| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package gob |
| |
| import ( |
| "bytes"; |
| "io"; |
| "math"; |
| "os"; |
| "reflect"; |
| "unsafe"; |
| ) |
| |
| const uint64Size = unsafe.Sizeof(uint64(0)) |
| |
| // The global execution state of an instance of the encoder. |
| // Field numbers are delta encoded and always increase. The field |
| // number is initialized to -1 so 0 comes out as delta(1). A delta of |
| // 0 terminates the structure. |
| type encoderState struct { |
| b *bytes.Buffer; |
| err os.Error; // error encountered during encoding; |
| fieldnum int; // the last field number written. |
| buf [1 + uint64Size]byte; // buffer used by the encoder; here to avoid allocation. |
| } |
| |
| // Unsigned integers have a two-state encoding. If the number is less |
| // than 128 (0 through 0x7F), its value is written directly. |
| // Otherwise the value is written in big-endian byte order preceded |
| // by the byte length, negated. |
| |
| // encodeUint writes an encoded unsigned integer to state.b. Sets state.err. |
| // If state.err is already non-nil, it does nothing. |
| func encodeUint(state *encoderState, x uint64) { |
| if state.err != nil { |
| return |
| } |
| if x <= 0x7F { |
| state.err = state.b.WriteByte(uint8(x)); |
| return; |
| } |
| var n, m int; |
| m = uint64Size; |
| for n = 1; x > 0; n++ { |
| state.buf[m] = uint8(x & 0xFF); |
| x >>= 8; |
| m--; |
| } |
| state.buf[m] = uint8(-(n - 1)); |
| n, state.err = state.b.Write(state.buf[m : uint64Size+1]); |
| } |
| |
| // encodeInt writes an encoded signed integer to state.w. |
| // The low bit of the encoding says whether to bit complement the (other bits of the) uint to recover the int. |
| // Sets state.err. If state.err is already non-nil, it does nothing. |
| func encodeInt(state *encoderState, i int64) { |
| var x uint64; |
| if i < 0 { |
| x = uint64(^i<<1) | 1 |
| } else { |
| x = uint64(i << 1) |
| } |
| encodeUint(state, uint64(x)); |
| } |
| |
| type encOp func(i *encInstr, state *encoderState, p unsafe.Pointer) |
| |
| // The 'instructions' of the encoding machine |
| type encInstr struct { |
| op encOp; |
| field int; // field number |
| indir int; // how many pointer indirections to reach the value in the struct |
| offset uintptr; // offset in the structure of the field to encode |
| } |
| |
| // Emit a field number and update the state to record its value for delta encoding. |
| // If the instruction pointer is nil, do nothing |
| func (state *encoderState) update(instr *encInstr) { |
| if instr != nil { |
| encodeUint(state, uint64(instr.field-state.fieldnum)); |
| state.fieldnum = instr.field; |
| } |
| } |
| |
| // Each encoder is responsible for handling any indirections associated |
| // with the data structure. If any pointer so reached is nil, no bytes are written. |
| // If the data item is zero, no bytes are written. |
| // Otherwise, the output (for a scalar) is the field number, as an encoded integer, |
| // followed by the field data in its appropriate format. |
| |
| func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer { |
| for ; indir > 0; indir-- { |
| p = *(*unsafe.Pointer)(p); |
| if p == nil { |
| return unsafe.Pointer(nil) |
| } |
| } |
| return p; |
| } |
| |
| func encBool(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| b := *(*bool)(p); |
| if b { |
| state.update(i); |
| encodeUint(state, 1); |
| } |
| } |
| |
| func encInt(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := int64(*(*int)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeInt(state, v); |
| } |
| } |
| |
| func encUint(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := uint64(*(*uint)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encInt8(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := int64(*(*int8)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeInt(state, v); |
| } |
| } |
| |
| func encUint8(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := uint64(*(*uint8)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encInt16(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := int64(*(*int16)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeInt(state, v); |
| } |
| } |
| |
