| // Copyright 2021 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package runtime | |
| import ( | |
| "internal/cpu" | |
| "runtime/internal/atomic" | |
| "unsafe" | |
| ) | |
| const ( | |
| // gcGoalUtilization is the goal CPU utilization for | |
| // marking as a fraction of GOMAXPROCS. | |
| gcGoalUtilization = 0.30 | |
| // gcBackgroundUtilization is the fixed CPU utilization for background | |
| // marking. It must be <= gcGoalUtilization. The difference between | |
| // gcGoalUtilization and gcBackgroundUtilization will be made up by | |
| // mark assists. The scheduler will aim to use within 50% of this | |
| // goal. | |
| // | |
| // Setting this to < gcGoalUtilization avoids saturating the trigger | |
| // feedback controller when there are no assists, which allows it to | |
| // better control CPU and heap growth. However, the larger the gap, | |
| // the more mutator assists are expected to happen, which impact | |
| // mutator latency. | |
| gcBackgroundUtilization = 0.25 | |
| // gcCreditSlack is the amount of scan work credit that can | |
| // accumulate locally before updating gcController.scanWork and, | |
| // optionally, gcController.bgScanCredit. Lower values give a more | |
| // accurate assist ratio and make it more likely that assists will | |
| // successfully steal background credit. Higher values reduce memory | |
| // contention. | |
| gcCreditSlack = 2000 | |
| // gcAssistTimeSlack is the nanoseconds of mutator assist time that | |
| // can accumulate on a P before updating gcController.assistTime. | |
| gcAssistTimeSlack = 5000 | |
| // gcOverAssistWork determines how many extra units of scan work a GC | |
| // assist does when an assist happens. This amortizes the cost of an | |
| // assist by pre-paying for this many bytes of future allocations. | |
| gcOverAssistWork = 64 << 10 | |
| // defaultHeapMinimum is the value of heapMinimum for GOGC==100. | |
| defaultHeapMinimum = 4 << 20 | |
| ) | |
| func init() { | |
| if offset := unsafe.Offsetof(gcController.heapLive); offset%8 != 0 { | |
| println(offset) | |
| throw("gcController.heapLive not aligned to 8 bytes") | |
| } | |
| } | |
| // gcController implements the GC pacing controller that determines | |
| // when to trigger concurrent garbage collection and how much marking | |
| // work to do in mutator assists and background marking. | |
| // | |
| // It uses a feedback control algorithm to adjust the gcController.trigger | |
| // trigger based on the heap growth and GC CPU utilization each cycle. | |
| // This algorithm optimizes for heap growth to match GOGC and for CPU | |
| // utilization between assist and background marking to be 25% of | |
| // GOMAXPROCS. The high-level design of this algorithm is documented | |
| // at https://golang.org/s/go15gcpacing. | |
| // | |
| // All fields of gcController are used only during a single mark | |
| // cycle. | |
| var gcController gcControllerState | |
| type gcControllerState struct { | |
| // Initialized from $GOGC. GOGC=off means no GC. | |
| gcPercent int32 | |
| _ uint32 // padding so following 64-bit values are 8-byte aligned | |
| // heapMinimum is the minimum heap size at which to trigger GC. | |
| // For small heaps, this overrides the usual GOGC*live set rule. | |
| // | |
| // When there is a very small live set but a lot of allocation, simply | |
| // collecting when the heap reaches GOGC*live results in many GC | |
| // cycles and high total per-GC overhead. This minimum amortizes this | |
| // per-GC overhead while keeping the heap reasonably small. | |
| // | |
| // During initialization this is set to 4MB*GOGC/100. In the case of | |
| // GOGC==0, this will set heapMinimum to 0, resulting in constant | |
| // collection even when the heap size is small, which is useful for | |
| // debugging. | |
| heapMinimum uint64 | |
| // triggerRatio is the heap growth ratio that triggers marking. | |
| // | |
| // E.g., if this is 0.6, then GC should start when the live | |
| // heap has reached 1.6 times the heap size marked by the | |
| // previous cycle. This should be ≤ GOGC/100 so the trigger | |
| // heap size is less than the goal heap size. This is set | |
