |
| if nb < 8 { | |
| b |= pbits << nb | |
| nb += endnb | |
| } | |
| nb -= 8 // for next iteration | |
| } else { | |
| // Slow path: reached end of ptrmask. | |
| // Process final partial byte and rewind to start. | |
| b |= uintptr(*p) << nb | |
| nb += endnb | |
| if nb < 8 { | |
| b |= uintptr(*ptrmask) << nb | |
| p = add1(ptrmask) | |
| } else { | |
| nb -= 8 | |
| p = ptrmask | |
| } | |
| } | |
| // Emit bitmap byte. | |
| hb = b & bitPointerAll | |
| hb |= bitMarkedAll | |
| if w += 4; w >= nw { | |
| break | |
| } | |
| *hbitp = uint8(hb) | |
| hbitp = subtract1(hbitp) | |
| b >>= 4 | |
| } | |
| Phase3: | |
| // Phase 3: Write last byte or partial byte and zero the rest of the bitmap entries. | |
| if w > nw { | |
| // Counting the 4 entries in hb not yet written to memory, | |
| // there are more entries than possible pointer slots. | |
| // Discard the excess entries (can't be more than 3). | |
| mask := uintptr(1)<<(4-(w-nw)) - 1 | |
| hb &= mask | mask<<4 // apply mask to both pointer bits and mark bits | |
| } | |
| // Change nw from counting possibly-pointer words to total words in allocation. | |
| nw = size / sys.PtrSize | |
| // Write whole bitmap bytes. | |
| // The first is hb, the rest are zero. | |
| if w <= nw { | |
| *hbitp = uint8(hb) | |
| hbitp = subtract1(hbitp) | |
| hb = 0 // for possible final half-byte below | |
| for w += 4; w <= nw; w += 4 { | |
| *hbitp = 0 | |
| hbitp = subtract1(hbitp) | |
| } | |
| } | |
| // Write final partial bitmap byte if any. | |
| // We know w > nw, or else we'd still be in the loop above. | |
| // It can be bigger only due to the 4 entries in hb that it counts. | |
| // If w == nw+4 then there's nothing left to do: we wrote all nw entries | |
| // and can discard the 4 sitting in hb. | |
| // But if w == nw+2, we need to write first two in hb. | |
| // The byte is shared with the next object so we may need an atomic. | |
| if w == nw+2 { | |
| if gcphase == _GCoff { | |
| *hbitp = *hbitp&^(bitPointer|bitMarked|(bitPointer|bitMarked)<<heapBitsShift) | uint8(hb) | |
| } else { | |
| atomic.And8(hbitp, ^uint8(bitPointer|bitMarked|(bitPointer|bitMarked)<<heapBitsShift)) | |
| atomic.Or8(hbitp, uint8(hb)) | |
| } | |
| } | |
| Phase4: | |
| // Phase 4: all done, but perhaps double check. | |
| if doubleCheck { | |
| end := heapBitsForAddr(x + size) | |
| if typ.kind&kindGCProg == 0 && (hbitp != end.bitp || (w == nw+2) != (end.shift == 2)) { | |
| println("ended at wrong bitmap byte for", *typ._string, "x", dataSize/typ.size) | |
| print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n") | |
| print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n") | |
| h0 := heapBitsForAddr(x) | |
| print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n") | |
| print("ended at hbitp=", hbitp, " but next starts at bitp=", end.bitp, " shift=", end.shift, "\n") | |
| throw("bad heapBitsSetType") | |
| } | |
| // Double-check that bits to be written were written correctly. | |
| // Does not check that other bits were not written, unfortunately. | |
| h := heapBitsForAddr(x) | |
| nptr := typ.ptrdata / sys.PtrSize | |
| ndata := typ.size / sys.PtrSize | |
| count := dataSize / typ.size | |
