| // Copyright 2013 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Pool is no-op under race detector, so all these tests do not work. |
| // |
| //go:build !race |
| |
| package sync_test |
| |
| import ( |
| "runtime" |
| "runtime/debug" |
| "sort" |
| . "sync" |
| "sync/atomic" |
| "testing" |
| "time" |
| ) |
| |
| func TestPool(t *testing.T) { |
| // disable GC so we can control when it happens. |
| defer debug.SetGCPercent(debug.SetGCPercent(-1)) |
| var p Pool |
| if p.Get() != nil { |
| t.Fatal("expected empty") |
| } |
| |
| // Make sure that the goroutine doesn't migrate to another P |
| // between Put and Get calls. |
| Runtime_procPin() |
| p.Put("a") |
| p.Put("b") |
| if g := p.Get(); g != "a" { |
| t.Fatalf("got %#v; want a", g) |
| } |
| if g := p.Get(); g != "b" { |
| t.Fatalf("got %#v; want b", g) |
| } |
| if g := p.Get(); g != nil { |
| t.Fatalf("got %#v; want nil", g) |
| } |
| Runtime_procUnpin() |
| |
| // Put in a large number of objects so they spill into |
| // stealable space. |
| for i := 0; i < 100; i++ { |
| p.Put("c") |
| } |
| // After one GC, the victim cache should keep them alive. |
| runtime.GC() |
| if g := p.Get(); g != "c" { |
| t.Fatalf("got %#v; want c after GC", g) |
| } |
| // A second GC should drop the victim cache. |
| runtime.GC() |
| if g := p.Get(); g != nil { |
| t.Fatalf("got %#v; want nil after second GC", g) |
| } |
| } |
| |
| func TestPoolNew(t *testing.T) { |
| // disable GC so we can control when it happens. |
| defer debug.SetGCPercent(debug.SetGCPercent(-1)) |
| |
| i := 0 |
| p := Pool{ |
| New: func() any { |
| i++ |
| return i |
| }, |
| } |
| if v := p.Get(); v != 1 { |
| t.Fatalf("got %v; want 1", v) |
| } |
| if v := p.Get(); v != 2 { |
| t.Fatalf("got %v; want 2", v) |
| } |
| |
| // Make sure that the goroutine doesn't migrate to another P |
| // between Put and Get calls. |
| Runtime_procPin() |
| p.Put(42) |
| if v := p.Get(); v != 42 { |
| t.Fatalf("got %v; want 42", v) |
| } |
| Runtime_procUnpin() |
| |
| if v := p.Get(); v != 3 { |
| t.Fatalf("got %v; want 3", v) |
| } |
| } |
| |
| // Test that Pool does not hold pointers to previously cached resources. |
| func TestPoolGC(t *testing.T) { |
| testPool(t, true) |
| } |
| |
| // Test that Pool releases resources on GC. |
| func TestPoolRelease(t *testing.T) { |
| testPool(t, false) |
| } |
| |
| func testPool(t *testing.T, drain bool) { |
| var p Pool |
| const N = 100 |
| loop: |
| for try := 0; try < 3; try++ { |
| if try == 1 && testing.Short() { |
| break |
| } |
| var fin, fin1 uint32 |
| for i := 0; i < N; i++ { |
| v := new(string) |
| runtime.SetFinalizer(v, func(vv *string) { |
| atomic.AddUint32(&fin, 1) |
| }) |
| p.Put(v) |
| } |
| if drain { |
| for i := 0; i < N; i++ { |
| p.Get() |
| } |
| } |
| for i := 0; i < 5; i++ { |
| runtime.GC() |
| time.Sleep(time.Duration(i*100+10) * time.Millisecond) |
| // 1 pointer can remain on stack or elsewhere |
| if fin1 = atomic.LoadUint32(&fin); fin1 >= N-1 { |
| continue loop |
| } |
| } |
| t.Fatalf("only %v out of %v resources are finalized on try %v", fin1, N, try) |
| } |
| } |
| |
| func TestPoolStress(t *testing.T) { |
| const P = 10 |
| N := int(1e6) |
| if testing.Short() { |
| N /= 100 |
| } |
| var p Pool |
| done := make(chan bool) |
| for i := 0; i < P; i++ { |
| go func() { |
| var v any = 0 |
| for j := 0; j < N; j++ { |
| if v == nil { |
| v = 0 |
| } |
| p.Put(v) |
| v = p.Get() |
| if v != nil && v.(int) != 0 { |
| t.Errorf("expect 0, got %v", v) |
| break |
| } |
| } |
| done <- true |
| }() |
| } |
| for i := 0; i < P; i++ { |
| <-done |
| } |
| } |
| |
| func TestPoolDequeue(t *testing.T) { |
| testPoolDequeue(t, NewPoolDequeue(16)) |
| } |
| |
| func TestPoolChain(t *testing.T) { |
| testPoolDequeue(t, NewPoolChain()) |
| } |
| |
| func testPoolDequeue(t *testing.T, d PoolDequeue) { |
| const P = 10 |
| var N int = 2e6 |
| if testing.Short() { |
| N = 1e3 |
| } |
| have := make([]int32, N) |
| var stop int32 |
| var wg WaitGroup |
| record := func(val int) { |
| atomic.AddInt32(&have[val], 1) |
| if val == N-1 { |
| atomic.StoreInt32(&stop, 1) |
| } |
| } |
| |
| // Start P-1 consumers. |
| for i := 1; i < P; i++ { |
| wg.Add(1) |
| go func() { |
| fail := 0 |
| for atomic.LoadInt32(&stop) == 0 { |
| val, ok := d.PopTail() |
| if ok { |
| fail = 0 |
