| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Deep equality test via reflection |
| |
| package reflect |
| |
| import "unsafe" |
| |
| // During deepValueEqual, must keep track of checks that are |
| // in progress. The comparison algorithm assumes that all |
| // checks in progress are true when it reencounters them. |
| // Visited comparisons are stored in a map indexed by visit. |
| type visit struct { |
| a1 unsafe.Pointer |
| a2 unsafe.Pointer |
| typ Type |
| } |
| |
| // Tests for deep equality using reflected types. The map argument tracks |
| // comparisons that have already been seen, which allows short circuiting on |
| // recursive types. |
| func deepValueEqual(v1, v2 Value, visited map[visit]bool, depth int) bool { |
| if !v1.IsValid() || !v2.IsValid() { |
| return v1.IsValid() == v2.IsValid() |
| } |
| if v1.Type() != v2.Type() { |
| return false |
| } |
| |
| // if depth > 10 { panic("deepValueEqual") } // for debugging |
| |
| // We want to avoid putting more in the visited map than we need to. |
| // For any possible reference cycle that might be encountered, |
| // hard(v1, v2) needs to return true for at least one of the types in the cycle, |
| // and it's safe and valid to get Value's internal pointer. |
| hard := func(v1, v2 Value) bool { |
| switch v1.Kind() { |
| case Map, Slice, Ptr, Interface: |
| // Nil pointers cannot be cyclic. Avoid putting them in the visited map. |
| return !v1.IsNil() && !v2.IsNil() |
| } |
| return false |
| } |
| |
| if hard(v1, v2) { |
| // For a Ptr or Map value, we need to check flagIndir, |
| // which we do by calling the pointer method. |
| // For Slice or Interface, flagIndir is always set, |
| // and using v.ptr suffices. |
| ptrval := func(v Value) unsafe.Pointer { |
| switch v.Kind() { |
| case Ptr, Map: |
| return v.pointer() |
| default: |
| return v.ptr |
| } |
| } |
| addr1 := ptrval(v1) |
| addr2 := ptrval(v2) |
| if uintptr(addr1) > uintptr(addr2) { |
| // Canonicalize order to reduce number of entries in visited. |
| // Assumes non-moving garbage collector. |
| addr1, addr2 = addr2, addr1 |
| } |
| |
| // Short circuit if references are already seen. |
| typ := v1.Type() |
| v := visit{addr1, addr2, typ} |
| if visited[v] { |
| return true |
| } |
| |
| // Remember for later. |
| visited[v] = true |
| } |
| |
| switch v1.Kind() { |
| case Array: |
| for i := 0; i < v1.Len(); i++ { |
| if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) { |
| return false |
| } |
| } |
| return true |
| case Slice: |
| if v1.IsNil() != v2.IsNil() { |
| return false |
| } |
| if v1.Len() != v2.Len() { |
| return false |
| } |
| if v1.Pointer() == v2.Pointer() { |
| return true |
| } |
| for i := 0; i < v1.Len(); i++ { |
| if !deepValueEqual(v1.Index(i), v2.Index(i), visited, depth+1) { |
| return false |
| } |
| } |
| return true |
| case Interface: |
| if v1.IsNil() || v2.IsNil() { |
| return v1.IsNil() == v2.IsNil() |
| } |
| return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1) |
| case Ptr: |
| if v1.Pointer() == v2.Pointer() { |
| return true |
| } |
| return deepValueEqual(v1.Elem(), v2.Elem(), visited, depth+1) |
| case Struct: |
| for i, n := 0, v1.NumField(); i < n; i++ { |
| if !deepValueEqual(v1.Field(i), v2.Field(i), visited, depth+1) { |
| return false |
| } |
| } |
| return true |
| case Map: |
| if v1.IsNil() != v2.IsNil() { |
| return false |
| } |
| if v1.Len() != v2.Len() { |
| return false |
| } |
| if v1.Pointer() == v2.Pointer() { |
| return true |
| } |
| for _, k := range v1.MapKeys() { |
| val1 := v1.MapIndex(k) |
| val2 := v2.MapIndex(k) |
| if !val1.IsValid() || !val2.IsValid() || !deepValueEqual(val1, val2, visited, depth+1) { |
| return false |
| } |
| } |
| return true |
| case Func: |
| if v1.IsNil() && v2.IsNil() { |
| return true |
| } |
| // Can't do better than this: |
| return false |
| default: |
| // Normal equality suffices |
| return valueInterface(v1, false) == valueInterface(v2, false) |
| } |
| } |
| |
| // DeepEqual reports whether x and y are ``deeply equal,'' defined as follows. |
| // Two values of identical type are deeply equal if one of the following cases applies. |
| // Values of distinct types are never deeply equal. |
| // |
| // Array values are deeply equal when their corresponding elements are deeply equal. |
| // |
| // Struct values are deeply equal if their corresponding fields, |
| // both exported and unexported, are deeply equal. |
| // |
| // Func values are deeply equal if both are nil; otherwise they are not deeply equal. |
| // |
| // Interface values are deeply equal if they hold deeply equal concrete values. |
| // |
| // Map values are deeply equal when all of the following are true: |
| // they are both nil or both non-nil, they have the same length, |
| // and either they are the same map object or their corresponding keys |
| // (matched using Go equality) map to deeply equal values. |
| // |
| // Pointer values are deeply equal if they are equal using Go's == operator |
| // or if they point to deeply equal values. |
| // |
| // Slice values are deeply equal when all of the following are true: |
| // they are both nil or both non-nil, they have the same length, |
| // and either they point to the same initial entry of the same underlying array |
| // (that is, &x[0] == &y[0]) or their corresponding elements (up to length) are deeply equal. |
| // Note that a non-nil empty slice and a nil slice (for example, []byte{} and []byte(nil)) |
| // are not deeply equal. |
| // |
| // Other values - numbers, bools, strings, and channels - are deeply equal |
| // if they are equal using Go's == operator. |
| // |
| // In general DeepEqual is a recursive relaxation of Go's == operator. |
| // However, this idea is impossible to implement without some inconsistency. |
| // Specifically, it is possible for a value to be unequal to itself, |
| // either because it is of func type (uncomparable in general) |
| // or because it is a floating-point NaN value (not equal to itself in floating-point comparison), |
| // or because it is an array, struct, or interface containing |
| // such a value. |
| // On the other hand, pointer values are always equal to themselves, |
| // even if they point at or contain such problematic values, |
| // because they compare equal using Go's == operator, and that |
| // is a sufficient condition to be deeply equal, regardless of content. |
| // DeepEqual has been defined so that the same short-cut applies |
| // to slices and maps: if x and y are the same slice or the same map, |
| // they are deeply equal regardless of content. |
| // |
| // As DeepEqual traverses the data values it may find a cycle. The |
| // second and subsequent times that DeepEqual compares two pointer |
| // values that have been compared before, it treats the values as |
| // equal rather than examining the values to which they point. |
| // This ensures that DeepEqual terminates. |
| func DeepEqual(x, y interface{}) bool { |
| if x == nil || y == nil { |
| return x == y |
| } |
| v1 := ValueOf(x) |
| v2 := ValueOf(y) |
| if v1.Type() != v2.Type() { |
| return false |
| } |
| return deepValueEqual(v1, v2, make(map[visit]bool), 0) |
| } |