|  | <!--{ | 
|  | "Title": "Setting up and using gccgo", | 
|  | "Path": "/install/gccgo/" | 
|  | }--> | 
|  |  | 
|  | <p> | 
|  | This document explains how to use <code>gccgo</code>, a compiler for | 
|  | the Go language.  The <code>gccgo</code> compiler is a new frontend | 
|  | for <code>gcc</code>, the widely used GNU compiler.  Although the | 
|  | frontend itself is under a BSD-style license, <code>gccgo</code> is | 
|  | normally used as part of <code>gcc</code> and is then covered by | 
|  | the <a href="http://www.gnu.org/licenses/gpl.html">GNU General Public | 
|  | License</a>. | 
|  | </p> | 
|  |  | 
|  | <p> | 
|  | Note that <code>gccgo</code> is not the <code>6g</code> compiler; see | 
|  | the <a href="install.html">Installing Go</a> instructions for that | 
|  | compiler. | 
|  | </p> | 
|  |  | 
|  | <h2 id="Source_code">Source code</h2> | 
|  |  | 
|  | <p> | 
|  | The <code>gccgo</code> source code is accessible via Subversion.  The | 
|  | <code>gcc</code> web site | 
|  | has <a href="http://gcc.gnu.org/svn.html">instructions for getting the | 
|  | <code>gcc</code> source code</a>.  The <code>gccgo</code> source code | 
|  | is a branch of the main <code>gcc</code> code | 
|  | repository: <code>svn://gcc.gnu.org/svn/gcc/branches/gccgo</code>. | 
|  | </p> | 
|  |  | 
|  | <p> | 
|  | Note that although <code>gcc.gnu.org</code> is the most convenient way | 
|  | to get the source code for the compiler, that is not where the master | 
|  | sources live.  If you want to contribute changes to the gccgo | 
|  | compiler, see <a href="gccgo_contribute.html">Contributing to | 
|  | gccgo</a>. | 
|  | </p> | 
|  |  | 
|  |  | 
|  | <h2 id="Building">Building</h2> | 
|  |  | 
|  | <p> | 
|  | Building <code>gccgo</code> is just like building <code>gcc</code> | 
|  | with one or two additional options.  See | 
|  | the <a href="http://gcc.gnu.org/install/">instructions on the gcc web | 
|  | site</a>.  When you run <code>configure</code>, add the | 
|  | option <code>--enable-languages=c,c++,go</code> (along with other | 
|  | languages you may want to build).  If you are targeting a 32-bit x86, | 
|  | then you will want to build <code>gccgo</code> to default to | 
|  | supporting locked compare and exchange instructions; do this by also | 
|  | using the <code>configure</code> option <code>--with-arch=i586</code> | 
|  | (or a newer architecture, depending on where you need your programs to | 
|  | run). | 
|  | </p> | 
|  |  | 
|  | <p> | 
|  | On x86 GNU/Linux systems the <code>gccgo</code> compiler is able to | 
|  | use a small discontiguous stack for goroutines.  This permits programs | 
|  | to run many more goroutines, since each goroutine can use a relatively | 
|  | small stack.  Doing this requires using a development version of | 
|  | the <code>gold</code> linker.  The easiest way to do this is to build | 
|  | the GNU binutils, using <code>--enable-gold=default</code> when you run | 
|  | the <code>configure</code> script, and to | 
|  | use <code>--with-ld=GOLD_BINARY</code> when you | 
|  | configure <code>gccgo</code>.  A typical sequence would look like | 
|  | this (you can replace <code>/opt/gold</code> with any directory to | 
|  | which you have write access): | 
|  | </p> | 
|  |  | 
|  | <pre> | 
|  | cvs -z 9 -d :pserver:anoncvs@sourceware.org:/cvs/src login | 
|  | [password is "anoncvs"] | 
|  | cvs -z 9 -d :pserver:anoncvs@sourceware.org:/cvs/src co binutils | 
|  | mkdir binutils-objdir | 
|  | cd binutils-objdir | 
|  | ../src/configure --enable-gold=default --prefix=/opt/gold | 
|  | make | 
|  | make install | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | A number of prerequisites are required to build <code>gcc</code>, as | 
|  | described on the <a href="http://gcc.gnu.org/">gcc web site</a>.  If | 
|  | those are all available, then a typical build and install sequence | 
|  | would look like this (only use the <code>--with-ld</code> option if | 
|  | you built and installed the gold linker as described above): | 
|  | </p> | 
|  |  | 
|  | <pre> | 
|  | svn checkout svn://gcc.gnu.org/svn/gcc/branches/gccgo gccgo | 
|  | mkdir objdir | 
|  | cd objdir | 
|  | ../gccgo/configure --enable-languages=c,c++,go --with-ld=/opt/gold/bin/ld | 
|  | make | 
|  | make install | 
|  | </pre> | 
|  |  | 
|  | <h2 id="Using_gccgo">Using gccgo</h2> | 
|  |  | 
|  | <p> | 
|  | The <code>gccgo</code> compiler works like other gcc frontends. | 
