| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| /* |
| The gob package manages streams of gobs - binary values exchanged between an |
| Encoder (transmitter) and a Decoder (receiver). A typical use is transporting |
| arguments and results of remote procedure calls (RPCs) such as those provided by |
| package "rpc". |
| |
| A stream of gobs is self-describing. Each data item in the stream is preceded by |
| a specification of its type, expressed in terms of a small set of predefined |
| types. Pointers are not transmitted, but the things they point to are |
| transmitted; that is, the values are flattened. Recursive types work fine, but |
| recursive values (data with cycles) are problematic. This may change. |
| |
| To use gobs, create an Encoder and present it with a series of data items as |
| values or addresses that can be dereferenced to values. (At the moment, these |
| items must be structs (struct, *struct, **struct etc.), but this may change.) The |
| Encoder makes sure all type information is sent before it is needed. At the |
| receive side, a Decoder retrieves values from the encoded stream and unpacks them |
| into local variables. |
| |
| The source and destination values/types need not correspond exactly. For structs, |
| fields (identified by name) that are in the source but absent from the receiving |
| variable will be ignored. Fields that are in the receiving variable but missing |
| from the transmitted type or value will be ignored in the destination. If a field |
| with the same name is present in both, their types must be compatible. Both the |
| receiver and transmitter will do all necessary indirection and dereferencing to |
| convert between gobs and actual Go values. For instance, a gob type that is |
| schematically, |
| |
| struct { a, b int } |
| |
| can be sent from or received into any of these Go types: |
| |
| struct { a, b int } // the same |
| *struct { a, b int } // extra indirection of the struct |
| struct { *a, **b int } // extra indirection of the fields |
| struct { a, b int64 } // different concrete value type; see below |
| |
| It may also be received into any of these: |
| |
| struct { a, b int } // the same |
| struct { b, a int } // ordering doesn't matter; matching is by name |
| struct { a, b, c int } // extra field (c) ignored |
| struct { b int } // missing field (a) ignored; data will be dropped |
| struct { b, c int } // missing field (a) ignored; extra field (c) ignored. |
| |
| Attempting to receive into these types will draw a decode error: |
| |
| struct { a int; b uint } // change of signedness for b |
| struct { a int; b float } // change of type for b |
| struct { } // no field names in common |
| struct { c, d int } // no field names in common |
| |
| Integers are transmitted two ways: arbitrary precision signed integers or |
| arbitrary precision unsigned integers. There is no int8, int16 etc. |
| discrimination in the gob format; there are only signed and unsigned integers. As |
| described below, the transmitter sends the value in a variable-length encoding; |
| the receiver accepts the value and stores it in the destination variable. |
| Floating-point numbers are always sent using IEEE-754 64-bit precision (see |
| below). |
| |
| Signed integers may be received into any signed integer variable: int, int16, etc.; |
| unsigned integers may be received into any unsigned integer variable; and floating |
| point values may be received into any floating point variable. However, |
| the destination variable must be able to represent the value or the decode |
| operation will fail. |
| |
| Structs, arrays and slices are also supported. Strings and arrays of bytes are |
| supported with a special, efficient representation (see below). |
| |
| Maps are not supported yet, but they will be. Interfaces, functions, and channels |
| cannot be sent in a gob. Attempting to encode a value that contains one will |
| fail. |
| |
| The rest of this comment documents the encoding, details that are not important |
| for most users. Details are presented bottom-up. |
| |
| An unsigned integer is sent one of two ways. If it is less than 128, it is sent |
| as a byte with that value. Otherwise it is sent as a minimal-length big-endian |
| (high byte first) byte stream holding the value, preceded by one byte holding the |
| byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and |
