| // Copyright 2021 The Go Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style | 
 | // license that can be found in the LICENSE file. | 
 |  | 
 | package runtime | 
 |  | 
 | import ( | 
 | 	"internal/cpu" | 
 | 	"internal/goexperiment" | 
 | 	"runtime/internal/atomic" | 
 | 	_ "unsafe" // for go:linkname | 
 | ) | 
 |  | 
 | const ( | 
 | 	// gcGoalUtilization is the goal CPU utilization for | 
 | 	// marking as a fraction of GOMAXPROCS. | 
 | 	// | 
 | 	// Increasing the goal utilization will shorten GC cycles as the GC | 
 | 	// has more resources behind it, lessening costs from the write barrier, | 
 | 	// but comes at the cost of increasing mutator latency. | 
 | 	gcGoalUtilization = gcBackgroundUtilization | 
 |  | 
 | 	// gcBackgroundUtilization is the fixed CPU utilization for background | 
 | 	// marking. It must be <= gcGoalUtilization. The difference between | 
 | 	// gcGoalUtilization and gcBackgroundUtilization will be made up by | 
 | 	// mark assists. The scheduler will aim to use within 50% of this | 
 | 	// goal. | 
 | 	// | 
 | 	// As a general rule, there's little reason to set gcBackgroundUtilization | 
 | 	// < gcGoalUtilization. One reason might be in mostly idle applications, | 
 | 	// where goroutines are unlikely to assist at all, so the actual | 
 | 	// utilization will be lower than the goal. But this is moot point | 
 | 	// because the idle mark workers already soak up idle CPU resources. | 
 | 	// These two values are still kept separate however because they are | 
 | 	// distinct conceptually, and in previous iterations of the pacer the | 
 | 	// distinction was more important. | 
 | 	gcBackgroundUtilization = 0.25 | 
 |  | 
 | 	// gcCreditSlack is the amount of scan work credit that can | 
 | 	// accumulate locally before updating gcController.heapScanWork and, | 
 | 	// optionally, gcController.bgScanCredit. Lower values give a more | 
 | 	// accurate assist ratio and make it more likely that assists will | 
 | 	// successfully steal background credit. Higher values reduce memory | 
 | 	// contention. | 
 | 	gcCreditSlack = 2000 | 
 |  | 
 | 	// gcAssistTimeSlack is the nanoseconds of mutator assist time that | 
 | 	// can accumulate on a P before updating gcController.assistTime. | 
 | 	gcAssistTimeSlack = 5000 | 
 |  | 
 | 	// gcOverAssistWork determines how many extra units of scan work a GC | 
 | 	// assist does when an assist happens. This amortizes the cost of an | 
 | 	// assist by pre-paying for this many bytes of future allocations. | 
 | 	gcOverAssistWork = 64 << 10 | 
 |  | 
 | 	// defaultHeapMinimum is the value of heapMinimum for GOGC==100. | 
 | 	defaultHeapMinimum = (goexperiment.HeapMinimum512KiBInt)*(512<<10) + | 
 | 		(1-goexperiment.HeapMinimum512KiBInt)*(4<<20) | 
 |  | 
 | 	// maxStackScanSlack is the bytes of stack space allocated or freed | 
 | 	// that can accumulate on a P before updating gcController.stackSize. | 
 | 	maxStackScanSlack = 8 << 10 | 
 |  | 
 | 	// memoryLimitMinHeapGoalHeadroom is the minimum amount of headroom the | 
 | 	// pacer gives to the heap goal when operating in the memory-limited regime. | 
 | 	// That is, it'll reduce the heap goal by this many extra bytes off of the | 
 | 	// base calculation, at minimum. | 
 | 	memoryLimitMinHeapGoalHeadroom = 1 << 20 | 
 |  | 
 | 	// memoryLimitHeapGoalHeadroomPercent is how headroom the memory-limit-based | 
 | 	// heap goal should have as a percent of the maximum possible heap goal allowed | 
 | 	// to maintain the memory limit. | 
 | 	memoryLimitHeapGoalHeadroomPercent = 3 | 
 | ) | 
 |  | 
 | // gcController implements the GC pacing controller that determines | 
 | // when to trigger concurrent garbage collection and how much marking | 
 | // work to do in mutator assists and background marking. | 
 | // | 
 | // It calculates the ratio between the allocation rate (in terms of CPU | 
 | // time) and the GC scan throughput to determine the heap size at which to | 
 | // trigger a GC cycle such that no GC assists are required to finish on time. | 
 | // This algorithm thus optimizes GC CPU utilization to the dedicated background | 
 | // mark utilization of 25% of GOMAXPROCS by minimizing GC assists. | 
 | // GOMAXPROCS. The high-level design of this algorithm is documented | 
 | // at https://github.com/golang/proposal/blob/master/design/44167-gc-pacer-redesign.md. | 
 | // See https://golang.org/s/go15gcpacing for additional historical context. | 
 | var gcController gcControllerState | 
 |  | 
 | type gcControllerState struct { | 
 | 	// Initialized from GOGC. GOGC=off means no GC. | 
 | 	gcPercent atomic.Int32 | 
 |  | 
 | 	// memoryLimit is the soft memory limit in bytes. | 
 | 	// | 
 | 	// Initialized from GOMEMLIMIT. GOMEMLIMIT=off is equivalent to MaxInt64 | 
 | 	// which means no soft memory limit in practice. | 
 | 	// | 
 | 	// This is an int64 instead of a uint64 to more easily maintain parity with | 
 | 	// the SetMemoryLimit API, which sets a maximum at MaxInt64. This value | 
 | 	// should never be negative. | 
 | 	memoryLimit atomic.Int64 | 
 |  | 
 | 	// heapMinimum is the minimum heap size at which to trigger GC. | 
 | 	// For small heaps, this overrides the usual GOGC*live set rule. | 
 | 	// | 
 | 	// When there is a very small live set but a lot of allocation, simply | 
 | 	// collecting when the heap reaches GOGC*live results in many GC | 
 | 	// cycles and high total per-GC overhead. This minimum amortizes this | 
 | 	// per-GC overhead while keeping the heap reasonably small. | 
 | 	// | 
 | 	// During initialization this is set to 4MB*GOGC/100. In the case of | 
 | 	// GOGC==0, this will set heapMinimum to 0, resulting in constant | 
 | 	// collection even when the heap size is small, which is useful for | 
 | 	// debugging. | 
 | 	heapMinimum uint64 | 
 |  | 
 | 	// runway is the amount of runway in heap bytes allocated by the | 
 | 	// application that we want to give the GC once it starts. | 
 | 	// | 
 | 	// This is computed from consMark during mark termination. | 
 | 	runway atomic.Uint64 | 
 |  | 
 | 	// consMark is the estimated per-CPU consMark ratio for the application. | 
 | 	// | 
 | 	// It represents the ratio between the application's allocation | 
 | 	// rate, as bytes allocated per CPU-time, and the GC's scan rate, | 
 | 	// as bytes scanned per CPU-time. | 
 | 	// The units of this ratio are (B / cpu-ns) / (B / cpu-ns). | 
 | 	// | 
 | 	// At a high level, this value is computed as the bytes of memory | 
 | 	// allocated (cons) per unit of scan work completed (mark) in a GC | 
 | 	// cycle, divided by the CPU time spent on each activity. | 
 | 	// | 
 | 	// Updated at the end of each GC cycle, in endCycle. | 
 | 	consMark float64 | 
 |  | 
 | 	// lastConsMark is the computed cons/mark value for the previous 4 GC | 
 | 	// cycles. Note that this is *not* the last value of consMark, but the | 
 | 	// measured cons/mark value in endCycle. | 
 | 	lastConsMark [4]float64 | 
 |  | 
 | 	// gcPercentHeapGoal is the goal heapLive for when next GC ends derived | 
 | 	// from gcPercent. | 
 | 	// | 
 | 	// Set to ^uint64(0) if gcPercent is disabled. | 
 | 	gcPercentHeapGoal atomic.Uint64 | 
 |  | 
 | 	// sweepDistMinTrigger is the minimum trigger to ensure a minimum | 
 | 	// sweep distance. | 
 | 	// | 
 | 	// This bound is also special because it applies to both the trigger | 
 | 	// *and* the goal (all other trigger bounds must be based *on* the goal). | 
 | 	// | 
 | 	// It is computed ahead of time, at commit time. The theory is that, | 
 | 	// absent a sudden change to a parameter like gcPercent, the trigger | 
 | 	// will be chosen to always give the sweeper enough headroom. However, | 
 | 	// such a change might dramatically and suddenly move up the trigger, | 
 | 	// in which case we need to ensure the sweeper still has enough headroom. | 
 | 	sweepDistMinTrigger atomic.Uint64 | 
 |  | 
 | 	// triggered is the point at which the current GC cycle actually triggered. | 
 | 	// Only valid during the mark phase of a GC cycle, otherwise set to ^uint64(0). | 
 | 	// | 
 | 	// Updated while the world is stopped. | 
 | 	triggered uint64 | 
 |  | 