| totalptr := ((count-1)*typ.size + typ.ptrdata) / sys.PtrSize | |
| for i := uintptr(0); i < size/sys.PtrSize; i++ { | |
| j := i % ndata | |
| var have, want uint8 | |
| have = (*h.bitp >> h.shift) & (bitPointer | bitMarked) | |
| if i >= totalptr { | |
| want = 0 // deadmarker | |
| if typ.kind&kindGCProg != 0 && i < (totalptr+3)/4*4 { | |
| want = bitMarked | |
| } | |
| } else { | |
| if j < nptr && (*addb(ptrmask, j/8)>>(j%8))&1 != 0 { | |
| want |= bitPointer | |
| } | |
| if i >= 2 { | |
| want |= bitMarked | |
| } else { | |
| have &^= bitMarked | |
| } | |
| } | |
| if have != want { | |
| println("mismatch writing bits for", *typ._string, "x", dataSize/typ.size) | |
| print("typ.size=", typ.size, " typ.ptrdata=", typ.ptrdata, " dataSize=", dataSize, " size=", size, "\n") | |
| print("kindGCProg=", typ.kind&kindGCProg != 0, "\n") | |
| print("w=", w, " nw=", nw, " b=", hex(b), " nb=", nb, " hb=", hex(hb), "\n") | |
| h0 := heapBitsForAddr(x) | |
| print("initial bits h0.bitp=", h0.bitp, " h0.shift=", h0.shift, "\n") | |
| print("current bits h.bitp=", h.bitp, " h.shift=", h.shift, " *h.bitp=", hex(*h.bitp), "\n") | |
| print("ptrmask=", ptrmask, " p=", p, " endp=", endp, " endnb=", endnb, " pbits=", hex(pbits), " b=", hex(b), " nb=", nb, "\n") | |
| println("at word", i, "offset", i*sys.PtrSize, "have", have, "want", want) | |
| if typ.kind&kindGCProg != 0 { | |
| println("GC program:") | |
| dumpGCProg(addb(typ.gcdata, 4)) | |
| } | |
| throw("bad heapBitsSetType") | |
| } | |
| h = h.next() | |
| } | |
| if ptrmask == debugPtrmask.data { | |
| unlock(&debugPtrmask.lock) | |
| } | |
| } | |
| } | |
| var debugPtrmask struct { | |
| lock mutex | |
| data *byte | |
| } | |
| // heapBitsSetTypeGCProg implements heapBitsSetType using a GC program. | |
| // progSize is the size of the memory described by the program. | |
| // elemSize is the size of the element that the GC program describes (a prefix of). | |
| // dataSize is the total size of the intended data, a multiple of elemSize. | |
| // allocSize is the total size of the allocated memory. | |
| // | |
| // GC programs are only used for large allocations. | |
| // heapBitsSetType requires that allocSize is a multiple of 4 words, | |
| // so that the relevant bitmap bytes are not shared with surrounding | |
| // objects and need not be accessed with atomic instructions. | |
| func heapBitsSetTypeGCProg(h heapBits, progSize, elemSize, dataSize, allocSize uintptr, prog *byte) { | |
| if sys.PtrSize == 8 && allocSize%(4*sys.PtrSize) != 0 { | |
| // Alignment will be wrong. | |
| throw("heapBitsSetTypeGCProg: small allocation") | |
| } | |
| var totalBits uintptr | |
| if elemSize == dataSize { | |
| totalBits = runGCProg(prog, nil, h.bitp, 2) | |
| if totalBits*sys.PtrSize != progSize { | |
| println("runtime: heapBitsSetTypeGCProg: total bits", totalBits, "but progSize", progSize) | |
| throw("heapBitsSetTypeGCProg: unexpected bit count") | |
| } | |
| } else { | |
| count := dataSize / elemSize | |
| // Piece together program trailer to run after prog that does: | |
| // literal(0) | |
| // repeat(1, elemSize-progSize-1) // zeros to fill element size | |
