| // Copyright 2015 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Package socktest provides utilities for socket testing. | |
| package socktest | |
| import ( | |
| "fmt" | |
| "sync" | |
| ) | |
| // A Switch represents a callpath point switch for socket system | |
| // calls. | |
| type Switch struct { | |
| once sync.Once | |
| fmu sync.RWMutex | |
| fltab map[FilterType]Filter | |
| smu sync.RWMutex | |
| sotab Sockets | |
| stats stats | |
| } | |
| func (sw *Switch) init() { | |
| sw.fltab = make(map[FilterType]Filter) | |
| sw.sotab = make(Sockets) | |
| sw.stats = make(stats) | |
| } | |
| // Stats returns a list of per-cookie socket statistics. | |
| func (sw *Switch) Stats() []Stat { | |
| var st []Stat | |
| sw.smu.RLock() | |
| for _, s := range sw.stats { | |
| ns := *s | |
| st = append(st, ns) | |
| } | |
| sw.smu.RUnlock() | |
| return st | |
| } | |
| // Sockets returns mappings of socket descriptor to socket status. | |
| func (sw *Switch) Sockets() Sockets { | |
| sw.smu.RLock() | |
| tab := make(Sockets, len(sw.sotab)) | |
| for i, s := range sw.sotab { | |
| tab[i] = s | |
| } | |
| sw.smu.RUnlock() | |
| return tab | |
| } | |
| // A Cookie represents a 3-tuple of a socket; address family, socket | |
| // type and protocol number. | |
| type Cookie uint64 | |
| // Family returns an address family. | |
| func (c Cookie) Family() int { return int(c >> 48) } | |
| // Type returns a socket type. | |
| func (c Cookie) Type() int { return int(c << 16 >> 32) } | |
| // Protocol returns a protocol number. | |
| func (c Cookie) Protocol() int { return int(c & 0xff) } | |
| func cookie(family, sotype, proto int) Cookie { | |
| return Cookie(family)<<48 | Cookie(sotype)&0xffffffff<<16 | Cookie(proto)&0xff | |
| } | |
| // A Status represents the status of a socket. | |
| type Status struct { | |
| Cookie Cookie | |
| Err error // error status of socket system call | |
| SocketErr error // error status of socket by SO_ERROR | |
| } | |
| func (so Status) String() string { | |
| return fmt.Sprintf("(%s, %s, %s): syscallerr=%v socketerr=%v", familyString(so.Cookie.Family()), typeString(so.Cookie.Type()), protocolString(so.Cookie.Protocol()), so.Err, so.SocketErr) | |
| } | |
| // A Stat represents a per-cookie socket statistics. | |
| type Stat struct { | |
| Family int // address family | |
| Type int // socket type | |
| Protocol int // protocol number | |
| Opened uint64 // number of sockets opened | |
| Connected uint64 // number of sockets connected | |
| Listened uint64 // number of sockets listened | |
| Accepted uint64 // number of sockets accepted | |
| Closed uint64 // number of sockets closed | |
| OpenFailed uint64 // number of sockets open failed | |
| ConnectFailed uint64 // number of sockets connect failed | |
| ListenFailed uint64 // number of sockets listen failed | |
| AcceptFailed uint64 // number of sockets accept failed | |
| CloseFailed uint64 // number of sockets close failed | |
| } | |
| func (st Stat) String() string { | |
| return fmt.Sprintf("(%s, %s, %s): opened=%d connected=%d listened=%d accepted=%d closed=%d openfailed=%d connectfailed=%d listenfailed=%d acceptfailed=%d closefailed=%d", familyString(st.Family), typeString(st.Type), protocolString(st.Protocol), st.Opened, st.Connected, st.Listened, st.Accepted, st.Closed, st.OpenFailed, st.ConnectFailed, st.ListenFailed, st.AcceptFailed, st.CloseFailed) | |
| } | |
| type stats map[Cookie]*Stat | |
| func (st stats) getLocked(c Cookie) *Stat { | |
| s, ok := st[c] | |
| if !ok { | |
| s = &Stat{Family: c.Family(), Type: c.Type(), Protocol: c.Protocol()} | |
| st[c] = s | |
| } | |
| return s | |
| } | |
| // A FilterType represents a filter type. | |
| type FilterType int | |
| const ( | |
| FilterSocket FilterType = iota // for Socket | |
| FilterConnect // for Connect or ConnectEx | |
| FilterListen // for Listen | |
| FilterAccept // for Accept or Accept4 | |
| FilterGetsockoptInt // for GetsockoptInt | |
| FilterClose // for Close or Closesocket | |
| ) | |
| // A Filter represents a socket system call filter. | |
| // | |
| // It will only be executed before a system call for a socket that has | |
| // an entry in internal table. | |
| // If the filter returns a non-nil error, the execution of system call | |
| // will be canceled and the system call function returns the non-nil | |
| // error. | |
| // It can return a non-nil AfterFilter for filtering after the | |
| // execution of the system call. | |
| type Filter func(*Status) (AfterFilter, error) | |
| func (f Filter) apply(st *Status) (AfterFilter, error) { | |
| if f == nil { | |
| return nil, nil | |
| } | |
| return f(st) | |
| } | |
| // An AfterFilter represents a socket system call filter after an | |
| // execution of a system call. | |
| // | |
| // It will only be executed after a system call for a socket that has | |
| // an entry in internal table. | |
| // If the filter returns a non-nil error, the system call function | |
| // returns the non-nil error. | |
| type AfterFilter func(*Status) error | |
| func (f AfterFilter) apply(st *Status) error { | |
| if f == nil { | |
| return nil | |
| } | |
| return f(st) | |
| } | |
| // Set deploys the socket system call filter f for the filter type t. | |
| func (sw *Switch) Set(t FilterType, f Filter) { | |
| sw.once.Do(sw.init) | |
| sw.fmu.Lock() | |
| sw.fltab[t] = f | |
| sw.fmu.Unlock() | |
| } |