| Let's Go |
| ---- |
| |
| Rob Pike |
| |
| ---- |
| (September 14, 2008) |
| |
| |
| This document is a tutorial introduction to the basics of the Go systems programming |
| language, intended for programmers familiar with C or C++. It is not a comprehensive |
| guide to the language; at the moment the document closest to that is the draft |
| specification: |
| |
| /doc/go_spec.html |
| |
| To check out the compiler and tools and be ready to run Go programs, see |
| |
| /doc/go_setup.html |
| |
| The presentation proceeds through a series of modest programs to illustrate |
| key features of the language. All the programs work (at time of writing) and are |
| checked in at |
| |
| /doc/progs |
| |
| Program snippets are annotated with the line number in the original file; for |
| cleanliness, blank lines remain blank. |
| |
| Hello, World |
| ---- |
| |
| Let's start in the usual way: |
| |
| --PROG progs/helloworld.go |
| |
| Every Go source file declares which package it's part of using a "package" statement. |
| The "main" package's "main" function is where the program starts running (after |
| any initialization). |
| |
| Function declarations are introduced with the "func" keyword. |
| |
| Notice that string constants can contain Unicode characters, encoded in UTF-8. |
| Go is defined to accept UTF-8 input. Strings are arrays of bytes, usually used |
| to store Unicode strings represented in UTF-8. |
| |
| The built-in function "print()" has been used during the early stages of |
| development of the language but is not guaranteed to last. Here's a better version of the |
| program that doesn't depend on "print()": |
| |
| --PROG progs/helloworld2.go |
| |
| This version imports the ''os'' package to acess its "Stdout" variable, of type |
| "*OS.FD". The "import" statement is a declaration: it names the identifier ("OS") |
| that will be used to access members of the package imported from the file ("os"), |
| found in the current directory or in a standard location. |
| Given "OS.Stdout" we can use its "WriteString" method to print the string. |
| |
| The comment convention is the same as in C++: |
| |
| /* ... */ |
| // ... |
| |
| Echo |
| ---- |
| |
| Next up, here's a version of the Unix utility "echo(1)": |
| |
| --PROG progs/echo.go |
| |
| It's still fairly small but it's doing a number of new things. In the last example, |
| we saw "func" introducing a function. The keywords "var", "const", and "type" |
| (not used yet) also introduce declarations, as does "import". |
| Notice that we can group declarations of the same sort into |
| parenthesized, semicolon-separated lists if we want, as on lines 3-6 and 10-13. |
| But it's not necessary to do so; we could have said |
| |
| const Space = " " |
| const Newline = "\n" |
| |
| Semicolons aren't needed here; in fact, semicolons are unnecessary after any |
| top-level declaration, even though they are needed as separators <i>within</i> |
| a parenthesized list of declarations. |
| |
| Having imported the "Flag" package, line 8 creates a global variable to hold |
| the value of echo's -n flag. (The nil hides a nice feature not needed here; |
| see the source in "src/lib/flag.go" for details). |
| |
| In "main.main", we parse the arguments (line 16) and then create a local |
| string variable we will use to build the output. |
| |
| The declaration statement has the form |
| |
| var s string = ""; |
| |
| This is the "var" keyword, followed by the name of the variable, followed by |
| its type, followed by an equals sign and an initial value for the variable. |
| |
| Go tries to be terse, and this declaration could be shortened. Since the |
| string constant is of type string, we don't have to tell the compiler that. |
| We could write |
| |
| var s = ""; |
| |
| or we could go even shorter and write the idiom |
| |
| s := ""; |
| |
| The := operator is used a lot in Go to represent an initializing declaration. |
| (For those who know Limbo, its := construct is the same, but notice |
| that Go has no colon after the name in a full "var" declaration.) |
| And there's one in the "for" clause on the next line: |
| |
| --PROG progs/echo.go /for/ |
| |
| The "Flag" package has parsed the arguments and left the non-flag arguments |
| in a list that can be iterated over in the obvious way. |
| |
| The Go "for" statement differs from that of C in a number of ways. First, |
| it's the only looping construct; there is no "while" or "do". Second, |
| there are no parentheses on the clause, but the braces on the body |
| are mandatory. (The same applies to the "if" statement.) Later examples |
| will show some other ways "for" can be written. |
| |
| The body of the loop builds up the string "s" by appending (using +=) |
