blob: 44f0b83fa85aad9d8e372dae7133386c2cb77dbf [file] [log] [blame]
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import "log"
//go:generate go run rulegen/rulegen.go rulegen/lower_amd64.rules lowerAmd64 lowerAmd64.go
// convert to machine-dependent ops
func lower(f *Func) {
// repeat rewrites until we find no more rewrites
applyRewrite(f, f.Config.lower)
// Check for unlowered opcodes, fail if we find one.
for _, b := range f.Blocks {
for _, v := range b.Values {
if v.Op < OpGenericEnd && v.Op != OpFP && v.Op != OpSP && v.Op != OpArg && v.Op != OpCopy && v.Op != OpPhi {
log.Panicf("%s not lowered", v.LongString())
}
}
}
// additional pass for 386/amd64, link condition codes directly to blocks
// TODO: do generically somehow? Special "block" rewrite rules?
for _, b := range f.Blocks {
for {
switch b.Kind {
case BlockIf:
switch b.Control.Op {
case OpSETL:
b.Kind = BlockLT
b.Control = b.Control.Args[0]
continue
case OpSETNE:
b.Kind = BlockNE
b.Control = b.Control.Args[0]
continue
case OpSETB:
b.Kind = BlockULT
b.Control = b.Control.Args[0]
continue
case OpMOVBload:
b.Kind = BlockNE
b.Control = b.NewValue2(OpTESTB, TypeFlags, nil, b.Control, b.Control)
continue
// TODO: others
}
case BlockLT:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockGT
b.Control = b.Control.Args[0]
continue
}
case BlockGT:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockLT
b.Control = b.Control.Args[0]
continue
}
case BlockLE:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockGE
b.Control = b.Control.Args[0]
continue
}
case BlockGE:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockLE
b.Control = b.Control.Args[0]
continue
}
case BlockULT:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockUGT
b.Control = b.Control.Args[0]
continue
}
case BlockUGT:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockULT
b.Control = b.Control.Args[0]
continue
}
case BlockULE:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockUGE
b.Control = b.Control.Args[0]
continue
}
case BlockUGE:
if b.Control.Op == OpInvertFlags {
b.Kind = BlockULE
b.Control = b.Control.Args[0]
continue
}
case BlockEQ:
if b.Control.Op == OpInvertFlags {
b.Control = b.Control.Args[0]
continue
}
case BlockNE:
if b.Control.Op == OpInvertFlags {
b.Control = b.Control.Args[0]
continue
}
}
break
}
}
}