| // during mark termination for the next cycle's trigger. | |
| // | |
| // Protected by mheap_.lock or a STW. | |
| triggerRatio float64 | |
| // trigger is the heap size that triggers marking. | |
| // | |
| // When heapLive ≥ trigger, the mark phase will start. | |
| // This is also the heap size by which proportional sweeping | |
| // must be complete. | |
| // | |
| // This is computed from triggerRatio during mark termination | |
| // for the next cycle's trigger. | |
| // | |
| // Protected by mheap_.lock or a STW. | |
| trigger uint64 | |
| // heapGoal is the goal heapLive for when next GC ends. | |
| // Set to ^uint64(0) if disabled. | |
| // | |
| // Read and written atomically, unless the world is stopped. | |
| heapGoal uint64 | |
| // lastHeapGoal is the value of heapGoal for the previous GC. | |
| // Note that this is distinct from the last value heapGoal had, | |
| // because it could change if e.g. gcPercent changes. | |
| // | |
| // Read and written with the world stopped or with mheap_.lock held. | |
| lastHeapGoal uint64 | |
| // heapLive is the number of bytes considered live by the GC. | |
| // That is: retained by the most recent GC plus allocated | |
| // since then. heapLive ≤ memstats.heapAlloc, since heapAlloc includes | |
| // unmarked objects that have not yet been swept (and hence goes up as we | |
| // allocate and down as we sweep) while heapLive excludes these | |
| // objects (and hence only goes up between GCs). | |
| // | |
| // This is updated atomically without locking. To reduce | |
| // contention, this is updated only when obtaining a span from | |
| // an mcentral and at this point it counts all of the | |
| // unallocated slots in that span (which will be allocated | |
| // before that mcache obtains another span from that | |
| // mcentral). Hence, it slightly overestimates the "true" live | |
| // heap size. It's better to overestimate than to | |
| // underestimate because 1) this triggers the GC earlier than | |
| // necessary rather than potentially too late and 2) this | |
| // leads to a conservative GC rate rather than a GC rate that | |
| // is potentially too low. | |
| // | |
| // Reads should likewise be atomic (or during STW). | |
| // | |
| // Whenever this is updated, call traceHeapAlloc() and | |
| // this gcControllerState's revise() method. | |
| heapLive uint64 | |
| // heapScan is the number of bytes of "scannable" heap. This | |
| // is the live heap (as counted by heapLive), but omitting | |
| // no-scan objects and no-scan tails of objects. | |
| // | |
| // Whenever this is updated, call this gcControllerState's | |
| // revise() method. | |
| // | |
| // Read and written atomically or with the world stopped. | |
| heapScan uint64 | |
| // heapMarked is the number of bytes marked by the previous | |
| // GC. After mark termination, heapLive == heapMarked, but | |
| // unlike heapLive, heapMarked does not change until the | |
| // next mark termination. | |
| heapMarked uint64 | |
| // scanWork is the total scan work performed this cycle. This | |
| // is updated atomically during the cycle. Updates occur in | |
| // bounded batches, since it is both written and read | |
| // throughout the cycle. At the end of the cycle, this is how | |
| // much of the retained heap is scannable. | |
| // | |
| // Currently this is the bytes of heap scanned. For most uses, | |
| // this is an opaque unit of work, but for estimation the | |
| // definition is important. | |
| scanWork int64 | |
| // bgScanCredit is the scan work credit accumulated by the | |
| // concurrent background scan. This credit is accumulated by | |
| // the background scan and stolen by mutator assists. This is | |
| // updated atomically. Updates occur in bounded batches, since | |
| // it is both written and read throughout the cycle. | |
| bgScanCredit int64 | |
| // assistTime is the nanoseconds spent in mutator assists | |
| // during this cycle. This is updated atomically. Updates | |
| // occur in bounded batches, since it is both written and read | |
| // throughout the cycle. | |
| assistTime int64 | |
| // dedicatedMarkTime is the nanoseconds spent in dedicated | |
| // mark workers during this cycle. This is updated atomically | |
