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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gob
import (
"bytes"
"io"
"math"
"os"
"reflect"
"unsafe"
)
const uint64Size = unsafe.Sizeof(uint64(0))
// The global execution state of an instance of the encoder.
// Field numbers are delta encoded and always increase. The field
// number is initialized to -1 so 0 comes out as delta(1). A delta of
// 0 terminates the structure.
type encoderState struct {
b *bytes.Buffer
err os.Error // error encountered during encoding.
inArray bool // encoding an array element
fieldnum int // the last field number written.
buf [1 + uint64Size]byte // buffer used by the encoder; here to avoid allocation.
}
// Unsigned integers have a two-state encoding. If the number is less
// than 128 (0 through 0x7F), its value is written directly.
// Otherwise the value is written in big-endian byte order preceded
// by the byte length, negated.
// encodeUint writes an encoded unsigned integer to state.b. Sets state.err.
// If state.err is already non-nil, it does nothing.
func encodeUint(state *encoderState, x uint64) {
if state.err != nil {
return
}
if x <= 0x7F {
state.err = state.b.WriteByte(uint8(x))
return
}
var n, m int
m = uint64Size
for n = 1; x > 0; n++ {
state.buf[m] = uint8(x & 0xFF)
x >>= 8
m--
}
state.buf[m] = uint8(-(n - 1))
n, state.err = state.b.Write(state.buf[m : uint64Size+1])
}
// encodeInt writes an encoded signed integer to state.w.
// The low bit of the encoding says whether to bit complement the (other bits of the) uint to recover the int.
// Sets state.err. If state.err is already non-nil, it does nothing.
func encodeInt(state *encoderState, i int64) {
var x uint64
if i < 0 {
x = uint64(^i<<1) | 1
} else {
x = uint64(i << 1)
}
encodeUint(state, uint64(x))
}
type encOp func(i *encInstr, state *encoderState, p unsafe.Pointer)
// The 'instructions' of the encoding machine
type encInstr struct {
op encOp
field int // field number
indir int // how many pointer indirections to reach the value in the struct
offset uintptr // offset in the structure of the field to encode
}
// Emit a field number and update the state to record its value for delta encoding.
// If the instruction pointer is nil, do nothing
func (state *encoderState) update(instr *encInstr) {
if instr != nil {
encodeUint(state, uint64(instr.field-state.fieldnum))
state.fieldnum = instr.field
}
}
// Each encoder is responsible for handling any indirections associated
// with the data structure. If any pointer so reached is nil, no bytes are written.
// If the data item is zero, no bytes are written.
// Otherwise, the output (for a scalar) is the field number, as an encoded integer,
// followed by the field data in its appropriate format.
func encIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
for ; indir > 0; indir-- {
p = *(*unsafe.Pointer)(p)
if p == nil {
return unsafe.Pointer(nil)
}
}
return p
}
func encBool(i *encInstr, state *encoderState, p unsafe.Pointer) {
b := *(*bool)(p)
if b || state.inArray {
state.update(i)
if b {
encodeUint(state, 1)
} else {
encodeUint(state, 0)
}
}
}
func encInt(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int)(p))
if v != 0 || state.inArray {
state.update(i)
encodeInt(state, v)
}
}
func encUint(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint)(p))
if v != 0 || state.inArray {
state.update(i)
encodeUint(state, v)
}
}
func encInt8(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int8)(p))
if v != 0 || state.inArray {
state.update(i)
encodeInt(state, v)
}
}
func encUint8(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint8)(p))
if v != 0 || state.inArray {
state.update(i)
encodeUint(state, v)
}
}
func encInt16(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int16)(p))
if v != 0 || state.inArray {
state.update(i)
encodeInt(state, v)
}
}
func encUint16(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint16)(p))
if v != 0 || state.inArray {
state.update(i)
encodeUint(state, v)
}
}
func encInt32(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := int64(*(*int32)(p))
if v != 0 || state.inArray {
state.update(i)
encodeInt(state, v)
}
}
func encUint32(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uint32)(p))
if v != 0 || state.inArray {
state.update(i)
encodeUint(state, v)
}
}
func encInt64(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := *(*int64)(p)
if v != 0 || state.inArray {
state.update(i)
encodeInt(state, v)
}
}
func encUint64(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := *(*uint64)(p)
if v != 0 || state.inArray {
state.update(i)
encodeUint(state, v)
}
}
func encUintptr(i *encInstr, state *encoderState, p unsafe.Pointer) {
v := uint64(*(*uintptr)(p))
if v != 0 || state.inArray {
state.update(i)
encodeUint(state, v)
}
}
// Floating-point numbers are transmitted as uint64s holding the bits
// of the underlying representation. They are sent byte-reversed, with
// the exponent end coming out first, so integer floating point numbers
// (for example) transmit more compactly. This routine does the
// swizzling.
