| // Copyright 2021 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package fuzz | |
| import ( | |
| "math" | |
| "reflect" | |
| ) | |
| func isMinimizable(t reflect.Type) bool { | |
| for _, v := range zeroVals { | |
| if t == reflect.TypeOf(v) { | |
| return true | |
| } | |
| } | |
| return false | |
| } | |
| func minimizeBytes(v []byte, try func(interface{}) bool, shouldStop func() bool) { | |
| tmp := make([]byte, len(v)) | |
| // If minimization was successful at any point during minimizeBytes, | |
| // then the vals slice in (*workerServer).minimizeInput will point to | |
| // tmp. Since tmp is altered while making new candidates, we need to | |
| // make sure that it is equal to the correct value, v, before exiting | |
| // this function. | |
| defer copy(tmp, v) | |
| // First, try to cut the tail. | |
| for n := 1024; n != 0; n /= 2 { | |
| for len(v) > n { | |
| if shouldStop() { | |
| return | |
| } | |
| candidate := v[:len(v)-n] | |
| if !try(candidate) { | |
| break | |
| } | |
| // Set v to the new value to continue iterating. | |
| v = candidate | |
| } | |
| } | |
| // Then, try to remove each individual byte. | |
| for i := 0; i < len(v)-1; i++ { | |
| if shouldStop() { | |
| return | |
| } | |
| candidate := tmp[:len(v)-1] | |
| copy(candidate[:i], v[:i]) | |
| copy(candidate[i:], v[i+1:]) | |
| if !try(candidate) { | |
| continue | |
| } | |
| // Update v to delete the value at index i. | |
| copy(v[i:], v[i+1:]) | |
| v = v[:len(candidate)] | |
| // v[i] is now different, so decrement i to redo this iteration | |
| // of the loop with the new value. | |
| i-- | |
| } | |
| // Then, try to remove each possible subset of bytes. | |
| for i := 0; i < len(v)-1; i++ { | |
| copy(tmp, v[:i]) | |
| for j := len(v); j > i+1; j-- { | |
| if shouldStop() { | |
| return | |
| } | |
| candidate := tmp[:len(v)-j+i] | |
| copy(candidate[i:], v[j:]) | |
| if !try(candidate) { | |
| continue | |
| } | |
| // Update v and reset the loop with the new length. | |
| copy(v[i:], v[j:]) | |
| v = v[:len(candidate)] | |
| j = len(v) | |
| } | |
| } | |
| } | |
| func minimizeInteger(v uint, try func(interface{}) bool, shouldStop func() bool) { | |
| // TODO(rolandshoemaker): another approach could be either unsetting/setting all bits | |
| // (depending on signed-ness), or rotating bits? When operating on cast signed integers | |
| // this would probably be more complex though. | |
| for ; v != 0; v /= 10 { | |
| if shouldStop() { | |
| return | |
| } | |
| // We ignore the return value here because there is no point | |
| // advancing the loop, since there is nothing after this check, | |
| // and we don't return early because a smaller value could | |
| // re-trigger the crash. | |
| try(v) | |
| } | |
| } | |
| func minimizeFloat(v float64, try func(interface{}) bool, shouldStop func() bool) { | |
| if math.IsNaN(v) { | |
| return | |
| } | |
| minimized := float64(0) | |
| for div := 10.0; minimized < v; div *= 10 { | |
| if shouldStop() { | |
| return | |
| } | |
| minimized = float64(int(v*div)) / div | |
| if !try(minimized) { | |
| // Since we are searching from least precision -> highest precision we | |
| // can return early since we've already found the smallest value | |
| return | |
| } | |
| } | |
| } |