| the flags and separating spaces. After the loop, if the "-n" flag is not |
| set, it appends a newline, and then writes the result. |
| |
| Notice that "main.main" is a niladic function with no return type. |
| It's defined that way. Falling off the end of "main.main" means |
| ''success''; if you want to signal erroneous return, use |
| |
| sys.exit(1) |
| |
| The "sys" package is built in and contains some essentials for getting |
| started; for instance, "sys.argc()" and "sys.argv(int)" are used by the |
| "Flag" package to access the arguments. |
| |
| An Interlude about Types |
| ---- |
| |
| Go has some familiar types such as "int" and "float", which represent |
| values of the ''appropriate'' size for the machine. It also defines |
| specifically-sized types such as "int8", "float64", and so on, plus |
| unsigned integer types such as "uint", "uint32", etc. And then there |
| is a "byte" synonym for "uint8", which is the element type for |
| strings. |
| |
| Speaking of "string", that's a built-in type as well. Strings are |
| <i>immutable values</i> -- they are not just arrays of "byte" values. |
| Once you've built a string <i>value</i>, you can't change it, although |
| of course you can change a string <i>variable</i> simply by |
| reassigning it. This snippet from "strings.go" is legal code: |
| |
| --PROG progs/strings.go /hello/ /ciao/ |
| |
| However the following statements are illegal because they would modify |
| a "string" value: |
| |
| s[0] = 'x'; |
| (*p)[1] = 'y'; |
| |
| In C++ terms, Go strings are a bit like "const strings", while pointers |
| to strings are analogous to "const string" references. |
| |
| Yes, there are pointers. However, Go simplifies their use a little; |
| read on. |
| |
| Arrays are declared like this: |
| |
| var array_of_int [10]int; |
| |
| Arrays, like strings, are values, but they are mutable. This differs |
| from C, in which "array_of_int" would be usable as a pointer to "int". |
| In Go, since arrays are values, it's meaningful (and useful) to talk |
| about pointers to arrays. |
| |
| The size of the array is part of its type; however, one can declare |
| an <i>open array</i> variable, to which one can assign any array value |
| with the same element type. |
| (At the moment, only <i>pointers</i> to open arrays are implemented.) |
| Thus one can write this function (from "sum.go"): |
| |
| --PROG progs/sum.go /sum/ /^}/ |
| |
| and invoke it like this: |
| |
| --PROG progs/sum.go /1,2,3/ |
| |
| Note how the return type ("int") is defined for "sum()" by stating it |
| after the parameter list. Also observe that although the argument |
| is a pointer to an array, we can index it directly ("a[i]" not "(*a)[i]"). |
| The expression "[]int{1,2,3}" -- a type followed by a brace-bounded expression |
| -- is a constructor for a value, in this case an array of "int". We pass it |
| to "sum()" by taking its address. |
| |
| The built-in function "len()" appeared there too - it works on strings, |
| arrays, and maps, which can be built like this: |
| |
| m := map[string] int {"one":1 , "two":2} |
| |
| At least for now, maps are <i>always</i> pointers, so in this example |
| "m" has type "*map[string]int". This may change. |
| |
| You can also create a map (or anything else) with the built-in "new()" |
| function: |
| |
| m := new(map[string] int) |
| |
| The "new()" function always returns a pointer, an address for the object |
| it creates. |
| |
| An Interlude about Constants |
| ---- |
| |
| Although integers come in lots of sizes in Go, integer constants do not. |
| There are no constants like "0ll" or "0x0UL". Instead, integer |
| constants are evaluated as ideal, large-precision values that |
| can overflow only when they are assigned to an integer variable with |
| too little precision to represent the value. |
| |
| const hard_eight = (1 << 100) >> 97 // legal |
| |
| There are nuances that deserve redirection to the legalese of the |
| language specification but here are some illustrative examples: |
| |
| var a uint64 = 0 // a has type uint64, value 0 |
| a := uint64(0) // equivalent; uses a "conversion" |
| i := 0x1234 // i gets default type: int |
| var j int = 1e6 // legal - 1000000 is representable in an int |
| x := 1.5 // a float |
| i3div2 = 3/2 // integer division - result is 1 |
| f3div2 = 3./2. // floating point division - result is 1.5 |
| |
| Conversions only work for simple cases such as converting ints of one |
| sign or size to another, and between ints and floats, plus a few other |
| simple cases. There are no automatic conversions of any kind in Go, |
| other than that of making constants have concrete size and type when |
| assigned to a variable. |
| |
| An I/O Package |
| ---- |
| |