| func encUint16(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := uint64(*(*uint16)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encInt32(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := int64(*(*int32)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeInt(state, v); |
| } |
| } |
| |
| func encUint32(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := uint64(*(*uint32)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encInt64(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := *(*int64)(p); |
| if v != 0 { |
| state.update(i); |
| encodeInt(state, v); |
| } |
| } |
| |
| func encUint64(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := *(*uint64)(p); |
| if v != 0 { |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encUintptr(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| v := uint64(*(*uintptr)(p)); |
| if v != 0 { |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| // Floating-point numbers are transmitted as uint64s holding the bits |
| // of the underlying representation. They are sent byte-reversed, with |
| // the exponent end coming out first, so integer floating point numbers |
| // (for example) transmit more compactly. This routine does the |
| // swizzling. |
| func floatBits(f float64) uint64 { |
| u := math.Float64bits(f); |
| var v uint64; |
| for i := 0; i < 8; i++ { |
| v <<= 8; |
| v |= u & 0xFF; |
| u >>= 8; |
| } |
| return v; |
| } |
| |
| func encFloat(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| f := float(*(*float)(p)); |
| if f != 0 { |
| v := floatBits(float64(f)); |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encFloat32(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| f := float32(*(*float32)(p)); |
| if f != 0 { |
| v := floatBits(float64(f)); |
| state.update(i); |
| encodeUint(state, v); |
| } |
| } |
| |
| func encFloat64(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| f := *(*float64)(p); |
| if f != 0 { |
| state.update(i); |
| v := floatBits(f); |
| encodeUint(state, v); |
| } |
| } |
| |
| // Byte arrays are encoded as an unsigned count followed by the raw bytes. |
| func encUint8Array(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| b := *(*[]byte)(p); |
| if len(b) > 0 { |
| state.update(i); |
| encodeUint(state, uint64(len(b))); |
| state.b.Write(b); |
| } |
| } |
| |
| // Strings are encoded as an unsigned count followed by the raw bytes. |
| func encString(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| s := *(*string)(p); |
| if len(s) > 0 { |
| state.update(i); |
| encodeUint(state, uint64(len(s))); |
| io.WriteString(state.b, s); |
| } |
| } |
| |
| // The end of a struct is marked by a delta field number of 0. |
| func encStructTerminator(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| encodeUint(state, 0) |
| } |
| |
| // Execution engine |
| |
| // The encoder engine is an array of instructions indexed by field number of the encoding |
| // data, typically a struct. It is executed top to bottom, walking the struct. |
| type encEngine struct { |
| instr []encInstr; |
| } |
| |
| func encodeStruct(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error { |
| state := new(encoderState); |
| state.b = b; |
| state.fieldnum = -1; |
| for i := 0; i < len(engine.instr); i++ { |
| instr := &engine.instr[i]; |
| p := unsafe.Pointer(basep + instr.offset); |
| if instr.indir > 0 { |
| if p = encIndirect(p, instr.indir); p == nil { |
| continue |
| } |
| } |
| instr.op(instr, state, p); |
| if state.err != nil { |
| break |
| } |
| } |
| return state.err; |
| } |
| |
| func encodeArray(b *bytes.Buffer, p uintptr, op encOp, elemWid uintptr, length int, elemIndir int) os.Error { |
| state := new(encoderState); |
| state.b = b; |
| state.fieldnum = -1; |
| encodeUint(state, uint64(length)); |
| for i := 0; i < length && state.err == nil; i++ { |
| elemp := p; |
| up := unsafe.Pointer(elemp); |
| if elemIndir > 0 { |
| if up = encIndirect(up, elemIndir); up == nil { |
| state.err = os.ErrorString("gob: encodeArray: nil element"); |
| break; |
| } |
| elemp = uintptr(up); |
| } |
| op(nil, state, unsafe.Pointer(elemp)); |
| p += uintptr(elemWid); |
| } |
| return state.err; |
| } |
| |
| var encOpMap = map[reflect.Type]encOp{ |
