blob: 88bc65d62189f644e82e76a103eb7418ff0f1964 [file] [log] [blame]
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gob
// TODO(rsc): When garbage collector changes, revisit
// the allocations in this file that use unsafe.Pointer.
import (
"bytes"
"io"
"math"
"os"
"reflect"
"runtime"
"unsafe"
)
var (
errBadUint = os.ErrorString("gob: encoded unsigned integer out of range")
errBadType = os.ErrorString("gob: unknown type id or corrupted data")
errRange = os.ErrorString("gob: internal error: field numbers out of bounds")
errNotStruct = os.ErrorString("gob: TODO: can only handle structs")
)
// The global execution state of an instance of the decoder.
type decodeState struct {
b *bytes.Buffer
err os.Error
fieldnum int // the last field number read.
buf []byte
}
func newDecodeState(b *bytes.Buffer) *decodeState {
d := new(decodeState)
d.b = b
d.buf = make([]byte, uint64Size)
return d
}
func overflow(name string) os.ErrorString {
return os.ErrorString(`value for "` + name + `" out of range`)
}
// decodeUintReader reads an encoded unsigned integer from an io.Reader.
// Used only by the Decoder to read the message length.
func decodeUintReader(r io.Reader, buf []byte) (x uint64, err os.Error) {
_, err = r.Read(buf[0:1])
if err != nil {
return
}
b := buf[0]
if b <= 0x7f {
return uint64(b), nil
}
nb := -int(int8(b))
if nb > uint64Size {
err = errBadUint
return
}
var n int
n, err = io.ReadFull(r, buf[0:nb])
if err != nil {
if err == os.EOF {
err = io.ErrUnexpectedEOF
}
return
}
// Could check that the high byte is zero but it's not worth it.
for i := 0; i < n; i++ {
x <<= 8
x |= uint64(buf[i])
}
return
}
// decodeUint reads an encoded unsigned integer from state.r.
// Sets state.err. If state.err is already non-nil, it does nothing.
// Does not check for overflow.
func decodeUint(state *decodeState) (x uint64) {
if state.err != nil {
return
}
var b uint8
b, state.err = state.b.ReadByte()
if b <= 0x7f { // includes state.err != nil
return uint64(b)
}
nb := -int(int8(b))
if nb > uint64Size {
state.err = errBadUint
return
}
var n int
n, state.err = state.b.Read(state.buf[0:nb])
// Don't need to check error; it's safe to loop regardless.
// Could check that the high byte is zero but it's not worth it.
for i := 0; i < n; i++ {
x <<= 8
x |= uint64(state.buf[i])
}
return x
}
// decodeInt reads an encoded signed integer from state.r.
// Sets state.err. If state.err is already non-nil, it does nothing.
// Does not check for overflow.
func decodeInt(state *decodeState) int64 {
x := decodeUint(state)
if state.err != nil {
return 0
}
if x&1 != 0 {
return ^int64(x >> 1)
}
return int64(x >> 1)
}
type decOp func(i *decInstr, state *decodeState, p unsafe.Pointer)
// The 'instructions' of the decoding machine
type decInstr struct {
op decOp
field int // field number of the wire type
indir int // how many pointer indirections to reach the value in the struct
offset uintptr // offset in the structure of the field to encode
ovfl os.ErrorString // error message for overflow/underflow (for arrays, of the elements)
}
// Since the encoder writes no zeros, if we arrive at a decoder we have
// a value to extract and store. The field number has already been read
// (it's how we knew to call this decoder).
// Each decoder is responsible for handling any indirections associated
// with the data structure. If any pointer so reached is nil, allocation must
// be done.
