| // Copyright 2016 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| #include "textflag.h" |
| |
| // See memclrNoHeapPointers Go doc for important implementation constraints. |
| |
| // void runtime·memclrNoHeapPointers(void*, uintptr) |
| TEXT runtime·memclrNoHeapPointers<ABIInternal>(SB),NOSPLIT,$0-16 |
| // X10 = ptr |
| // X11 = n |
| |
| // If less than 8 bytes, do single byte zeroing. |
| MOV $8, X9 |
| BLT X11, X9, check4 |
| |
| // Check alignment |
| AND $3, X10, X5 |
| BEQZ X5, aligned |
| |
| // Zero one byte at a time until we reach 8 byte alignment. |
| SUB X5, X11, X11 |
| align: |
| ADD $-1, X5 |
| MOVB ZERO, 0(X10) |
| ADD $1, X10 |
| BNEZ X5, align |
| |
| aligned: |
| MOV $8, X9 |
| BLT X11, X9, check4 |
| MOV $16, X9 |
| BLT X11, X9, zero8 |
| MOV $32, X9 |
| BLT X11, X9, zero16 |
| MOV $64, X9 |
| BLT X11, X9, zero32 |
| loop64: |
| MOV ZERO, 0(X10) |
| MOV ZERO, 8(X10) |
| MOV ZERO, 16(X10) |
| MOV ZERO, 24(X10) |
| MOV ZERO, 32(X10) |
| MOV ZERO, 40(X10) |
| MOV ZERO, 48(X10) |
| MOV ZERO, 56(X10) |
| ADD $64, X10 |
| ADD $-64, X11 |
| BGE X11, X9, loop64 |
| BEQZ X11, done |
| |
| check32: |
| MOV $32, X9 |
| BLT X11, X9, check16 |
| zero32: |
| MOV ZERO, 0(X10) |
| MOV ZERO, 8(X10) |
| MOV ZERO, 16(X10) |
| MOV ZERO, 24(X10) |
| ADD $32, X10 |
| ADD $-32, X11 |
| BEQZ X11, done |
| |
| check16: |
| MOV $16, X9 |
| BLT X11, X9, check8 |
| zero16: |
| MOV ZERO, 0(X10) |
| MOV ZERO, 8(X10) |
| ADD $16, X10 |
| ADD $-16, X11 |
| BEQZ X11, done |
| |
| check8: |
| MOV $8, X9 |
| BLT X11, X9, check4 |
| zero8: |
| MOV ZERO, 0(X10) |
| ADD $8, X10 |
| ADD $-8, X11 |
| BEQZ X11, done |
| |
| check4: |
| MOV $4, X9 |
| BLT X11, X9, loop1 |
| zero4: |
| MOVB ZERO, 0(X10) |
| MOVB ZERO, 1(X10) |
| MOVB ZERO, 2(X10) |
| MOVB ZERO, 3(X10) |
| ADD $4, X10 |
| ADD $-4, X11 |
| |
| loop1: |
| BEQZ X11, done |
| MOVB ZERO, 0(X10) |
| ADD $1, X10 |
| ADD $-1, X11 |
| JMP loop1 |
| |
| done: |
| RET |