| // Copyright 2023 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package rand |
| |
| import ( |
| "errors" |
| "math/bits" |
| ) |
| |
| // https://numpy.org/devdocs/reference/random/upgrading-pcg64.html |
| // https://github.com/imneme/pcg-cpp/commit/871d0494ee9c9a7b7c43f753e3d8ca47c26f8005 |
| |
| // A PCG is a PCG generator with 128 bits of internal state. |
| // A zero PCG is equivalent to NewPCG(0, 0). |
| type PCG struct { |
| hi uint64 |
| lo uint64 |
| } |
| |
| // NewPCG returns a new PCG seeded with the given values. |
| func NewPCG(seed1, seed2 uint64) *PCG { |
| return &PCG{seed1, seed2} |
| } |
| |
| // Seed resets the PCG to behave the same way as NewPCG(seed1, seed2). |
| func (p *PCG) Seed(seed1, seed2 uint64) { |
| p.hi = seed1 |
| p.lo = seed2 |
| } |
| |
| // binary.bigEndian.Uint64, copied to avoid dependency |
| func beUint64(b []byte) uint64 { |
| _ = b[7] // bounds check hint to compiler; see golang.org/issue/14808 |
| return uint64(b[7]) | uint64(b[6])<<8 | uint64(b[5])<<16 | uint64(b[4])<<24 | |
| uint64(b[3])<<32 | uint64(b[2])<<40 | uint64(b[1])<<48 | uint64(b[0])<<56 |
| } |
| |
| // binary.bigEndian.PutUint64, copied to avoid dependency |
| func bePutUint64(b []byte, v uint64) { |
| _ = b[7] // early bounds check to guarantee safety of writes below |
| b[0] = byte(v >> 56) |
| b[1] = byte(v >> 48) |
| b[2] = byte(v >> 40) |
| b[3] = byte(v >> 32) |
| b[4] = byte(v >> 24) |
| b[5] = byte(v >> 16) |
| b[6] = byte(v >> 8) |
| b[7] = byte(v) |
| } |
| |
| // MarshalBinary implements the encoding.BinaryMarshaler interface. |
| func (p *PCG) MarshalBinary() ([]byte, error) { |
| b := make([]byte, 20) |
| copy(b, "pcg:") |
| bePutUint64(b[4:], p.hi) |
| bePutUint64(b[4+8:], p.lo) |
| return b, nil |
| } |
| |
| var errUnmarshalPCG = errors.New("invalid PCG encoding") |
| |
| // UnmarshalBinary implements the encoding.BinaryUnmarshaler interface. |
| func (p *PCG) UnmarshalBinary(data []byte) error { |
| if len(data) != 20 || string(data[:4]) != "pcg:" { |
| return errUnmarshalPCG |
| } |
| p.hi = beUint64(data[4:]) |
| p.lo = beUint64(data[4+8:]) |
| return nil |
| } |
| |
| func (p *PCG) next() (hi, lo uint64) { |
| // https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L161 |
| // |
| // Numpy's PCG multiplies by the 64-bit value cheapMul |
| // instead of the 128-bit value used here and in the official PCG code. |
| // This does not seem worthwhile, at least for Go: not having any high |
| // bits in the multiplier reduces the effect of low bits on the highest bits, |
| // and it only saves 1 multiply out of 3. |
| // (On 32-bit systems, it saves 1 out of 6, since Mul64 is doing 4.) |
| const ( |
| mulHi = 2549297995355413924 |
| mulLo = 4865540595714422341 |
| incHi = 6364136223846793005 |
| incLo = 1442695040888963407 |
| ) |
| |
| // state = state * mul + inc |
| hi, lo = bits.Mul64(p.lo, mulLo) |
| hi += p.hi*mulLo + p.lo*mulHi |
| lo, c := bits.Add64(lo, incLo, 0) |
| hi, _ = bits.Add64(hi, incHi, c) |
| p.lo = lo |
| p.hi = hi |
| return hi, lo |
| } |
| |
| // Uint64 return a uniformly-distributed random uint64 value. |
| func (p *PCG) Uint64() uint64 { |
| hi, lo := p.next() |
| |
| // XSL-RR would be |
| // hi, lo := p.next() |
| // return bits.RotateLeft64(lo^hi, -int(hi>>58)) |
| // but Numpy uses DXSM and O'Neill suggests doing the same. |
| // See https://github.com/golang/go/issues/21835#issuecomment-739065688 |
| // and following comments. |
| |
| // DXSM "double xorshift multiply" |
| // https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L1015 |
| |
| // https://github.com/imneme/pcg-cpp/blob/428802d1a5/include/pcg_random.hpp#L176 |
| const cheapMul = 0xda942042e4dd58b5 |
| hi ^= hi >> 32 |
| hi *= cheapMul |
| hi ^= hi >> 48 |
| hi *= (lo | 1) |
| return hi |
| } |