func floatBits(f float64) uint64 {
u := math.Float64bits(f)
var v uint64
for i := 0; i < 8; i++ {
v <<= 8
v |= u & 0xFF
u >>= 8
}
return v
}
func encFloat(i *encInstr, state *encoderState, p unsafe.Pointer) {
f := float(*(*float)(p))
if f != 0 || state.inArray {
v := floatBits(float64(f))
state.update(i)
encodeUint(state, v)
}
}
func encFloat32(i *encInstr, state *encoderState, p unsafe.Pointer) {
f := float32(*(*float32)(p))
if f != 0 || state.inArray {
v := floatBits(float64(f))
state.update(i)
encodeUint(state, v)
}
}
func encFloat64(i *encInstr, state *encoderState, p unsafe.Pointer) {
f := *(*float64)(p)
if f != 0 || state.inArray {
state.update(i)
v := floatBits(f)
encodeUint(state, v)
}
}
// Byte arrays are encoded as an unsigned count followed by the raw bytes.
func encUint8Array(i *encInstr, state *encoderState, p unsafe.Pointer) {
b := *(*[]byte)(p)
if len(b) > 0 || state.inArray {
state.update(i)
encodeUint(state, uint64(len(b)))
state.b.Write(b)
}
}
// Strings are encoded as an unsigned count followed by the raw bytes.
func encString(i *encInstr, state *encoderState, p unsafe.Pointer) {
s := *(*string)(p)
if len(s) > 0 || state.inArray {
state.update(i)
encodeUint(state, uint64(len(s)))
io.WriteString(state.b, s)
}
}
// The end of a struct is marked by a delta field number of 0.
func encStructTerminator(i *encInstr, state *encoderState, p unsafe.Pointer) {
encodeUint(state, 0)
}
// Execution engine
// The encoder engine is an array of instructions indexed by field number of the encoding
// data, typically a struct. It is executed top to bottom, walking the struct.
type encEngine struct {
instr []encInstr
}
func encodeStruct(engine *encEngine, b *bytes.Buffer, basep uintptr) os.Error {
state := new(encoderState)
state.b = b
state.fieldnum = -1
for i := 0; i < len(engine.instr); i++ {
instr := &engine.instr[i]
p := unsafe.Pointer(basep + instr.offset)
if instr.indir > 0 {
if p = encIndirect(p, instr.indir); p == nil {
continue
}
}
instr.op(instr, state, p)
if state.err != nil {
break
}
}
return state.err
}
func encodeArray(b *bytes.Buffer, p uintptr, op encOp, elemWid uintptr, length int, elemIndir int) os.Error {
state := new(encoderState)
state.b = b
state.fieldnum = -1
state.inArray = true
encodeUint(state, uint64(length))
for i := 0; i < length && state.err == nil; i++ {
elemp := p
up := unsafe.Pointer(elemp)
if elemIndir > 0 {
if up = encIndirect(up, elemIndir); up == nil {
state.err = os.ErrorString("gob: encodeArray: nil element")
break
}
elemp = uintptr(up)
}
op(nil, state, unsafe.Pointer(elemp))
p += uintptr(elemWid)
}
return state.err
}
var encOpMap = map[reflect.Type]encOp{
valueKind(false): encBool,
valueKind(int(0)): encInt,
valueKind(int8(0)): encInt8,
valueKind(int16(0)): encInt16,
valueKind(int32(0)): encInt32,
valueKind(int64(0)): encInt64,
valueKind(uint(0)): encUint,
valueKind(uint8(0)): encUint8,
valueKind(uint16(0)): encUint16,
valueKind(uint32(0)): encUint32,
valueKind(uint64(0)): encUint64,
valueKind(uintptr(0)): encUintptr,
valueKind(float(0)): encFloat,
valueKind(float32(0)): encFloat32,
valueKind(float64(0)): encFloat64,
valueKind("x"): encString,
}
// Return the encoding op for the base type under rt and
// the indirection count to reach it.
