| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package os |
| |
| import ( |
| "runtime" |
| "syscall" |
| ) |
| |
| // Options for Wait. |
| const ( |
| WNOHANG = syscall.WNOHANG // Don't wait if no process has exited. |
| WSTOPPED = syscall.WSTOPPED // If set, status of stopped subprocesses is also reported. |
| WUNTRACED = syscall.WUNTRACED // Usually an alias for WSTOPPED. |
| WRUSAGE = 1 << 20 // Record resource usage. |
| ) |
| |
| // WRUSAGE must not be too high a bit, to avoid clashing with Linux's |
| // WCLONE, WALL, and WNOTHREAD flags, which sit in the top few bits of |
| // the options |
| |
| // Wait waits for the Process to exit or stop, and then returns a |
| // Waitmsg describing its status and an Error, if any. The options |
| // (WNOHANG etc.) affect the behavior of the Wait call. |
| func (p *Process) Wait(options int) (w *Waitmsg, err Error) { |
| if p.Pid == -1 { |
| return nil, EINVAL |
| } |
| var status syscall.WaitStatus |
| var rusage *syscall.Rusage |
| if options&WRUSAGE != 0 { |
| rusage = new(syscall.Rusage) |
| options ^= WRUSAGE |
| } |
| pid1, e := syscall.Wait4(p.Pid, &status, options, rusage) |
| if e != 0 { |
| return nil, NewSyscallError("wait", e) |
| } |
| w = new(Waitmsg) |
| w.Pid = pid1 |
| w.WaitStatus = status |
| w.Rusage = rusage |
| return w, nil |
| } |
| |
| // Release releases any resources associated with the Process. |
| func (p *Process) Release() Error { |
| // NOOP for unix. |
| p.Pid = -1 |
| // no need for a finalizer anymore |
| runtime.SetFinalizer(p, nil) |
| return nil |
| } |
| |
| // FindProcess looks for a running process by its pid. |
| // The Process it returns can be used to obtain information |
| // about the underlying operating system process. |
| func FindProcess(pid int) (p *Process, err Error) { |
| // NOOP for unix. |
| return newProcess(pid, 0), nil |
| } |