|  |  | 
|  | <p> | 
|  | To compile a file: | 
|  |  | 
|  | <pre> | 
|  | gccgo -c file.go | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | That produces <code>file.o</code>. To link files together to form an | 
|  | executable: | 
|  |  | 
|  | <pre> | 
|  | gccgo -o file file.o | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | To run the resulting file, you will need to tell the program where to | 
|  | find the compiled Go packages. This can be done either by setting | 
|  | <code>LD_LIBRARY_PATH</code> in your environment: | 
|  |  | 
|  | <pre> | 
|  | LD_LIBRARY_PATH=/usr/lib/gcc/MACHINE/VERSION | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | or by passing a <code>-Wl,-R</code> option when you link: | 
|  |  | 
|  | <pre> | 
|  | gccgo -o file file.o -Wl,-R,/usr/lib/gcc/MACHINE/VERSION | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | or you can use the <code>-static-libgo</code> link-time option to link | 
|  | statically against libgo, or you can do a fully static link (static | 
|  | linking is the default for the <code>6l</code> Go linker).  On most | 
|  | systems, a static link will look something like: | 
|  |  | 
|  | <pre> | 
|  | gccgo -o file file.o -static -L /usr/lib/nptl -lgobegin -lgo -lpthread | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | You may get a warning about not creating an <code>.eh_frame_hdr</code> | 
|  | section; this has nothing to do with Go, and may be ignored. In the | 
|  | future the requirement of explicitly specifying | 
|  | <code>-L /usr/lib/nptl -lgobegin -lgo -lpthread</code> | 
|  | may be removed. | 
|  |  | 
|  |  | 
|  | <h2 id="Options">Options</h2> | 
|  |  | 
|  | <p> | 
|  | The <code>gccgo</code> compiler supports all <code>gcc</code> options | 
|  | that are language independent, notably the <code>-O</code> | 
|  | and <code>-g</code> options. | 
|  |  | 
|  | <p> | 
|  | The <code>-fgo-prefix=PREFIX</code> option may be used to set a unique | 
|  | prefix for the package being compiled.  This option is intended for | 
|  | use with large programs that contain many packages, in order to allow | 
|  | multiple packages to use the same identifier as the package name. | 
|  | The <code>PREFIX</code> may be any string; a good choice for the | 
|  | string is the directory where the package will be installed. | 
|  |  | 
|  | <p> | 
|  | The <code>-fno-require-return-statement</code> option may be used to | 
|  | disable the compiler error about functions missing return statements. | 
|  | Note that there is no way to disable this error in <code>6g</code>. | 
|  |  | 
|  | <p> | 
|  | The <code>-I</code> and <code>-L</code> options, which are synonyms | 
|  | for the compiler, may be used to set the search path for finding | 
|  | imports. | 
|  |  | 
|  |  | 
|  | <h2 id="Imports">Imports</h2> | 
|  |  | 
|  | <p> | 
|  | When you compile a file which exports something, the export | 
|  | information will be stored directly in the object file. When | 
|  | you import a package, you must tell <code>gccgo</code> how to | 
|  | find the file. | 
|  |  | 
|  | <p> | 
|  | When you import the package <var>FILE</var> with <code>gccgo</code>, | 
|  | it will look for the import data in the following files, and use the | 
|  | first one that it finds. | 
|  |  | 
|  | <ul> | 
|  | <li><code><var>FILE</var>.gox</code> | 
|  | <li><code><var>FILE</var>.o</code> | 
|  | <li><code>lib<var>FILE</var>.so</code> | 
|  | <li><code>lib<var>FILE</var>.a</code> | 
|  | </ul> | 
|  |  | 
|  | <p> | 
|  | <code><var>FILE</var>.gox</code>, when used, will typically contain | 
|  | nothing but export data. This can be generated from | 
|  | <code><var>FILE</var>.o</code> via | 
|  |  | 
|  | <pre> | 
|  | objcopy -j .go_export FILE.o FILE.gox | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | The <code>gccgo</code> compiler will look in the current | 
|  | directory for import files. In more complex scenarios you | 
|  | may pass the <code>-I</code> or <code>-L</code> option to | 
|  | <code>gccgo</code>. Both options take directories to search. The | 
|  | <code>-L</code> option is also passed to the linker. | 
|  |  | 
|  | The <code>gccgo</code> compiler does not currently (2009-11-06) record | 
|  | the file name of imported packages in the object file. You must | 
|  | arrange for the imported data to be linked into the program. | 
|  |  | 
|  | <pre> | 
|  | gccgo -c mypackage.go              # Exports mypackage | 
