|  | // Copyright 2015 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | package ssa | 
|  |  | 
|  | import ( | 
|  | "cmd/internal/src" | 
|  | ) | 
|  |  | 
|  | // fusePlain runs fuse(f, fuseTypePlain). | 
|  | func fusePlain(f *Func) { fuse(f, fuseTypePlain) } | 
|  |  | 
|  | // fuseAll runs fuse(f, fuseTypeAll). | 
|  | func fuseAll(f *Func) { fuse(f, fuseTypeAll) } | 
|  |  | 
|  | type fuseType uint8 | 
|  |  | 
|  | const ( | 
|  | fuseTypePlain fuseType = 1 << iota | 
|  | fuseTypeIf | 
|  | fuseTypeAll = fuseTypePlain | fuseTypeIf | 
|  | ) | 
|  |  | 
|  | // fuse simplifies control flow by joining basic blocks. | 
|  | func fuse(f *Func, typ fuseType) { | 
|  | for changed := true; changed; { | 
|  | changed = false | 
|  | // Fuse from end to beginning, to avoid quadratic behavior in fuseBlockPlain. See issue 13554. | 
|  | for i := len(f.Blocks) - 1; i >= 0; i-- { | 
|  | b := f.Blocks[i] | 
|  | if typ&fuseTypeIf != 0 { | 
|  | changed = fuseBlockIf(b) || changed | 
|  | } | 
|  | if typ&fuseTypePlain != 0 { | 
|  | changed = fuseBlockPlain(b) || changed | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // fuseBlockIf handles the following cases where s0 and s1 are empty blocks. | 
|  | // | 
|  | //   b        b        b      b | 
|  | //  / \      | \      / |    | | | 
|  | // s0  s1    |  s1   s0 |    | | | 
|  | //  \ /      | /      \ |    | | | 
|  | //   ss      ss        ss     ss | 
|  | // | 
|  | // If all Phi ops in ss have identical variables for slots corresponding to | 
|  | // s0, s1 and b then the branch can be dropped. | 
|  | // This optimization often comes up in switch statements with multiple | 
|  | // expressions in a case clause: | 
|  | //   switch n { | 
|  | //     case 1,2,3: return 4 | 
|  | //   } | 
|  | // TODO: If ss doesn't contain any OpPhis, are s0 and s1 dead code anyway. | 
|  | func fuseBlockIf(b *Block) bool { | 
|  | if b.Kind != BlockIf { | 
|  | return false | 
|  | } | 
|  |  | 
|  | var ss0, ss1 *Block | 
|  | s0 := b.Succs[0].b | 
|  | i0 := b.Succs[0].i | 
|  | if s0.Kind != BlockPlain || len(s0.Preds) != 1 || len(s0.Values) != 0 { | 
|  | s0, ss0 = b, s0 | 
|  | } else { | 
|  | ss0 = s0.Succs[0].b | 
|  | i0 = s0.Succs[0].i | 
|  | } | 
|  | s1 := b.Succs[1].b | 
|  | i1 := b.Succs[1].i | 
|  | if s1.Kind != BlockPlain || len(s1.Preds) != 1 || len(s1.Values) != 0 { | 
|  | s1, ss1 = b, s1 | 
|  | } else { | 
|  | ss1 = s1.Succs[0].b | 
|  | i1 = s1.Succs[0].i | 
|  | } | 
|  |  | 
|  | if ss0 != ss1 { | 
|  | return false | 
|  | } | 
|  | ss := ss0 | 
|  |  | 
|  | // s0 and s1 are equal with b if the corresponding block is missing | 
|  | // (2nd, 3rd and 4th case in the figure). | 
|  |  | 
|  | for _, v := range ss.Values { | 
|  | if v.Op == OpPhi && v.Uses > 0 && v.Args[i0] != v.Args[i1] { | 
|  | return false | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now we have two of following b->ss, b->s0->ss and b->s1->ss, | 
|  | // with s0 and s1 empty if exist. | 
|  | // We can replace it with b->ss without if all OpPhis in ss | 
|  | // have identical predecessors (verified above). | 
|  | // No critical edge is introduced because b will have one successor. | 
|  | if s0 != b && s1 != b { | 
|  | // Replace edge b->s0->ss with b->ss. | 
|  | // We need to keep a slot for Phis corresponding to b. | 
|  | b.Succs[0] = Edge{ss, i0} | 