 | 	// lastHeapGoal is the value of heapGoal at the moment the last GC | 
 | 	// ended. Note that this is distinct from the last value heapGoal had, | 
 | 	// because it could change if e.g. gcPercent changes. | 
 | 	// | 
 | 	// Read and written with the world stopped or with mheap_.lock held. | 
 | 	lastHeapGoal uint64 | 
 |  | 
 | 	// heapLive is the number of bytes considered live by the GC. | 
 | 	// That is: retained by the most recent GC plus allocated | 
 | 	// since then. heapLive ≤ memstats.totalAlloc-memstats.totalFree, since | 
 | 	// heapAlloc includes unmarked objects that have not yet been swept (and | 
 | 	// hence goes up as we allocate and down as we sweep) while heapLive | 
 | 	// excludes these objects (and hence only goes up between GCs). | 
 | 	// | 
 | 	// To reduce contention, this is updated only when obtaining a span | 
 | 	// from an mcentral and at this point it counts all of the unallocated | 
 | 	// slots in that span (which will be allocated before that mcache | 
 | 	// obtains another span from that mcentral). Hence, it slightly | 
 | 	// overestimates the "true" live heap size. It's better to overestimate | 
 | 	// than to underestimate because 1) this triggers the GC earlier than | 
 | 	// necessary rather than potentially too late and 2) this leads to a | 
 | 	// conservative GC rate rather than a GC rate that is potentially too | 
 | 	// low. | 
 | 	// | 
 | 	// Whenever this is updated, call traceHeapAlloc() and | 
 | 	// this gcControllerState's revise() method. | 
 | 	heapLive atomic.Uint64 | 
 |  | 
 | 	// heapScan is the number of bytes of "scannable" heap. This is the | 
 | 	// live heap (as counted by heapLive), but omitting no-scan objects and | 
 | 	// no-scan tails of objects. | 
 | 	// | 
 | 	// This value is fixed at the start of a GC cycle. It represents the | 
 | 	// maximum scannable heap. | 
 | 	heapScan atomic.Uint64 | 
 |  | 
 | 	// lastHeapScan is the number of bytes of heap that were scanned | 
 | 	// last GC cycle. It is the same as heapMarked, but only | 
 | 	// includes the "scannable" parts of objects. | 
 | 	// | 
 | 	// Updated when the world is stopped. | 
 | 	lastHeapScan uint64 | 
 |  | 
 | 	// lastStackScan is the number of bytes of stack that were scanned | 
 | 	// last GC cycle. | 
 | 	lastStackScan atomic.Uint64 | 
 |  | 
 | 	// maxStackScan is the amount of allocated goroutine stack space in | 
 | 	// use by goroutines. | 
 | 	// | 
 | 	// This number tracks allocated goroutine stack space rather than used | 
 | 	// goroutine stack space (i.e. what is actually scanned) because used | 
 | 	// goroutine stack space is much harder to measure cheaply. By using | 
 | 	// allocated space, we make an overestimate; this is OK, it's better | 
 | 	// to conservatively overcount than undercount. | 
 | 	maxStackScan atomic.Uint64 | 
 |  | 
 | 	// globalsScan is the total amount of global variable space | 
 | 	// that is scannable. | 
 | 	globalsScan atomic.Uint64 | 
 |  | 
 | 	// heapMarked is the number of bytes marked by the previous | 
 | 	// GC. After mark termination, heapLive == heapMarked, but | 
 | 	// unlike heapLive, heapMarked does not change until the | 
 | 	// next mark termination. | 
 | 	heapMarked uint64 | 
 |  | 
 | 	// heapScanWork is the total heap scan work performed this cycle. | 
 | 	// stackScanWork is the total stack scan work performed this cycle. | 
 | 	// globalsScanWork is the total globals scan work performed this cycle. | 
 | 	// | 
 | 	// These are updated atomically during the cycle. Updates occur in | 
 | 	// bounded batches, since they are both written and read | 
 | 	// throughout the cycle. At the end of the cycle, heapScanWork is how | 
 | 	// much of the retained heap is scannable. | 
 | 	// | 
 | 	// Currently these are measured in bytes. For most uses, this is an | 
 | 	// opaque unit of work, but for estimation the definition is important. | 
 | 	// | 
 | 	// Note that stackScanWork includes only stack space scanned, not all | 
 | 	// of the allocated stack. | 
 | 	heapScanWork    atomic.Int64 | 
 | 	stackScanWork   atomic.Int64 | 
 | 	globalsScanWork atomic.Int64 | 
 |  | 
 | 	// bgScanCredit is the scan work credit accumulated by the concurrent | 
 | 	// background scan. This credit is accumulated by the background scan | 
 | 	// and stolen by mutator assists.  Updates occur in bounded batches, | 
 | 	// since it is both written and read throughout the cycle. | 
 | 	bgScanCredit atomic.Int64 | 
 |  | 
 | 	// assistTime is the nanoseconds spent in mutator assists | 
 | 	// during this cycle. This is updated atomically, and must also | 
 | 	// be updated atomically even during a STW, because it is read | 
 | 	// by sysmon. Updates occur in bounded batches, since it is both | 
 | 	// written and read throughout the cycle. | 
 | 	assistTime atomic.Int64 | 
 |  | 
 | 	// dedicatedMarkTime is the nanoseconds spent in dedicated mark workers | 
 | 	// during this cycle. This is updated at the end of the concurrent mark | 
 | 	// phase. | 
 | 	dedicatedMarkTime atomic.Int64 | 
 |  | 
 | 	// fractionalMarkTime is the nanoseconds spent in the fractional mark | 
 | 	// worker during this cycle. This is updated throughout the cycle and | 
 | 	// will be up-to-date if the fractional mark worker is not currently | 
 | 	// running. | 
 | 	fractionalMarkTime atomic.Int64 | 
 |  | 
 | 	// idleMarkTime is the nanoseconds spent in idle marking during this | 
 | 	// cycle. This is updated throughout the cycle. | 
 | 	idleMarkTime atomic.Int64 | 
 |  | 
 | 	// markStartTime is the absolute start time in nanoseconds | 
 | 	// that assists and background mark workers started. | 
 | 	markStartTime int64 | 
 |  | 
 | 	// dedicatedMarkWorkersNeeded is the number of dedicated mark workers | 
 | 	// that need to be started. This is computed at the beginning of each | 
 | 	// cycle and decremented as dedicated mark workers get started. | 
 | 	dedicatedMarkWorkersNeeded atomic.Int64 | 
 |  | 
 | 	// idleMarkWorkers is two packed int32 values in a single uint64. | 
 | 	// These two values are always updated simultaneously. | 
 | 	// | 
 | 	// The bottom int32 is the current number of idle mark workers executing. | 
 | 	// | 
 | 	// The top int32 is the maximum number of idle mark workers allowed to | 
 | 	// execute concurrently. Normally, this number is just gomaxprocs. However, | 
 | 	// during periodic GC cycles it is set to 0 because the system is idle | 
 | 	// anyway; there's no need to go full blast on all of GOMAXPROCS. | 
 | 	// | 
 | 	// The maximum number of idle mark workers is used to prevent new workers | 
 | 	// from starting, but it is not a hard maximum. It is possible (but | 
 | 	// exceedingly rare) for the current number of idle mark workers to | 
 | 	// transiently exceed the maximum. This could happen if the maximum changes | 
 | 	// just after a GC ends, and an M with no P. | 
 | 	// | 
 | 	// Note that if we have no dedicated mark workers, we set this value to | 
 | 	// 1 in this case we only have fractional GC workers which aren't scheduled | 
 | 	// strictly enough to ensure GC progress. As a result, idle-priority mark | 
 | 	// workers are vital to GC progress in these situations. | 
 | 	// | 
 | 	// For example, consider a situation in which goroutines block on the GC | 
 | 	// (such as via runtime.GOMAXPROCS) and only fractional mark workers are | 
 | 	// scheduled (e.g. GOMAXPROCS=1). Without idle-priority mark workers, the | 
 | 	// last running M might skip scheduling a fractional mark worker if its | 
 | 	// utilization goal is met, such that once it goes to sleep (because there's | 
 | 	// nothing to do), there will be nothing else to spin up a new M for the | 
 | 	// fractional worker in the future, stalling GC progress and causing a | 
 | 	// deadlock. However, idle-priority workers will *always* run when there is | 
 | 	// nothing left to do, ensuring the GC makes progress. | 
 | 	// | 
 | 	// See github.com/golang/go/issues/44163 for more details. | 
 | 	idleMarkWorkers atomic.Uint64 | 
 |  | 
 | 	// assistWorkPerByte is the ratio of scan work to allocated | 
 | 	// bytes that should be performed by mutator assists. This is | 