| // at the end of the concurrent mark phase. | |
| dedicatedMarkTime int64 | |
| // fractionalMarkTime is the nanoseconds spent in the | |
| // fractional mark worker during this cycle. This is updated | |
| // atomically throughout the cycle and will be up-to-date if | |
| // the fractional mark worker is not currently running. | |
| fractionalMarkTime int64 | |
| // idleMarkTime is the nanoseconds spent in idle marking | |
| // during this cycle. This is updated atomically throughout | |
| // the cycle. | |
| idleMarkTime int64 | |
| // markStartTime is the absolute start time in nanoseconds | |
| // that assists and background mark workers started. | |
| markStartTime int64 | |
| // dedicatedMarkWorkersNeeded is the number of dedicated mark | |
| // workers that need to be started. This is computed at the | |
| // beginning of each cycle and decremented atomically as | |
| // dedicated mark workers get started. | |
| dedicatedMarkWorkersNeeded int64 | |
| // assistWorkPerByte is the ratio of scan work to allocated | |
| // bytes that should be performed by mutator assists. This is | |
| // computed at the beginning of each cycle and updated every | |
| // time heapScan is updated. | |
| // | |
| // Stored as a uint64, but it's actually a float64. Use | |
| // float64frombits to get the value. | |
| // | |
| // Read and written atomically. | |
| assistWorkPerByte uint64 | |
| // assistBytesPerWork is 1/assistWorkPerByte. | |
| // | |
| // Stored as a uint64, but it's actually a float64. Use | |
| // float64frombits to get the value. | |
| // | |
| // Read and written atomically. | |
| // | |
| // Note that because this is read and written independently | |
| // from assistWorkPerByte users may notice a skew between | |
| // the two values, and such a state should be safe. | |
| assistBytesPerWork uint64 | |
| // fractionalUtilizationGoal is the fraction of wall clock | |
| // time that should be spent in the fractional mark worker on | |
| // each P that isn't running a dedicated worker. | |
| // | |
| // For example, if the utilization goal is 25% and there are | |
| // no dedicated workers, this will be 0.25. If the goal is | |
| // 25%, there is one dedicated worker, and GOMAXPROCS is 5, | |
| // this will be 0.05 to make up the missing 5%. | |
| // | |
| // If this is zero, no fractional workers are needed. | |
| fractionalUtilizationGoal float64 | |
| _ cpu.CacheLinePad | |
| } | |
| func (c *gcControllerState) init(gcPercent int32) { | |
| c.heapMinimum = defaultHeapMinimum | |
| // Set a reasonable initial GC trigger. | |
| c.triggerRatio = 7 / 8.0 | |
| // Fake a heapMarked value so it looks like a trigger at | |
| // heapMinimum is the appropriate growth from heapMarked. | |
| // This will go into computing the initial GC goal. | |
| c.heapMarked = uint64(float64(c.heapMinimum) / (1 + c.triggerRatio)) | |
| // This will also compute and set the GC trigger and goal. | |
| c.setGCPercent(gcPercent) | |
| } | |
| // startCycle resets the GC controller's state and computes estimates | |
| // for a new GC cycle. The caller must hold worldsema and the world | |
| // must be stopped. | |
| func (c *gcControllerState) startCycle() { | |
| c.scanWork = 0 | |
| c.bgScanCredit = 0 | |
| c.assistTime = 0 | |
| c.dedicatedMarkTime = 0 | |
| c.fractionalMarkTime = 0 | |
| c.idleMarkTime = 0 | |
| // Ensure that the heap goal is at least a little larger than | |
| // the current live heap size. This may not be the case if GC | |
| // start is delayed or if the allocation that pushed gcController.heapLive | |
| // over trigger is large or if the trigger is really close to | |
| // GOGC. Assist is proportional to this distance, so enforce a | |
| // minimum distance, even if it means going over the GOGC goal | |
| // by a tiny bit. | |
| if c.heapGoal < c.heapLive+1024*1024 { | |
| c.heapGoal = c.heapLive + 1024*1024 | |
| } | |
| // Compute the background mark utilization goal. In general, | |
| // this may not come out exactly. We round the number of | |
| // dedicated workers so that the utilization is closest to | |
| // 25%. For small GOMAXPROCS, this would introduce too much | |
| // error, so we add fractional workers in that case. | |