|  | ss.Preds[i0] = Edge{b, 0} | 
|  | b.removeEdge(1) | 
|  | s1.removeEdge(0) | 
|  | } else if s0 != b { | 
|  | b.removeEdge(0) | 
|  | s0.removeEdge(0) | 
|  | } else if s1 != b { | 
|  | b.removeEdge(1) | 
|  | s1.removeEdge(0) | 
|  | } else { | 
|  | b.removeEdge(1) | 
|  | } | 
|  | b.Kind = BlockPlain | 
|  | b.Likely = BranchUnknown | 
|  | b.SetControl(nil) | 
|  |  | 
|  | // Trash the empty blocks s0 & s1. | 
|  | if s0 != b { | 
|  | s0.Kind = BlockInvalid | 
|  | s0.Values = nil | 
|  | s0.Succs = nil | 
|  | s0.Preds = nil | 
|  | } | 
|  | if s1 != b { | 
|  | s1.Kind = BlockInvalid | 
|  | s1.Values = nil | 
|  | s1.Succs = nil | 
|  | s1.Preds = nil | 
|  | } | 
|  | return true | 
|  | } | 
|  |  | 
|  | func fuseBlockPlain(b *Block) bool { | 
|  | if b.Kind != BlockPlain { | 
|  | return false | 
|  | } | 
|  |  | 
|  | c := b.Succs[0].b | 
|  | if len(c.Preds) != 1 { | 
|  | return false | 
|  | } | 
|  |  | 
|  | // If a block happened to end in a statement marker, | 
|  | // try to preserve it. | 
|  | if b.Pos.IsStmt() == src.PosIsStmt { | 
|  | l := b.Pos.Line() | 
|  | for _, v := range c.Values { | 
|  | if v.Pos.IsStmt() == src.PosNotStmt { | 
|  | continue | 
|  | } | 
|  | if l == v.Pos.Line() { | 
|  | v.Pos = v.Pos.WithIsStmt() | 
|  | l = 0 | 
|  | break | 
|  | } | 
|  | } | 
|  | if l != 0 && c.Pos.Line() == l { | 
|  | c.Pos = c.Pos.WithIsStmt() | 
|  | } | 
|  | } | 
|  |  | 
|  | // move all of b's values to c. | 
|  | for _, v := range b.Values { | 
|  | v.Block = c | 
|  | } | 
|  | // Use whichever value slice is larger, in the hopes of avoiding growth. | 
|  | // However, take care to avoid c.Values pointing to b.valstorage. | 
|  | // See golang.org/issue/18602. | 
|  | // It's important to keep the elements in the same order; maintenance of | 
|  | // debugging information depends on the order of *Values in Blocks. | 
|  | // This can also cause changes in the order (which may affect other | 
|  | // optimizations and possibly compiler output) for 32-vs-64 bit compilation | 
|  | // platforms (word size affects allocation bucket size affects slice capacity). | 
|  | if cap(c.Values) >= cap(b.Values) || len(b.Values) <= len(b.valstorage) { | 
|  | bl := len(b.Values) | 
|  | cl := len(c.Values) | 
|  | var t []*Value // construct t = b.Values followed-by c.Values, but with attention to allocation. | 
|  | if cap(c.Values) < bl+cl { | 
|  | // reallocate | 
|  | t = make([]*Value, bl+cl) | 
|  | } else { | 
|  | // in place. | 
|  | t = c.Values[0 : bl+cl] | 
|  | } | 
|  | copy(t[bl:], c.Values) // possibly in-place | 
|  | c.Values = t | 
|  | copy(c.Values, b.Values) | 
|  | } else { | 
|  | c.Values = append(b.Values, c.Values...) | 
|  | } | 
|  |  | 
|  | // replace b->c edge with preds(b) -> c | 
|  | c.predstorage[0] = Edge{} | 
|  | if len(b.Preds) > len(b.predstorage) { | 
|  | c.Preds = b.Preds | 
|  | } else { | 
|  | c.Preds = append(c.predstorage[:0], b.Preds...) | 
|  | } | 
|  | for i, e := range c.Preds { | 
|  | p := e.b | 
|  | p.Succs[e.i] = Edge{c, i} | 
|  | } | 
|  | f := b.Func | 
|  | if f.Entry == b { | 
|  | f.Entry = c | 
|  | } | 
|  | f.invalidateCFG() | 
|  |  | 
|  | // trash b, just in case | 
|  | b.Kind = BlockInvalid | 
|  | b.Values = nil | 
|  | b.Preds = nil | 
|  | b.Succs = nil | 
|  | return true | 
|  | } |