| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // This file implements runtime support for signal handling. | |
| // | |
| // Most synchronization primitives are not available from | |
| // the signal handler (it cannot block and cannot use locks) | |
| // so the handler communicates with a processing goroutine | |
| // via struct sig, below. | |
| // | |
| // Ownership for sig.Note passes back and forth between | |
| // the signal handler and the signal goroutine in rounds. | |
| // The initial state is that sig.note is cleared (setup by siginit). | |
| // At the beginning of each round, mask == 0. | |
| // The round goes through three stages: | |
| // | |
| // (In parallel) | |
| // 1a) One or more signals arrive and are handled | |
| // by sigsend using cas to set bits in sig.mask. | |
| // The handler that changes sig.mask from zero to non-zero | |
| // calls notewakeup(&sig). | |
| // 1b) Sigrecv calls notesleep(&sig) to wait for the wakeup. | |
| // | |
| // 2) Having received the wakeup, sigrecv knows that sigsend | |
| // will not send another wakeup, so it can noteclear(&sig) | |
| // to prepare for the next round. (Sigsend may still be adding | |
| // signals to sig.mask at this point, which is fine.) | |
| // | |
| // 3) Sigrecv uses cas to grab the current sig.mask and zero it, | |
| // triggering the next round. | |
| // | |
| // The signal handler takes ownership of the note by atomically | |
| // changing mask from a zero to non-zero value. It gives up | |
| // ownership by calling notewakeup. The signal goroutine takes | |
| // ownership by returning from notesleep (caused by the notewakeup) | |
| // and gives up ownership by clearing mask. | |
| package runtime | |
| #include "runtime.h" | |
| #include "defs.h" | |
| static struct { | |
| Note; | |
| uint32 mask; | |
| bool inuse; | |
| } sig; | |
| void | |
| siginit(void) | |
| { | |
| noteclear(&sig); | |
| } | |
| // Called from sighandler to send a signal back out of the signal handling thread. | |
| bool | |
| sigsend(int32 s) | |
| { | |
| uint32 bit, mask; | |
| if(!sig.inuse) | |
| return false; | |
| bit = 1 << s; | |
| for(;;) { | |
| mask = sig.mask; | |
| if(mask & bit) | |
| break; // signal already in queue | |
| if(cas(&sig.mask, mask, mask|bit)) { | |
| // Added to queue. | |
| // Only send a wakeup for the first signal in each round. | |
| if(mask == 0) | |
| notewakeup(&sig); | |
| break; | |
| } | |
| } | |
| return true; | |
| } | |
| // Called to receive a bitmask of queued signals. | |
| func Sigrecv() (m uint32) { | |
| ·entersyscall(); | |
| notesleep(&sig); | |
| ·exitsyscall(); | |
| noteclear(&sig); | |
| for(;;) { | |
| m = sig.mask; | |
| if(cas(&sig.mask, m, 0)) | |
| break; | |
| } | |
| } | |
| func Signame(sig int32) (name String) { | |
| name = signame(sig); | |
| } | |
| func Siginit() { | |
| sig.inuse = true; // enable reception of signals; cannot disable | |
| } |