| Next we'll look at a simple package for doing file I/O with the usual |
| sort of open/close/read/write interface. Here's the start of "fd.go": |
| |
| --PROG progs/fd.go /package/ /^}/ |
| |
| The first line declares the name of the package -- "fd" for ''file descriptor'' -- |
| and then we import the low-level, external "syscall" package, which provides |
| a primitive interface to the underlying operating system's calls. |
| |
| Next is a type definition: the "type" keyword introduces a type declaration, |
| in this case a data structure called "FD". |
| To make things a little more interesting, our "FD" includes the name of the file |
| that the file descriptor refers to. The "export" keyword makes the declared |
| structure visible to users of the package. |
| |
| Now we can write what is often called a factory: |
| |
| --PROG progs/fd.go /NewFD/ /^}/ |
| |
| This returns a pointer to a new "FD" structure with the file descriptor and name |
| filled in. We can use it to construct some familiar, exported variables of type "*FD": |
| |
| --PROG progs/fd.go /export.var/ /^.$/ |
| |
| The "NewFD" function was not exported because it's internal. The proper factory |
| to use is "Open": |
| |
| --PROG progs/fd.go /func.Open/ /^}/ |
| |
| There are a number of new things in these few lines. First, "Open" returns |
| multiple values, an "FD" and an "errno" (Unix error number). We declare the |
| multi-value return as a parenthesized list of declarations. "Syscall.open" |
| also has a multi-value return, which we can grab with the multi-variable |
| declaration on line 27; it declares "r" and "e" to hold the two values, |
| both of type "int64" (although you'd have to look at the "syscall" package |
| to see that). Finally, line 28 returns two values: a pointer to the new "FD" |
| and the return code. If "Syscall.open" failed, the file descriptor "r" will |
| be negative and "NewFD" will return "nil". |
| |
| Now that we can build "FDs", we can write methods to use them. To declare |
| a method of a type, we define a function to have an explicit receiver |
| of that type, placed |
| in parentheses before the function name. Here are some methods for "FD", |
| each of which declares a receiver variable "fd". |
| |
| --PROG progs/fd.go /Close/ END |
| |
| There is no implicit "this" and the receiver variable must be used to access |
| members of the structure. Methods are not declared within |
| the "struct" declaration itself. The "struct" declaration defines only data members. |
| |
| Finally, we can use our new package: |
| |
| --PROG progs/helloworld3.go |
| |
| and run the program: |
| |
| % helloworld3 |
| hello, world |
| can't open file; errno=2 |
| % |
| |
| Rotting cats |
| ---- |
| |
| Building on the FD package, here's a simple version of the Unix utility "cat(1)", "progs/cat.go": |
| |
| --PROG progs/cat.go |
| |
| By now this should be easy to follow, but the "switch" statement introduces some |
| new features. Like a "for" loop, an "if" or "switch" can include an |
| initialization statement. The "switch" on line 12 uses one to create variables |
| "nr" and "er" to hold the return values from "fd.Read()". (The "if" on line 19 |
| has the same idea.) The "switch" statement is general: it evaluates the cases |
| from top to bottom looking for the first case that matches the value; the |
| case expressions don't need to be constants or even integers, as long as |
| they all have the same type. |
| |
| Since the "switch" value is just "true", we could leave it off -- as is also true |
| in a "for" statement, a missing value means "true". In fact, such a "switch" |
| is a form of "if-else" chain. |
| |
| Line 19 calls "Write()" by slicing (a pointer to) the array, creating a |
| <i>reference slice</i>. |
| |
| Now let's make a variant of "cat" that optionally does "rot13" on its input. |
| It's easy to do by just processing the bytes, but instead we will exploit |
| Go's notion of an <i>interface</i>. |
| |
| The "cat()" subroutine uses only two methods of "fd": "Read()" and "Name()", |
| so let's start by defining an interface that has exactly those two methods. |
| Here is code from "progs/cat_rot13.go": |
| |
| --PROG progs/cat_rot13.go /type.Reader/ /^}/ |
| |
| Any type that implements the two methods of "Reader" -- regardless of whatever |
| other methods the type may also contain -- is said to <i>implement</i> the |
| interface. Since "FD.FD" implements these methods, it implements the |
| "Reader" interface. We could tweak the "cat" subroutine to accept a "Reader" |
| instead of a "*FD.FD" and it would work just fine, but let's embellish a little |
| first by writing a second type that implements "Reader", one that wraps an |
| existing "Reader" and does "rot13" on the data. To do this, we just define |
