// $G $F.go && $L $F.$A && ./$A.out | |
// Copyright 2009 The Go Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style | |
// license that can be found in the LICENSE file. | |
package main | |
const a_const = 0 | |
const ( | |
pi = /* the usual */ 3.14159265358979323 | |
e = 2.718281828 | |
mask1 int = 1 << iota | |
mask2 = 1 << iota | |
mask3 = 1 << iota | |
mask4 = 1 << iota | |
) | |
type ( | |
Empty interface{} | |
Point struct { | |
x, y int | |
} | |
Point2 Point | |
) | |
func (p *Point) Initialize(x, y int) *Point { | |
p.x, p.y = x, y | |
return p | |
} | |
func (p *Point) Distance() int { | |
return p.x*p.x + p.y*p.y | |
} | |
var ( | |
x1 int | |
x2 int | |
u, v, w float32 | |
) | |
func foo() {} | |
func min(x, y int) int { | |
if x < y { | |
return x | |
} | |
return y | |
} | |
func swap(x, y int) (u, v int) { | |
u = y | |
v = x | |
return | |
} | |
func control_structs() { | |
var p *Point = new(Point).Initialize(2, 3) | |
i := p.Distance() | |
var f float32 = 0.3 | |
_ = f | |
for { | |
} | |
for { | |
} | |
for j := 0; j < i; j++ { | |
if i == 0 { | |
} else { | |
i = 0 | |
} | |
var x float32 | |
_ = x | |
} | |
foo: // a label | |
var j int | |
switch y := 0; true { | |
case i < y: | |
fallthrough | |
case i < j: | |
case i == 0, i == 1, i == j: | |
i++ | |
i++ | |
goto foo | |
default: | |
i = -+-+i | |
break | |
} | |
} | |
func main() { | |
} |