| 256 is transmitted as (FE 01 00). |
| |
| A boolean is encoded within an unsigned integer: 0 for false, 1 for true. |
| |
| A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1 |
| upward contain the value; bit 0 says whether they should be complemented upon |
| receipt. The encode algorithm looks like this: |
| |
| uint u; |
| if i < 0 { |
| u = (^i << 1) | 1 // complement i, bit 0 is 1 |
| } else { |
| u = (i << 1) // do not complement i, bit 0 is 0 |
| } |
| encodeUnsigned(u) |
| |
| The low bit is therefore analogous to a sign bit, but making it the complement bit |
| instead guarantees that the largest negative integer is not a special case. For |
| example, -129=^128=(^256>>1) encodes as (01 82). |
| |
| Floating-point numbers are always sent as a representation of a float64 value. |
| That value is converted to a uint64 using math.Float64bits. The uint64 is then |
| byte-reversed and sent as a regular unsigned integer. The byte-reversal means the |
| exponent and high-precision part of the mantissa go first. Since the low bits are |
| often zero, this can save encoding bytes. For instance, 17.0 is encoded in only |
| two bytes (40 e2). |
| |
| Strings and slices of bytes are sent as an unsigned count followed by that many |
| uninterpreted bytes of the value. |
| |
| All other slices and arrays are sent as an unsigned count followed by that many |
| elements using the standard gob encoding for their type, recursively. |
| |
| Structs are sent as a sequence of (field number, field value) pairs. The field |
| value is sent using the standard gob encoding for its type, recursively. If a |
| field has the zero value for its type, it is omitted from the transmission. The |
| field number is defined by the type of the encoded struct: the first field of the |
| encoded type is field 0, the second is field 1, etc. When encoding a value, the |
| field numbers are delta encoded for efficiency and the fields are always sent in |
| order of increasing field number; the deltas are therefore unsigned. The |
| initialization for the delta encoding sets the field number to -1, so an unsigned |
| integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value |
| = 7 or (81 87). Finally, after all the fields have been sent a terminating mark |
| denotes the end of the struct. That mark is a delta=0 value, which has |
| representation (80). |
| |
| The representation of types is described below. When a type is defined on a given |
| connection between an Encoder and Decoder, it is assigned a signed integer type |
| id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for |
| the type of v and all its elements and then it sends the pair (typeid, encoded-v) |
| where typeid is the type id of the encoded type of v and encoded-v is the gob |
| encoding of the value v. |
| |
| To define a type, the encoder chooses an unused, positive type id and sends the |
| pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType |
| description, constructed from these types: |
| |
| type wireType struct { |
| s structType; |
| } |
| type fieldType struct { |
| name string; // the name of the field. |
| id int; // the type id of the field, which must be already defined |
| } |
| type commonType { |
| name string; // the name of the struct type |
| id int; // the id of the type, repeated for so it's inside the type |
| } |
| type structType struct { |
| commonType; |
| field []fieldType; // the fields of the struct. |
| } |
| |
| If there are nested type ids, the types for all inner type ids must be defined |
| before the top-level type id is used to describe an encoded-v. |
| |
| For simplicity in setup, the connection is defined to understand these types a |
| priori, as well as the basic gob types int, uint, etc. Their ids are: |
| |
| bool 1 |
| int 2 |
| uint 3 |
| float 4 |
| []byte 5 |
| string 6 |
| wireType 7 |
| structType 8 |
| commonType 9 |
| fieldType 10 |
| |
| In summary, a gob stream looks like |
| |
| ((-type id, encoding of a wireType)* (type id, encoding of a value))* |
| |
| where * signifies zero or more repetitions and the type id of a value must |
| be predefined or be defined before the value in the stream. |
| */ |
| package gob |
| |
| import ( |
| "bytes"; |
| "io"; |
| "os"; |
| "reflect"; |
| "sync"; |
| ) |
| |
| // An Encoder manages the transmission of type and data information to the |
| // other side of a connection. |