// Walk the pointer hierarchy, allocating if we find a nil. Stop one before the end.
func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
for ; indir > 1; indir-- {
if *(*unsafe.Pointer)(p) == nil {
// Allocation required
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer))
}
p = *(*unsafe.Pointer)(p)
}
return p
}
func ignoreUint(i *decInstr, state *decodeState, p unsafe.Pointer) {
decodeUint(state)
}
func decBool(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(bool))
}
p = *(*unsafe.Pointer)(p)
}
*(*bool)(p) = decodeInt(state) != 0
}
func decInt8(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int8))
}
p = *(*unsafe.Pointer)(p)
}
v := decodeInt(state)
if v < math.MinInt8 || math.MaxInt8 < v {
state.err = i.ovfl
} else {
*(*int8)(p) = int8(v)
}
}
func decUint8(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint8))
}
p = *(*unsafe.Pointer)(p)
}
v := decodeUint(state)
if math.MaxUint8 < v {
state.err = i.ovfl
} else {
*(*uint8)(p) = uint8(v)
}
}
func decInt16(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int16))
}
p = *(*unsafe.Pointer)(p)
}
v := decodeInt(state)
if v < math.MinInt16 || math.MaxInt16 < v {
state.err = i.ovfl
} else {
*(*int16)(p) = int16(v)
}
}
func decUint16(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint16))
}
p = *(*unsafe.Pointer)(p)
}
v := decodeUint(state)
if math.MaxUint16 < v {
state.err = i.ovfl
} else {
*(*uint16)(p) = uint16(v)
}
}
func decInt32(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int32))
}
p = *(*unsafe.Pointer)(p)
}
v := decodeInt(state)
if v < math.MinInt32 || math.MaxInt32 < v {
state.err = i.ovfl
} else {
*(*int32)(p) = int32(v)
}
}
func decUint32(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint32))
}
p = *(*unsafe.Pointer)(p)
}
v := decodeUint(state)
if math.MaxUint32 < v {
state.err = i.ovfl
} else {
*(*uint32)(p) = uint32(v)
}
}
func decInt64(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int64))
}
p = *(*unsafe.Pointer)(p)
}
*(*int64)(p) = int64(decodeInt(state))
}
func decUint64(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint64))
}
p = *(*unsafe.Pointer)(p)
}
*(*uint64)(p) = uint64(decodeUint(state))
}
// Floating-point numbers are transmitted as uint64s holding the bits
// of the underlying representation. They are sent byte-reversed, with
// the exponent end coming out first, so integer floating point numbers
// (for example) transmit more compactly. This routine does the
// unswizzling.
func floatFromBits(u uint64) float64 {
var v uint64
for i := 0; i < 8; i++ {
v <<= 8
v |= u & 0xFF
u >>= 8
}
return math.Float64frombits(v)
}
func decFloat32(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(float32))
}
p = *(*unsafe.Pointer)(p)
}
v := floatFromBits(decodeUint(state))
av := v
if av < 0 {
av = -av
}
if math.MaxFloat32 < av { // underflow is OK
state.err = i.ovfl
} else {
*(*float32)(p) = float32(v)
}
}
func decFloat64(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new(float64))
}
p = *(*unsafe.Pointer)(p)
}
*(*float64)(p) = floatFromBits(uint64(decodeUint(state)))
}
// uint8 arrays are encoded as an unsigned count followed by the raw bytes.
func decUint8Array(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new([]uint8))
}
p = *(*unsafe.Pointer)(p)
}
b := make([]uint8, decodeUint(state))
state.b.Read(b)
*(*[]uint8)(p) = b
}
// Strings are encoded as an unsigned count followed by the raw bytes.
func decString(i *decInstr, state *decodeState, p unsafe.Pointer) {
if i.indir > 0 {
if *(*unsafe.Pointer)(p) == nil {
*(*unsafe.Pointer)(p) = unsafe.Pointer(new([]byte))
}
p = *(*unsafe.Pointer)(p)
}
b := make([]byte, decodeUint(state))
state.b.Read(b)
*(*string)(p) = string(b)
}
func ignoreUint8Array(i *decInstr, state *decodeState, p unsafe.Pointer) {
b := make([]byte, decodeUint(state))
state.b.Read(b)
}
// Execution engine
// The encoder engine is an array of instructions indexed by field number of the incoming
// decoder. It is executed with random access according to field number.
