blob: 204efaeafcd9e35e9342b2a2bc1d0de7b4d50730 [file] [log] [blame]
// asmcheck
// Copyright 2018 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package codegen
import "math/bits"
// ------------------- //
// const rotates //
// ------------------- //
func rot64(x uint64) uint64 {
var a uint64
// amd64:"ROLQ\t[$]7"
// ppc64:"ROTL\t[$]7"
// ppc64le:"ROTL\t[$]7"
a += x<<7 | x>>57
// amd64:"ROLQ\t[$]8"
// arm64:"ROR\t[$]56"
// s390x:"RISBGZ\t[$]0, [$]63, [$]8, "
// ppc64:"ROTL\t[$]8"
// ppc64le:"ROTL\t[$]8"
a += x<<8 + x>>56
// amd64:"ROLQ\t[$]9"
// arm64:"ROR\t[$]55"
// s390x:"RISBGZ\t[$]0, [$]63, [$]9, "
// ppc64:"ROTL\t[$]9"
// ppc64le:"ROTL\t[$]9"
a += x<<9 ^ x>>55
// amd64:"ROLQ\t[$]10"
// arm64:"ROR\t[$]54"
// s390x:"RISBGZ\t[$]0, [$]63, [$]10, "
// ppc64:"ROTL\t[$]10"
// ppc64le:"ROTL\t[$]10"
// arm64:"ROR\t[$]57" // TODO this is not great line numbering, but then again, the instruction did appear
// s390x:"RISBGZ\t[$]0, [$]63, [$]7, " // TODO ditto
a += bits.RotateLeft64(x, 10)
return a
}
func rot32(x uint32) uint32 {
var a uint32
// amd64:"ROLL\t[$]7"
// arm:"MOVW\tR\\d+@>25"
// ppc64:"ROTLW\t[$]7"
// ppc64le:"ROTLW\t[$]7"
a += x<<7 | x>>25
// amd64:`ROLL\t[$]8`
// arm:"MOVW\tR\\d+@>24"
// arm64:"RORW\t[$]24"
// s390x:"RLL\t[$]8"
// ppc64:"ROTLW\t[$]8"
// ppc64le:"ROTLW\t[$]8"
a += x<<8 + x>>24
// amd64:"ROLL\t[$]9"
// arm:"MOVW\tR\\d+@>23"
// arm64:"RORW\t[$]23"
// s390x:"RLL\t[$]9"
// ppc64:"ROTLW\t[$]9"
// ppc64le:"ROTLW\t[$]9"
a += x<<9 ^ x>>23
// amd64:"ROLL\t[$]10"
// arm:"MOVW\tR\\d+@>22"
// arm64:"RORW\t[$]22"
// s390x:"RLL\t[$]10"
// ppc64:"ROTLW\t[$]10"
// ppc64le:"ROTLW\t[$]10"
// arm64:"RORW\t[$]25" // TODO this is not great line numbering, but then again, the instruction did appear
// s390x:"RLL\t[$]7" // TODO ditto
a += bits.RotateLeft32(x, 10)
return a
}
func rot16(x uint16) uint16 {
var a uint16
// amd64:"ROLW\t[$]7"
a += x<<7 | x>>9
// amd64:`ROLW\t[$]8`
a += x<<8 + x>>8
// amd64:"ROLW\t[$]9"
a += x<<9 ^ x>>7
return a
}
func rot8(x uint8) uint8 {
var a uint8
// amd64:"ROLB\t[$]5"
a += x<<5 | x>>3
// amd64:`ROLB\t[$]6`
a += x<<6 + x>>2
// amd64:"ROLB\t[$]7"
a += x<<7 ^ x>>1
return a
}
// ----------------------- //
// non-const rotates //
// ----------------------- //
func rot64nc(x uint64, z uint) uint64 {
var a uint64
z &= 63
// amd64:"ROLQ"
// ppc64:"ROTL"
// ppc64le:"ROTL"
a += x<<z | x>>(64-z)
// amd64:"RORQ"
a += x>>z | x<<(64-z)
return a
}
func rot32nc(x uint32, z uint) uint32 {
var a uint32
z &= 31
// amd64:"ROLL"
// ppc64:"ROTLW"
// ppc64le:"ROTLW"
a += x<<z | x>>(32-z)
// amd64:"RORL"
a += x>>z | x<<(32-z)
return a
}
func rot16nc(x uint16, z uint) uint16 {
var a uint16
z &= 15