 | 	// computed at the beginning of each cycle and updated every | 
 | 	// time heapScan is updated. | 
 | 	assistWorkPerByte atomic.Float64 | 
 |  | 
 | 	// assistBytesPerWork is 1/assistWorkPerByte. | 
 | 	// | 
 | 	// Note that because this is read and written independently | 
 | 	// from assistWorkPerByte users may notice a skew between | 
 | 	// the two values, and such a state should be safe. | 
 | 	assistBytesPerWork atomic.Float64 | 
 |  | 
 | 	// fractionalUtilizationGoal is the fraction of wall clock | 
 | 	// time that should be spent in the fractional mark worker on | 
 | 	// each P that isn't running a dedicated worker. | 
 | 	// | 
 | 	// For example, if the utilization goal is 25% and there are | 
 | 	// no dedicated workers, this will be 0.25. If the goal is | 
 | 	// 25%, there is one dedicated worker, and GOMAXPROCS is 5, | 
 | 	// this will be 0.05 to make up the missing 5%. | 
 | 	// | 
 | 	// If this is zero, no fractional workers are needed. | 
 | 	fractionalUtilizationGoal float64 | 
 |  | 
 | 	// These memory stats are effectively duplicates of fields from | 
 | 	// memstats.heapStats but are updated atomically or with the world | 
 | 	// stopped and don't provide the same consistency guarantees. | 
 | 	// | 
 | 	// Because the runtime is responsible for managing a memory limit, it's | 
 | 	// useful to couple these stats more tightly to the gcController, which | 
 | 	// is intimately connected to how that memory limit is maintained. | 
 | 	heapInUse    sysMemStat    // bytes in mSpanInUse spans | 
 | 	heapReleased sysMemStat    // bytes released to the OS | 
 | 	heapFree     sysMemStat    // bytes not in any span, but not released to the OS | 
 | 	totalAlloc   atomic.Uint64 // total bytes allocated | 
 | 	totalFree    atomic.Uint64 // total bytes freed | 
 | 	mappedReady  atomic.Uint64 // total virtual memory in the Ready state (see mem.go). | 
 |  | 
 | 	// test indicates that this is a test-only copy of gcControllerState. | 
 | 	test bool | 
 |  | 
 | 	_ cpu.CacheLinePad | 
 | } | 
 |  | 
 | func (c *gcControllerState) init(gcPercent int32, memoryLimit int64) { | 
 | 	c.heapMinimum = defaultHeapMinimum | 
 | 	c.triggered = ^uint64(0) | 
 | 	c.setGCPercent(gcPercent) | 
 | 	c.setMemoryLimit(memoryLimit) | 
 | 	c.commit(true) // No sweep phase in the first GC cycle. | 
 | 	// N.B. Don't bother calling traceHeapGoal. Tracing is never enabled at | 
 | 	// initialization time. | 
 | 	// N.B. No need to call revise; there's no GC enabled during | 
 | 	// initialization. | 
 | } | 
 |  | 
 | // startCycle resets the GC controller's state and computes estimates | 
 | // for a new GC cycle. The caller must hold worldsema and the world | 
 | // must be stopped. | 
 | func (c *gcControllerState) startCycle(markStartTime int64, procs int, trigger gcTrigger) { | 
 | 	c.heapScanWork.Store(0) | 
 | 	c.stackScanWork.Store(0) | 
 | 	c.globalsScanWork.Store(0) | 
 | 	c.bgScanCredit.Store(0) | 
 | 	c.assistTime.Store(0) | 
 | 	c.dedicatedMarkTime.Store(0) | 
 | 	c.fractionalMarkTime.Store(0) | 
 | 	c.idleMarkTime.Store(0) | 
 | 	c.markStartTime = markStartTime | 
 | 	c.triggered = c.heapLive.Load() | 
 |  | 
 | 	// Compute the background mark utilization goal. In general, | 
 | 	// this may not come out exactly. We round the number of | 
 | 	// dedicated workers so that the utilization is closest to | 
 | 	// 25%. For small GOMAXPROCS, this would introduce too much | 
 | 	// error, so we add fractional workers in that case. | 
 | 	totalUtilizationGoal := float64(procs) * gcBackgroundUtilization | 
 | 	dedicatedMarkWorkersNeeded := int64(totalUtilizationGoal + 0.5) | 
 | 	utilError := float64(dedicatedMarkWorkersNeeded)/totalUtilizationGoal - 1 | 
 | 	const maxUtilError = 0.3 | 
 | 	if utilError < -maxUtilError || utilError > maxUtilError { | 
 | 		// Rounding put us more than 30% off our goal. With | 
 | 		// gcBackgroundUtilization of 25%, this happens for | 
 | 		// GOMAXPROCS<=3 or GOMAXPROCS=6. Enable fractional | 
 | 		// workers to compensate. | 
 | 		if float64(dedicatedMarkWorkersNeeded) > totalUtilizationGoal { | 
 | 			// Too many dedicated workers. | 
 | 			dedicatedMarkWorkersNeeded-- | 
 | 		} | 
 | 		c.fractionalUtilizationGoal = (totalUtilizationGoal - float64(dedicatedMarkWorkersNeeded)) / float64(procs) | 
 | 	} else { | 
 | 		c.fractionalUtilizationGoal = 0 | 
 | 	} | 
 |  | 
 | 	// In STW mode, we just want dedicated workers. | 
 | 	if debug.gcstoptheworld > 0 { | 
 | 		dedicatedMarkWorkersNeeded = int64(procs) | 
 | 		c.fractionalUtilizationGoal = 0 | 
 | 	} | 
 |  | 
 | 	// Clear per-P state | 
 | 	for _, p := range allp { | 
 | 		p.gcAssistTime = 0 | 
 | 		p.gcFractionalMarkTime = 0 | 
 | 	} | 
 |  | 
 | 	if trigger.kind == gcTriggerTime { | 
 | 		// During a periodic GC cycle, reduce the number of idle mark workers | 
 | 		// required. However, we need at least one dedicated mark worker or | 
 | 		// idle GC worker to ensure GC progress in some scenarios (see comment | 
 | 		// on maxIdleMarkWorkers). | 
 | 		if dedicatedMarkWorkersNeeded > 0 { | 
 | 			c.setMaxIdleMarkWorkers(0) | 
 | 		} else { | 
 | 			// TODO(mknyszek): The fundamental reason why we need this is because | 
 | 			// we can't count on the fractional mark worker to get scheduled. | 
 | 			// Fix that by ensuring it gets scheduled according to its quota even | 
 | 			// if the rest of the application is idle. | 
 | 			c.setMaxIdleMarkWorkers(1) | 
 | 		} | 
 | 	} else { | 
 | 		// N.B. gomaxprocs and dedicatedMarkWorkersNeeded are guaranteed not to | 
 | 		// change during a GC cycle. | 
 | 		c.setMaxIdleMarkWorkers(int32(procs) - int32(dedicatedMarkWorkersNeeded)) | 
 | 	} | 
 |  | 
 | 	// Compute initial values for controls that are updated | 
 | 	// throughout the cycle. | 
 | 	c.dedicatedMarkWorkersNeeded.Store(dedicatedMarkWorkersNeeded) | 
 | 	c.revise() | 
 |  | 
 | 	if debug.gcpacertrace > 0 { | 
 | 		heapGoal := c.heapGoal() | 
 | 		assistRatio := c.assistWorkPerByte.Load() | 
 | 		print("pacer: assist ratio=", assistRatio, | 
 | 			" (scan ", gcController.heapScan.Load()>>20, " MB in ", | 
 | 			work.initialHeapLive>>20, "->", | 
 | 			heapGoal>>20, " MB)", | 
 | 			" workers=", dedicatedMarkWorkersNeeded, | 
 | 			"+", c.fractionalUtilizationGoal, "\n") | 
 | 	} | 
 | } | 
 |  | 
 | // revise updates the assist ratio during the GC cycle to account for | 
 | // improved estimates. This should be called whenever gcController.heapScan, | 
 | // gcController.heapLive, or if any inputs to gcController.heapGoal are | 
 | // updated. It is safe to call concurrently, but it may race with other | 
 | // calls to revise. | 
 | // | 
 | // The result of this race is that the two assist ratio values may not line | 
 | // up or may be stale. In practice this is OK because the assist ratio | 
 | // moves slowly throughout a GC cycle, and the assist ratio is a best-effort | 
 | // heuristic anyway. Furthermore, no part of the heuristic depends on | 
 | // the two assist ratio values being exact reciprocals of one another, since | 
 | // the two values are used to convert values from different sources. | 
 | // | 
 | // The worst case result of this raciness is that we may miss a larger shift | 
 | // in the ratio (say, if we decide to pace more aggressively against the | 
 | // hard heap goal) but even this "hard goal" is best-effort (see #40460). | 
 | // The dedicated GC should ensure we don't exceed the hard goal by too much | 
 | // in the rare case we do exceed it. | 
 | // | 
 | // It should only be called when gcBlackenEnabled != 0 (because this | 
 | // is when assists are enabled and the necessary statistics are | 
 | // available). | 
 | func (c *gcControllerState) revise() { | 
 | 	gcPercent := c.gcPercent.Load() | 
 | 	if gcPercent < 0 { | 
 | 		// If GC is disabled but we're running a forced GC, | 
 | 		// act like GOGC is huge for the below calculations. | 
 | 		gcPercent = 100000 | 
 | 	} | 
 | 	live := c.heapLive.Load() | 
 | 	scan := c.heapScan.Load() | 
 | 	work := c.heapScanWork.Load() + c.stackScanWork.Load() + c.globalsScanWork.Load() | 
 |  | 
 | 	// Assume we're under the soft goal. Pace GC to complete at | 
