| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package sync |
| |
| import ( |
| "sync/atomic" |
| "unsafe" |
| ) |
| |
| // poolDequeue is a lock-free fixed-size single-producer, |
| // multi-consumer queue. The single producer can both push and pop |
| // from the head, and consumers can pop from the tail. |
| // |
| // It has the added feature that it nils out unused slots to avoid |
| // unnecessary retention of objects. This is important for sync.Pool, |
| // but not typically a property considered in the literature. |
| type poolDequeue struct { |
| // headTail packs together a 32-bit head index and a 32-bit |
| // tail index. Both are indexes into vals modulo len(vals)-1. |
| // |
| // tail = index of oldest data in queue |
| // head = index of next slot to fill |
| // |
| // Slots in the range [tail, head) are owned by consumers. |
| // A consumer continues to own a slot outside this range until |
| // it nils the slot, at which point ownership passes to the |
| // producer. |
| // |
| // The head index is stored in the most-significant bits so |
| // that we can atomically add to it and the overflow is |
| // harmless. |
| headTail atomic.Uint64 |
| |
| // vals is a ring buffer of interface{} values stored in this |
| // dequeue. The size of this must be a power of 2. |
| // |
| // vals[i].typ is nil if the slot is empty and non-nil |
| // otherwise. A slot is still in use until *both* the tail |
| // index has moved beyond it and typ has been set to nil. This |
| // is set to nil atomically by the consumer and read |
| // atomically by the producer. |
| vals []eface |
| } |
| |
| type eface struct { |
| typ, val unsafe.Pointer |
| } |
| |
| const dequeueBits = 32 |
| |
| // dequeueLimit is the maximum size of a poolDequeue. |
| // |
| // This must be at most (1<<dequeueBits)/2 because detecting fullness |
| // depends on wrapping around the ring buffer without wrapping around |
| // the index. We divide by 4 so this fits in an int on 32-bit. |
| const dequeueLimit = (1 << dequeueBits) / 4 |
| |
| // dequeueNil is used in poolDequeue to represent interface{}(nil). |
| // Since we use nil to represent empty slots, we need a sentinel value |
| // to represent nil. |
| type dequeueNil *struct{} |
| |
| func (d *poolDequeue) unpack(ptrs uint64) (head, tail uint32) { |
| const mask = 1<<dequeueBits - 1 |
| head = uint32((ptrs >> dequeueBits) & mask) |
| tail = uint32(ptrs & mask) |
| return |
| } |
| |
| func (d *poolDequeue) pack(head, tail uint32) uint64 { |
| const mask = 1<<dequeueBits - 1 |
| return (uint64(head) << dequeueBits) | |
| uint64(tail&mask) |
| } |
| |
| // pushHead adds val at the head of the queue. It returns false if the |
| // queue is full. It must only be called by a single producer. |
| func (d *poolDequeue) pushHead(val any) bool { |
| ptrs := d.headTail.Load() |
| head, tail := d.unpack(ptrs) |
| if (tail+uint32(len(d.vals)))&(1<<dequeueBits-1) == head { |
| // Queue is full. |
| return false |
| } |
| slot := &d.vals[head&uint32(len(d.vals)-1)] |
| |
| // Check if the head slot has been released by popTail. |
| typ := atomic.LoadPointer(&slot.typ) |
| if typ != nil { |
| // Another goroutine is still cleaning up the tail, so |
| // the queue is actually still full. |
| return false |
| } |
| |
| // The head slot is free, so we own it. |
| if val == nil { |
| val = dequeueNil(nil) |
| } |
| *(*any)(unsafe.Pointer(slot)) = val |
| |
| // Increment head. This passes ownership of slot to popTail |
| // and acts as a store barrier for writing the slot. |
| d.headTail.Add(1 << dequeueBits) |
| return true |
| } |
| |
| // popHead removes and returns the element at the head of the queue. |
| // It returns false if the queue is empty. It must only be called by a |
| // single producer. |
| func (d *poolDequeue) popHead() (any, bool) { |
| var slot *eface |
| for { |
| ptrs := d.headTail.Load() |
| head, tail := d.unpack(ptrs) |
| if tail == head { |
| // Queue is empty. |
| return nil, false |
| } |
| |
| // Confirm tail and decrement head. We do this before |
| // reading the value to take back ownership of this |
| // slot. |
| head-- |
| ptrs2 := d.pack(head, tail) |
| if d.headTail.CompareAndSwap(ptrs, ptrs2) { |
| // We successfully took back slot. |
| slot = &d.vals[head&uint32(len(d.vals)-1)] |
| break |
| } |
| } |
| |
| val := *(*any)(unsafe.Pointer(slot)) |
| if val == dequeueNil(nil) { |
| val = nil |
| } |
| // Zero the slot. Unlike popTail, this isn't racing with |
| // pushHead, so we don't need to be careful here. |
| *slot = eface{} |
| return val, true |
| } |
| |
| // popTail removes and returns the element at the tail of the queue. |
