| // Copyright 2015 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package ssa | |
| import ( | |
| "cmd/internal/src" | |
| ) | |
| // findlive returns the reachable blocks and live values in f. | |
| func findlive(f *Func) (reachable []bool, live []bool) { | |
| reachable = ReachableBlocks(f) | |
| live, _ = liveValues(f, reachable) | |
| return | |
| } | |
| // ReachableBlocks returns the reachable blocks in f. | |
| func ReachableBlocks(f *Func) []bool { | |
| reachable := make([]bool, f.NumBlocks()) | |
| reachable[f.Entry.ID] = true | |
| p := make([]*Block, 0, 64) // stack-like worklist | |
| p = append(p, f.Entry) | |
| for len(p) > 0 { | |
| // Pop a reachable block | |
| b := p[len(p)-1] | |
| p = p[:len(p)-1] | |
| // Mark successors as reachable | |
| s := b.Succs | |
| if b.Kind == BlockFirst { | |
| s = s[:1] | |
| } | |
| for _, e := range s { | |
| c := e.b | |
| if int(c.ID) >= len(reachable) { | |
| f.Fatalf("block %s >= f.NumBlocks()=%d?", c, len(reachable)) | |
| } | |
| if !reachable[c.ID] { | |
| reachable[c.ID] = true | |
| p = append(p, c) // push | |
| } | |
| } | |
| } | |
| return reachable | |
| } | |
| // liveValues returns the live values in f and a list of values that are eligible | |
| // to be statements in reversed data flow order. | |
| // The second result is used to help conserve statement boundaries for debugging. | |
| // reachable is a map from block ID to whether the block is reachable. | |
| func liveValues(f *Func, reachable []bool) (live []bool, liveOrderStmts []*Value) { | |
| live = make([]bool, f.NumValues()) | |
| // After regalloc, consider all values to be live. | |
| // See the comment at the top of regalloc.go and in deadcode for details. | |
| if f.RegAlloc != nil { | |
| for i := range live { | |
| live[i] = true | |
| } | |
| return | |
| } | |
| // Find all live values | |
| q := make([]*Value, 0, 64) // stack-like worklist of unscanned values | |
| // Starting set: all control values of reachable blocks are live. | |
| // Calls are live (because callee can observe the memory state). | |
| for _, b := range f.Blocks { | |
| if !reachable[b.ID] { | |
| continue | |
| } | |
| if v := b.Control; v != nil && !live[v.ID] { | |
| live[v.ID] = true | |
| q = append(q, v) | |
| if v.Pos.IsStmt() != src.PosNotStmt { | |
| liveOrderStmts = append(liveOrderStmts, v) | |
| } | |
| } | |
| for _, v := range b.Values { | |
| if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects) && !live[v.ID] { | |
| live[v.ID] = true | |
| q = append(q, v) | |
| if v.Pos.IsStmt() != src.PosNotStmt { | |
| liveOrderStmts = append(liveOrderStmts, v) | |
| } | |
| } | |
| if v.Type.IsVoid() && !live[v.ID] { | |
| // The only Void ops are nil checks and inline marks. We must keep these. | |
| live[v.ID] = true | |
| q = append(q, v) | |
| if v.Pos.IsStmt() != src.PosNotStmt { | |
| liveOrderStmts = append(liveOrderStmts, v) | |
| } | |
| } | |
| } | |
| } | |
| // Compute transitive closure of live values. | |
| for len(q) > 0 { | |
| // pop a reachable value | |
| v := q[len(q)-1] | |
| q = q[:len(q)-1] | |
| for i, x := range v.Args { | |
| if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] { | |
| continue | |
| } | |
| if !live[x.ID] { | |
