| // Copyright 2015 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package ssa | |
| import ( | |
| "cmd/internal/src" | |
| ) | |
| // fusePlain runs fuse(f, fuseTypePlain). | |
| func fusePlain(f *Func) { fuse(f, fuseTypePlain) } | |
| // fuseAll runs fuse(f, fuseTypeAll). | |
| func fuseAll(f *Func) { fuse(f, fuseTypeAll) } | |
| type fuseType uint8 | |
| const ( | |
| fuseTypePlain fuseType = 1 << iota | |
| fuseTypeIf | |
| fuseTypeAll = fuseTypePlain | fuseTypeIf | |
| ) | |
| // fuse simplifies control flow by joining basic blocks. | |
| func fuse(f *Func, typ fuseType) { | |
| for changed := true; changed; { | |
| changed = false | |
| // Fuse from end to beginning, to avoid quadratic behavior in fuseBlockPlain. See issue 13554. | |
| for i := len(f.Blocks) - 1; i >= 0; i-- { | |
| b := f.Blocks[i] | |
| if typ&fuseTypeIf != 0 { | |
| changed = fuseBlockIf(b) || changed | |
| } | |
| if typ&fuseTypePlain != 0 { | |
| changed = fuseBlockPlain(b) || changed | |
| } | |
| } | |
| } | |
| } | |
| // fuseBlockIf handles the following cases where s0 and s1 are empty blocks. | |
| // | |
| // b b b b | |
| // / \ | \ / | | | | |
| // s0 s1 | s1 s0 | | | | |
| // \ / | / \ | | | | |
| // ss ss ss ss | |
| // | |
| // If all Phi ops in ss have identical variables for slots corresponding to | |
| // s0, s1 and b then the branch can be dropped. | |
| // This optimization often comes up in switch statements with multiple | |
| // expressions in a case clause: | |
| // switch n { | |
| // case 1,2,3: return 4 | |
| // } | |
| // TODO: If ss doesn't contain any OpPhis, are s0 and s1 dead code anyway. | |
| func fuseBlockIf(b *Block) bool { | |
| if b.Kind != BlockIf { | |
| return false | |
| } | |
| var ss0, ss1 *Block | |
| s0 := b.Succs[0].b | |
| i0 := b.Succs[0].i | |
| if s0.Kind != BlockPlain || len(s0.Preds) != 1 || len(s0.Values) != 0 { | |
| s0, ss0 = b, s0 | |
| } else { | |
| ss0 = s0.Succs[0].b | |
| i0 = s0.Succs[0].i | |
| } | |
| s1 := b.Succs[1].b | |
| i1 := b.Succs[1].i | |
| if s1.Kind != BlockPlain || len(s1.Preds) != 1 || len(s1.Values) != 0 { | |
| s1, ss1 = b, s1 | |
| } else { | |
| ss1 = s1.Succs[0].b | |
| i1 = s1.Succs[0].i | |
| } | |
| if ss0 != ss1 { | |
| return false | |
| } | |
| ss := ss0 | |
| // s0 and s1 are equal with b if the corresponding block is missing | |
| // (2nd, 3rd and 4th case in the figure). | |
| for _, v := range ss.Values { | |
| if v.Op == OpPhi && v.Uses > 0 && v.Args[i0] != v.Args[i1] { | |
| return false | |
| } | |
| } | |
| // Now we have two of following b->ss, b->s0->ss and b->s1->ss, | |
| // with s0 and s1 empty if exist. | |
| // We can replace it with b->ss without if all OpPhis in ss | |
| // have identical predecessors (verified above). | |
| // No critical edge is introduced because b will have one successor. | |
| if s0 != b && s1 != b { | |
| // Replace edge b->s0->ss with b->ss. | |
| // We need to keep a slot for Phis corresponding to b. | |
| b.Succs[0] = Edge{ss, i0} | |
| ss.Preds[i0] = Edge{b, 0} | |