 | 	// heapGoal assuming the heap is in steady-state. | 
 | 	heapGoal := int64(c.heapGoal()) | 
 |  | 
 | 	// The expected scan work is computed as the amount of bytes scanned last | 
 | 	// GC cycle (both heap and stack), plus our estimate of globals work for this cycle. | 
 | 	scanWorkExpected := int64(c.lastHeapScan + c.lastStackScan.Load() + c.globalsScan.Load()) | 
 |  | 
 | 	// maxScanWork is a worst-case estimate of the amount of scan work that | 
 | 	// needs to be performed in this GC cycle. Specifically, it represents | 
 | 	// the case where *all* scannable memory turns out to be live, and | 
 | 	// *all* allocated stack space is scannable. | 
 | 	maxStackScan := c.maxStackScan.Load() | 
 | 	maxScanWork := int64(scan + maxStackScan + c.globalsScan.Load()) | 
 | 	if work > scanWorkExpected { | 
 | 		// We've already done more scan work than expected. Because our expectation | 
 | 		// is based on a steady-state scannable heap size, we assume this means our | 
 | 		// heap is growing. Compute a new heap goal that takes our existing runway | 
 | 		// computed for scanWorkExpected and extrapolates it to maxScanWork, the worst-case | 
 | 		// scan work. This keeps our assist ratio stable if the heap continues to grow. | 
 | 		// | 
 | 		// The effect of this mechanism is that assists stay flat in the face of heap | 
 | 		// growths. It's OK to use more memory this cycle to scan all the live heap, | 
 | 		// because the next GC cycle is inevitably going to use *at least* that much | 
 | 		// memory anyway. | 
 | 		extHeapGoal := int64(float64(heapGoal-int64(c.triggered))/float64(scanWorkExpected)*float64(maxScanWork)) + int64(c.triggered) | 
 | 		scanWorkExpected = maxScanWork | 
 |  | 
 | 		// hardGoal is a hard limit on the amount that we're willing to push back the | 
 | 		// heap goal, and that's twice the heap goal (i.e. if GOGC=100 and the heap and/or | 
 | 		// stacks and/or globals grow to twice their size, this limits the current GC cycle's | 
 | 		// growth to 4x the original live heap's size). | 
 | 		// | 
 | 		// This maintains the invariant that we use no more memory than the next GC cycle | 
 | 		// will anyway. | 
 | 		hardGoal := int64((1.0 + float64(gcPercent)/100.0) * float64(heapGoal)) | 
 | 		if extHeapGoal > hardGoal { | 
 | 			extHeapGoal = hardGoal | 
 | 		} | 
 | 		heapGoal = extHeapGoal | 
 | 	} | 
 | 	if int64(live) > heapGoal { | 
 | 		// We're already past our heap goal, even the extrapolated one. | 
 | 		// Leave ourselves some extra runway, so in the worst case we | 
 | 		// finish by that point. | 
 | 		const maxOvershoot = 1.1 | 
 | 		heapGoal = int64(float64(heapGoal) * maxOvershoot) | 
 |  | 
 | 		// Compute the upper bound on the scan work remaining. | 
 | 		scanWorkExpected = maxScanWork | 
 | 	} | 
 |  | 
 | 	// Compute the remaining scan work estimate. | 
 | 	// | 
 | 	// Note that we currently count allocations during GC as both | 
 | 	// scannable heap (heapScan) and scan work completed | 
 | 	// (scanWork), so allocation will change this difference | 
 | 	// slowly in the soft regime and not at all in the hard | 
 | 	// regime. | 
 | 	scanWorkRemaining := scanWorkExpected - work | 
 | 	if scanWorkRemaining < 1000 { | 
 | 		// We set a somewhat arbitrary lower bound on | 
 | 		// remaining scan work since if we aim a little high, | 
 | 		// we can miss by a little. | 
 | 		// | 
 | 		// We *do* need to enforce that this is at least 1, | 
 | 		// since marking is racy and double-scanning objects | 
 | 		// may legitimately make the remaining scan work | 
 | 		// negative, even in the hard goal regime. | 
 | 		scanWorkRemaining = 1000 | 
 | 	} | 
 |  | 
 | 	// Compute the heap distance remaining. | 
 | 	heapRemaining := heapGoal - int64(live) | 
 | 	if heapRemaining <= 0 { | 
 | 		// This shouldn't happen, but if it does, avoid | 
 | 		// dividing by zero or setting the assist negative. | 
 | 		heapRemaining = 1 | 
 | 	} | 
 |  | 
 | 	// Compute the mutator assist ratio so by the time the mutator | 
 | 	// allocates the remaining heap bytes up to heapGoal, it will | 
 | 	// have done (or stolen) the remaining amount of scan work. | 
 | 	// Note that the assist ratio values are updated atomically | 
 | 	// but not together. This means there may be some degree of | 
 | 	// skew between the two values. This is generally OK as the | 
 | 	// values shift relatively slowly over the course of a GC | 
 | 	// cycle. | 
 | 	assistWorkPerByte := float64(scanWorkRemaining) / float64(heapRemaining) | 
 | 	assistBytesPerWork := float64(heapRemaining) / float64(scanWorkRemaining) | 
 | 	c.assistWorkPerByte.Store(assistWorkPerByte) | 
 | 	c.assistBytesPerWork.Store(assistBytesPerWork) | 
 | } | 
 |  | 
 | // endCycle computes the consMark estimate for the next cycle. | 
 | // userForced indicates whether the current GC cycle was forced | 
 | // by the application. | 
 | func (c *gcControllerState) endCycle(now int64, procs int, userForced bool) { | 
 | 	// Record last heap goal for the scavenger. | 
 | 	// We'll be updating the heap goal soon. | 
 | 	gcController.lastHeapGoal = c.heapGoal() | 
 |  | 
 | 	// Compute the duration of time for which assists were turned on. | 
 | 	assistDuration := now - c.markStartTime | 
 |  | 
 | 	// Assume background mark hit its utilization goal. | 
 | 	utilization := gcBackgroundUtilization | 
 | 	// Add assist utilization; avoid divide by zero. | 
 | 	if assistDuration > 0 { | 
 | 		utilization += float64(c.assistTime.Load()) / float64(assistDuration*int64(procs)) | 
 | 	} | 
 |  | 
 | 	if c.heapLive.Load() <= c.triggered { | 
 | 		// Shouldn't happen, but let's be very safe about this in case the | 
 | 		// GC is somehow extremely short. | 
 | 		// | 
 | 		// In this case though, the only reasonable value for c.heapLive-c.triggered | 
 | 		// would be 0, which isn't really all that useful, i.e. the GC was so short | 
 | 		// that it didn't matter. | 
 | 		// | 
 | 		// Ignore this case and don't update anything. | 
 | 		return | 
 | 	} | 
 | 	idleUtilization := 0.0 | 
 | 	if assistDuration > 0 { | 
 | 		idleUtilization = float64(c.idleMarkTime.Load()) / float64(assistDuration*int64(procs)) | 
 | 	} | 
 | 	// Determine the cons/mark ratio. | 
 | 	// | 
 | 	// The units we want for the numerator and denominator are both B / cpu-ns. | 
 | 	// We get this by taking the bytes allocated or scanned, and divide by the amount of | 
 | 	// CPU time it took for those operations. For allocations, that CPU time is | 
 | 	// | 
 | 	//    assistDuration * procs * (1 - utilization) | 
 | 	// | 
 | 	// Where utilization includes just background GC workers and assists. It does *not* | 
 | 	// include idle GC work time, because in theory the mutator is free to take that at | 
 | 	// any point. | 
 | 	// | 
 | 	// For scanning, that CPU time is | 
 | 	// | 
 | 	//    assistDuration * procs * (utilization + idleUtilization) | 
 | 	// | 
 | 	// In this case, we *include* idle utilization, because that is additional CPU time that | 
 | 	// the GC had available to it. | 
 | 	// | 
 | 	// In effect, idle GC time is sort of double-counted here, but it's very weird compared | 
 | 	// to other kinds of GC work, because of how fluid it is. Namely, because the mutator is | 
 | 	// *always* free to take it. | 
 | 	// | 
 | 	// So this calculation is really: | 
 | 	//     (heapLive-trigger) / (assistDuration * procs * (1-utilization)) / | 
 | 	//         (scanWork) / (assistDuration * procs * (utilization+idleUtilization)) | 
 | 	// | 
 | 	// Note that because we only care about the ratio, assistDuration and procs cancel out. | 
 | 	scanWork := c.heapScanWork.Load() + c.stackScanWork.Load() + c.globalsScanWork.Load() | 
 | 	currentConsMark := (float64(c.heapLive.Load()-c.triggered) * (utilization + idleUtilization)) / | 
 | 		(float64(scanWork) * (1 - utilization)) | 
 |  | 
 | 	// Update our cons/mark estimate. This is the maximum of the value we just computed and the last | 
 | 	// 4 cons/mark values we measured. The reason we take the maximum here is to bias a noisy | 
 | 	// cons/mark measurement toward fewer assists at the expense of additional GC cycles (starting | 
