| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package sync provides basic synchronization primitives such as mutual |
| // exclusion locks. Other than the Once and WaitGroup types, most are intended |
| // for use by low-level library routines. Higher-level synchronization is |
| // better done via channels and communication. |
| // |
| // Values containing the types defined in this package should not be copied. |
| package sync |
| |
| import ( |
| "internal/race" |
| "sync/atomic" |
| "unsafe" |
| ) |
| |
| func throw(string) // provided by runtime |
| |
| // A Mutex is a mutual exclusion lock. |
| // Mutexes can be created as part of other structures; |
| // the zero value for a Mutex is an unlocked mutex. |
| // |
| // A Mutex must not be copied after first use. |
| type Mutex struct { |
| state int32 |
| sema uint32 |
| } |
| |
| // A Locker represents an object that can be locked and unlocked. |
| type Locker interface { |
| Lock() |
| Unlock() |
| } |
| |
| const ( |
| mutexLocked = 1 << iota // mutex is locked |
| mutexWoken |
| mutexStarving |
| mutexWaiterShift = iota |
| |
| // Mutex fairness. |
| // |
| // Mutex can be in 2 modes of operations: normal and starvation. |
| // In normal mode waiters are queued in FIFO order, but a woken up waiter |
| // does not own the mutex and competes with new arriving goroutines over |
| // the ownership. New arriving goroutines have an advantage -- they are |
| // already running on CPU and there can be lots of them, so a woken up |
| // waiter has good chances of losing. In such case it is queued at front |
| // of the wait queue. If a waiter fails to acquire the mutex for more than 1ms, |
| // it switches mutex to the starvation mode. |
| // |
| // In starvation mode ownership of the mutex is directly handed off from |
| // the unlocking goroutine to the waiter at the front of the queue. |
| // New arriving goroutines don't try to acquire the mutex even if it appears |
| // to be unlocked, and don't try to spin. Instead they queue themselves at |
| // the tail of the wait queue. |
| // |
| // If a waiter receives ownership of the mutex and sees that either |
| // (1) it is the last waiter in the queue, or (2) it waited for less than 1 ms, |
| // it switches mutex back to normal operation mode. |
| // |
| // Normal mode has considerably better performance as a goroutine can acquire |
| // a mutex several times in a row even if there are blocked waiters. |
| // Starvation mode is important to prevent pathological cases of tail latency. |
| starvationThresholdNs = 1e6 |
| ) |
| |
| // Lock locks m. |
| // If the lock is already in use, the calling goroutine |
| // blocks until the mutex is available. |
| func (m *Mutex) Lock() { |
| // Fast path: grab unlocked mutex. |
| if atomic.CompareAndSwapInt32(&m.state, 0, mutexLocked) { |
| if race.Enabled { |
| race.Acquire(unsafe.Pointer(m)) |
| } |
| return |
| } |
| |
| var waitStartTime int64 |
| starving := false |
| awoke := false |
| iter := 0 |
| old := m.state |
| for { |
| // Don't spin in starvation mode, ownership is handed off to waiters |
| // so we won't be able to acquire the mutex anyway. |
| if old&(mutexLocked|mutexStarving) == mutexLocked && runtime_canSpin(iter) { |
| // Active spinning makes sense. |
| // Try to set mutexWoken flag to inform Unlock |
| // to not wake other blocked goroutines. |
| if !awoke && old&mutexWoken == 0 && old>>mutexWaiterShift != 0 && |
| atomic.CompareAndSwapInt32(&m.state, old, old|mutexWoken) { |
| awoke = true |
| } |
| runtime_doSpin() |
| iter++ |
| old = m.state |
| continue |
| } |
| new := old |
| // Don't try to acquire starving mutex, new arriving goroutines must queue. |
| if old&mutexStarving == 0 { |