| totalUtilizationGoal := float64(gomaxprocs) * gcBackgroundUtilization | |
| c.dedicatedMarkWorkersNeeded = int64(totalUtilizationGoal + 0.5) | |
| utilError := float64(c.dedicatedMarkWorkersNeeded)/totalUtilizationGoal - 1 | |
| const maxUtilError = 0.3 | |
| if utilError < -maxUtilError || utilError > maxUtilError { | |
| // Rounding put us more than 30% off our goal. With | |
| // gcBackgroundUtilization of 25%, this happens for | |
| // GOMAXPROCS<=3 or GOMAXPROCS=6. Enable fractional | |
| // workers to compensate. | |
| if float64(c.dedicatedMarkWorkersNeeded) > totalUtilizationGoal { | |
| // Too many dedicated workers. | |
| c.dedicatedMarkWorkersNeeded-- | |
| } | |
| c.fractionalUtilizationGoal = (totalUtilizationGoal - float64(c.dedicatedMarkWorkersNeeded)) / float64(gomaxprocs) | |
| } else { | |
| c.fractionalUtilizationGoal = 0 | |
| } | |
| // In STW mode, we just want dedicated workers. | |
| if debug.gcstoptheworld > 0 { | |
| c.dedicatedMarkWorkersNeeded = int64(gomaxprocs) | |
| c.fractionalUtilizationGoal = 0 | |
| } | |
| // Clear per-P state | |
| for _, p := range allp { | |
| p.gcAssistTime = 0 | |
| p.gcFractionalMarkTime = 0 | |
| } | |
| // Compute initial values for controls that are updated | |
| // throughout the cycle. | |
| c.revise() | |
| if debug.gcpacertrace > 0 { | |
| assistRatio := float64frombits(atomic.Load64(&c.assistWorkPerByte)) | |
| print("pacer: assist ratio=", assistRatio, | |
| " (scan ", gcController.heapScan>>20, " MB in ", | |
| work.initialHeapLive>>20, "->", | |
| c.heapGoal>>20, " MB)", | |
| " workers=", c.dedicatedMarkWorkersNeeded, | |
| "+", c.fractionalUtilizationGoal, "\n") | |
| } | |
| } | |
| // revise updates the assist ratio during the GC cycle to account for | |
| // improved estimates. This should be called whenever gcController.heapScan, | |
| // gcController.heapLive, or gcController.heapGoal is updated. It is safe to | |
| // call concurrently, but it may race with other calls to revise. | |
| // | |
| // The result of this race is that the two assist ratio values may not line | |
| // up or may be stale. In practice this is OK because the assist ratio | |
| // moves slowly throughout a GC cycle, and the assist ratio is a best-effort | |
| // heuristic anyway. Furthermore, no part of the heuristic depends on | |
| // the two assist ratio values being exact reciprocals of one another, since | |
| // the two values are used to convert values from different sources. | |
| // | |
| // The worst case result of this raciness is that we may miss a larger shift | |
| // in the ratio (say, if we decide to pace more aggressively against the | |
| // hard heap goal) but even this "hard goal" is best-effort (see #40460). | |
| // The dedicated GC should ensure we don't exceed the hard goal by too much | |
| // in the rare case we do exceed it. | |
| // | |
| // It should only be called when gcBlackenEnabled != 0 (because this | |
| // is when assists are enabled and the necessary statistics are | |
| // available). | |
| func (c *gcControllerState) revise() { | |
| gcPercent := c.gcPercent | |
| if gcPercent < 0 { | |
| // If GC is disabled but we're running a forced GC, | |
| // act like GOGC is huge for the below calculations. | |
| gcPercent = 100000 | |
| } | |
| live := atomic.Load64(&c.heapLive) | |
| scan := atomic.Load64(&c.heapScan) | |
| work := atomic.Loadint64(&c.scanWork) | |
| // Assume we're under the soft goal. Pace GC to complete at | |
| // heapGoal assuming the heap is in steady-state. | |
| heapGoal := int64(atomic.Load64(&c.heapGoal)) | |
| // Compute the expected scan work remaining. | |
| // | |
| // This is estimated based on the expected | |
| // steady-state scannable heap. For example, with | |
| // GOGC=100, only half of the scannable heap is | |
| // expected to be live, so that's what we target. | |
| // | |
| // (This is a float calculation to avoid overflowing on | |
| // 100*heapScan.) | |
| scanWorkExpected := int64(float64(scan) * 100 / float64(100+gcPercent)) | |
| if int64(live) > heapGoal || work > scanWorkExpected { | |
| // We're past the soft goal, or we've already done more scan | |
| // work than we expected. Pace GC so that in the worst case it | |