type decEngine struct {
instr []decInstr
numInstr int // the number of active instructions
}
func decodeStruct(engine *decEngine, rtyp *reflect.StructType, b *bytes.Buffer, p uintptr, indir int) os.Error {
if indir > 0 {
up := unsafe.Pointer(p)
if indir > 1 {
up = decIndirect(up, indir)
}
if *(*unsafe.Pointer)(up) == nil {
// Allocate object.
*(*unsafe.Pointer)(up) = unsafe.New((*runtime.StructType)(unsafe.Pointer(rtyp)))
}
p = *(*uintptr)(up)
}
state := newDecodeState(b)
state.fieldnum = -1
basep := p
for state.err == nil {
delta := int(decodeUint(state))
if delta < 0 {
state.err = os.ErrorString("gob decode: corrupted data: negative delta")
break
}
if state.err != nil || delta == 0 { // struct terminator is zero delta fieldnum
break
}
fieldnum := state.fieldnum + delta
if fieldnum >= len(engine.instr) {
state.err = errRange
break
}
instr := &engine.instr[fieldnum]
p := unsafe.Pointer(basep + instr.offset)
if instr.indir > 1 {
p = decIndirect(p, instr.indir)
}
instr.op(instr, state, p)
state.fieldnum = fieldnum
}
return state.err
}
func ignoreStruct(engine *decEngine, b *bytes.Buffer) os.Error {
state := newDecodeState(b)
state.fieldnum = -1
for state.err == nil {
delta := int(decodeUint(state))
if delta < 0 {
state.err = os.ErrorString("gob ignore decode: corrupted data: negative delta")
break
}
if state.err != nil || delta == 0 { // struct terminator is zero delta fieldnum
break
}
fieldnum := state.fieldnum + delta
if fieldnum >= len(engine.instr) {
state.err = errRange
break
}
instr := &engine.instr[fieldnum]
instr.op(instr, state, unsafe.Pointer(nil))
state.fieldnum = fieldnum
}
return state.err
}
func decodeArrayHelper(state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, length, elemIndir int, ovfl os.ErrorString) os.Error {
instr := &decInstr{elemOp, 0, elemIndir, 0, ovfl}
for i := 0; i < length && state.err == nil; i++ {
up := unsafe.Pointer(p)
if elemIndir > 1 {
up = decIndirect(up, elemIndir)
}
elemOp(instr, state, up)
p += uintptr(elemWid)
}
return state.err
}
func decodeArray(atyp *reflect.ArrayType, state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, length, indir, elemIndir int, ovfl os.ErrorString) os.Error {
if indir > 0 {
up := unsafe.Pointer(p)
if *(*unsafe.Pointer)(up) == nil {
// Allocate object.
*(*unsafe.Pointer)(up) = unsafe.New(atyp)
}
p = *(*uintptr)(up)
}
if n := decodeUint(state); n != uint64(length) {
return os.ErrorString("gob: length mismatch in decodeArray")
}
return decodeArrayHelper(state, p, elemOp, elemWid, length, elemIndir, ovfl)
}
func ignoreArrayHelper(state *decodeState, elemOp decOp, length int) os.Error {
instr := &decInstr{elemOp, 0, 0, 0, os.ErrorString("no error")}
for i := 0; i < length && state.err == nil; i++ {
elemOp(instr, state, nil)
}
return state.err
}
func ignoreArray(state *decodeState, elemOp decOp, length int) os.Error {
if n := decodeUint(state); n != uint64(length) {
return os.ErrorString("gob: length mismatch in ignoreArray")
}
return ignoreArrayHelper(state, elemOp, length)
}
func decodeSlice(atyp *reflect.SliceType, state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, indir, elemIndir int, ovfl os.ErrorString) os.Error {
n := int(uintptr(decodeUint(state)))
if indir > 0 {
up := unsafe.Pointer(p)
if *(*unsafe.Pointer)(up) == nil {
// Allocate the slice header.