| the type and implement the methods and with no other bookkeeping, |
| we have a second implementation of the "Reader" interface. |
| |
| --PROG progs/cat_rot13.go /type.Rot13/ /end.of.Rot13/ |
| |
| (The "rot13" function called on line 38 is trivial and not worth reproducing.) |
| |
| To use the new feature, we define a flag: |
| |
| --PROG progs/cat_rot13.go /rot13_flag/ |
| |
| and use it from within a mostly unchanged "cat()" function: |
| |
| --PROG progs/cat_rot13.go /func.cat/ /^}/ |
| |
| (We could also do the wrapping in "main" and leave "cat()" mostly alone, except |
| for changing the type of the argument.) |
| Lines 53 and 54 set it all up: If the "rot13" flag is true, wrap the "Reader" |
| we received into a "Rot13" and proceed. Note that the interface variables |
| are values, not pointers: the argument is of type "Reader", not "*Reader", |
| even though under the covers it holds a pointer to a "struct". |
| |
| Here it is in action: |
| |
| <pre> |
| % echo abcdefghijklmnopqrstuvwxyz | ./cat |
| abcdefghijklmnopqrstuvwxyz |
| % echo abcdefghijklmnopqrstuvwxyz | ./cat --rot13 |
| nopqrstuvwxyzabcdefghijklm |
| % |
| </pre> |
| |
| Fans of dependency injection may take cheer from how easily interfaces |
| allow us to substitute the implementation of a file descriptor. |
| |
| Interfaces are a distinct feature of Go. An interface is implemented by a |
| type if the type implements all the methods declared in the interface. |
| This means |
| that a type may implement an arbitrary number of different interfaces. |
| There is no type hierarchy; things can be much more <i>ad hoc</i>, |
| as we saw with "rot13". "FD.FD" implements "Reader"; it could also |
| implement a "Writer", or any other interface built from its methods that |
| fits the current situation. Consider the <i>empty interface</i> |
| |
| <pre> |
| type interface Empty {} |
| </pre> |
| |
| <i>Every</i> type implements the empty interface, which makes it |
| useful for things like containers. |
| |
| Sorting |
| ---- |
| |
| As another example of interfaces, consider this simple sort algorithm, |
| taken from "progs/sort.go": |
| |
| --PROG progs/sort.go /func.Sort/ /^}/ |
| |
| The code needs only three methods, which we wrap into "SortInterface": |
| |
| --PROG progs/sort.go /interface/ /^}/ |
| |
| We can apply "Sort" to any type that implements "len", "less", and "swap". |
| The "sort" package includes the necessary methods to allow sorting of |
| arrays of integers, strings, etc.; here's the code for arrays of "int": |
| |
| --PROG progs/sort.go /type.*IntArray/ /swap/ |
| |
| And now a routine to test it out, from "progs/sortmain.go". This |
| uses a function in the "sort" package, omitted here for brevity, |
| to test that the result is sorted. |
| |
| --PROG progs/sortmain.go /func.ints/ /^}/ |
| |
| If we have a new type we want to be able to sort, all we need to do is |
| to implement the three methods for that type, like this: |
| |
| --PROG progs/sortmain.go /type.Day/ /swap/ |
| |
| Prime numbers |
| ---- |
| |
| Now we come to processes and communication -- concurrent programming. |
| It's a big subject so to be brief we assume some familiarity with the topic. |
| |
| A classic program in the style is the prime sieve of Eratosthenes. |
| It works by taking a stream of all the natural numbers, and introducing |
| a sequence of filters, one for each prime, to winnow the multiples of |
| that prime. At each step we have a sequence of filters of the primes |
| so far, and the next number to pop out is the next prime, which triggers |
| the creation of the next filter in the chain. |
| |
| Here's a flow diagram; each box represents a filter element whose |
| creation is triggered by the first number that flowed from the |
| elements before it. |
| |
| <br> |
| |
| <img src='sieve.gif'> |
| |
| <br> |
| |
| To create a stream of integers, we use a Go <i>channel</i>, which, |
| borrowing from CSP's descendants, represents a communications |
| channel that can connect two concurrent computations. |
| In Go, channel variables are |
| always pointers to channels -- it's the object they point to that |
| does the communication. |
| |
| Here is the first function in "progs/sieve.go": |
| |
| --PROG progs/sieve.go /Send/ /^}/ |
| |
| The function "Generate" sends the sequence 2, 3, 4, 5, ... to its |
| argument channel, "ch", using the binary communications operator "<-". |
| Channels block, so if there's no recipient for the the value on "ch", |
| the send operation will wait until one becomes available. |
| |
| The "Filter" function has three arguments: an input channel, an output |
| channel, and a prime number. It copies values from the input to the |