| // will complete by the hard goal. | |
| const maxOvershoot = 1.1 | |
| heapGoal = int64(float64(heapGoal) * maxOvershoot) | |
| // Compute the upper bound on the scan work remaining. | |
| scanWorkExpected = int64(scan) | |
| } | |
| // Compute the remaining scan work estimate. | |
| // | |
| // Note that we currently count allocations during GC as both | |
| // scannable heap (heapScan) and scan work completed | |
| // (scanWork), so allocation will change this difference | |
| // slowly in the soft regime and not at all in the hard | |
| // regime. | |
| scanWorkRemaining := scanWorkExpected - work | |
| if scanWorkRemaining < 1000 { | |
| // We set a somewhat arbitrary lower bound on | |
| // remaining scan work since if we aim a little high, | |
| // we can miss by a little. | |
| // | |
| // We *do* need to enforce that this is at least 1, | |
| // since marking is racy and double-scanning objects | |
| // may legitimately make the remaining scan work | |
| // negative, even in the hard goal regime. | |
| scanWorkRemaining = 1000 | |
| } | |
| // Compute the heap distance remaining. | |
| heapRemaining := heapGoal - int64(live) | |
| if heapRemaining <= 0 { | |
| // This shouldn't happen, but if it does, avoid | |
| // dividing by zero or setting the assist negative. | |
| heapRemaining = 1 | |
| } | |
| // Compute the mutator assist ratio so by the time the mutator | |
| // allocates the remaining heap bytes up to heapGoal, it will | |
| // have done (or stolen) the remaining amount of scan work. | |
| // Note that the assist ratio values are updated atomically | |
| // but not together. This means there may be some degree of | |
| // skew between the two values. This is generally OK as the | |
| // values shift relatively slowly over the course of a GC | |
| // cycle. | |
| assistWorkPerByte := float64(scanWorkRemaining) / float64(heapRemaining) | |
| assistBytesPerWork := float64(heapRemaining) / float64(scanWorkRemaining) | |
| atomic.Store64(&c.assistWorkPerByte, float64bits(assistWorkPerByte)) | |
| atomic.Store64(&c.assistBytesPerWork, float64bits(assistBytesPerWork)) | |
| } | |
| // endCycle computes the trigger ratio for the next cycle. | |
| // userForced indicates whether the current GC cycle was forced | |
| // by the application. | |
| func (c *gcControllerState) endCycle(userForced bool) float64 { | |
| if userForced { | |
| // Forced GC means this cycle didn't start at the | |
| // trigger, so where it finished isn't good | |
| // information about how to adjust the trigger. | |
| // Just leave it where it is. | |
| return c.triggerRatio | |
| } | |
| // Proportional response gain for the trigger controller. Must | |
| // be in [0, 1]. Lower values smooth out transient effects but | |
| // take longer to respond to phase changes. Higher values | |
| // react to phase changes quickly, but are more affected by | |
| // transient changes. Values near 1 may be unstable. | |
| const triggerGain = 0.5 | |
| // Compute next cycle trigger ratio. First, this computes the | |
| // "error" for this cycle; that is, how far off the trigger | |
| // was from what it should have been, accounting for both heap | |
| // growth and GC CPU utilization. We compute the actual heap | |
| // growth during this cycle and scale that by how far off from | |
| // the goal CPU utilization we were (to estimate the heap | |
| // growth if we had the desired CPU utilization). The | |
| // difference between this estimate and the GOGC-based goal | |
| // heap growth is the error. | |
| goalGrowthRatio := c.effectiveGrowthRatio() | |
| actualGrowthRatio := float64(c.heapLive)/float64(c.heapMarked) - 1 | |
| assistDuration := nanotime() - c.markStartTime | |
| // Assume background mark hit its utilization goal. | |
| utilization := gcBackgroundUtilization | |
| // Add assist utilization; avoid divide by zero. | |
| if assistDuration > 0 { | |
| utilization += float64(c.assistTime) / float64(assistDuration*int64(gomaxprocs)) | |
| } | |
| triggerError := goalGrowthRatio - c.triggerRatio - utilization/gcGoalUtilization*(actualGrowthRatio-c.triggerRatio) | |
| // Finally, we adjust the trigger for next time by this error, | |