*(*unsafe.Pointer)(up) = unsafe.Pointer(new([]unsafe.Pointer))
}
p = *(*uintptr)(up)
}
// Allocate storage for the slice elements, that is, the underlying array.
// Always write a header at p.
hdrp := (*reflect.SliceHeader)(unsafe.Pointer(p))
hdrp.Data = uintptr(unsafe.NewArray(atyp.Elem(), n))
hdrp.Len = n
hdrp.Cap = n
return decodeArrayHelper(state, hdrp.Data, elemOp, elemWid, n, elemIndir, ovfl)
}
func ignoreSlice(state *decodeState, elemOp decOp) os.Error {
return ignoreArrayHelper(state, elemOp, int(decodeUint(state)))
}
var decOpMap = map[reflect.Type]decOp{
valueKind(false): decBool,
valueKind(int8(0)): decInt8,
valueKind(int16(0)): decInt16,
valueKind(int32(0)): decInt32,
valueKind(int64(0)): decInt64,
valueKind(uint8(0)): decUint8,
valueKind(uint16(0)): decUint16,
valueKind(uint32(0)): decUint32,
valueKind(uint64(0)): decUint64,
valueKind(float32(0)): decFloat32,
valueKind(float64(0)): decFloat64,
valueKind("x"): decString,
}
var decIgnoreOpMap = map[typeId]decOp{
tBool: ignoreUint,
tInt: ignoreUint,
tUint: ignoreUint,
tFloat: ignoreUint,
tBytes: ignoreUint8Array,
tString: ignoreUint8Array,
}
// Return the decoding op for the base type under rt and
// the indirection count to reach it.
func (dec *Decoder) decOpFor(wireId typeId, rt reflect.Type, name string) (decOp, int, os.Error) {
typ, indir := indirect(rt)
op, ok := decOpMap[reflect.Typeof(typ)]
if !ok {
// Special cases
switch t := typ.(type) {
case *reflect.SliceType:
name = "element of " + name
if _, ok := t.Elem().(*reflect.Uint8Type); ok {
op = decUint8Array
break
}
var elemId typeId
if tt, ok := builtinIdToType[wireId]; ok {
elemId = tt.(*sliceType).Elem
} else {
elemId = dec.wireType[wireId].slice.Elem
}
elemOp, elemIndir, err := dec.decOpFor(elemId, t.Elem(), name)
if err != nil {
return nil, 0, err
}
ovfl := overflow(name)
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
state.err = decodeSlice(t, state, uintptr(p), elemOp, t.Elem().Size(), i.indir, elemIndir, ovfl)
}
case *reflect.ArrayType:
name = "element of " + name
elemId := dec.wireType[wireId].array.Elem
elemOp, elemIndir, err := dec.decOpFor(elemId, t.Elem(), name)
if err != nil {
return nil, 0, err
}
ovfl := overflow(name)
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
state.err = decodeArray(t, state, uintptr(p), elemOp, t.Elem().Size(), t.Len(), i.indir, elemIndir, ovfl)
}
case *reflect.StructType:
// Generate a closure that calls out to the engine for the nested type.
enginePtr, err := dec.getDecEnginePtr(wireId, typ)
if err != nil {
return nil, 0, err
}
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
// indirect through enginePtr to delay evaluation for recursive structs
state.err = decodeStruct(*enginePtr, t, state.b, uintptr(p), i.indir)
}
}
}
if op == nil {
return nil, 0, os.ErrorString("gob: decode can't handle type " + rt.String())
}
return op, indir, nil
}
// Return the decoding op for a field that has no destination.