| // repeat(elemSize, count-1) // repeat that element for count | |
| // This zero-pads the data remaining in the first element and then | |
| // repeats that first element to fill the array. | |
| var trailer [40]byte // 3 varints (max 10 each) + some bytes | |
| i := 0 | |
| if n := elemSize/sys.PtrSize - progSize/sys.PtrSize; n > 0 { | |
| // literal(0) | |
| trailer[i] = 0x01 | |
| i++ | |
| trailer[i] = 0 | |
| i++ | |
| if n > 1 { | |
| // repeat(1, n-1) | |
| trailer[i] = 0x81 | |
| i++ | |
| n-- | |
| for ; n >= 0x80; n >>= 7 { | |
| trailer[i] = byte(n | 0x80) | |
| i++ | |
| } | |
| trailer[i] = byte(n) | |
| i++ | |
| } | |
| } | |
| // repeat(elemSize/ptrSize, count-1) | |
| trailer[i] = 0x80 | |
| i++ | |
| n := elemSize / sys.PtrSize | |
| for ; n >= 0x80; n >>= 7 { | |
| trailer[i] = byte(n | 0x80) | |
| i++ | |
| } | |
| trailer[i] = byte(n) | |
| i++ | |
| n = count - 1 | |
| for ; n >= 0x80; n >>= 7 { | |
| trailer[i] = byte(n | 0x80) | |
| i++ | |
| } | |
| trailer[i] = byte(n) | |
| i++ | |
| trailer[i] = 0 | |
| i++ | |
| runGCProg(prog, &trailer[0], h.bitp, 2) | |
| // Even though we filled in the full array just now, | |
| // record that we only filled in up to the ptrdata of the | |
| // last element. This will cause the code below to | |
| // memclr the dead section of the final array element, | |
| // so that scanobject can stop early in the final element. | |
| totalBits = (elemSize*(count-1) + progSize) / sys.PtrSize | |
| } | |
| endProg := unsafe.Pointer(subtractb(h.bitp, (totalBits+3)/4)) | |
| endAlloc := unsafe.Pointer(subtractb(h.bitp, allocSize/heapBitmapScale)) | |
| memclr(add(endAlloc, 1), uintptr(endProg)-uintptr(endAlloc)) | |
| } | |
| // progToPointerMask returns the 1-bit pointer mask output by the GC program prog. | |
| // size the size of the region described by prog, in bytes. | |
| // The resulting bitvector will have no more than size/ptrSize bits. | |
| func progToPointerMask(prog *byte, size uintptr) bitvector { | |
| n := (size/sys.PtrSize + 7) / 8 | |
| x := (*[1 << 30]byte)(persistentalloc(n+1, 1, &memstats.buckhash_sys))[:n+1] | |
| x[len(x)-1] = 0xa1 // overflow check sentinel | |
| n = runGCProg(prog, nil, &x[0], 1) | |
| if x[len(x)-1] != 0xa1 { | |
| throw("progToPointerMask: overflow") | |
| } | |
| return bitvector{int32(n), &x[0]} | |
| } | |
| // Packed GC pointer bitmaps, aka GC programs. | |
| // | |
| // For large types containing arrays, the type information has a | |
| // natural repetition that can be encoded to save space in the | |
| // binary and in the memory representation of the type information. | |
| // | |
| // The encoding is a simple Lempel-Ziv style bytecode machine | |
| // with the following instructions: | |
| // | |
| // 00000000: stop | |
| // 0nnnnnnn: emit n bits copied from the next (n+7)/8 bytes | |
| // 10000000 n c: repeat the previous n bits c times; n, c are varints | |
| // 1nnnnnnn c: repeat the previous n bits c times; c is a varint | |
| // runGCProg executes the GC program prog, and then trailer if non-nil, | |
| // writing to dst with entries of the given size. | |
| // If size == 1, dst is a 1-bit pointer mask laid out moving forward from dst. | |