| // damped by the proportional gain. | |
| triggerRatio := c.triggerRatio + triggerGain*triggerError | |
| if debug.gcpacertrace > 0 { | |
| // Print controller state in terms of the design | |
| // document. | |
| H_m_prev := c.heapMarked | |
| h_t := c.triggerRatio | |
| H_T := c.trigger | |
| h_a := actualGrowthRatio | |
| H_a := c.heapLive | |
| h_g := goalGrowthRatio | |
| H_g := int64(float64(H_m_prev) * (1 + h_g)) | |
| u_a := utilization | |
| u_g := gcGoalUtilization | |
| W_a := c.scanWork | |
| print("pacer: H_m_prev=", H_m_prev, | |
| " h_t=", h_t, " H_T=", H_T, | |
| " h_a=", h_a, " H_a=", H_a, | |
| " h_g=", h_g, " H_g=", H_g, | |
| " u_a=", u_a, " u_g=", u_g, | |
| " W_a=", W_a, | |
| " goalΔ=", goalGrowthRatio-h_t, | |
| " actualΔ=", h_a-h_t, | |
| " u_a/u_g=", u_a/u_g, | |
| "\n") | |
| } | |
| return triggerRatio | |
| } | |
| // enlistWorker encourages another dedicated mark worker to start on | |
| // another P if there are spare worker slots. It is used by putfull | |
| // when more work is made available. | |
| // | |
| //go:nowritebarrier | |
| func (c *gcControllerState) enlistWorker() { | |
| // If there are idle Ps, wake one so it will run an idle worker. | |
| // NOTE: This is suspected of causing deadlocks. See golang.org/issue/19112. | |
| // | |
| // if atomic.Load(&sched.npidle) != 0 && atomic.Load(&sched.nmspinning) == 0 { | |
| // wakep() | |
| // return | |
| // } | |
| // There are no idle Ps. If we need more dedicated workers, | |
| // try to preempt a running P so it will switch to a worker. | |
| if c.dedicatedMarkWorkersNeeded <= 0 { | |
| return | |
| } | |
| // Pick a random other P to preempt. | |
| if gomaxprocs <= 1 { | |
| return | |
| } | |
| gp := getg() | |
| if gp == nil || gp.m == nil || gp.m.p == 0 { | |
| return | |
| } | |
| myID := gp.m.p.ptr().id | |
| for tries := 0; tries < 5; tries++ { | |
| id := int32(fastrandn(uint32(gomaxprocs - 1))) | |
| if id >= myID { | |
| id++ | |
| } | |
| p := allp[id] | |
| if p.status != _Prunning { | |
| continue | |
| } | |
| if preemptone(p) { | |
| return | |
| } | |
| } | |
| } | |
| // findRunnableGCWorker returns a background mark worker for _p_ if it | |
| // should be run. This must only be called when gcBlackenEnabled != 0. | |
| func (c *gcControllerState) findRunnableGCWorker(_p_ *p) *g { | |
| if gcBlackenEnabled == 0 { | |
| throw("gcControllerState.findRunnable: blackening not enabled") | |
| } | |
| if !gcMarkWorkAvailable(_p_) { | |
| // No work to be done right now. This can happen at | |
| // the end of the mark phase when there are still | |
| // assists tapering off. Don't bother running a worker | |
| // now because it'll just return immediately. | |
| return nil | |
| } | |
| // Grab a worker before we commit to running below. | |
| node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop()) | |
| if node == nil { | |
| // There is at least one worker per P, so normally there are | |
| // enough workers to run on all Ps, if necessary. However, once | |
| // a worker enters gcMarkDone it may park without rejoining the | |
| // pool, thus freeing a P with no corresponding worker. | |
| // gcMarkDone never depends on another worker doing work, so it | |
| // is safe to simply do nothing here. | |
| // | |
| // If gcMarkDone bails out without completing the mark phase, | |
| // it will always do so with queued global work. Thus, that P | |
| // will be immediately eligible to re-run the worker G it was | |
| // just using, ensuring work can complete. | |
| return nil | |
| } | |
| decIfPositive := func(ptr *int64) bool { | |
| for { | |
| v := atomic.Loadint64(ptr) | |
| if v <= 0 { | |
| return false | |
| } | |
| if atomic.Casint64(ptr, v, v-1) { | |
| return true | |
| } | |
| } | |
| } | |
| if decIfPositive(&c.dedicatedMarkWorkersNeeded) { | |
| // This P is now dedicated to marking until the end of | |
| // the concurrent mark phase. | |
| _p_.gcMarkWorkerMode = gcMarkWorkerDedicatedMode | |
| } else if c.fractionalUtilizationGoal == 0 { | |
| // No need for fractional workers. | |
| gcBgMarkWorkerPool.push(&node.node) | |
| return nil | |
| } else { | |
| // Is this P behind on the fractional utilization | |