| output, discarding anything divisible by the prime. The unary communications |
| operator "<-" (receive) retrieves the next value on the channel. |
| |
| --PROG progs/sieve.go /Copy/ /^}/ |
| |
| The generator and filters execute concurrently. Go has |
| its own model of process/threads/light-weight processes/coroutines, |
| so to avoid notational confusion we'll call concurrently executing |
| computations in Go <i>goroutines</i>. To start a goroutine, |
| invoke the function, prefixing the call with the keyword "go"; |
| this starts the function running in parallel with the current |
| computation but in the same address space: |
| |
| go sum(huge_array); // calculate sum in the background |
| |
| If you want to know when the calculation is done, pass a channel |
| on which it can report back: |
| |
| ch := new(chan int); |
| go sum(huge_array, ch); |
| // ... do something else for a while |
| result := <-ch; // wait for, and retrieve, result |
| |
| Back to our prime sieve. Here's how the sieve pipeline is stitched |
| together: |
| |
| --PROG progs/sieve.go /func.main/ /^}/ |
| |
| Line 23 creates the initial channel to pass to "Generate", which it |
| then starts up. As each prime pops out of the channel, a new "Filter" |
| is added to the pipeline and <i>its</i> output becomes the new value |
| of "ch". |
| |
| The sieve program can be tweaked to use a pattern common |
| in this style of programming. Here is a variant version |
| of "Generate", from "progs/sieve1.go": |
| |
| --PROG progs/sieve1.go /func.Generate/ /^}/ |
| |
| This version does all the setup internally. It creates the output |
| channel, launches a goroutine internally using a function literal, and |
| returns the channel to the caller. It is a factory for concurrent |
| execution, starting the goroutine and returning its connection. |
| The same |
| change can be made to "Filter": |
| |
| --PROG progs/sieve1.go /func.Filter/ /^}/ |
| |
| The "Sieve" function's main loop becomes simpler and clearer as a |
| result, and while we're at it let's turn it into a factory too: |
| |
| --PROG progs/sieve1.go /func.Sieve/ /^}/ |
| |
| Now "main"'s interface to the prime sieve is a channel of primes: |
| |
| --PROG progs/sieve1.go /func.main/ /^}/ |
| |
| Multiplexing |
| ---- |
| |
| With channels, it's possible to serve multiple independent client goroutines without |
| writing an actual multiplexer. The trick is to send the server a channel in the message, |
| which it will then use to reply to the original sender. |
| A realistic client-server program is a lot of code, so here is a very simple substitute |
| to illustrate the idea. It starts by defining a "Request" type, which embeds a channel |
| that will be used for the reply. |
| |
| --PROG progs/server.go /type.Request/ /^}/ |
| |
| The server will be trivial: it will do simple binary operations on integers. Here's the |
| code that invokes the operation and responds to the request: |
| |
| --PROG progs/server.go /type.BinOp/ /^}/ |
| |
| The "Server" routine loops forever, receiving requests and, to avoid blocking due to |
| a long-running operation, starting a goroutine to do the actual work. |
| |
| --PROG progs/server.go /func.Server/ /^}/ |
| |
| We construct a server in a familiar way, starting it up and returning a channel to |
| connect to it: |
| |
| --PROG progs/server.go /func.StartServer/ /^}/ |
| |
| Here's a simple test. It starts a server with an addition operator, and sends out |
| lots of requests but doesn't wait for the reply. Only after all the requests are sent |
| does it check the results. |
| |
| --PROG progs/server.go /func.main/ /^}/ |
| |
| One annoyance with this program is that it doesn't exit cleanly; when "main" returns |
| there are a number of lingering goroutines blocked on communication. To solve this, |
| we provide a second, "quit" channel to the server: |
| |
| --PROG progs/server1.go /func.StartServer/ /^}/ |
| |
| It passes the quit channel to the "Server" function, which uses it like this: |
| |
| --PROG progs/server1.go /func.Server/ /^}/ |
| |
| Inside "Server", a "select" statement chooses which of the multiple communications |
| listed by its cases can proceed. If all are blocked, it waits until one can proceed; if |
| multiple can proceed, it chooses one at random. In this instance, the "select" allows |
| the server to honor requests until it receives a quit message, at which point it |
| returns, terminating its execution. |
| |
| |
| All that's left is to strobe the "quit" channel |
| at the end of main: |
| |
| --PROG progs/server1.go /adder,.quit/ |
| ... |
| --PROG progs/server1.go /quit....true/ |
| |
| There's a lot more to Go programming and concurrent programming in general but this |
| quick tour should give you some of the basics. |