func (dec *Decoder) decIgnoreOpFor(wireId typeId) (decOp, os.Error) {
op, ok := decIgnoreOpMap[wireId]
if !ok {
// Special cases
wire := dec.wireType[wireId]
switch {
case wire.array != nil:
elemId := wire.array.Elem
elemOp, err := dec.decIgnoreOpFor(elemId)
if err != nil {
return nil, err
}
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
state.err = ignoreArray(state, elemOp, wire.array.Len)
}
case wire.slice != nil:
elemId := wire.slice.Elem
elemOp, err := dec.decIgnoreOpFor(elemId)
if err != nil {
return nil, err
}
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
state.err = ignoreSlice(state, elemOp)
}
case wire.strct != nil:
// Generate a closure that calls out to the engine for the nested type.
enginePtr, err := dec.getIgnoreEnginePtr(wireId)
if err != nil {
return nil, err
}
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
// indirect through enginePtr to delay evaluation for recursive structs
state.err = ignoreStruct(*enginePtr, state.b)
}
}
}
if op == nil {
return nil, os.ErrorString("ignore can't handle type " + wireId.string())
}
return op, nil
}
// Are these two gob Types compatible?
// Answers the question for basic types, arrays, and slices.
// Structs are considered ok; fields will be checked later.
func (dec *Decoder) compatibleType(fr reflect.Type, fw typeId) bool {
for {
if pt, ok := fr.(*reflect.PtrType); ok {
fr = pt.Elem()
continue
}
break
}
switch t := fr.(type) {
default:
// interface, map, chan, etc: cannot handle.
return false
case *reflect.BoolType:
return fw == tBool
case *reflect.IntType, *reflect.Int8Type, *reflect.Int16Type, *reflect.Int32Type, *reflect.Int64Type:
return fw == tInt
case *reflect.UintType, *reflect.Uint8Type, *reflect.Uint16Type, *reflect.Uint32Type, *reflect.Uint64Type, *reflect.UintptrType:
return fw == tUint
case *reflect.FloatType, *reflect.Float32Type, *reflect.Float64Type:
return fw == tFloat
case *reflect.StringType:
return fw == tString
case *reflect.ArrayType:
wire, ok := dec.wireType[fw]
if !ok || wire.array == nil {
return false
}
array := wire.array
return ok && t.Len() == array.Len && dec.compatibleType(t.Elem(), array.Elem)
case *reflect.SliceType:
// Is it an array of bytes?
et := t.Elem()
if _, ok := et.(*reflect.Uint8Type); ok {
return fw == tBytes
}
// Extract and compare element types.
var sw *sliceType
if tt, ok := builtinIdToType[fw]; ok {
sw = tt.(*sliceType)
} else {
sw = dec.wireType[fw].slice
}
elem, _ := indirect(t.Elem())
return sw != nil && dec.compatibleType(elem, sw.Elem)
case *reflect.StructType:
return true
}
return true
}
func (dec *Decoder) compileDec(remoteId typeId, rt reflect.Type) (engine *decEngine, err os.Error) {
srt, ok1 := rt.(*reflect.StructType)
var wireStruct *structType
// Builtin types can come from global pool; the rest must be defined by the decoder
if t, ok := builtinIdToType[remoteId]; ok {
wireStruct = t.(*structType)
} else {
w, ok2 := dec.wireType[remoteId]
if !ok1 || !ok2 {
return nil, errNotStruct
}
wireStruct = w.strct
}
engine = new(decEngine)
engine.instr = make([]decInstr, len(wireStruct.field))
// Loop over the fields of the wire type.
for fieldnum := 0; fieldnum < len(wireStruct.field); fieldnum++ {
wireField := wireStruct.field[fieldnum]
// Find the field of the local type with the same name.