 | 	// earlier). | 
 | 	oldConsMark := c.consMark | 
 | 	c.consMark = currentConsMark | 
 | 	for i := range c.lastConsMark { | 
 | 		if c.lastConsMark[i] > c.consMark { | 
 | 			c.consMark = c.lastConsMark[i] | 
 | 		} | 
 | 	} | 
 | 	copy(c.lastConsMark[:], c.lastConsMark[1:]) | 
 | 	c.lastConsMark[len(c.lastConsMark)-1] = currentConsMark | 
 |  | 
 | 	if debug.gcpacertrace > 0 { | 
 | 		printlock() | 
 | 		goal := gcGoalUtilization * 100 | 
 | 		print("pacer: ", int(utilization*100), "% CPU (", int(goal), " exp.) for ") | 
 | 		print(c.heapScanWork.Load(), "+", c.stackScanWork.Load(), "+", c.globalsScanWork.Load(), " B work (", c.lastHeapScan+c.lastStackScan.Load()+c.globalsScan.Load(), " B exp.) ") | 
 | 		live := c.heapLive.Load() | 
 | 		print("in ", c.triggered, " B -> ", live, " B (∆goal ", int64(live)-int64(c.lastHeapGoal), ", cons/mark ", oldConsMark, ")") | 
 | 		println() | 
 | 		printunlock() | 
 | 	} | 
 | } | 
 |  | 
 | // enlistWorker encourages another dedicated mark worker to start on | 
 | // another P if there are spare worker slots. It is used by putfull | 
 | // when more work is made available. | 
 | // | 
 | //go:nowritebarrier | 
 | func (c *gcControllerState) enlistWorker() { | 
 | 	// If there are idle Ps, wake one so it will run an idle worker. | 
 | 	// NOTE: This is suspected of causing deadlocks. See golang.org/issue/19112. | 
 | 	// | 
 | 	//	if sched.npidle.Load() != 0 && sched.nmspinning.Load() == 0 { | 
 | 	//		wakep() | 
 | 	//		return | 
 | 	//	} | 
 |  | 
 | 	// There are no idle Ps. If we need more dedicated workers, | 
 | 	// try to preempt a running P so it will switch to a worker. | 
 | 	if c.dedicatedMarkWorkersNeeded.Load() <= 0 { | 
 | 		return | 
 | 	} | 
 | 	// Pick a random other P to preempt. | 
 | 	if gomaxprocs <= 1 { | 
 | 		return | 
 | 	} | 
 | 	gp := getg() | 
 | 	if gp == nil || gp.m == nil || gp.m.p == 0 { | 
 | 		return | 
 | 	} | 
 | 	myID := gp.m.p.ptr().id | 
 | 	for tries := 0; tries < 5; tries++ { | 
 | 		id := int32(fastrandn(uint32(gomaxprocs - 1))) | 
 | 		if id >= myID { | 
 | 			id++ | 
 | 		} | 
 | 		p := allp[id] | 
 | 		if p.status != _Prunning { | 
 | 			continue | 
 | 		} | 
 | 		if preemptone(p) { | 
 | 			return | 
 | 		} | 
 | 	} | 
 | } | 
 |  | 
 | // findRunnableGCWorker returns a background mark worker for pp if it | 
 | // should be run. This must only be called when gcBlackenEnabled != 0. | 
 | func (c *gcControllerState) findRunnableGCWorker(pp *p, now int64) (*g, int64) { | 
 | 	if gcBlackenEnabled == 0 { | 
 | 		throw("gcControllerState.findRunnable: blackening not enabled") | 
 | 	} | 
 |  | 
 | 	// Since we have the current time, check if the GC CPU limiter | 
 | 	// hasn't had an update in a while. This check is necessary in | 
 | 	// case the limiter is on but hasn't been checked in a while and | 
 | 	// so may have left sufficient headroom to turn off again. | 
 | 	if now == 0 { | 
 | 		now = nanotime() | 
 | 	} | 
 | 	if gcCPULimiter.needUpdate(now) { | 
 | 		gcCPULimiter.update(now) | 
 | 	} | 
 |  | 
 | 	if !gcMarkWorkAvailable(pp) { | 
 | 		// No work to be done right now. This can happen at | 
 | 		// the end of the mark phase when there are still | 
 | 		// assists tapering off. Don't bother running a worker | 
 | 		// now because it'll just return immediately. | 
 | 		return nil, now | 
 | 	} | 
 |  | 
 | 	// Grab a worker before we commit to running below. | 
 | 	node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop()) | 
 | 	if node == nil { | 
 | 		// There is at least one worker per P, so normally there are | 
 | 		// enough workers to run on all Ps, if necessary. However, once | 
 | 		// a worker enters gcMarkDone it may park without rejoining the | 
 | 		// pool, thus freeing a P with no corresponding worker. | 
 | 		// gcMarkDone never depends on another worker doing work, so it | 
 | 		// is safe to simply do nothing here. | 
 | 		// | 
 | 		// If gcMarkDone bails out without completing the mark phase, | 
 | 		// it will always do so with queued global work. Thus, that P | 
 | 		// will be immediately eligible to re-run the worker G it was | 
 | 		// just using, ensuring work can complete. | 
 | 		return nil, now | 
 | 	} | 
 |  | 
 | 	decIfPositive := func(val *atomic.Int64) bool { | 
 | 		for { | 
 | 			v := val.Load() | 
 | 			if v <= 0 { | 
 | 				return false | 
 | 			} | 
 |  | 
 | 			if val.CompareAndSwap(v, v-1) { | 
 | 				return true | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	if decIfPositive(&c.dedicatedMarkWorkersNeeded) { | 
 | 		// This P is now dedicated to marking until the end of | 
 | 		// the concurrent mark phase. | 
 | 		pp.gcMarkWorkerMode = gcMarkWorkerDedicatedMode | 
 | 	} else if c.fractionalUtilizationGoal == 0 { | 
 | 		// No need for fractional workers. | 
 | 		gcBgMarkWorkerPool.push(&node.node) | 
 | 		return nil, now | 
 | 	} else { | 
 | 		// Is this P behind on the fractional utilization | 
 | 		// goal? | 
 | 		// | 
 | 		// This should be kept in sync with pollFractionalWorkerExit. | 
 | 		delta := now - c.markStartTime | 
 | 		if delta > 0 && float64(pp.gcFractionalMarkTime)/float64(delta) > c.fractionalUtilizationGoal { | 
 | 			// Nope. No need to run a fractional worker. | 
 | 			gcBgMarkWorkerPool.push(&node.node) | 
 | 			return nil, now | 
 | 		} | 
 | 		// Run a fractional worker. | 
 | 		pp.gcMarkWorkerMode = gcMarkWorkerFractionalMode | 
 | 	} | 
 |  | 
 | 	// Run the background mark worker. | 
 | 	gp := node.gp.ptr() | 
 | 	trace := traceAcquire() | 
 | 	casgstatus(gp, _Gwaiting, _Grunnable) | 
 | 	if trace.ok() { | 
 | 		trace.GoUnpark(gp, 0) | 
 | 		traceRelease(trace) | 
 | 	} | 
 | 	return gp, now | 
 | } | 
 |  | 
 | // resetLive sets up the controller state for the next mark phase after the end | 
 | // of the previous one. Must be called after endCycle and before commit, before | 
 | // the world is started. | 
 | // | 
 | // The world must be stopped. | 
 | func (c *gcControllerState) resetLive(bytesMarked uint64) { | 
 | 	c.heapMarked = bytesMarked | 
 | 	c.heapLive.Store(bytesMarked) | 
 | 	c.heapScan.Store(uint64(c.heapScanWork.Load())) | 
 | 	c.lastHeapScan = uint64(c.heapScanWork.Load()) | 
 | 	c.lastStackScan.Store(uint64(c.stackScanWork.Load())) | 
 | 	c.triggered = ^uint64(0) // Reset triggered. | 
 |  | 
 | 	// heapLive was updated, so emit a trace event. | 
 | 	trace := traceAcquire() | 
 | 	if trace.ok() { | 
 | 		trace.HeapAlloc(bytesMarked) | 
 | 		traceRelease(trace) | 
 | 	} | 
 | } | 
 |  | 
 | // markWorkerStop must be called whenever a mark worker stops executing. | 
 | // | 
 | // It updates mark work accounting in the controller by a duration of | 
 | // work in nanoseconds and other bookkeeping. | 
 | // | 
 | // Safe to execute at any time. | 
 | func (c *gcControllerState) markWorkerStop(mode gcMarkWorkerMode, duration int64) { | 
 | 	switch mode { | 
 | 	case gcMarkWorkerDedicatedMode: | 
 | 		c.dedicatedMarkTime.Add(duration) | 
 | 		c.dedicatedMarkWorkersNeeded.Add(1) | 
 | 	case gcMarkWorkerFractionalMode: | 
 | 		c.fractionalMarkTime.Add(duration) | 
 | 	case gcMarkWorkerIdleMode: | 
 | 		c.idleMarkTime.Add(duration) | 
 | 		c.removeIdleMarkWorker() | 
 | 	default: | 
 | 		throw("markWorkerStop: unknown mark worker mode") | 
 | 	} | 
 | } | 
 |  | 
 | func (c *gcControllerState) update(dHeapLive, dHeapScan int64) { | 
 | 	if dHeapLive != 0 { | 
 | 		trace := traceAcquire() | 
 | 		live := gcController.heapLive.Add(dHeapLive) | 
 | 		if trace.ok() { | 
 | 			// gcController.heapLive changed. | 
 | 			trace.HeapAlloc(live) | 
 | 			traceRelease(trace) | 
 | 		} | 
 | 	} | 
 | 	if gcBlackenEnabled == 0 { | 
 | 		// Update heapScan when we're not in a current GC. It is fixed | 
 | 		// at the beginning of a cycle. | 
 | 		if dHeapScan != 0 { | 
 | 			gcController.heapScan.Add(dHeapScan) | 
 | 		} | 
 | 	} else { | 
 | 		// gcController.heapLive changed. | 
 | 		c.revise() | 
 | 	} | 
 | } | 
 |  | 
 | func (c *gcControllerState) addScannableStack(pp *p, amount int64) { | 
 | 	if pp == nil { | 
 | 		c.maxStackScan.Add(amount) | 
 | 		return | 
 | 	} | 
 | 	pp.maxStackScanDelta += amount | 