| // If size == 2, dst is the 2-bit heap bitmap, and writes move backward | |
| // starting at dst (because the heap bitmap does). In this case, the caller guarantees | |
| // that only whole bytes in dst need to be written. | |
| // | |
| // runGCProg returns the number of 1- or 2-bit entries written to memory. | |
| func runGCProg(prog, trailer, dst *byte, size int) uintptr { | |
| dstStart := dst | |
| // Bits waiting to be written to memory. | |
| var bits uintptr | |
| var nbits uintptr | |
| p := prog | |
| Run: | |
| for { | |
| // Flush accumulated full bytes. | |
| // The rest of the loop assumes that nbits <= 7. | |
| for ; nbits >= 8; nbits -= 8 { | |
| if size == 1 { | |
| *dst = uint8(bits) | |
| dst = add1(dst) | |
| bits >>= 8 | |
| } else { | |
| v := bits&bitPointerAll | bitMarkedAll | |
| *dst = uint8(v) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| v = bits&bitPointerAll | bitMarkedAll | |
| *dst = uint8(v) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| } | |
| } | |
| // Process one instruction. | |
| inst := uintptr(*p) | |
| p = add1(p) | |
| n := inst & 0x7F | |
| if inst&0x80 == 0 { | |
| // Literal bits; n == 0 means end of program. | |
| if n == 0 { | |
| // Program is over; continue in trailer if present. | |
| if trailer != nil { | |
| //println("trailer") | |
| p = trailer | |
| trailer = nil | |
| continue | |
| } | |
| //println("done") | |
| break Run | |
| } | |
| //println("lit", n, dst) | |
| nbyte := n / 8 | |
| for i := uintptr(0); i < nbyte; i++ { | |
| bits |= uintptr(*p) << nbits | |
| p = add1(p) | |
| if size == 1 { | |
| *dst = uint8(bits) | |
| dst = add1(dst) | |
| bits >>= 8 | |
| } else { | |
| v := bits&0xf | bitMarkedAll | |
| *dst = uint8(v) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| v = bits&0xf | bitMarkedAll | |
| *dst = uint8(v) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| } | |
| } | |
| if n %= 8; n > 0 { | |
| bits |= uintptr(*p) << nbits | |
| p = add1(p) | |
| nbits += n | |
| } | |
| continue Run | |
| } | |
| // Repeat. If n == 0, it is encoded in a varint in the next bytes. | |
| if n == 0 { | |
| for off := uint(0); ; off += 7 { | |
| x := uintptr(*p) | |
| p = add1(p) | |
| n |= (x & 0x7F) << off | |
| if x&0x80 == 0 { | |
| break | |
| } | |
| } | |
| } | |
| // Count is encoded in a varint in the next bytes. | |
| c := uintptr(0) | |
| for off := uint(0); ; off += 7 { | |
| x := uintptr(*p) | |
| p = add1(p) | |
| c |= (x & 0x7F) << off | |
| if x&0x80 == 0 { | |
| break | |
| } | |
| } | |
| c *= n // now total number of bits to copy | |
| // If the number of bits being repeated is small, load them | |
| // into a register and use that register for the entire loop | |
| // instead of repeatedly reading from memory. | |
| // Handling fewer than 8 bits here makes the general loop simpler. | |
| // The cutoff is ptrSize*8 - 7 to guarantee that when we add | |
| // the pattern to a bit buffer holding at most 7 bits (a partial byte) | |
| // it will not overflow. | |
| src := dst | |
| const maxBits = sys.PtrSize*8 - 7 | |
| if n <= maxBits { | |
| // Start with bits in output buffer. | |
| pattern := bits | |
