| <!-- Effective Go --> | 
 |  | 
 | <h2 id="introduction">Introduction</h2> | 
 |  | 
 | <p> | 
 | Go is a new language.  Although it borrows ideas from | 
 | existing languages, | 
 | it has unusual properties that make effective Go programs | 
 | different in character from programs written in its relatives. | 
 | A straightforward translation of a C++ or Java program into Go | 
 | is unlikely to produce a satisfactory result—Java programs | 
 | are written in Java, not Go. | 
 | On the other hand, thinking about the problem from a Go | 
 | perspective could produce a successful but quite different | 
 | program. | 
 | In other words, | 
 | to write Go well, it's important to understand its properties | 
 | and idioms. | 
 | It's also important to know the established conventions for | 
 | programming in Go, such as naming, formatting, program | 
 | construction, and so on, so that programs you write | 
 | will be easy for other Go programmers to understand. | 
 | </p> | 
 |  | 
 | <p> | 
 | This document gives tips for writing clear, idiomatic Go code. | 
 | It augments the <a href="go_spec.html">language specification</a> | 
 | and the <a href="go_tutorial.html">tutorial</a>, both of which you | 
 | should read first. | 
 | </p> | 
 |  | 
 | <h3 id="examples">Examples</h3> | 
 |  | 
 | <p> | 
 | The <a href="/src/pkg/">Go package sources</a> | 
 | are intended to serve not | 
 | only as the core library but also as examples of how to | 
 | use the language. | 
 | If you have a question about how to approach a problem or how something | 
 | might be implemented, they can provide answers, ideas and | 
 | background. | 
 | </p> | 
 |  | 
 |  | 
 | <h2 id="formatting">Formatting</h2> | 
 |  | 
 | <p> | 
 | Formatting issues are the most contentious | 
 | but the least consequential. | 
 | People can adapt to different formatting styles | 
 | but it's better if they don't have to, and | 
 | less time is devoted to the topic | 
 | if everyone adheres to the same style. | 
 | The problem is how to approach this Utopia without a long | 
 | prescriptive style guide. | 
 | </p> | 
 |  | 
 | <p> | 
 | With Go we take an unusual | 
 | approach and let the machine | 
 | take care of most formatting issues. | 
 | A program, <code>gofmt</code>, reads a Go program | 
 | and emits the source in a standard style of indentation | 
 | and vertical alignment, retaining and if necessary | 
 | reformatting comments. | 
 | If you want to know how to handle some new layout | 
 | situation, run <code>gofmt</code>; if the answer doesn't | 
 | seem right, fix the program (or file a bug), don't work around it. | 
 | </p> | 
 |  | 
 | <p> | 
 | As an example, there's no need to spend time lining up | 
 | the comments on the fields of a structure. | 
 | <code>Gofmt</code> will do that for you.  Given the | 
 | declaration | 
 | </p> | 
 |  | 
 | <pre> | 
 | type T struct { | 
 |     name string // name of the object | 
 |     value int // its value | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | <code>gofmt</code> will line up the columns: | 
 | </p> | 
 |  | 
 | <pre> | 
 | type T struct { | 
 |     name    string // name of the object | 
 |     value   int    // its value | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | All code in the libraries has been formatted with <code>gofmt</code>. | 
 | </p> | 
 |  | 
 |  | 
 | <p> | 
 | Some formatting details remain.  Very briefly, | 
 | </p> | 
 |  | 
 | <dl> | 
 |     <dt>Indentation</dt> | 
 |     <dd>We use tabs for indentation and <code>gofmt</code> emits them by default. | 
 |     Use spaces only if you must. | 
 |     </dd> | 
 |     <dt>Line length</dt> | 
 |     <dd> | 
 |     Go has no line length limit.  Don't worry about overflowing a punched card. | 
 |     If a line feels too long, wrap it and indent with an extra tab. | 