|  | gccgo -c main.go                   # Imports mypackage | 
|  | gccgo -o main main.o mypackage.o   # Explicitly links with mypackage.o | 
|  | </pre> | 
|  |  | 
|  | <h2 id="Unimplemented">Unimplemented</h2> | 
|  |  | 
|  | <p> | 
|  | Some Go features are not yet implemented in <code>gccgo</code>.  As of | 
|  | 2010-08-23, the following are not implemented: | 
|  |  | 
|  | <ul> | 
|  | <li>goroutines are implemented as NPTL threads.  If you can not use | 
|  | the gold linker as described above, they are created with a fixed | 
|  | stack size, and the number of goroutines that may be created at | 
|  | one time is limited. | 
|  | </ul> | 
|  |  | 
|  | <h2 id="Debugging">Debugging</h2> | 
|  |  | 
|  | <p> | 
|  | If you use the <code>-g</code> option when you compile, you can run | 
|  | <code>gdb</code> on your executable.  The debugger doesn't (yet) | 
|  | know anything about Go. However, you can set breakpoints, single-step, | 
|  | etc.  You can print variables, but they will be printed as though they | 
|  | had C/C++ types. For numeric types this doesn't matter. Go strings | 
|  | will show up as pointers to structures; to see the value | 
|  | <code>print *stringvar</code>. In general Go strings, maps, channels | 
|  | and interfaces are always represented as C pointers. | 
|  |  | 
|  | <h2 id="C_Interoperability">C Interoperability</h2> | 
|  |  | 
|  | <p> | 
|  | When using <code>gccgo</code> there is limited interoperability with C, | 
|  | or with C++ code compiled using <code>extern "C"</code>. | 
|  |  | 
|  | <h3 id="Types">Types</h3> | 
|  |  | 
|  | <p> | 
|  | Basic types map directly: an <code>int</code> in Go is an <code>int</code> | 
|  | in C, etc. Go <code>byte</code> is equivalent to C <code>unsigned char</code>. | 
|  | Pointers in Go are pointers in C. A Go <code>struct</code> is the same as C | 
|  | <code>struct</code> with the same fields and types. | 
|  |  | 
|  | <p> | 
|  | The Go <code>string</code> type is currently defined as a two-element | 
|  | structure (this is <b style="color: red;">subject to change</b>): | 
|  |  | 
|  | <pre> | 
|  | struct __go_string { | 
|  | const unsigned char *__data; | 
|  | int __length; | 
|  | }; | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | You can't pass arrays between C and Go. However, a pointer to an | 
|  | array in Go is equivalent to a C pointer to the | 
|  | equivalent of the element type. | 
|  | For example, Go <code>*[10]int</code> is equivalent to C <code>int*</code>, | 
|  | assuming that the C pointer does point to 10 elements. | 
|  |  | 
|  | <p> | 
|  | A slice in Go is a structure.  The current definition is | 
|  | (this is <b style="color: red;">subject to change</b>): | 
|  |  | 
|  | <pre> | 
|  | struct __go_slice { | 
|  | void *__values; | 
|  | int __count; | 
|  | int __capacity; | 
|  | }; | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | The type of a Go function with no receiver is equivalent to a C function | 
|  | whose parameter types are equivalent. When a Go function returns more | 
|  | than one value, the C function returns a struct. For example, these | 
|  | functions have equivalent types: | 
|  |  | 
|  | <pre> | 
|  | func GoFunction(int) (int, float64) | 
|  | struct { int i; float64 f; } CFunction(int) | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | A pointer to a Go function is equivalent to a pointer to a C function | 
|  | when the functions have equivalent types. | 
|  |  | 
|  | <p> | 
|  | Go <code>interface</code>, <code>channel</code>, and <code>map</code> | 
|  | types have no corresponding C type (<code>interface</code> is a | 
|  | two-element struct and <code>channel</code> and <code>map</code> are | 
|  | pointers to structs in C, but the structs are deliberately undocumented). C | 
|  | <code>enum</code> types correspond to some integer type, but precisely | 
|  | which one is difficult to predict in general; use a cast. C <code>union</code> | 
|  | types have no corresponding Go type. C <code>struct</code> types containing | 
|  | bitfields have no corresponding Go type. C++ <code>class</code> types have | 
|  | no corresponding Go type. | 
|  |  | 
|  | <p> | 
|  | Memory allocation is completely different between C and Go, as Go uses | 
|  | garbage collection. The exact guidelines in this area are undetermined, | 
|  | but it is likely that it will be permitted to pass a pointer to allocated | 