| npattern := nbits | |
| // If we need more bits, fetch them from memory. | |
| if size == 1 { | |
| src = subtract1(src) | |
| for npattern < n { | |
| pattern <<= 8 | |
| pattern |= uintptr(*src) | |
| src = subtract1(src) | |
| npattern += 8 | |
| } | |
| } else { | |
| src = add1(src) | |
| for npattern < n { | |
| pattern <<= 4 | |
| pattern |= uintptr(*src) & 0xf | |
| src = add1(src) | |
| npattern += 4 | |
| } | |
| } | |
| // We started with the whole bit output buffer, | |
| // and then we loaded bits from whole bytes. | |
| // Either way, we might now have too many instead of too few. | |
| // Discard the extra. | |
| if npattern > n { | |
| pattern >>= npattern - n | |
| npattern = n | |
| } | |
| // Replicate pattern to at most maxBits. | |
| if npattern == 1 { | |
| // One bit being repeated. | |
| // If the bit is 1, make the pattern all 1s. | |
| // If the bit is 0, the pattern is already all 0s, | |
| // but we can claim that the number of bits | |
| // in the word is equal to the number we need (c), | |
| // because right shift of bits will zero fill. | |
| if pattern == 1 { | |
| pattern = 1<<maxBits - 1 | |
| npattern = maxBits | |
| } else { | |
| npattern = c | |
| } | |
| } else { | |
| b := pattern | |
| nb := npattern | |
| if nb+nb <= maxBits { | |
| // Double pattern until the whole uintptr is filled. | |
| for nb <= sys.PtrSize*8 { | |
| b |= b << nb | |
| nb += nb | |
| } | |
| // Trim away incomplete copy of original pattern in high bits. | |
| // TODO(rsc): Replace with table lookup or loop on systems without divide? | |
| nb = maxBits / npattern * npattern | |
| b &= 1<<nb - 1 | |
| pattern = b | |
| npattern = nb | |
| } | |
| } | |
| // Add pattern to bit buffer and flush bit buffer, c/npattern times. | |
| // Since pattern contains >8 bits, there will be full bytes to flush | |
| // on each iteration. | |
| for ; c >= npattern; c -= npattern { | |
| bits |= pattern << nbits | |
| nbits += npattern | |
| if size == 1 { | |
| for nbits >= 8 { | |
| *dst = uint8(bits) | |
| dst = add1(dst) | |
| bits >>= 8 | |
| nbits -= 8 | |
| } | |
| } else { | |
| for nbits >= 4 { | |
| *dst = uint8(bits&0xf | bitMarkedAll) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| nbits -= 4 | |
| } | |
| } | |
| } | |
| // Add final fragment to bit buffer. | |
| if c > 0 { | |
| pattern &= 1<<c - 1 | |
| bits |= pattern << nbits | |
| nbits += c | |
| } | |
| continue Run | |
| } | |
| // Repeat; n too large to fit in a register. | |
| // Since nbits <= 7, we know the first few bytes of repeated data | |
| // are already written to memory. | |
| off := n - nbits // n > nbits because n > maxBits and nbits <= 7 | |
| if size == 1 { | |
| // Leading src fragment. | |
| src = subtractb(src, (off+7)/8) | |
| if frag := off & 7; frag != 0 { | |
| bits |= uintptr(*src) >> (8 - frag) << nbits | |
| src = add1(src) | |
| nbits += frag | |
| c -= frag | |
| } | |
| // Main loop: load one byte, write another. | |
| // The bits are rotating through the bit buffer. | |
| for i := c / 8; i > 0; i-- { | |
| bits |= uintptr(*src) << nbits | |
| src = add1(src) | |
| *dst = uint8(bits) | |
| dst = add1(dst) | |
| bits >>= 8 | |
| } | |