| live[x.ID] = true | |
| q = append(q, x) // push | |
| if x.Pos.IsStmt() != src.PosNotStmt { | |
| liveOrderStmts = append(liveOrderStmts, x) | |
| } | |
| } | |
| } | |
| } | |
| return | |
| } | |
| // deadcode removes dead code from f. | |
| func deadcode(f *Func) { | |
| // deadcode after regalloc is forbidden for now. Regalloc | |
| // doesn't quite generate legal SSA which will lead to some | |
| // required moves being eliminated. See the comment at the | |
| // top of regalloc.go for details. | |
| if f.RegAlloc != nil { | |
| f.Fatalf("deadcode after regalloc") | |
| } | |
| // Find reachable blocks. | |
| reachable := ReachableBlocks(f) | |
| // Get rid of edges from dead to live code. | |
| for _, b := range f.Blocks { | |
| if reachable[b.ID] { | |
| continue | |
| } | |
| for i := 0; i < len(b.Succs); { | |
| e := b.Succs[i] | |
| if reachable[e.b.ID] { | |
| b.removeEdge(i) | |
| } else { | |
| i++ | |
| } | |
| } | |
| } | |
| // Get rid of dead edges from live code. | |
| for _, b := range f.Blocks { | |
| if !reachable[b.ID] { | |
| continue | |
| } | |
| if b.Kind != BlockFirst { | |
| continue | |
| } | |
| b.removeEdge(1) | |
| b.Kind = BlockPlain | |
| b.Likely = BranchUnknown | |
| } | |
| // Splice out any copies introduced during dead block removal. | |
| copyelim(f) | |
| // Find live values. | |
| live, order := liveValues(f, reachable) | |
| // Remove dead & duplicate entries from namedValues map. | |
| s := f.newSparseSet(f.NumValues()) | |
| defer f.retSparseSet(s) | |
| i := 0 | |
| for _, name := range f.Names { | |
| j := 0 | |
| s.clear() | |
| values := f.NamedValues[name] | |
| for _, v := range values { | |
| if live[v.ID] && !s.contains(v.ID) { | |
| values[j] = v | |
| j++ | |
| s.add(v.ID) | |
| } | |
| } | |
| if j == 0 { | |
| delete(f.NamedValues, name) | |
| } else { | |
| f.Names[i] = name | |
| i++ | |
| for k := len(values) - 1; k >= j; k-- { | |
| values[k] = nil | |
| } | |
| f.NamedValues[name] = values[:j] | |
| } | |
| } | |
| for k := len(f.Names) - 1; k >= i; k-- { | |
| f.Names[k] = LocalSlot{} | |
| } | |
| f.Names = f.Names[:i] | |
| pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block | |
| pendingLines.clear() | |
| // Unlink values and conserve statement boundaries | |
| for i, b := range f.Blocks { | |
| if !reachable[b.ID] { | |
| // TODO what if control is statement boundary? Too late here. | |
| b.SetControl(nil) | |
| } | |
| for _, v := range b.Values { | |
| if !live[v.ID] { | |
| v.resetArgs() | |
| if v.Pos.IsStmt() == src.PosIsStmt && reachable[b.ID] { | |
| pendingLines.set(v.Pos.Line(), int32(i)) // TODO could be more than one pos for a line | |
| } | |
| } | |
| } | |
| } | |
| // Find new homes for lost lines -- require earliest in data flow with same line that is also in same block | |
| for i := len(order) - 1; i >= 0; i-- { | |
| w := order[i] | |
| if j := pendingLines.get(w.Pos.Line()); j > -1 && f.Blocks[j] == w.Block { | |
| w.Pos = w.Pos.WithIsStmt() | |
| pendingLines.remove(w.Pos.Line()) | |
| } | |
| } | |
| // Any boundary that failed to match a live value can move to a block end | |
| for i := 0; i < pendingLines.size(); i++ { | |
| l, bi := pendingLines.getEntry(i) | |