| type Encoder struct { |
| mutex sync.Mutex; // each item must be sent atomically |
| w io.Writer; // where to send the data |
| sent map[reflect.Type]typeId; // which types we've already sent |
| state *encoderState; // so we can encode integers, strings directly |
| countState *encoderState; // stage for writing counts |
| buf []byte; // for collecting the output. |
| } |
| |
| // NewEncoder returns a new encoder that will transmit on the io.Writer. |
| func NewEncoder(w io.Writer) *Encoder { |
| enc := new(Encoder); |
| enc.w = w; |
| enc.sent = make(map[reflect.Type]typeId); |
| enc.state = new(encoderState); |
| enc.state.b = new(bytes.Buffer); // the rest isn't important; all we need is buffer and writer |
| enc.countState = new(encoderState); |
| enc.countState.b = new(bytes.Buffer); // the rest isn't important; all we need is buffer and writer |
| return enc; |
| } |
| |
| func (enc *Encoder) badType(rt reflect.Type) { |
| enc.state.err = os.ErrorString("gob: can't encode type " + rt.String()) |
| } |
| |
| // Send the data item preceded by a unsigned count of its length. |
| func (enc *Encoder) send() { |
| // Encode the length. |
| encodeUint(enc.countState, uint64(enc.state.b.Len())); |
| // Build the buffer. |
| countLen := enc.countState.b.Len(); |
| total := countLen + enc.state.b.Len(); |
| if total > len(enc.buf) { |
| enc.buf = make([]byte, total+1000) // extra for growth |
| } |
| // Place the length before the data. |
| // TODO(r): avoid the extra copy here. |
| enc.countState.b.Read(enc.buf[0:countLen]); |
| // Now the data. |
| enc.state.b.Read(enc.buf[countLen:total]); |
| // Write the data. |
| enc.w.Write(enc.buf[0:total]); |
| } |
| |
| func (enc *Encoder) sendType(origt reflect.Type, topLevel bool) { |
| // Drill down to the base type. |
| rt, _ := indirect(origt); |
| |
| // We only send structs - everything else is basic or an error |
| switch rt.(type) { |
| default: |
| // Basic types do not need to be described, but if this is a top-level |
| // type, it's a user error, at least for now. |
| if topLevel { |
| enc.badType(rt) |
| } |
| return; |
| case *reflect.StructType: |
| // Structs do need to be described. |
| break |
| case *reflect.ChanType, *reflect.FuncType, *reflect.MapType, *reflect.InterfaceType: |
| // Probably a bad field in a struct. |
| enc.badType(rt); |
| return; |
| case *reflect.ArrayType, *reflect.SliceType: |
| // Array and slice types are not sent, only their element types. |
| // If we see one here it's user error; probably a bad top-level value. |
| enc.badType(rt); |
| return; |
| } |
| |
| // Have we already sent this type? This time we ask about the base type. |
| if _, alreadySent := enc.sent[rt]; alreadySent { |
| return |
| } |
| |
| // Need to send it. |
| typeLock.Lock(); |
| info, err := getTypeInfo(rt); |
| typeLock.Unlock(); |
| if err != nil { |
| enc.state.err = err; |
| return; |
| } |
| // Send the pair (-id, type) |
| // Id: |
| encodeInt(enc.state, -int64(info.id)); |
| // Type: |
| encode(enc.state.b, info.wire); |
| enc.send(); |
| |
| // Remember we've sent this type. |
| enc.sent[rt] = info.id; |
| // Remember we've sent the top-level, possibly indirect type too. |
| enc.sent[origt] = info.id; |
| // Now send the inner types |
| st := rt.(*reflect.StructType); |
| for i := 0; i < st.NumField(); i++ { |
| enc.sendType(st.Field(i).Type, false) |
| } |
| return; |
| } |
| |
| // Encode transmits the data item represented by the empty interface value, |
| // guaranteeing that all necessary type information has been transmitted first. |
| func (enc *Encoder) Encode(e interface{}) os.Error { |
| if enc.state.b.Len() > 0 || enc.countState.b.Len() > 0 { |
| panicln("Encoder: buffer not empty") |
| } |
| rt, _ := indirect(reflect.Typeof(e)); |
| |
| // Make sure we're single-threaded through here. |
| enc.mutex.Lock(); |
| defer enc.mutex.Unlock(); |
| |
| // Make sure the type is known to the other side. |
| // First, have we already sent this type? |
| if _, alreadySent := enc.sent[rt]; !alreadySent { |
| // No, so send it. |
| enc.sendType(rt, true); |
| if enc.state.err != nil { |
| enc.state.b.Reset(); |
| enc.countState.b.Reset(); |
| return enc.state.err; |
| } |
| } |
| |
| // Identify the type of this top-level value. |
| encodeInt(enc.state, int64(enc.sent[rt])); |
| |
| // Encode the object. |
| encode(enc.state.b, e); |
| enc.send(); |
| |
| return enc.state.err; |
| } |