| // goal? | |
| // | |
| // This should be kept in sync with pollFractionalWorkerExit. | |
| delta := nanotime() - c.markStartTime | |
| if delta > 0 && float64(_p_.gcFractionalMarkTime)/float64(delta) > c.fractionalUtilizationGoal { | |
| // Nope. No need to run a fractional worker. | |
| gcBgMarkWorkerPool.push(&node.node) | |
| return nil | |
| } | |
| // Run a fractional worker. | |
| _p_.gcMarkWorkerMode = gcMarkWorkerFractionalMode | |
| } | |
| // Run the background mark worker. | |
| gp := node.gp.ptr() | |
| casgstatus(gp, _Gwaiting, _Grunnable) | |
| if trace.enabled { | |
| traceGoUnpark(gp, 0) | |
| } | |
| return gp | |
| } | |
| // commit sets the trigger ratio and updates everything | |
| // derived from it: the absolute trigger, the heap goal, mark pacing, | |
| // and sweep pacing. | |
| // | |
| // This can be called any time. If GC is the in the middle of a | |
| // concurrent phase, it will adjust the pacing of that phase. | |
| // | |
| // This depends on gcPercent, gcController.heapMarked, and | |
| // gcController.heapLive. These must be up to date. | |
| // | |
| // mheap_.lock must be held or the world must be stopped. | |
| func (c *gcControllerState) commit(triggerRatio float64) { | |
| assertWorldStoppedOrLockHeld(&mheap_.lock) | |
| // Compute the next GC goal, which is when the allocated heap | |
| // has grown by GOGC/100 over the heap marked by the last | |
| // cycle. | |
| goal := ^uint64(0) | |
| if c.gcPercent >= 0 { | |
| goal = c.heapMarked + c.heapMarked*uint64(c.gcPercent)/100 | |
| } | |
| // Set the trigger ratio, capped to reasonable bounds. | |
| if c.gcPercent >= 0 { | |
| scalingFactor := float64(c.gcPercent) / 100 | |
| // Ensure there's always a little margin so that the | |
| // mutator assist ratio isn't infinity. | |
| maxTriggerRatio := 0.95 * scalingFactor | |
| if triggerRatio > maxTriggerRatio { | |
| triggerRatio = maxTriggerRatio | |
| } | |
| // If we let triggerRatio go too low, then if the application | |
| // is allocating very rapidly we might end up in a situation | |
| // where we're allocating black during a nearly always-on GC. | |
| // The result of this is a growing heap and ultimately an | |
| // increase in RSS. By capping us at a point >0, we're essentially | |
| // saying that we're OK using more CPU during the GC to prevent | |
| // this growth in RSS. | |
| // | |
| // The current constant was chosen empirically: given a sufficiently | |
| // fast/scalable allocator with 48 Ps that could drive the trigger ratio | |
| // to <0.05, this constant causes applications to retain the same peak | |
| // RSS compared to not having this allocator. | |
| minTriggerRatio := 0.6 * scalingFactor | |
| if triggerRatio < minTriggerRatio { | |
| triggerRatio = minTriggerRatio | |
| } | |
| } else if triggerRatio < 0 { | |
| // gcPercent < 0, so just make sure we're not getting a negative | |
| // triggerRatio. This case isn't expected to happen in practice, | |
| // and doesn't really matter because if gcPercent < 0 then we won't | |
| // ever consume triggerRatio further on in this function, but let's | |
| // just be defensive here; the triggerRatio being negative is almost | |
| // certainly undesirable. | |
| triggerRatio = 0 | |
| } | |
| c.triggerRatio = triggerRatio | |
| // Compute the absolute GC trigger from the trigger ratio. | |
| // | |
| // We trigger the next GC cycle when the allocated heap has | |
| // grown by the trigger ratio over the marked heap size. | |
| trigger := ^uint64(0) | |
| if c.gcPercent >= 0 { | |
| trigger = uint64(float64(c.heapMarked) * (1 + triggerRatio)) | |
| // Don't trigger below the minimum heap size. | |
| minTrigger := c.heapMinimum | |
| if !isSweepDone() { | |
| // Concurrent sweep happens in the heap growth | |
| // from gcController.heapLive to trigger, so ensure | |
| // that concurrent sweep has some heap growth | |
| // in which to perform sweeping before we | |
| // start the next GC cycle. | |
| sweepMin := atomic.Load64(&c.heapLive) + sweepMinHeapDistance | |
| if sweepMin > minTrigger { | |
| minTrigger = sweepMin | |
| } | |
| } | |
| if trigger < minTrigger { | |
| trigger = minTrigger | |
| } | |
| if int64(trigger) < 0 { | |
