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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package draw provides basic graphics and drawing primitives,
// in the style of the Plan 9 graphics library
// (see http://plan9.bell-labs.com/magic/man2html/2/draw)
// and the X Render extension.
package draw
// BUG(rsc): This is a toy library and not ready for production use.
import "image"
// A Porter-Duff compositing operator.
type Op int
const SoverD Op = 0
// A draw.Image is an image.Image with a Set method to change a single pixel.
type Image interface {
image.Image
Set(x, y int, c image.Color)
}
// Draw calls DrawMask with a nil mask and an SoverD op.
func Draw(dst Image, r Rectangle, src image.Image, sp Point) {
DrawMask(dst, r, src, sp, nil, ZP, SoverD)
}
// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r
// in dst with the result of a Porter-Duff composition. For the SoverD operator, the result
// is ``(src in mask) over dst''. If mask is nil, this simplifies to ``src over dst''.
// The implementation is simple and slow.
// TODO(nigeltao): Optimize this.
func DrawMask(dst Image, r Rectangle, src image.Image, sp Point, mask image.Image, mp Point, op Op) {
dx, dy := src.Width()-sp.X, src.Height()-sp.Y
if mask != nil {
if dx > mask.Width()-mp.X {
dx = mask.Width() - mp.X
}
if dy > mask.Height()-mp.Y {
dy = mask.Height() - mp.Y
}
}
if r.Dx() > dx {
r.Max.X = r.Min.X + dx
}
if r.Dy() > dy {
r.Max.Y = r.Min.Y + dy
}
// TODO(nigeltao): Clip r to dst's bounding box, and handle the case when sp or mp has negative X or Y.
x0, x1, dx := r.Min.X, r.Max.X, 1
y0, y1, dy := r.Min.Y, r.Max.Y, 1
if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
// Rectangles overlap: process backward?
if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
x0, x1, dx = x1-1, x0-1, -1
y0, y1, dy = y1-1, y0-1, -1
}
}
var out *image.RGBA64Color
sy := sp.Y + y0 - r.Min.Y
my := mp.Y + y0 - r.Min.Y
for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
sx := sp.X + x0 - r.Min.X
mx := mp.X + x0 - r.Min.X
for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
// TODO(nigeltao): Check that op == SoverD.
if mask == nil {
dst.Set(x, y, src.At(sx, sy))
continue
}
_, _, _, ma := mask.At(mx, my).RGBA()
switch ma {
case 0:
continue
case 0xFFFFFFFF:
dst.Set(x, y, src.At(sx, sy))
default:
dr, dg, db, da := dst.At(x, y).RGBA()
dr >>= 16
dg >>= 16
db >>= 16
da >>= 16
sr, sg, sb, sa := src.At(sx, sy).RGBA()
sr >>= 16
sg >>= 16
sb >>= 16
sa >>= 16
ma >>= 16
const M = 1<<16 - 1
a := sa * ma / M
dr = (dr*(M-a) + sr*ma) / M
dg = (dg*(M-a) + sg*ma) / M
db = (db*(M-a) + sb*ma) / M
da = (da*(M-a) + sa*ma) / M
if out == nil {
out = new(image.RGBA64Color)
}
out.R = uint16(dr)
out.G = uint16(dg)
out.B = uint16(db)
out.A = uint16(da)
dst.Set(x, y, out)
}
}
}
}
// Border aligns r.Min in dst with sp in src and then replaces pixels
// in a w-pixel border around r in dst with the result of the Porter-Duff compositing
// operation ``src over dst.'' If w is positive, the border extends w pixels inside r.
// If w is negative, the border extends w pixels outside r.
func Border(dst Image, r Rectangle, w int, src image.Image, sp Point) {
i := w
if i > 0 {
// inside r
Draw(dst, Rect(r.Min.X, r.Min.Y, r.Max.X, r.Min.Y+i), src, sp) // top
Draw(dst, Rect(r.Min.X, r.Min.Y+i, r.Min.X+i, r.Max.Y-i), src, sp.Add(Pt(0, i))) // left
Draw(dst, Rect(r.Max.X-i, r.Min.Y+i, r.Max.X, r.Max.Y-i), src, sp.Add(Pt(r.Dx()-i, i))) // right
Draw(dst, Rect(r.Min.X, r.Max.Y-i, r.Max.X, r.Max.Y), src, sp.Add(Pt(0, r.Dy()-i))) // bottom
return
}
// outside r;
i = -i
Draw(dst, Rect(r.Min.X-i, r.Min.Y-i, r.Max.X+i, r.Min.Y), src, sp.Add(Pt(-i, -i))) // top
Draw(dst, Rect(r.Min.X-i, r.Min.Y, r.Min.X, r.Max.Y), src, sp.Add(Pt(-i, 0))) // left
Draw(dst, Rect(r.Max.X, r.Min.Y, r.Max.X+i, r.Max.Y), src, sp.Add(Pt(r.Dx(), 0))) // right
Draw(dst, Rect(r.Min.X-i, r.Max.Y, r.Max.X+i, r.Max.Y+i), src, sp.Add(Pt(-i, 0))) // bottom
}