|  | memory from C to Go. The responsibility of eventually freeing the pointer | 
|  | will remain with C side, and of course if the C side frees the pointer | 
|  | while the Go side still has a copy the program will fail. When passing a | 
|  | pointer from Go to C, the Go function must retain a visible copy of it in | 
|  | some Go variable. Otherwise the Go garbage collector may delete the | 
|  | pointer while the C function is still using it. | 
|  |  | 
|  | <h3 id="Function_names">Function names</h3> | 
|  |  | 
|  | <p> | 
|  | Go code can call C functions directly using a Go extension implemented | 
|  | in <code>gccgo</code>: a function declaration may be followed by | 
|  | <code>__asm__("NAME")</code>. For example, here is how the C function | 
|  | <code>open</code> can be declared in Go: | 
|  |  | 
|  | <pre> | 
|  | func c_open(name *byte, mode int, perm int) int __asm__ ("open"); | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | The C function naturally expects a nul terminated string, which in | 
|  | Go is equivalent to a pointer to an array (not a slice!) of | 
|  | <code>byte</code> with a terminating zero byte. So a sample call | 
|  | from Go would look like (after importing the <code>os</code> package): | 
|  |  | 
|  | <pre> | 
|  | var name = [4]byte{'f', 'o', 'o', 0}; | 
|  | i := c_open(&name[0], os.O_RDONLY, 0); | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | (this serves as an example only, to open a file in Go please use Go's | 
|  | <code>os.Open</code> function instead). | 
|  |  | 
|  | <p> | 
|  | The name of Go functions accessed from C is subject to change. At present | 
|  | the name of a Go function that does not have a receiver is | 
|  | <code>prefix.package.Functionname</code>. The prefix is set by | 
|  | the <code>-fgo-prefix</code> option used when the package is compiled; | 
|  | if the option is not used, the default is <code>go</code>. | 
|  | To call the function from C you must set the name using | 
|  | a <code>gcc</code> extension similar to the <code>gccgo</code> | 
|  | extension. | 
|  |  | 
|  | <pre> | 
|  | extern int go_function(int) __asm__ ("myprefix.mypackage.Function"); | 
|  | </pre> | 
|  |  | 
|  | <h3 id="Automatic_generation_of_Go_declarations_from_C_source_code"> | 
|  | Automatic generation of Go declarations from C source code</h3> | 
|  |  | 
|  | <p> | 
|  | The Go version of <code>gcc</code> supports automatically generating | 
|  | Go declarations from C code. The facility is rather awkward at present, | 
|  | and a better mechanism is under development. | 
|  |  | 
|  | <p> | 
|  | Compile your C code as usual, but replace <code>-c</code> with | 
|  | <code>-S -ggo</code>. The result will be an assembler file | 
|  | with a <code>.s</code> extension. This assembler file will contain | 
|  | comments beginning with #GO. Those comments are declarations in the Go | 
|  | language for the C types, variables and functions declared in the C code. | 
|  | C types which can not be represented in Go will contain the string INVALID. | 
|  | Unsupported macro definitions will be recorded as <code>unknowndefine</code>, | 
|  | and uses of <code>#undef</code> will be recorded as <code>undef</code>. | 
|  | So it is very approximately possible to get Go code by running | 
|  |  | 
|  | <pre> | 
|  | gcc -S -ggo foo.c | 
|  | grep '#GO' foo.s | grep -v INVALID | grep -v unknowndefine | grep -v undef > foo.go | 
|  | </pre> | 
|  |  | 
|  | <p> | 
|  | This procedure is full of unstated caveats and restrictions and we make no | 
|  | guarantee that it will not change in the future. It is more useful as a | 
|  | starting point for real Go code than as a regular procedure. | 
|  |  | 
|  | <h2 id="RTEMS_Port">RTEMS Port</h2> | 
|  | <p> | 
|  | The <code>gccgo</code> compiler has been ported to <a href="http://www.rtems.com/"> | 
|  | <code>RTEMS</code></a>. <code>RTEMS</code> is a real-time executive | 
|  | that provides a high performance environment for embedded applications | 
|  | on a range of processors and embedded hardware. The current <code>gccgo</code> | 
|  | port is for x86. The goal is to extend the port to most of the | 
|  | <a href="http://www.rtems.org/wiki/index.php/SupportedCPUs"> | 
|  | architectures supported by <code>RTEMS</code></a>. For more information on the port, | 
|  | as well as instructions on how to install it, please see this | 
|  | <a href="http://www.rtems.com/wiki/index.php/GCCGoRTEMS"><code>RTEMS</code> Wiki page</a>. |