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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package image
// TODO(nigeltao): Think about how floating-point color models work.
// All Colors can convert themselves, with a possible loss of precision, to 128-bit alpha-premultiplied RGBA.
type Color interface {
RGBA() (r, g, b, a uint32)
}
// An RGBAColor represents a traditional 32-bit alpha-premultiplied color, having 8 bits for each of red, green, blue and alpha.
type RGBAColor struct {
R, G, B, A uint8
}
func (c RGBAColor) RGBA() (r, g, b, a uint32) {
r = uint32(c.R)
r |= r << 8
r |= r << 16
g = uint32(c.G)
g |= g << 8
g |= g << 16
b = uint32(c.B)
b |= b << 8
b |= b << 16
a = uint32(c.A)
a |= a << 8
a |= a << 16
return
}
// An RGBA64Color represents a 64-bit alpha-premultiplied color, having 16 bits for each of red, green, blue and alpha.
type RGBA64Color struct {
R, G, B, A uint16
}
func (c RGBA64Color) RGBA() (r, g, b, a uint32) {
r = uint32(c.R)
r |= r << 16
g = uint32(c.G)
g |= g << 16
b = uint32(c.B)
b |= b << 16
a = uint32(c.A)
a |= a << 16
return
}
// An NRGBAColor represents a non-alpha-premultiplied 32-bit color.
type NRGBAColor struct {
R, G, B, A uint8
}
func (c NRGBAColor) RGBA() (r, g, b, a uint32) {
r = uint32(c.R)
r |= r << 8
r *= uint32(c.A)
r /= 0xff
r |= r << 16
g = uint32(c.G)
g |= g << 8
g *= uint32(c.A)
g /= 0xff
g |= g << 16
b = uint32(c.B)
b |= b << 8
b *= uint32(c.A)
b /= 0xff
b |= b << 16
a = uint32(c.A)
a |= a << 8
a |= a << 16
return
}
// An NRGBA64Color represents a non-alpha-premultiplied 64-bit color, having 16 bits for each of red, green, blue and alpha.
type NRGBA64Color struct {
R, G, B, A uint16
}
func (c NRGBA64Color) RGBA() (r, g, b, a uint32) {
r = uint32(c.R)
r *= uint32(c.A)
r /= 0xffff
r |= r << 16
g = uint32(c.G)
g *= uint32(c.A)
g /= 0xffff
g |= g << 16
b = uint32(c.B)
b *= uint32(c.A)
b /= 0xffff
b |= b << 16
a = uint32(c.A)
a |= a << 8
a |= a << 16
return
}
// An AlphaColor represents an 8-bit alpha.
type AlphaColor struct {
A uint8
}
func (c AlphaColor) RGBA() (r, g, b, a uint32) {
a = uint32(c.A)
a |= a << 8
a |= a << 16
return a, a, a, a
}
// A ColorModel can convert foreign Colors, with a possible loss of precision, to a Color
// from its own color model.
type ColorModel interface {
Convert(c Color) Color
}
// The ColorModelFunc type is an adapter to allow the use of an ordinary
// color conversion function as a ColorModel. If f is such a function,
// ColorModelFunc(f) is a ColorModel object that invokes f to implement
// the conversion.
type ColorModelFunc func(Color) Color
func (f ColorModelFunc) Convert(c Color) Color {
return f(c)
}
func toRGBAColor(c Color) Color {
if _, ok := c.(RGBAColor); ok { // no-op conversion
return c
}
r, g, b, a := c.RGBA()
return RGBAColor{uint8(r >> 24), uint8(g >> 24), uint8(b >> 24), uint8(a >> 24)}
}
func toRGBA64Color(c Color) Color {
if _, ok := c.(RGBA64Color); ok { // no-op conversion
return c
}
r, g, b, a := c.RGBA()
return RGBA64Color{uint16(r >> 16), uint16(g >> 16), uint16(b >> 16), uint16(a >> 16)}
}
func toNRGBAColor(c Color) Color {
if _, ok := c.(NRGBAColor); ok { // no-op conversion
return c
}
r, g, b, a := c.RGBA()
a >>= 16
if a == 0xffff {
return NRGBAColor{uint8(r >> 24), uint8(g >> 24), uint8(b >> 24), 0xff}
}
if a == 0 {
return NRGBAColor{0, 0, 0, 0}
}
r >>= 16
g >>= 16
b >>= 16
// Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
r = (r * 0xffff) / a
g = (g * 0xffff) / a
b = (b * 0xffff) / a
return NRGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
}
func toNRGBA64Color(c Color) Color {
if _, ok := c.(NRGBA64Color); ok { // no-op conversion
return c
}
r, g, b, a := c.RGBA()
a >>= 16
r >>= 16
g >>= 16
b >>= 16
if a == 0xffff {
return NRGBA64Color{uint16(r), uint16(g), uint16(b), 0xffff}
}
if a == 0 {
return NRGBA64Color{0, 0, 0, 0}
}
// Since Color.RGBA returns a alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
r = (r * 0xffff) / a
g = (g * 0xffff) / a
b = (b * 0xffff) / a
return NRGBA64Color{uint16(r), uint16(g), uint16(b), uint16(a)}
}
func toAlphaColor(c Color) Color {
if _, ok := c.(AlphaColor); ok { // no-op conversion
return c
}
_, _, _, a := c.RGBA()
return AlphaColor{uint8(a >> 24)}
}
// The ColorModel associated with RGBAColor.
var RGBAColorModel ColorModel = ColorModelFunc(toRGBAColor)
// The ColorModel associated with RGBA64Color.
var RGBA64ColorModel ColorModel = ColorModelFunc(toRGBA64Color)
// The ColorModel associated with NRGBAColor.
var NRGBAColorModel ColorModel = ColorModelFunc(toNRGBAColor)
// The ColorModel associated with NRGBA64Color.
var NRGBA64ColorModel ColorModel = ColorModelFunc(toNRGBA64Color)
// The ColorModel associated with AlphaColor.
var AlphaColorModel ColorModel = ColorModelFunc(toAlphaColor)