| valueKind(false): encBool, |
| valueKind(int(0)): encInt, |
| valueKind(int8(0)): encInt8, |
| valueKind(int16(0)): encInt16, |
| valueKind(int32(0)): encInt32, |
| valueKind(int64(0)): encInt64, |
| valueKind(uint(0)): encUint, |
| valueKind(uint8(0)): encUint8, |
| valueKind(uint16(0)): encUint16, |
| valueKind(uint32(0)): encUint32, |
| valueKind(uint64(0)): encUint64, |
| valueKind(uintptr(0)): encUintptr, |
| valueKind(float(0)): encFloat, |
| valueKind(float32(0)): encFloat32, |
| valueKind(float64(0)): encFloat64, |
| valueKind("x"): encString, |
| } |
| |
| // Return the encoding op for the base type under rt and |
| // the indirection count to reach it. |
| func encOpFor(rt reflect.Type) (encOp, int, os.Error) { |
| typ, indir := indirect(rt); |
| op, ok := encOpMap[reflect.Typeof(typ)]; |
| if !ok { |
| typ, _ := indirect(rt); |
| // Special cases |
| switch t := typ.(type) { |
| case *reflect.SliceType: |
| if _, ok := t.Elem().(*reflect.Uint8Type); ok { |
| op = encUint8Array; |
| break; |
| } |
| // Slices have a header; we decode it to find the underlying array. |
| elemOp, indir, err := encOpFor(t.Elem()); |
| if err != nil { |
| return nil, 0, err |
| } |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| slice := (*reflect.SliceHeader)(p); |
| if slice.Len == 0 { |
| return |
| } |
| state.update(i); |
| state.err = encodeArray(state.b, slice.Data, elemOp, t.Elem().Size(), int(slice.Len), indir); |
| }; |
| case *reflect.ArrayType: |
| // True arrays have size in the type. |
| elemOp, indir, err := encOpFor(t.Elem()); |
| if err != nil { |
| return nil, 0, err |
| } |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| state.update(i); |
| state.err = encodeArray(state.b, uintptr(p), elemOp, t.Elem().Size(), t.Len(), indir); |
| }; |
| case *reflect.StructType: |
| // Generate a closure that calls out to the engine for the nested type. |
| _, err := getEncEngine(typ); |
| if err != nil { |
| return nil, 0, err |
| } |
| info := getTypeInfoNoError(typ); |
| op = func(i *encInstr, state *encoderState, p unsafe.Pointer) { |
| state.update(i); |
| // indirect through info to delay evaluation for recursive structs |
| state.err = encodeStruct(info.encoder, state.b, uintptr(p)); |
| }; |
| } |
| } |
| if op == nil { |
| return op, indir, os.ErrorString("gob enc: can't happen: encode type" + rt.String()) |
| } |
| return op, indir, nil; |
| } |
| |
| // The local Type was compiled from the actual value, so we know it's compatible. |
| func compileEnc(rt reflect.Type) (*encEngine, os.Error) { |
| srt, ok := rt.(*reflect.StructType); |
| if !ok { |
| panicln("can't happen: non-struct") |
| } |
| engine := new(encEngine); |
| engine.instr = make([]encInstr, srt.NumField()+1); // +1 for terminator |
| for fieldnum := 0; fieldnum < srt.NumField(); fieldnum++ { |
| f := srt.Field(fieldnum); |
| op, indir, err := encOpFor(f.Type); |
| if err != nil { |
| return nil, err |
| } |
| engine.instr[fieldnum] = encInstr{op, fieldnum, indir, uintptr(f.Offset)}; |
| } |
| engine.instr[srt.NumField()] = encInstr{encStructTerminator, 0, 0, 0}; |
| return engine, nil; |
| } |
| |
| // typeLock must be held (or we're in initialization and guaranteed single-threaded). |
| // The reflection type must have all its indirections processed out. |
| func getEncEngine(rt reflect.Type) (*encEngine, os.Error) { |
| info, err := getTypeInfo(rt); |
| if err != nil { |
| return nil, err |
| } |
| if info.encoder == nil { |
| // mark this engine as underway before compiling to handle recursive types. |
| info.encoder = new(encEngine); |
| info.encoder, err = compileEnc(rt); |
| } |
| return info.encoder, err; |
| } |
| |
| func encode(b *bytes.Buffer, e interface{}) os.Error { |
| // Dereference down to the underlying object. |
| rt, indir := indirect(reflect.Typeof(e)); |
| v := reflect.NewValue(e); |
| for i := 0; i < indir; i++ { |
| v = reflect.Indirect(v) |
| } |
| if _, ok := v.(*reflect.StructValue); !ok { |
| return os.ErrorString("gob: encode can't handle " + v.Type().String()) |
| } |
| typeLock.Lock(); |
| engine, err := getEncEngine(rt); |
| typeLock.Unlock(); |
| if err != nil { |
| return err |
| } |
| return encodeStruct(engine, b, v.Addr()); |
| } |