| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package ssa |
| |
| // fuse simplifies control flow by joining basic blocks. |
| func fuse(f *Func) { |
| for changed := true; changed; { |
| changed = false |
| for _, b := range f.Blocks { |
| changed = fuseBlockIf(b) || changed |
| changed = fuseBlockPlain(b) || changed |
| } |
| } |
| } |
| |
| // fuseBlockIf handles the following cases where s0 and s1 are empty blocks. |
| // |
| // b b b b |
| // / \ | \ / | | | |
| // s0 s1 | s1 s0 | | | |
| // \ / | / \ | | | |
| // ss ss ss ss |
| // |
| // If all Phi ops in ss have identical variables for slots corresponding to |
| // s0, s1 and b then the branch can be dropped. |
| // This optimization often comes up in switch statements with multiple |
| // expressions in a case clause: |
| // switch n { |
| // case 1,2,3: return 4 |
| // } |
| // TODO: If ss doesn't contain any OpPhis, are s0 and s1 dead code anyway. |
| func fuseBlockIf(b *Block) bool { |
| if b.Kind != BlockIf { |
| return false |
| } |
| |
| var ss0, ss1 *Block |
| s0 := b.Succs[0].b |
| i0 := b.Succs[0].i |
| if s0.Kind != BlockPlain || len(s0.Preds) != 1 || len(s0.Values) != 0 { |
| s0, ss0 = b, s0 |
| } else { |
| ss0 = s0.Succs[0].b |
| i0 = s0.Succs[0].i |
| } |
| s1 := b.Succs[1].b |
| i1 := b.Succs[1].i |
| if s1.Kind != BlockPlain || len(s1.Preds) != 1 || len(s1.Values) != 0 { |
| s1, ss1 = b, s1 |
| } else { |
| ss1 = s1.Succs[0].b |
| i1 = s1.Succs[0].i |
| } |
| |
| if ss0 != ss1 { |
| return false |
| } |
| ss := ss0 |
| |
| // s0 and s1 are equal with b if the corresponding block is missing |
| // (2nd, 3rd and 4th case in the figure). |
| |
| for _, v := range ss.Values { |
| if v.Op == OpPhi && v.Uses > 0 && v.Args[i0] != v.Args[i1] { |
| return false |
| } |
| } |
| |
| // Now we have two of following b->ss, b->s0->ss and b->s1->ss, |
| // with s0 and s1 empty if exist. |
| // We can replace it with b->ss without if all OpPhis in ss |
| // have identical predecessors (verified above). |
| // No critical edge is introduced because b will have one successor. |
| if s0 != b && s1 != b { |
| // Replace edge b->s0->ss with b->ss. |
| // We need to keep a slot for Phis corresponding to b. |
| b.Succs[0] = Edge{ss, i0} |
| ss.Preds[i0] = Edge{b, 0} |
| b.removeEdge(1) |
| s1.removeEdge(0) |
| } else if s0 != b { |
| b.removeEdge(0) |
| s0.removeEdge(0) |
| } else if s1 != b { |
| b.removeEdge(1) |
| s1.removeEdge(0) |
| } else { |
| b.removeEdge(1) |
| } |
| b.Kind = BlockPlain |
| b.SetControl(nil) |
| |
| // Trash the empty blocks s0 & s1. |
| if s0 != b { |
| s0.Kind = BlockInvalid |
| s0.Values = nil |
| s0.Succs = nil |
| s0.Preds = nil |
| } |
| if s1 != b { |
| s1.Kind = BlockInvalid |
| s1.Values = nil |
| s1.Succs = nil |
| s1.Preds = nil |
| } |
| return true |
| } |
| |
| func fuseBlockPlain(b *Block) bool { |
| if b.Kind != BlockPlain { |
| return false |
| } |
| |
| c := b.Succs[0].b |
| if len(c.Preds) != 1 { |
| return false |
| } |
| |
| // move all of b's values to c. |
| for _, v := range b.Values { |
| v.Block = c |
| c.Values = append(c.Values, v) |
| } |
| |
| // replace b->c edge with preds(b) -> c |
| c.predstorage[0] = Edge{} |
| if len(b.Preds) > len(b.predstorage) { |
| c.Preds = b.Preds |
| } else { |
| c.Preds = append(c.predstorage[:0], b.Preds...) |
| } |
| for i, e := range c.Preds { |
| p := e.b |
| p.Succs[e.i] = Edge{c, i} |
| } |
| if f := b.Func; f.Entry == b { |
| f.Entry = c |
| } |
| |
| // trash b, just in case |
| b.Kind = BlockInvalid |
| b.Values = nil |
| b.Preds = nil |
| b.Succs = nil |
| return true |
| } |