| // Final src fragment. | |
| if c %= 8; c > 0 { | |
| bits |= (uintptr(*src) & (1<<c - 1)) << nbits | |
| nbits += c | |
| } | |
| } else { | |
| // Leading src fragment. | |
| src = addb(src, (off+3)/4) | |
| if frag := off & 3; frag != 0 { | |
| bits |= (uintptr(*src) & 0xf) >> (4 - frag) << nbits | |
| src = subtract1(src) | |
| nbits += frag | |
| c -= frag | |
| } | |
| // Main loop: load one byte, write another. | |
| // The bits are rotating through the bit buffer. | |
| for i := c / 4; i > 0; i-- { | |
| bits |= (uintptr(*src) & 0xf) << nbits | |
| src = subtract1(src) | |
| *dst = uint8(bits&0xf | bitMarkedAll) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| } | |
| // Final src fragment. | |
| if c %= 4; c > 0 { | |
| bits |= (uintptr(*src) & (1<<c - 1)) << nbits | |
| nbits += c | |
| } | |
| } | |
| } | |
| // Write any final bits out, using full-byte writes, even for the final byte. | |
| var totalBits uintptr | |
| if size == 1 { | |
| totalBits = (uintptr(unsafe.Pointer(dst))-uintptr(unsafe.Pointer(dstStart)))*8 + nbits | |
| nbits += -nbits & 7 | |
| for ; nbits > 0; nbits -= 8 { | |
| *dst = uint8(bits) | |
| dst = add1(dst) | |
| bits >>= 8 | |
| } | |
| } else { | |
| totalBits = (uintptr(unsafe.Pointer(dstStart))-uintptr(unsafe.Pointer(dst)))*4 + nbits | |
| nbits += -nbits & 3 | |
| for ; nbits > 0; nbits -= 4 { | |
| v := bits&0xf | bitMarkedAll | |
| *dst = uint8(v) | |
| dst = subtract1(dst) | |
| bits >>= 4 | |
| } | |
| // Clear the mark bits in the first two entries. | |
| // They are the actual mark and checkmark bits, | |
| // not non-dead markers. It simplified the code | |
| // above to set the marker in every bit written and | |
| // then clear these two as a special case at the end. | |
| *dstStart &^= bitMarked | bitMarked<<heapBitsShift | |
| } | |
| return totalBits | |
| } | |
| func dumpGCProg(p *byte) { | |
| nptr := 0 | |
| for { | |
| x := *p | |
| p = add1(p) | |
| if x == 0 { | |
| print("\t", nptr, " end\n") | |
| break | |
| } | |
| if x&0x80 == 0 { | |
| print("\t", nptr, " lit ", x, ":") | |
| n := int(x+7) / 8 | |
| for i := 0; i < n; i++ { | |
| print(" ", hex(*p)) | |
| p = add1(p) | |
| } | |
| print("\n") | |
| nptr += int(x) | |
| } else { | |
| nbit := int(x &^ 0x80) | |
| if nbit == 0 { | |
| for nb := uint(0); ; nb += 7 { | |
| x := *p | |
| p = add1(p) | |
| nbit |= int(x&0x7f) << nb | |
| if x&0x80 == 0 { | |
| break | |
| } | |
| } | |
| } | |
| count := 0 | |
| for nb := uint(0); ; nb += 7 { | |
| x := *p | |
| p = add1(p) | |
| count |= int(x&0x7f) << nb | |
| if x&0x80 == 0 { | |
| break | |
| } | |
| } | |
| print("\t", nptr, " repeat ", nbit, " × ", count, "\n") | |
| nptr += nbit * count | |
| } | |
| } | |
| } | |
| // Testing. | |
| func getgcmaskcb(frame *stkframe, ctxt unsafe.Pointer) bool { | |
| target := (*stkframe)(ctxt) | |
| if frame.sp <= target.sp && target.sp < frame.varp { | |
| *target = *frame | |
| return false | |
| } | |
| return true | |
| } | |
| // gcbits returns the GC type info for x, for testing. | |
| // The result is the bitmap entries (0 or 1), one entry per byte. | |
| //go:linkname reflect_gcbits reflect.gcbits | |