| print("runtime: heapGoal=", c.heapGoal, " heapMarked=", c.heapMarked, " gcController.heapLive=", c.heapLive, " initialHeapLive=", work.initialHeapLive, "triggerRatio=", triggerRatio, " minTrigger=", minTrigger, "\n") | |
| throw("trigger underflow") | |
| } | |
| if trigger > goal { | |
| // The trigger ratio is always less than GOGC/100, but | |
| // other bounds on the trigger may have raised it. | |
| // Push up the goal, too. | |
| goal = trigger | |
| } | |
| } | |
| // Commit to the trigger and goal. | |
| c.trigger = trigger | |
| atomic.Store64(&c.heapGoal, goal) | |
| if trace.enabled { | |
| traceHeapGoal() | |
| } | |
| // Update mark pacing. | |
| if gcphase != _GCoff { | |
| c.revise() | |
| } | |
| // Update sweep pacing. | |
| if isSweepDone() { | |
| mheap_.sweepPagesPerByte = 0 | |
| } else { | |
| // Concurrent sweep needs to sweep all of the in-use | |
| // pages by the time the allocated heap reaches the GC | |
| // trigger. Compute the ratio of in-use pages to sweep | |
| // per byte allocated, accounting for the fact that | |
| // some might already be swept. | |
| heapLiveBasis := atomic.Load64(&c.heapLive) | |
| heapDistance := int64(trigger) - int64(heapLiveBasis) | |
| // Add a little margin so rounding errors and | |
| // concurrent sweep are less likely to leave pages | |
| // unswept when GC starts. | |
| heapDistance -= 1024 * 1024 | |
| if heapDistance < _PageSize { | |
| // Avoid setting the sweep ratio extremely high | |
| heapDistance = _PageSize | |
| } | |
| pagesSwept := atomic.Load64(&mheap_.pagesSwept) | |
| pagesInUse := atomic.Load64(&mheap_.pagesInUse) | |
| sweepDistancePages := int64(pagesInUse) - int64(pagesSwept) | |
| if sweepDistancePages <= 0 { | |
| mheap_.sweepPagesPerByte = 0 | |
| } else { | |
| mheap_.sweepPagesPerByte = float64(sweepDistancePages) / float64(heapDistance) | |
| mheap_.sweepHeapLiveBasis = heapLiveBasis | |
| // Write pagesSweptBasis last, since this | |
| // signals concurrent sweeps to recompute | |
| // their debt. | |
| atomic.Store64(&mheap_.pagesSweptBasis, pagesSwept) | |
| } | |
| } | |
| gcPaceScavenger() | |
| } | |
| // effectiveGrowthRatio returns the current effective heap growth | |
| // ratio (GOGC/100) based on heapMarked from the previous GC and | |
| // heapGoal for the current GC. | |
| // | |
| // This may differ from gcPercent/100 because of various upper and | |
| // lower bounds on gcPercent. For example, if the heap is smaller than | |
| // heapMinimum, this can be higher than gcPercent/100. | |
| // | |
| // mheap_.lock must be held or the world must be stopped. | |
| func (c *gcControllerState) effectiveGrowthRatio() float64 { | |
| assertWorldStoppedOrLockHeld(&mheap_.lock) | |
| egogc := float64(atomic.Load64(&c.heapGoal)-c.heapMarked) / float64(c.heapMarked) | |
| if egogc < 0 { | |
| // Shouldn't happen, but just in case. | |
| egogc = 0 | |
| } | |
| return egogc | |
| } | |
| // setGCPercent updates gcPercent and all related pacer state. | |
| // Returns the old value of gcPercent. | |
| // | |
| // The world must be stopped, or mheap_.lock must be held. | |
| func (c *gcControllerState) setGCPercent(in int32) int32 { | |
| assertWorldStoppedOrLockHeld(&mheap_.lock) | |
| out := c.gcPercent | |
| if in < 0 { | |
| in = -1 | |
| } | |
| c.gcPercent = in | |
| c.heapMinimum = defaultHeapMinimum * uint64(c.gcPercent) / 100 | |
| // Update pacing in response to gcPercent change. | |
| c.commit(c.triggerRatio) | |
| return out | |
| } | |
| //go:linkname setGCPercent runtime/debug.setGCPercent | |
| func setGCPercent(in int32) (out int32) { | |
| // Run on the system stack since we grab the heap lock. | |
| systemstack(func() { | |
| lock(&mheap_.lock) | |
| out = gcController.setGCPercent(in) | |
| unlock(&mheap_.lock) | |
| }) | |
| // If we just disabled GC, wait for any concurrent GC mark to | |
| // finish so we always return with no GC running. | |
| if in < 0 { | |
| gcWaitOnMark(atomic.Load(&work.cycles)) | |
| } | |
| return out | |
| } | |
| func readGOGC() int32 { | |
| p := gogetenv("GOGC") | |
| if p == "off" { | |
| return -1 | |
| } | |
| if n, ok := atoi32(p); ok { | |
| return n | |
| } | |
| return 100 | |
| } |