| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package color |
| |
| // RGBToYCbCr converts an RGB triple to a Y'CbCr triple. |
| func RGBToYCbCr(r, g, b uint8) (uint8, uint8, uint8) { |
| // The JFIF specification says: |
| // Y' = 0.2990*R + 0.5870*G + 0.1140*B |
| // Cb = -0.1687*R - 0.3313*G + 0.5000*B + 128 |
| // Cr = 0.5000*R - 0.4187*G - 0.0813*B + 128 |
| // http://www.w3.org/Graphics/JPEG/jfif3.pdf says Y but means Y'. |
| r1 := int(r) |
| g1 := int(g) |
| b1 := int(b) |
| yy := (19595*r1 + 38470*g1 + 7471*b1 + 1<<15) >> 16 |
| cb := (-11056*r1 - 21712*g1 + 32768*b1 + 257<<15) >> 16 |
| cr := (32768*r1 - 27440*g1 - 5328*b1 + 257<<15) >> 16 |
| if yy < 0 { |
| yy = 0 |
| } else if yy > 255 { |
| yy = 255 |
| } |
| if cb < 0 { |
| cb = 0 |
| } else if cb > 255 { |
| cb = 255 |
| } |
| if cr < 0 { |
| cr = 0 |
| } else if cr > 255 { |
| cr = 255 |
| } |
| return uint8(yy), uint8(cb), uint8(cr) |
| } |
| |
| // YCbCrToRGB converts a Y'CbCr triple to an RGB triple. |
| func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8) { |
| // The JFIF specification says: |
| // R = Y' + 1.40200*(Cr-128) |
| // G = Y' - 0.34414*(Cb-128) - 0.71414*(Cr-128) |
| // B = Y' + 1.77200*(Cb-128) |
| // http://www.w3.org/Graphics/JPEG/jfif3.pdf says Y but means Y'. |
| yy1 := int(y)<<16 + 1<<15 |
| cb1 := int(cb) - 128 |
| cr1 := int(cr) - 128 |
| r := (yy1 + 91881*cr1) >> 16 |
| g := (yy1 - 22554*cb1 - 46802*cr1) >> 16 |
| b := (yy1 + 116130*cb1) >> 16 |
| if r < 0 { |
| r = 0 |
| } else if r > 255 { |
| r = 255 |
| } |
| if g < 0 { |
| g = 0 |
| } else if g > 255 { |
| g = 255 |
| } |
| if b < 0 { |
| b = 0 |
| } else if b > 255 { |
| b = 255 |
| } |
| return uint8(r), uint8(g), uint8(b) |
| } |
| |
| // YCbCr represents a fully opaque 24-bit Y'CbCr color, having 8 bits each for |
| // one luma and two chroma components. |
| // |
| // JPEG, VP8, the MPEG family and other codecs use this color model. Such |
| // codecs often use the terms YUV and Y'CbCr interchangeably, but strictly |
| // speaking, the term YUV applies only to analog video signals, and Y' (luma) |
| // is Y (luminance) after applying gamma correction. |
| // |
| // Conversion between RGB and Y'CbCr is lossy and there are multiple, slightly |
| // different formulae for converting between the two. This package follows |
| // the JFIF specification at http://www.w3.org/Graphics/JPEG/jfif3.pdf. |
| type YCbCr struct { |
| Y, Cb, Cr uint8 |
| } |
| |
| func (c YCbCr) RGBA() (uint32, uint32, uint32, uint32) { |
| r, g, b := YCbCrToRGB(c.Y, c.Cb, c.Cr) |
| return uint32(r) * 0x101, uint32(g) * 0x101, uint32(b) * 0x101, 0xffff |
| } |
| |
| // YCbCrModel is the Model for Y'CbCr colors. |
| var YCbCrModel Model = ModelFunc(yCbCrModel) |
| |
| func yCbCrModel(c Color) Color { |
| if _, ok := c.(YCbCr); ok { |
| return c |
| } |
| r, g, b, _ := c.RGBA() |
| y, u, v := RGBToYCbCr(uint8(r>>8), uint8(g>>8), uint8(b>>8)) |
| return YCbCr{y, u, v} |
| } |