localField, present := srt.FieldByName(wireField.name)
ovfl := overflow(wireField.name)
// TODO(r): anonymous names
if !present {
op, err := dec.decIgnoreOpFor(wireField.id)
if err != nil {
return nil, err
}
engine.instr[fieldnum] = decInstr{op, fieldnum, 0, 0, ovfl}
continue
}
if !dec.compatibleType(localField.Type, wireField.id) {
return nil, os.ErrorString("gob: wrong type (" +
localField.Type.String() + ") for received field " +
wireStruct.name + "." + wireField.name)
}
op, indir, err := dec.decOpFor(wireField.id, localField.Type, localField.Name)
if err != nil {
return nil, err
}
engine.instr[fieldnum] = decInstr{op, fieldnum, indir, uintptr(localField.Offset), ovfl}
engine.numInstr++
}
return
}
func (dec *Decoder) getDecEnginePtr(remoteId typeId, rt reflect.Type) (enginePtr **decEngine, err os.Error) {
decoderMap, ok := dec.decoderCache[rt]
if !ok {
decoderMap = make(map[typeId]**decEngine)
dec.decoderCache[rt] = decoderMap
}
if enginePtr, ok = decoderMap[remoteId]; !ok {
// To handle recursive types, mark this engine as underway before compiling.
enginePtr = new(*decEngine)
decoderMap[remoteId] = enginePtr
*enginePtr, err = dec.compileDec(remoteId, rt)
if err != nil {
decoderMap[remoteId] = nil, false
}
}
return
}
// When ignoring data, in effect we compile it into this type
type emptyStruct struct{}
var emptyStructType = reflect.Typeof(emptyStruct{})
func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, err os.Error) {
var ok bool
if enginePtr, ok = dec.ignorerCache[wireId]; !ok {
// To handle recursive types, mark this engine as underway before compiling.
enginePtr = new(*decEngine)
dec.ignorerCache[wireId] = enginePtr
*enginePtr, err = dec.compileDec(wireId, emptyStructType)
if err != nil {
dec.ignorerCache[wireId] = nil, false
}
}
return
}
func (dec *Decoder) decode(wireId typeId, e interface{}) os.Error {
// Dereference down to the underlying struct type.
rt, indir := indirect(reflect.Typeof(e))
st, ok := rt.(*reflect.StructType)
if !ok {
return os.ErrorString("gob: decode can't handle " + rt.String())
}
enginePtr, err := dec.getDecEnginePtr(wireId, rt)
if err != nil {
return err
}
engine := *enginePtr
if engine.numInstr == 0 && st.NumField() > 0 && len(dec.wireType[wireId].strct.field) > 0 {
name := rt.Name()
return os.ErrorString("gob: type mismatch: no fields matched compiling decoder for " + name)
}
return decodeStruct(engine, st, dec.state.b, uintptr(reflect.NewValue(e).Addr()), indir)
}
func init() {
// We assume that the size of float is sufficient to tell us whether it is
// equivalent to float32 or to float64. This is very unlikely to be wrong.
var op decOp
switch unsafe.Sizeof(float(0)) {
case unsafe.Sizeof(float32(0)):
op = decFloat32
case unsafe.Sizeof(float64(0)):
op = decFloat64
default:
panic("gob: unknown size of float", unsafe.Sizeof(float(0)))
}
decOpMap[valueKind(float(0))] = op
// A similar assumption about int and uint. Also assume int and uint have the same size.
var uop decOp
switch unsafe.Sizeof(int(0)) {
case unsafe.Sizeof(int32(0)):
op = decInt32
uop = decUint32
case unsafe.Sizeof(int64(0)):
op = decInt64
uop = decUint64
default:
panic("gob: unknown size of int/uint", unsafe.Sizeof(int(0)))
}
decOpMap[valueKind(int(0))] = op
decOpMap[valueKind(uint(0))] = uop
// Finally uintptr
switch unsafe.Sizeof(uintptr(0)) {
case unsafe.Sizeof(uint32(0)):
uop = decUint32
case unsafe.Sizeof(uint64(0)):
uop = decUint64
default:
panic("gob: unknown size of uintptr", unsafe.Sizeof(uintptr(0)))
}
decOpMap[valueKind(uintptr(0))] = uop
}