// amd64:"ROLW"
a += x<<z | x>>(16-z)
// amd64:"RORW"
a += x>>z | x<<(16-z)
return a
}
func rot8nc(x uint8, z uint) uint8 {
var a uint8
z &= 7
// amd64:"ROLB"
a += x<<z | x>>(8-z)
// amd64:"RORB"
a += x>>z | x<<(8-z)
return a
}
// Issue 18254: rotate after inlining
func f32(x uint32) uint32 {
// amd64:"ROLL\t[$]7"
return rot32nc(x, 7)
}
// --------------------------------------- //
// Combined Rotate + Masking operations //
// --------------------------------------- //
func checkMaskedRotate32(a []uint32, r int) {
i := 0
// ppc64le: "RLWNM\t[$]16, R[0-9]+, [$]8, [$]15, R[0-9]+"
// ppc64: "RLWNM\t[$]16, R[0-9]+, [$]8, [$]15, R[0-9]+"
a[i] = bits.RotateLeft32(a[i], 16) & 0xFF0000
i++
// ppc64le: "RLWNM\t[$]16, R[0-9]+, [$]8, [$]15, R[0-9]+"
// ppc64: "RLWNM\t[$]16, R[0-9]+, [$]8, [$]15, R[0-9]+"
a[i] = bits.RotateLeft32(a[i]&0xFF, 16)
i++
// ppc64le: "RLWNM\t[$]4, R[0-9]+, [$]20, [$]27, R[0-9]+"
// ppc64: "RLWNM\t[$]4, R[0-9]+, [$]20, [$]27, R[0-9]+"
a[i] = bits.RotateLeft32(a[i], 4) & 0xFF0
i++
// ppc64le: "RLWNM\t[$]16, R[0-9]+, [$]24, [$]31, R[0-9]+"
// ppc64: "RLWNM\t[$]16, R[0-9]+, [$]24, [$]31, R[0-9]+"
a[i] = bits.RotateLeft32(a[i]&0xFF0000, 16)
i++
// ppc64le: "RLWNM\tR[0-9]+, R[0-9]+, [$]8, [$]15, R[0-9]+"
// ppc64: "RLWNM\tR[0-9]+, R[0-9]+, [$]8, [$]15, R[0-9]+"
a[i] = bits.RotateLeft32(a[i], r) & 0xFF0000
i++
// ppc64le: "RLWNM\tR[0-9]+, R[0-9]+, [$]16, [$]23, R[0-9]+"
// ppc64: "RLWNM\tR[0-9]+, R[0-9]+, [$]16, [$]23, R[0-9]+"
a[i] = bits.RotateLeft32(a[3], r) & 0xFF00
i++
// ppc64le: "RLWNM\tR[0-9]+, R[0-9]+, [$]20, [$]11, R[0-9]+"
// ppc64: "RLWNM\tR[0-9]+, R[0-9]+, [$]20, [$]11, R[0-9]+"
a[i] = bits.RotateLeft32(a[3], r) & 0xFFF00FFF
i++
// ppc64le: "RLWNM\t[$]4, R[0-9]+, [$]20, [$]11, R[0-9]+"
// ppc64: "RLWNM\t[$]4, R[0-9]+, [$]20, [$]11, R[0-9]+"
a[i] = bits.RotateLeft32(a[3], 4) & 0xFFF00FFF
i++
}
// combined arithmetic and rotate on arm64
func checkArithmeticWithRotate(a *[1000]uint64) {
// arm64: "AND\tR[0-9]+@>51, R[0-9]+, R[0-9]+"
a[2] = a[1] & bits.RotateLeft64(a[0], 13)
// arm64: "ORR\tR[0-9]+@>51, R[0-9]+, R[0-9]+"
a[5] = a[4] | bits.RotateLeft64(a[3], 13)
// arm64: "EOR\tR[0-9]+@>51, R[0-9]+, R[0-9]+"
a[8] = a[7] ^ bits.RotateLeft64(a[6], 13)
// arm64: "MVN\tR[0-9]+@>51, R[0-9]+"
a[10] = ^bits.RotateLeft64(a[9], 13)
// arm64: "BIC\tR[0-9]+@>51, R[0-9]+, R[0-9]+"
a[13] = a[12] &^ bits.RotateLeft64(a[11], 13)
// arm64: "EON\tR[0-9]+@>51, R[0-9]+, R[0-9]+"
a[16] = a[15] ^ ^bits.RotateLeft64(a[14], 13)
// arm64: "ORN\tR[0-9]+@>51, R[0-9]+, R[0-9]+"
a[19] = a[18] | ^bits.RotateLeft64(a[17], 13)
// arm64: "TST\tR[0-9]+@>51, R[0-9]+"
if a[18]&bits.RotateLeft64(a[19], 13) == 0 {
a[20] = 1
}
}