 | 	if pp.maxStackScanDelta >= maxStackScanSlack || pp.maxStackScanDelta <= -maxStackScanSlack { | 
 | 		c.maxStackScan.Add(pp.maxStackScanDelta) | 
 | 		pp.maxStackScanDelta = 0 | 
 | 	} | 
 | } | 
 |  | 
 | func (c *gcControllerState) addGlobals(amount int64) { | 
 | 	c.globalsScan.Add(amount) | 
 | } | 
 |  | 
 | // heapGoal returns the current heap goal. | 
 | func (c *gcControllerState) heapGoal() uint64 { | 
 | 	goal, _ := c.heapGoalInternal() | 
 | 	return goal | 
 | } | 
 |  | 
 | // heapGoalInternal is the implementation of heapGoal which returns additional | 
 | // information that is necessary for computing the trigger. | 
 | // | 
 | // The returned minTrigger is always <= goal. | 
 | func (c *gcControllerState) heapGoalInternal() (goal, minTrigger uint64) { | 
 | 	// Start with the goal calculated for gcPercent. | 
 | 	goal = c.gcPercentHeapGoal.Load() | 
 |  | 
 | 	// Check if the memory-limit-based goal is smaller, and if so, pick that. | 
 | 	if newGoal := c.memoryLimitHeapGoal(); newGoal < goal { | 
 | 		goal = newGoal | 
 | 	} else { | 
 | 		// We're not limited by the memory limit goal, so perform a series of | 
 | 		// adjustments that might move the goal forward in a variety of circumstances. | 
 |  | 
 | 		sweepDistTrigger := c.sweepDistMinTrigger.Load() | 
 | 		if sweepDistTrigger > goal { | 
 | 			// Set the goal to maintain a minimum sweep distance since | 
 | 			// the last call to commit. Note that we never want to do this | 
 | 			// if we're in the memory limit regime, because it could push | 
 | 			// the goal up. | 
 | 			goal = sweepDistTrigger | 
 | 		} | 
 | 		// Since we ignore the sweep distance trigger in the memory | 
 | 		// limit regime, we need to ensure we don't propagate it to | 
 | 		// the trigger, because it could cause a violation of the | 
 | 		// invariant that the trigger < goal. | 
 | 		minTrigger = sweepDistTrigger | 
 |  | 
 | 		// Ensure that the heap goal is at least a little larger than | 
 | 		// the point at which we triggered. This may not be the case if GC | 
 | 		// start is delayed or if the allocation that pushed gcController.heapLive | 
 | 		// over trigger is large or if the trigger is really close to | 
 | 		// GOGC. Assist is proportional to this distance, so enforce a | 
 | 		// minimum distance, even if it means going over the GOGC goal | 
 | 		// by a tiny bit. | 
 | 		// | 
 | 		// Ignore this if we're in the memory limit regime: we'd prefer to | 
 | 		// have the GC respond hard about how close we are to the goal than to | 
 | 		// push the goal back in such a manner that it could cause us to exceed | 
 | 		// the memory limit. | 
 | 		const minRunway = 64 << 10 | 
 | 		if c.triggered != ^uint64(0) && goal < c.triggered+minRunway { | 
 | 			goal = c.triggered + minRunway | 
 | 		} | 
 | 	} | 
 | 	return | 
 | } | 
 |  | 
 | // memoryLimitHeapGoal returns a heap goal derived from memoryLimit. | 
 | func (c *gcControllerState) memoryLimitHeapGoal() uint64 { | 
 | 	// Start by pulling out some values we'll need. Be careful about overflow. | 
 | 	var heapFree, heapAlloc, mappedReady uint64 | 
 | 	for { | 
 | 		heapFree = c.heapFree.load()                         // Free and unscavenged memory. | 
 | 		heapAlloc = c.totalAlloc.Load() - c.totalFree.Load() // Heap object bytes in use. | 
 | 		mappedReady = c.mappedReady.Load()                   // Total unreleased mapped memory. | 
 | 		if heapFree+heapAlloc <= mappedReady { | 
 | 			break | 
 | 		} | 
 | 		// It is impossible for total unreleased mapped memory to exceed heap memory, but | 
 | 		// because these stats are updated independently, we may observe a partial update | 
 | 		// including only some values. Thus, we appear to break the invariant. However, | 
 | 		// this condition is necessarily transient, so just try again. In the case of a | 
 | 		// persistent accounting error, we'll deadlock here. | 
 | 	} | 
 |  | 
 | 	// Below we compute a goal from memoryLimit. There are a few things to be aware of. | 
 | 	// Firstly, the memoryLimit does not easily compare to the heap goal: the former | 
 | 	// is total mapped memory by the runtime that hasn't been released, while the latter is | 
 | 	// only heap object memory. Intuitively, the way we convert from one to the other is to | 
 | 	// subtract everything from memoryLimit that both contributes to the memory limit (so, | 
 | 	// ignore scavenged memory) and doesn't contain heap objects. This isn't quite what | 
 | 	// lines up with reality, but it's a good starting point. | 
 | 	// | 
 | 	// In practice this computation looks like the following: | 
 | 	// | 
 | 	//    goal := memoryLimit - ((mappedReady - heapFree - heapAlloc) + max(mappedReady - memoryLimit, 0)) | 
 | 	//                    ^1                                    ^2 | 
 | 	//    goal -= goal / 100 * memoryLimitHeapGoalHeadroomPercent | 
 | 	//    ^3 | 
 | 	// | 
 | 	// Let's break this down. | 
 | 	// | 
 | 	// The first term (marker 1) is everything that contributes to the memory limit and isn't | 
 | 	// or couldn't become heap objects. It represents, broadly speaking, non-heap overheads. | 
 | 	// One oddity you may have noticed is that we also subtract out heapFree, i.e. unscavenged | 
 | 	// memory that may contain heap objects in the future. | 
 | 	// | 
 | 	// Let's take a step back. In an ideal world, this term would look something like just | 
 | 	// the heap goal. That is, we "reserve" enough space for the heap to grow to the heap | 
 | 	// goal, and subtract out everything else. This is of course impossible; the definition | 
 | 	// is circular! However, this impossible definition contains a key insight: the amount | 
 | 	// we're *going* to use matters just as much as whatever we're currently using. | 
 | 	// | 
 | 	// Consider if the heap shrinks to 1/10th its size, leaving behind lots of free and | 
 | 	// unscavenged memory. mappedReady - heapAlloc will be quite large, because of that free | 
 | 	// and unscavenged memory, pushing the goal down significantly. | 
 | 	// | 
 | 	// heapFree is also safe to exclude from the memory limit because in the steady-state, it's | 
 | 	// just a pool of memory for future heap allocations, and making new allocations from heapFree | 
 | 	// memory doesn't increase overall memory use. In transient states, the scavenger and the | 
 | 	// allocator actively manage the pool of heapFree memory to maintain the memory limit. | 
 | 	// | 
 | 	// The second term (marker 2) is the amount of memory we've exceeded the limit by, and is | 
 | 	// intended to help recover from such a situation. By pushing the heap goal down, we also | 
 | 	// push the trigger down, triggering and finishing a GC sooner in order to make room for | 
 | 	// other memory sources. Note that since we're effectively reducing the heap goal by X bytes, | 
 | 	// we're actually giving more than X bytes of headroom back, because the heap goal is in | 
 | 	// terms of heap objects, but it takes more than X bytes (e.g. due to fragmentation) to store | 
 | 	// X bytes worth of objects. | 
 | 	// | 
 | 	// The final adjustment (marker 3) reduces the maximum possible memory limit heap goal by | 
 | 	// memoryLimitHeapGoalPercent. As the name implies, this is to provide additional headroom in | 
 | 	// the face of pacing inaccuracies, and also to leave a buffer of unscavenged memory so the | 
 | 	// allocator isn't constantly scavenging. The reduction amount also has a fixed minimum | 
 | 	// (memoryLimitMinHeapGoalHeadroom, not pictured) because the aforementioned pacing inaccuracies | 
 | 	// disproportionately affect small heaps: as heaps get smaller, the pacer's inputs get fuzzier. | 
 | 	// Shorter GC cycles and less GC work means noisy external factors like the OS scheduler have a | 
 | 	// greater impact. | 
 |  | 
 | 	memoryLimit := uint64(c.memoryLimit.Load()) | 
 |  | 
 | 	// Compute term 1. | 
 | 	nonHeapMemory := mappedReady - heapFree - heapAlloc | 
 |  | 
 | 	// Compute term 2. | 
 | 	var overage uint64 | 
 | 	if mappedReady > memoryLimit { | 
 | 		overage = mappedReady - memoryLimit | 
 | 	} | 
 |  | 
 | 	if nonHeapMemory+overage >= memoryLimit { | 