| // It returns false if the queue is empty. It may be called by any |
| // number of consumers. |
| func (d *poolDequeue) popTail() (any, bool) { |
| var slot *eface |
| for { |
| ptrs := d.headTail.Load() |
| head, tail := d.unpack(ptrs) |
| if tail == head { |
| // Queue is empty. |
| return nil, false |
| } |
| |
| // Confirm head and tail (for our speculative check |
| // above) and increment tail. If this succeeds, then |
| // we own the slot at tail. |
| ptrs2 := d.pack(head, tail+1) |
| if d.headTail.CompareAndSwap(ptrs, ptrs2) { |
| // Success. |
| slot = &d.vals[tail&uint32(len(d.vals)-1)] |
| break |
| } |
| } |
| |
| // We now own slot. |
| val := *(*any)(unsafe.Pointer(slot)) |
| if val == dequeueNil(nil) { |
| val = nil |
| } |
| |
| // Tell pushHead that we're done with this slot. Zeroing the |
| // slot is also important so we don't leave behind references |
| // that could keep this object live longer than necessary. |
| // |
| // We write to val first and then publish that we're done with |
| // this slot by atomically writing to typ. |
| slot.val = nil |
| atomic.StorePointer(&slot.typ, nil) |
| // At this point pushHead owns the slot. |
| |
| return val, true |
| } |
| |
| // poolChain is a dynamically-sized version of poolDequeue. |
| // |
| // This is implemented as a doubly-linked list queue of poolDequeues |
| // where each dequeue is double the size of the previous one. Once a |
| // dequeue fills up, this allocates a new one and only ever pushes to |
| // the latest dequeue. Pops happen from the other end of the list and |
| // once a dequeue is exhausted, it gets removed from the list. |
| type poolChain struct { |
| // head is the poolDequeue to push to. This is only accessed |
| // by the producer, so doesn't need to be synchronized. |
| head *poolChainElt |
| |
| // tail is the poolDequeue to popTail from. This is accessed |
| // by consumers, so reads and writes must be atomic. |
| tail atomic.Pointer[poolChainElt] |
| } |
| |
| type poolChainElt struct { |
| poolDequeue |
| |
| // next and prev link to the adjacent poolChainElts in this |
| // poolChain. |
| // |
| // next is written atomically by the producer and read |
| // atomically by the consumer. It only transitions from nil to |
| // non-nil. |
| // |
| // prev is written atomically by the consumer and read |
| // atomically by the producer. It only transitions from |
| // non-nil to nil. |
| next, prev atomic.Pointer[poolChainElt] |
| } |
| |
| func (c *poolChain) pushHead(val any) { |
| d := c.head |
| if d == nil { |
| // Initialize the chain. |
| const initSize = 8 // Must be a power of 2 |
| d = new(poolChainElt) |
| d.vals = make([]eface, initSize) |
| c.head = d |
| c.tail.Store(d) |
| } |
| |
| if d.pushHead(val) { |
| return |
| } |
| |
| // The current dequeue is full. Allocate a new one of twice |
| // the size. |
| newSize := len(d.vals) * 2 |
| if newSize >= dequeueLimit { |
| // Can't make it any bigger. |
| newSize = dequeueLimit |
| } |
| |
| d2 := &poolChainElt{} |
| d2.prev.Store(d) |
| d2.vals = make([]eface, newSize) |
| c.head = d2 |
| d.next.Store(d2) |
| d2.pushHead(val) |
| } |
| |
| func (c *poolChain) popHead() (any, bool) { |
| d := c.head |
| for d != nil { |
| if val, ok := d.popHead(); ok { |
| return val, ok |
| } |
| // There may still be unconsumed elements in the |
| // previous dequeue, so try backing up. |
| d = d.prev.Load() |
| } |
| return nil, false |
| } |
| |
| func (c *poolChain) popTail() (any, bool) { |
| d := c.tail.Load() |
| if d == nil { |
| return nil, false |
| } |
| |
| for { |
| // It's important that we load the next pointer |
| // *before* popping the tail. In general, d may be |
| // transiently empty, but if next is non-nil before |
| // the pop and the pop fails, then d is permanently |
| // empty, which is the only condition under which it's |
| // safe to drop d from the chain. |
| d2 := d.next.Load() |
| |
| if val, ok := d.popTail(); ok { |
| return val, ok |
| } |
| |
| if d2 == nil { |
| // This is the only dequeue. It's empty right |
| // now, but could be pushed to in the future. |
| return nil, false |
| } |
| |
| // The tail of the chain has been drained, so move on |
| // to the next dequeue. Try to drop it from the chain |
| // so the next pop doesn't have to look at the empty |
| // dequeue again. |
| if c.tail.CompareAndSwap(d, d2) { |
| // We won the race. Clear the prev pointer so |
| // the garbage collector can collect the empty |
| // dequeue and so popHead doesn't back up |
| // further than necessary. |
| d2.prev.Store(nil) |
| } |
| d = d2 |
| } |
| } |