| b.removeEdge(1) | |
| s1.removeEdge(0) | |
| } else if s0 != b { | |
| b.removeEdge(0) | |
| s0.removeEdge(0) | |
| } else if s1 != b { | |
| b.removeEdge(1) | |
| s1.removeEdge(0) | |
| } else { | |
| b.removeEdge(1) | |
| } | |
| b.Kind = BlockPlain | |
| b.Likely = BranchUnknown | |
| b.SetControl(nil) | |
| // Trash the empty blocks s0 & s1. | |
| if s0 != b { | |
| s0.Kind = BlockInvalid | |
| s0.Values = nil | |
| s0.Succs = nil | |
| s0.Preds = nil | |
| } | |
| if s1 != b { | |
| s1.Kind = BlockInvalid | |
| s1.Values = nil | |
| s1.Succs = nil | |
| s1.Preds = nil | |
| } | |
| return true | |
| } | |
| func fuseBlockPlain(b *Block) bool { | |
| if b.Kind != BlockPlain { | |
| return false | |
| } | |
| c := b.Succs[0].b | |
| if len(c.Preds) != 1 { | |
| return false | |
| } | |
| // If a block happened to end in a statement marker, | |
| // try to preserve it. | |
| if b.Pos.IsStmt() == src.PosIsStmt { | |
| l := b.Pos.Line() | |
| for _, v := range c.Values { | |
| if v.Pos.IsStmt() == src.PosNotStmt { | |
| continue | |
| } | |
| if l == v.Pos.Line() { | |
| v.Pos = v.Pos.WithIsStmt() | |
| l = 0 | |
| break | |
| } | |
| } | |
| if l != 0 && c.Pos.Line() == l { | |
| c.Pos = c.Pos.WithIsStmt() | |
| } | |
| } | |
| // move all of b's values to c. | |
| for _, v := range b.Values { | |
| v.Block = c | |
| } | |
| // Use whichever value slice is larger, in the hopes of avoiding growth. | |
| // However, take care to avoid c.Values pointing to b.valstorage. | |
| // See golang.org/issue/18602. | |
| // It's important to keep the elements in the same order; maintenance of | |
| // debugging information depends on the order of *Values in Blocks. | |
| // This can also cause changes in the order (which may affect other | |
| // optimizations and possibly compiler output) for 32-vs-64 bit compilation | |
| // platforms (word size affects allocation bucket size affects slice capacity). | |
| if cap(c.Values) >= cap(b.Values) || len(b.Values) <= len(b.valstorage) { | |
| bl := len(b.Values) | |
| cl := len(c.Values) | |
| var t []*Value // construct t = b.Values followed-by c.Values, but with attention to allocation. | |
| if cap(c.Values) < bl+cl { | |
| // reallocate | |
| t = make([]*Value, bl+cl) | |
| } else { | |
| // in place. | |
| t = c.Values[0 : bl+cl] | |
| } | |
| copy(t[bl:], c.Values) // possibly in-place | |
| c.Values = t | |
| copy(c.Values, b.Values) | |
| } else { | |
| c.Values = append(b.Values, c.Values...) | |
| } | |
| // replace b->c edge with preds(b) -> c | |
| c.predstorage[0] = Edge{} | |
| if len(b.Preds) > len(b.predstorage) { | |
| c.Preds = b.Preds | |
| } else { | |
| c.Preds = append(c.predstorage[:0], b.Preds...) | |
| } | |
| for i, e := range c.Preds { | |
| p := e.b | |
| p.Succs[e.i] = Edge{c, i} | |
| } | |
| f := b.Func | |
| if f.Entry == b { | |
| f.Entry = c | |
| } | |
| f.invalidateCFG() | |
| // trash b, just in case | |
| b.Kind = BlockInvalid | |
| b.Values = nil | |
| b.Preds = nil | |
| b.Succs = nil | |
| return true | |
| } |