 | 		// We're at a point where non-heap memory exceeds the memory limit on its own. | 
 | 		// There's honestly not much we can do here but just trigger GCs continuously | 
 | 		// and let the CPU limiter reign that in. Something has to give at this point. | 
 | 		// Set it to heapMarked, the lowest possible goal. | 
 | 		return c.heapMarked | 
 | 	} | 
 |  | 
 | 	// Compute the goal. | 
 | 	goal := memoryLimit - (nonHeapMemory + overage) | 
 |  | 
 | 	// Apply some headroom to the goal to account for pacing inaccuracies and to reduce | 
 | 	// the impact of scavenging at allocation time in response to a high allocation rate | 
 | 	// when GOGC=off. See issue #57069. Also, be careful about small limits. | 
 | 	headroom := goal / 100 * memoryLimitHeapGoalHeadroomPercent | 
 | 	if headroom < memoryLimitMinHeapGoalHeadroom { | 
 | 		// Set a fixed minimum to deal with the particularly large effect pacing inaccuracies | 
 | 		// have for smaller heaps. | 
 | 		headroom = memoryLimitMinHeapGoalHeadroom | 
 | 	} | 
 | 	if goal < headroom || goal-headroom < headroom { | 
 | 		goal = headroom | 
 | 	} else { | 
 | 		goal = goal - headroom | 
 | 	} | 
 | 	// Don't let us go below the live heap. A heap goal below the live heap doesn't make sense. | 
 | 	if goal < c.heapMarked { | 
 | 		goal = c.heapMarked | 
 | 	} | 
 | 	return goal | 
 | } | 
 |  | 
 | const ( | 
 | 	// These constants determine the bounds on the GC trigger as a fraction | 
 | 	// of heap bytes allocated between the start of a GC (heapLive == heapMarked) | 
 | 	// and the end of a GC (heapLive == heapGoal). | 
 | 	// | 
 | 	// The constants are obscured in this way for efficiency. The denominator | 
 | 	// of the fraction is always a power-of-two for a quick division, so that | 
 | 	// the numerator is a single constant integer multiplication. | 
 | 	triggerRatioDen = 64 | 
 |  | 
 | 	// The minimum trigger constant was chosen empirically: given a sufficiently | 
 | 	// fast/scalable allocator with 48 Ps that could drive the trigger ratio | 
 | 	// to <0.05, this constant causes applications to retain the same peak | 
 | 	// RSS compared to not having this allocator. | 
 | 	minTriggerRatioNum = 45 // ~0.7 | 
 |  | 
 | 	// The maximum trigger constant is chosen somewhat arbitrarily, but the | 
 | 	// current constant has served us well over the years. | 
 | 	maxTriggerRatioNum = 61 // ~0.95 | 
 | ) | 
 |  | 
 | // trigger returns the current point at which a GC should trigger along with | 
 | // the heap goal. | 
 | // | 
 | // The returned value may be compared against heapLive to determine whether | 
 | // the GC should trigger. Thus, the GC trigger condition should be (but may | 
 | // not be, in the case of small movements for efficiency) checked whenever | 
 | // the heap goal may change. | 
 | func (c *gcControllerState) trigger() (uint64, uint64) { | 
 | 	goal, minTrigger := c.heapGoalInternal() | 
 |  | 
 | 	// Invariant: the trigger must always be less than the heap goal. | 
 | 	// | 
 | 	// Note that the memory limit sets a hard maximum on our heap goal, | 
 | 	// but the live heap may grow beyond it. | 
 |  | 
 | 	if c.heapMarked >= goal { | 
 | 		// The goal should never be smaller than heapMarked, but let's be | 
 | 		// defensive about it. The only reasonable trigger here is one that | 
 | 		// causes a continuous GC cycle at heapMarked, but respect the goal | 
 | 		// if it came out as smaller than that. | 
 | 		return goal, goal | 
 | 	} | 
 |  | 
 | 	// Below this point, c.heapMarked < goal. | 
 |  | 
 | 	// heapMarked is our absolute minimum, and it's possible the trigger | 
 | 	// bound we get from heapGoalinternal is less than that. | 
 | 	if minTrigger < c.heapMarked { | 
 | 		minTrigger = c.heapMarked | 
 | 	} | 
 |  | 
 | 	// If we let the trigger go too low, then if the application | 
 | 	// is allocating very rapidly we might end up in a situation | 
 | 	// where we're allocating black during a nearly always-on GC. | 
 | 	// The result of this is a growing heap and ultimately an | 
 | 	// increase in RSS. By capping us at a point >0, we're essentially | 
 | 	// saying that we're OK using more CPU during the GC to prevent | 
 | 	// this growth in RSS. | 
 | 	triggerLowerBound := ((goal-c.heapMarked)/triggerRatioDen)*minTriggerRatioNum + c.heapMarked | 
 | 	if minTrigger < triggerLowerBound { | 
 | 		minTrigger = triggerLowerBound | 
 | 	} | 
 |  | 
 | 	// For small heaps, set the max trigger point at maxTriggerRatio of the way | 
 | 	// from the live heap to the heap goal. This ensures we always have *some* | 
 | 	// headroom when the GC actually starts. For larger heaps, set the max trigger | 
 | 	// point at the goal, minus the minimum heap size. | 
 | 	// | 
 | 	// This choice follows from the fact that the minimum heap size is chosen | 
 | 	// to reflect the costs of a GC with no work to do. With a large heap but | 
 | 	// very little scan work to perform, this gives us exactly as much runway | 
 | 	// as we would need, in the worst case. | 
 | 	maxTrigger := ((goal-c.heapMarked)/triggerRatioDen)*maxTriggerRatioNum + c.heapMarked | 
 | 	if goal > defaultHeapMinimum && goal-defaultHeapMinimum > maxTrigger { | 
 | 		maxTrigger = goal - defaultHeapMinimum | 
 | 	} | 
 | 	maxTrigger = max(maxTrigger, minTrigger) | 
 |  | 
 | 	// Compute the trigger from our bounds and the runway stored by commit. | 
 | 	var trigger uint64 | 
 | 	runway := c.runway.Load() | 
 | 	if runway > goal { | 
 | 		trigger = minTrigger | 
 | 	} else { | 
 | 		trigger = goal - runway | 
 | 	} | 
 | 	trigger = max(trigger, minTrigger) | 
 | 	trigger = min(trigger, maxTrigger) | 
 | 	if trigger > goal { | 
 | 		print("trigger=", trigger, " heapGoal=", goal, "\n") | 
 | 		print("minTrigger=", minTrigger, " maxTrigger=", maxTrigger, "\n") | 
 | 		throw("produced a trigger greater than the heap goal") | 
 | 	} | 
 | 	return trigger, goal | 
 | } | 
 |  | 
 | // commit recomputes all pacing parameters needed to derive the | 
 | // trigger and the heap goal. Namely, the gcPercent-based heap goal, | 
 | // and the amount of runway we want to give the GC this cycle. | 
 | // | 
 | // This can be called any time. If GC is the in the middle of a | 
 | // concurrent phase, it will adjust the pacing of that phase. | 
 | // | 
 | // isSweepDone should be the result of calling isSweepDone(), | 
 | // unless we're testing or we know we're executing during a GC cycle. | 
 | // | 
 | // This depends on gcPercent, gcController.heapMarked, and | 
 | // gcController.heapLive. These must be up to date. | 
 | // | 
 | // Callers must call gcControllerState.revise after calling this | 
 | // function if the GC is enabled. | 
 | // | 
 | // mheap_.lock must be held or the world must be stopped. | 
 | func (c *gcControllerState) commit(isSweepDone bool) { | 
 | 	if !c.test { | 
 | 		assertWorldStoppedOrLockHeld(&mheap_.lock) | 
 | 	} | 
 |  | 
 | 	if isSweepDone { | 
 | 		// The sweep is done, so there aren't any restrictions on the trigger | 
 | 		// we need to think about. | 
 | 		c.sweepDistMinTrigger.Store(0) | 
 | 	} else { | 
 | 		// Concurrent sweep happens in the heap growth | 
 | 		// from gcController.heapLive to trigger. Make sure we | 
 | 		// give the sweeper some runway if it doesn't have enough. | 
 | 		c.sweepDistMinTrigger.Store(c.heapLive.Load() + sweepMinHeapDistance) | 
 | 	} | 
 |  | 
 | 	// Compute the next GC goal, which is when the allocated heap | 
 | 	// has grown by GOGC/100 over where it started the last cycle, | 
 | 	// plus additional runway for non-heap sources of GC work. | 
 | 	gcPercentHeapGoal := ^uint64(0) | 
 | 	if gcPercent := c.gcPercent.Load(); gcPercent >= 0 { | 
 | 		gcPercentHeapGoal = c.heapMarked + (c.heapMarked+c.lastStackScan.Load()+c.globalsScan.Load())*uint64(gcPercent)/100 | 
 | 	} | 
 | 	// Apply the minimum heap size here. It's defined in terms of gcPercent | 
 | 	// and is only updated by functions that call commit. | 
 | 	if gcPercentHeapGoal < c.heapMinimum { | 
 | 		gcPercentHeapGoal = c.heapMinimum | 
 | 	} | 
 | 	c.gcPercentHeapGoal.Store(gcPercentHeapGoal) | 
 |  | 
 | 	// Compute the amount of runway we want the GC to have by using our | 