func encOpFor(rt reflect.Type) (encOp, int, os.Error) {
typ, indir := indirect(rt)
op, ok := encOpMap[reflect.Typeof(typ)]
if !ok {
typ, _ := indirect(rt)
// Special cases
switch t := typ.(type) {
case *reflect.SliceType:
if _, ok := t.Elem().(*reflect.Uint8Type); ok {
op = encUint8Array
break
}
// Slices have a header; we decode it to find the underlying array.
elemOp, indir, err := encOpFor(t.Elem())
if err != nil {
return nil, 0, err
}
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
slice := (*reflect.SliceHeader)(p)
if slice.Len == 0 {
return
}
state.update(i)
state.err = encodeArray(state.b, slice.Data, elemOp, t.Elem().Size(), int(slice.Len), indir)
}
case *reflect.ArrayType:
// True arrays have size in the type.
elemOp, indir, err := encOpFor(t.Elem())
if err != nil {
return nil, 0, err
}
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
state.update(i)
state.err = encodeArray(state.b, uintptr(p), elemOp, t.Elem().Size(), t.Len(), indir)
}
case *reflect.StructType:
// Generate a closure that calls out to the engine for the nested type.
_, err := getEncEngine(typ)
if err != nil {
return nil, 0, err
}
info := mustGetTypeInfo(typ)
op = func(i *encInstr, state *encoderState, p unsafe.Pointer) {
state.update(i)
// indirect through info to delay evaluation for recursive structs
state.err = encodeStruct(info.encoder, state.b, uintptr(p))
}
}
}
if op == nil {
return op, indir, os.ErrorString("gob enc: can't happen: encode type" + rt.String())
}
return op, indir, nil
}
// The local Type was compiled from the actual value, so we know it's compatible.
func compileEnc(rt reflect.Type) (*encEngine, os.Error) {
srt, ok := rt.(*reflect.StructType)
if !ok {
panicln("can't happen: non-struct")
}
engine := new(encEngine)
engine.instr = make([]encInstr, srt.NumField()+1) // +1 for terminator
for fieldnum := 0; fieldnum < srt.NumField(); fieldnum++ {
f := srt.Field(fieldnum)
op, indir, err := encOpFor(f.Type)
if err != nil {
return nil, err
}
engine.instr[fieldnum] = encInstr{op, fieldnum, indir, uintptr(f.Offset)}
}
engine.instr[srt.NumField()] = encInstr{encStructTerminator, 0, 0, 0}
return engine, nil
}
// typeLock must be held (or we're in initialization and guaranteed single-threaded).
// The reflection type must have all its indirections processed out.
func getEncEngine(rt reflect.Type) (*encEngine, os.Error) {
info, err := getTypeInfo(rt)
if err != nil {
return nil, err
}
if info.encoder == nil {
// mark this engine as underway before compiling to handle recursive types.
info.encoder = new(encEngine)
info.encoder, err = compileEnc(rt)
}
return info.encoder, err
}
func encode(b *bytes.Buffer, e interface{}) os.Error {
// Dereference down to the underlying object.
rt, indir := indirect(reflect.Typeof(e))
v := reflect.NewValue(e)
for i := 0; i < indir; i++ {
v = reflect.Indirect(v)
}
if _, ok := v.(*reflect.StructValue); !ok {
return os.ErrorString("gob: encode can't handle " + v.Type().String())
}
typeLock.Lock()
engine, err := getEncEngine(rt)
typeLock.Unlock()
if err != nil {
return err
}
return encodeStruct(engine, b, v.Addr())
}