| record(val.(int)) |
| } else { |
| // Speed up the test by |
| // allowing the pusher to run. |
| if fail++; fail%100 == 0 { |
| runtime.Gosched() |
| } |
| } |
| } |
| wg.Done() |
| }() |
| } |
| |
| // Start 1 producer. |
| nPopHead := 0 |
| wg.Add(1) |
| go func() { |
| for j := 0; j < N; j++ { |
| for !d.PushHead(j) { |
| // Allow a popper to run. |
| runtime.Gosched() |
| } |
| if j%10 == 0 { |
| val, ok := d.PopHead() |
| if ok { |
| nPopHead++ |
| record(val.(int)) |
| } |
| } |
| } |
| wg.Done() |
| }() |
| wg.Wait() |
| |
| // Check results. |
| for i, count := range have { |
| if count != 1 { |
| t.Errorf("expected have[%d] = 1, got %d", i, count) |
| } |
| } |
| // Check that at least some PopHeads succeeded. We skip this |
| // check in short mode because it's common enough that the |
| // queue will stay nearly empty all the time and a PopTail |
| // will happen during the window between every PushHead and |
| // PopHead. |
| if !testing.Short() && nPopHead == 0 { |
| t.Errorf("popHead never succeeded") |
| } |
| } |
| |
| func BenchmarkPool(b *testing.B) { |
| var p Pool |
| b.RunParallel(func(pb *testing.PB) { |
| for pb.Next() { |
| p.Put(1) |
| p.Get() |
| } |
| }) |
| } |
| |
| func BenchmarkPoolOverflow(b *testing.B) { |
| var p Pool |
| b.RunParallel(func(pb *testing.PB) { |
| for pb.Next() { |
| for b := 0; b < 100; b++ { |
| p.Put(1) |
| } |
| for b := 0; b < 100; b++ { |
| p.Get() |
| } |
| } |
| }) |
| } |
| |
| // Simulate object starvation in order to force Ps to steal objects |
| // from other Ps. |
| func BenchmarkPoolStarvation(b *testing.B) { |
| var p Pool |
| count := 100 |
| // Reduce number of putted objects by 33 %. It creates objects starvation |
| // that force P-local storage to steal objects from other Ps. |
| countStarved := count - int(float32(count)*0.33) |
| b.RunParallel(func(pb *testing.PB) { |
| for pb.Next() { |
| for b := 0; b < countStarved; b++ { |
| p.Put(1) |
| } |
| for b := 0; b < count; b++ { |
| p.Get() |
| } |
| } |
| }) |
| } |
| |
| var globalSink any |
| |
| func BenchmarkPoolSTW(b *testing.B) { |
| // Take control of GC. |
| defer debug.SetGCPercent(debug.SetGCPercent(-1)) |
| |
| var mstats runtime.MemStats |
| var pauses []uint64 |
| |
| var p Pool |
| for i := 0; i < b.N; i++ { |
| // Put a large number of items into a pool. |
| const N = 100000 |
| var item any = 42 |
| for i := 0; i < N; i++ { |
| p.Put(item) |
| } |
| // Do a GC. |
| runtime.GC() |
| // Record pause time. |
| runtime.ReadMemStats(&mstats) |
| pauses = append(pauses, mstats.PauseNs[(mstats.NumGC+255)%256]) |
| } |
| |
| // Get pause time stats. |
| sort.Slice(pauses, func(i, j int) bool { return pauses[i] < pauses[j] }) |
| var total uint64 |
| for _, ns := range pauses { |
| total += ns |
| } |
| // ns/op for this benchmark is average STW time. |
| b.ReportMetric(float64(total)/float64(b.N), "ns/op") |
| b.ReportMetric(float64(pauses[len(pauses)*95/100]), "p95-ns/STW") |
| b.ReportMetric(float64(pauses[len(pauses)*50/100]), "p50-ns/STW") |
| } |
| |
| func BenchmarkPoolExpensiveNew(b *testing.B) { |
| // Populate a pool with items that are expensive to construct |
| // to stress pool cleanup and subsequent reconstruction. |
| |
| // Create a ballast so the GC has a non-zero heap size and |
| // runs at reasonable times. |
| globalSink = make([]byte, 8<<20) |
| defer func() { globalSink = nil }() |
| |
| // Create a pool that's "expensive" to fill. |
| var p Pool |
| var nNew uint64 |
| p.New = func() any { |
| atomic.AddUint64(&nNew, 1) |
| time.Sleep(time.Millisecond) |
| return 42 |
| } |
| var mstats1, mstats2 runtime.MemStats |
| runtime.ReadMemStats(&mstats1) |
| b.RunParallel(func(pb *testing.PB) { |
| // Simulate 100X the number of goroutines having items |
| // checked out from the Pool simultaneously. |
| items := make([]any, 100) |
| var sink []byte |
| for pb.Next() { |
| // Stress the pool. |
| for i := range items { |
| items[i] = p.Get() |
| // Simulate doing some work with this |
| // item checked out. |
| sink = make([]byte, 32<<10) |
| } |
| for i, v := range items { |
| p.Put(v) |
| items[i] = nil |
| } |
| } |
| _ = sink |
| }) |
| runtime.ReadMemStats(&mstats2) |
| |
| b.ReportMetric(float64(mstats2.NumGC-mstats1.NumGC)/float64(b.N), "GCs/op") |
| b.ReportMetric(float64(nNew)/float64(b.N), "New/op") |
| } |