 | 	// estimate of the cons/mark ratio. | 
 | 	// | 
 | 	// The idea is to take our expected scan work, and multiply it by | 
 | 	// the cons/mark ratio to determine how long it'll take to complete | 
 | 	// that scan work in terms of bytes allocated. This gives us our GC's | 
 | 	// runway. | 
 | 	// | 
 | 	// However, the cons/mark ratio is a ratio of rates per CPU-second, but | 
 | 	// here we care about the relative rates for some division of CPU | 
 | 	// resources among the mutator and the GC. | 
 | 	// | 
 | 	// To summarize, we have B / cpu-ns, and we want B / ns. We get that | 
 | 	// by multiplying by our desired division of CPU resources. We choose | 
 | 	// to express CPU resources as GOMAPROCS*fraction. Note that because | 
 | 	// we're working with a ratio here, we can omit the number of CPU cores, | 
 | 	// because they'll appear in the numerator and denominator and cancel out. | 
 | 	// As a result, this is basically just "weighing" the cons/mark ratio by | 
 | 	// our desired division of resources. | 
 | 	// | 
 | 	// Furthermore, by setting the runway so that CPU resources are divided | 
 | 	// this way, assuming that the cons/mark ratio is correct, we make that | 
 | 	// division a reality. | 
 | 	c.runway.Store(uint64((c.consMark * (1 - gcGoalUtilization) / (gcGoalUtilization)) * float64(c.lastHeapScan+c.lastStackScan.Load()+c.globalsScan.Load()))) | 
 | } | 
 |  | 
 | // setGCPercent updates gcPercent. commit must be called after. | 
 | // Returns the old value of gcPercent. | 
 | // | 
 | // The world must be stopped, or mheap_.lock must be held. | 
 | func (c *gcControllerState) setGCPercent(in int32) int32 { | 
 | 	if !c.test { | 
 | 		assertWorldStoppedOrLockHeld(&mheap_.lock) | 
 | 	} | 
 |  | 
 | 	out := c.gcPercent.Load() | 
 | 	if in < 0 { | 
 | 		in = -1 | 
 | 	} | 
 | 	c.heapMinimum = defaultHeapMinimum * uint64(in) / 100 | 
 | 	c.gcPercent.Store(in) | 
 |  | 
 | 	return out | 
 | } | 
 |  | 
 | //go:linkname setGCPercent runtime/debug.setGCPercent | 
 | func setGCPercent(in int32) (out int32) { | 
 | 	// Run on the system stack since we grab the heap lock. | 
 | 	systemstack(func() { | 
 | 		lock(&mheap_.lock) | 
 | 		out = gcController.setGCPercent(in) | 
 | 		gcControllerCommit() | 
 | 		unlock(&mheap_.lock) | 
 | 	}) | 
 |  | 
 | 	// If we just disabled GC, wait for any concurrent GC mark to | 
 | 	// finish so we always return with no GC running. | 
 | 	if in < 0 { | 
 | 		gcWaitOnMark(work.cycles.Load()) | 
 | 	} | 
 |  | 
 | 	return out | 
 | } | 
 |  | 
 | func readGOGC() int32 { | 
 | 	p := gogetenv("GOGC") | 
 | 	if p == "off" { | 
 | 		return -1 | 
 | 	} | 
 | 	if n, ok := atoi32(p); ok { | 
 | 		return n | 
 | 	} | 
 | 	return 100 | 
 | } | 
 |  | 
 | // setMemoryLimit updates memoryLimit. commit must be called after | 
 | // Returns the old value of memoryLimit. | 
 | // | 
 | // The world must be stopped, or mheap_.lock must be held. | 
 | func (c *gcControllerState) setMemoryLimit(in int64) int64 { | 
 | 	if !c.test { | 
 | 		assertWorldStoppedOrLockHeld(&mheap_.lock) | 
 | 	} | 
 |  | 
 | 	out := c.memoryLimit.Load() | 
 | 	if in >= 0 { | 
 | 		c.memoryLimit.Store(in) | 
 | 	} | 
 |  | 
 | 	return out | 
 | } | 
 |  | 
 | //go:linkname setMemoryLimit runtime/debug.setMemoryLimit | 
 | func setMemoryLimit(in int64) (out int64) { | 
 | 	// Run on the system stack since we grab the heap lock. | 
 | 	systemstack(func() { | 
 | 		lock(&mheap_.lock) | 
 | 		out = gcController.setMemoryLimit(in) | 
 | 		if in < 0 || out == in { | 
 | 			// If we're just checking the value or not changing | 
 | 			// it, there's no point in doing the rest. | 
 | 			unlock(&mheap_.lock) | 
 | 			return | 
 | 		} | 
 | 		gcControllerCommit() | 
 | 		unlock(&mheap_.lock) | 
 | 	}) | 
 | 	return out | 
 | } | 
 |  | 
 | func readGOMEMLIMIT() int64 { | 
 | 	p := gogetenv("GOMEMLIMIT") | 
 | 	if p == "" || p == "off" { | 
 | 		return maxInt64 | 
 | 	} | 
 | 	n, ok := parseByteCount(p) | 
 | 	if !ok { | 
 | 		print("GOMEMLIMIT=", p, "\n") | 
 | 		throw("malformed GOMEMLIMIT; see `go doc runtime/debug.SetMemoryLimit`") | 
 | 	} | 
 | 	return n | 
 | } | 
 |  | 
 | // addIdleMarkWorker attempts to add a new idle mark worker. | 
 | // | 
 | // If this returns true, the caller must become an idle mark worker unless | 
 | // there's no background mark worker goroutines in the pool. This case is | 
 | // harmless because there are already background mark workers running. | 
 | // If this returns false, the caller must NOT become an idle mark worker. | 
 | // | 
 | // nosplit because it may be called without a P. | 
 | // | 
 | //go:nosplit | 
 | func (c *gcControllerState) addIdleMarkWorker() bool { | 
 | 	for { | 
 | 		old := c.idleMarkWorkers.Load() | 
 | 		n, max := int32(old&uint64(^uint32(0))), int32(old>>32) | 
 | 		if n >= max { | 
 | 			// See the comment on idleMarkWorkers for why | 
 | 			// n > max is tolerated. | 
 | 			return false | 
 | 		} | 
 | 		if n < 0 { | 
 | 			print("n=", n, " max=", max, "\n") | 
 | 			throw("negative idle mark workers") | 
 | 		} | 
 | 		new := uint64(uint32(n+1)) | (uint64(max) << 32) | 
 | 		if c.idleMarkWorkers.CompareAndSwap(old, new) { | 
 | 			return true | 
 | 		} | 
 | 	} | 
 | } | 
 |  | 
 | // needIdleMarkWorker is a hint as to whether another idle mark worker is needed. | 
 | // | 
 | // The caller must still call addIdleMarkWorker to become one. This is mainly | 
 | // useful for a quick check before an expensive operation. | 
 | // | 
 | // nosplit because it may be called without a P. | 
 | // | 
 | //go:nosplit | 
 | func (c *gcControllerState) needIdleMarkWorker() bool { | 
 | 	p := c.idleMarkWorkers.Load() | 
 | 	n, max := int32(p&uint64(^uint32(0))), int32(p>>32) | 
 | 	return n < max | 
 | } | 
 |  | 
 | // removeIdleMarkWorker must be called when a new idle mark worker stops executing. | 
 | func (c *gcControllerState) removeIdleMarkWorker() { | 
 | 	for { | 
 | 		old := c.idleMarkWorkers.Load() | 
 | 		n, max := int32(old&uint64(^uint32(0))), int32(old>>32) | 
 | 		if n-1 < 0 { | 
 | 			print("n=", n, " max=", max, "\n") | 
 | 			throw("negative idle mark workers") | 
 | 		} | 
 | 		new := uint64(uint32(n-1)) | (uint64(max) << 32) | 
 | 		if c.idleMarkWorkers.CompareAndSwap(old, new) { | 
 | 			return | 
 | 		} | 
 | 	} | 
 | } | 
 |  | 
 | // setMaxIdleMarkWorkers sets the maximum number of idle mark workers allowed. | 
 | // | 
 | // This method is optimistic in that it does not wait for the number of | 
 | // idle mark workers to reduce to max before returning; it assumes the workers | 
 | // will deschedule themselves. | 
 | func (c *gcControllerState) setMaxIdleMarkWorkers(max int32) { | 
 | 	for { | 
 | 		old := c.idleMarkWorkers.Load() | 
 | 		n := int32(old & uint64(^uint32(0))) | 
 | 		if n < 0 { | 
 | 			print("n=", n, " max=", max, "\n") | 
 | 			throw("negative idle mark workers") | 
 | 		} | 
 | 		new := uint64(uint32(n)) | (uint64(max) << 32) | 
 | 		if c.idleMarkWorkers.CompareAndSwap(old, new) { | 
 | 			return | 
 | 		} | 
 | 	} | 
 | } | 
 |  | 
 | // gcControllerCommit is gcController.commit, but passes arguments from live | 
 | // (non-test) data. It also updates any consumers of the GC pacing, such as | 
 | // sweep pacing and the background scavenger. | 
 | // | 
 | // Calls gcController.commit. | 
 | // | 
 | // The heap lock must be held, so this must be executed on the system stack. | 
 | // | 
 | //go:systemstack | 
 | func gcControllerCommit() { | 
 | 	assertWorldStoppedOrLockHeld(&mheap_.lock) | 
 |  | 
 | 	gcController.commit(isSweepDone()) | 
 |  | 
 | 	// Update mark pacing. | 
 | 	if gcphase != _GCoff { | 
 | 		gcController.revise() | 
 | 	} | 
 |  | 
 | 	// TODO(mknyszek): This isn't really accurate any longer because the heap | 
 | 	// goal is computed dynamically. Still useful to snapshot, but not as useful. | 
 | 	trace := traceAcquire() | 
 | 	if trace.ok() { | 
 | 		trace.HeapGoal() | 
 | 		traceRelease(trace) | 
 | 	} | 
 |  | 
 | 	trigger, heapGoal := gcController.trigger() | 
 | 	gcPaceSweeper(trigger) | 
 | 	gcPaceScavenger(gcController.memoryLimit.Load(), heapGoal, gcController.lastHeapGoal) | 
 | } |