| b := f.Blocks[bi] | |
| if b.Pos.Line() == l { | |
| b.Pos = b.Pos.WithIsStmt() | |
| } | |
| } | |
| // Remove dead values from blocks' value list. Return dead | |
| // values to the allocator. | |
| for _, b := range f.Blocks { | |
| i := 0 | |
| for _, v := range b.Values { | |
| if live[v.ID] { | |
| b.Values[i] = v | |
| i++ | |
| } else { | |
| f.freeValue(v) | |
| } | |
| } | |
| // aid GC | |
| tail := b.Values[i:] | |
| for j := range tail { | |
| tail[j] = nil | |
| } | |
| b.Values = b.Values[:i] | |
| } | |
| // Remove dead blocks from WBLoads list. | |
| i = 0 | |
| for _, b := range f.WBLoads { | |
| if reachable[b.ID] { | |
| f.WBLoads[i] = b | |
| i++ | |
| } | |
| } | |
| for j := i; j < len(f.WBLoads); j++ { | |
| f.WBLoads[j] = nil | |
| } | |
| f.WBLoads = f.WBLoads[:i] | |
| // Remove unreachable blocks. Return dead blocks to allocator. | |
| i = 0 | |
| for _, b := range f.Blocks { | |
| if reachable[b.ID] { | |
| f.Blocks[i] = b | |
| i++ | |
| } else { | |
| if len(b.Values) > 0 { | |
| b.Fatalf("live values in unreachable block %v: %v", b, b.Values) | |
| } | |
| f.freeBlock(b) | |
| } | |
| } | |
| // zero remainder to help GC | |
| tail := f.Blocks[i:] | |
| for j := range tail { | |
| tail[j] = nil | |
| } | |
| f.Blocks = f.Blocks[:i] | |
| } | |
| // removeEdge removes the i'th outgoing edge from b (and | |
| // the corresponding incoming edge from b.Succs[i].b). | |
| func (b *Block) removeEdge(i int) { | |
| e := b.Succs[i] | |
| c := e.b | |
| j := e.i | |
| // Adjust b.Succs | |
| b.removeSucc(i) | |
| // Adjust c.Preds | |
| c.removePred(j) | |
| // Remove phi args from c's phis. | |
| n := len(c.Preds) | |
| for _, v := range c.Values { | |
| if v.Op != OpPhi { | |
| continue | |
| } | |
| v.Args[j].Uses-- | |
| v.Args[j] = v.Args[n] | |
| v.Args[n] = nil | |
| v.Args = v.Args[:n] | |
| phielimValue(v) | |
| // Note: this is trickier than it looks. Replacing | |
| // a Phi with a Copy can in general cause problems because | |
| // Phi and Copy don't have exactly the same semantics. | |
| // Phi arguments always come from a predecessor block, | |
| // whereas copies don't. This matters in loops like: | |
| // 1: x = (Phi y) | |
| // y = (Add x 1) | |
| // goto 1 | |
| // If we replace Phi->Copy, we get | |
| // 1: x = (Copy y) | |
| // y = (Add x 1) | |
| // goto 1 | |
| // (Phi y) refers to the *previous* value of y, whereas | |
| // (Copy y) refers to the *current* value of y. | |
| // The modified code has a cycle and the scheduler | |
| // will barf on it. | |
| // | |
| // Fortunately, this situation can only happen for dead | |
| // code loops. We know the code we're working with is | |
| // not dead, so we're ok. | |
| // Proof: If we have a potential bad cycle, we have a | |
| // situation like this: | |
| // x = (Phi z) | |
| // y = (op1 x ...) | |
| // z = (op2 y ...) | |
| // Where opX are not Phi ops. But such a situation | |
| // implies a cycle in the dominator graph. In the | |
| // example, x.Block dominates y.Block, y.Block dominates | |
| // z.Block, and z.Block dominates x.Block (treating | |
| // "dominates" as reflexive). Cycles in the dominator | |
| // graph can only happen in an unreachable cycle. | |
| } | |
| } |