| func reflect_gcbits(x interface{}) []byte { | |
| ret := getgcmask(x) | |
| typ := (*ptrtype)(unsafe.Pointer(efaceOf(&x)._type)).elem | |
| nptr := typ.ptrdata / sys.PtrSize | |
| for uintptr(len(ret)) > nptr && ret[len(ret)-1] == 0 { | |
| ret = ret[:len(ret)-1] | |
| } | |
| return ret | |
| } | |
| // Returns GC type info for object p for testing. | |
| func getgcmask(ep interface{}) (mask []byte) { | |
| e := *efaceOf(&ep) | |
| p := e.data | |
| t := e._type | |
| // data or bss | |
| for datap := &firstmoduledata; datap != nil; datap = datap.next { | |
| // data | |
| if datap.data <= uintptr(p) && uintptr(p) < datap.edata { | |
| bitmap := datap.gcdatamask.bytedata | |
| n := (*ptrtype)(unsafe.Pointer(t)).elem.size | |
| mask = make([]byte, n/sys.PtrSize) | |
| for i := uintptr(0); i < n; i += sys.PtrSize { | |
| off := (uintptr(p) + i - datap.data) / sys.PtrSize | |
| mask[i/sys.PtrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1 | |
| } | |
| return | |
| } | |
| // bss | |
| if datap.bss <= uintptr(p) && uintptr(p) < datap.ebss { | |
| bitmap := datap.gcbssmask.bytedata | |
| n := (*ptrtype)(unsafe.Pointer(t)).elem.size | |
| mask = make([]byte, n/sys.PtrSize) | |
| for i := uintptr(0); i < n; i += sys.PtrSize { | |
| off := (uintptr(p) + i - datap.bss) / sys.PtrSize | |
| mask[i/sys.PtrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1 | |
| } | |
| return | |
| } | |
| } | |
| // heap | |
| var n uintptr | |
| var base uintptr | |
| if mlookup(uintptr(p), &base, &n, nil) != 0 { | |
| mask = make([]byte, n/sys.PtrSize) | |
| for i := uintptr(0); i < n; i += sys.PtrSize { | |
| hbits := heapBitsForAddr(base + i) | |
| if hbits.isPointer() { | |
| mask[i/sys.PtrSize] = 1 | |
| } | |
| if i >= 2*sys.PtrSize && !hbits.isMarked() { | |
| mask = mask[:i/sys.PtrSize] | |
| break | |
| } | |
| } | |
| return | |
| } | |
| // stack | |
| if _g_ := getg(); _g_.m.curg.stack.lo <= uintptr(p) && uintptr(p) < _g_.m.curg.stack.hi { | |
| var frame stkframe | |
| frame.sp = uintptr(p) | |
| _g_ := getg() | |
| gentraceback(_g_.m.curg.sched.pc, _g_.m.curg.sched.sp, 0, _g_.m.curg, 0, nil, 1000, getgcmaskcb, noescape(unsafe.Pointer(&frame)), 0) | |
| if frame.fn != nil { | |
| f := frame.fn | |
| targetpc := frame.continpc | |
| if targetpc == 0 { | |
| return | |
| } | |
| if targetpc != f.entry { | |
| targetpc-- | |
| } | |
| pcdata := pcdatavalue(f, _PCDATA_StackMapIndex, targetpc, nil) | |
| if pcdata == -1 { | |
| return | |
| } | |
| stkmap := (*stackmap)(funcdata(f, _FUNCDATA_LocalsPointerMaps)) | |
| if stkmap == nil || stkmap.n <= 0 { | |
| return | |
| } | |
| bv := stackmapdata(stkmap, pcdata) | |
| size := uintptr(bv.n) * sys.PtrSize | |
| n := (*ptrtype)(unsafe.Pointer(t)).elem.size | |
| mask = make([]byte, n/sys.PtrSize) | |
| for i := uintptr(0); i < n; i += sys.PtrSize { | |
| bitmap := bv.bytedata | |
| off := (uintptr(p) + i - frame.varp + size) / sys.PtrSize | |
| mask[i/sys.PtrSize] = (*addb(bitmap, off/8) >> (off % 8)) & 1 | |
| } | |
| } | |
| return | |
| } | |
| // otherwise, not something the GC knows about. | |
| // possibly read-only data, like malloc(0). | |
| // must not have pointers | |
| return | |
| } |