| new |= mutexLocked |
| } |
| if old&(mutexLocked|mutexStarving) != 0 { |
| new += 1 << mutexWaiterShift |
| } |
| // The current goroutine switches mutex to starvation mode. |
| // But if the mutex is currently unlocked, don't do the switch. |
| // Unlock expects that starving mutex has waiters, which will not |
| // be true in this case. |
| if starving && old&mutexLocked != 0 { |
| new |= mutexStarving |
| } |
| if awoke { |
| // The goroutine has been woken from sleep, |
| // so we need to reset the flag in either case. |
| if new&mutexWoken == 0 { |
| panic("sync: inconsistent mutex state") |
| } |
| new &^= mutexWoken |
| } |
| if atomic.CompareAndSwapInt32(&m.state, old, new) { |
| if old&(mutexLocked|mutexStarving) == 0 { |
| break // locked the mutex with CAS |
| } |
| // If we were already waiting before, queue at the front of the queue. |
| queueLifo := waitStartTime != 0 |
| if waitStartTime == 0 { |
| waitStartTime = runtime_nanotime() |
| } |
| runtime_SemacquireMutex(&m.sema, queueLifo) |
| starving = starving || runtime_nanotime()-waitStartTime > starvationThresholdNs |
| old = m.state |
| if old&mutexStarving != 0 { |
| // If this goroutine was woken and mutex is in starvation mode, |
| // ownership was handed off to us but mutex is in somewhat |
| // inconsistent state: mutexLocked is not set and we are still |
| // accounted as waiter. Fix that. |
| if old&(mutexLocked|mutexWoken) != 0 || old>>mutexWaiterShift == 0 { |
| panic("sync: inconsistent mutex state") |
| } |
| delta := int32(mutexLocked - 1<<mutexWaiterShift) |
| if !starving || old>>mutexWaiterShift == 1 { |
| // Exit starvation mode. |
| // Critical to do it here and consider wait time. |
| // Starvation mode is so inefficient, that two goroutines |
| // can go lock-step infinitely once they switch mutex |
| // to starvation mode. |
| delta -= mutexStarving |
| } |
| atomic.AddInt32(&m.state, delta) |
| break |
| } |
| awoke = true |
| iter = 0 |
| } else { |
| old = m.state |
| } |
| } |
| |
| if race.Enabled { |
| race.Acquire(unsafe.Pointer(m)) |
| } |
| } |
| |
| // Unlock unlocks m. |
| // It is a run-time error if m is not locked on entry to Unlock. |
| // |
| // A locked Mutex is not associated with a particular goroutine. |
| // It is allowed for one goroutine to lock a Mutex and then |
| // arrange for another goroutine to unlock it. |
| func (m *Mutex) Unlock() { |
| if race.Enabled { |
| _ = m.state |
| race.Release(unsafe.Pointer(m)) |
| } |
| |
| // Fast path: drop lock bit. |
| new := atomic.AddInt32(&m.state, -mutexLocked) |
| if (new+mutexLocked)&mutexLocked == 0 { |
| panic("sync: unlock of unlocked mutex") |
| } |
| if new&mutexStarving == 0 { |
| old := new |
| for { |
| // If there are no waiters or a goroutine has already |
| // been woken or grabbed the lock, no need to wake anyone. |
| // In starvation mode ownership is directly handed off from unlocking |
| // goroutine to the next waiter. We are not part of this chain, |
| // since we did not observe mutexStarving when we unlocked the mutex above. |
| // So get off the way. |
| if old>>mutexWaiterShift == 0 || old&(mutexLocked|mutexWoken|mutexStarving) != 0 { |
| return |
| } |
| // Grab the right to wake someone. |
| new = (old - 1<<mutexWaiterShift) | mutexWoken |
| if atomic.CompareAndSwapInt32(&m.state, old, new) { |
| runtime_Semrelease(&m.sema, false) |
| return |
| } |
| old = m.state |
| } |
| } else { |
| // Starving mode: handoff mutex ownership to the next waiter. |
| // Note: mutexLocked is not set, the waiter will set it after wakeup. |
| // But mutex is still considered locked if mutexStarving is set, |
| // so new coming goroutines won't acquire it. |
| runtime_Semrelease(&m.sema, true) |
| } |
| } |