 |     </dd> | 
 |     <dt>Parentheses</dt> | 
 |     <dd> | 
 |     Go needs fewer parentheses: control structures (<code>if</code>, | 
 |     <code>for</code>, <code>switch</code>) do not require parentheses in | 
 |     their syntax. | 
 |     Also, the operator precedence hierarchy is shorter and clearer, so | 
 | <pre> | 
 | x<<8 + y<<16 | 
 | </pre> | 
 |     means what the spacing implies. | 
 |     </dd> | 
 | </dl> | 
 |  | 
 | <h2 id="commentary">Commentary</h2> | 
 |  | 
 | <p> | 
 | Go provides C-style <code>/* */</code> block comments | 
 | and C++-style <code>//</code> line comments. | 
 | Line comments are the norm; | 
 | block comments appear mostly as package comments and | 
 | are also useful to disable large swaths of code. | 
 | </p> | 
 |  | 
 | <p> | 
 | The program—and web server—<code>godoc</code> processes | 
 | Go source files to extract documentation about the contents of the | 
 | package. | 
 | Comments that appear before top-level declarations, with no intervening newlines, | 
 | are extracted along with the declaration to serve as explanatory text for the item. | 
 | The nature and style of these comments determines the | 
 | quality of the documentation <code>godoc</code> produces. | 
 | </p> | 
 |  | 
 | <p> | 
 | Every package should have a <i>package comment</i>, a block | 
 | comment preceding the package clause. | 
 | For multi-file packages, the package comment only needs to be | 
 | present in one file, and any one will do. | 
 | The package comment should introduce the package and | 
 | provide information relevant to the package as a whole. | 
 | It will appear first on the <code>godoc</code> page and | 
 | should set up the detailed documentation that follows. | 
 | </p> | 
 |  | 
 | <pre> | 
 | /* | 
 |     The regexp package implements a simple library for | 
 |     regular expressions. | 
 |  | 
 |     The syntax of the regular expressions accepted is: | 
 |  | 
 |     regexp: | 
 |         concatenation { '|' concatenation } | 
 |     concatenation: | 
 |         { closure } | 
 |     closure: | 
 |         term [ '*' | '+' | '?' ] | 
 |     term: | 
 |         '^' | 
 |         '$' | 
 |         '.' | 
 |         character | 
 |         '[' [ '^' ] character-ranges ']' | 
 |         '(' regexp ')' | 
 | */ | 
 | package regexp | 
 | </pre> | 
 |  | 
 | <p> | 
 | If the package is simple, the package comment can be brief. | 
 | </p> | 
 |  | 
 | <pre> | 
 | // The path package implements utility routines for | 
 | // manipulating slash-separated filename paths. | 
 | </pre> | 
 |  | 
 | <p> | 
 | Comments do not need extra formatting such as banners of stars. | 
 | The generated output may not even be presented in a fixed-width font, so don't depend | 
 | on spacing for alignment—<code>godoc</code>, like <code>gofmt</code>, | 
 | takes care of that. | 
 | Finally, the comments are uninterpreted plain text, so HTML and other | 
 | annotations such as <code>_this_</code> will reproduce <i>verbatim</i> and should | 
 | not be used. | 
 | </p> | 
 |  | 
 | <p> | 
 | Inside a package, any comment immediately preceding a top-level declaration | 
 | serves as a <i>doc comment</i> for that declaration. | 
 | Every exported (capitalized) name in a program should | 
 | have a doc comment. | 
 | </p> | 
 |  | 
 | <p> | 
 | Doc comments work best as complete sentences, which allow | 
 | a wide variety of automated presentations. | 
 | The first sentence should be a one-sentence summary that | 
 | starts with the name being declared. | 
 | </p> | 
 |  | 
 | <pre> | 
 | // Compile parses a regular expression and returns, if successful, a Regexp | 
 | // object that can be used to match against text. | 
 | func Compile(str string) (regexp *Regexp, error os.Error) { | 
 | </pre> | 
 |  | 
 | <p> | 
 | Go's declaration syntax allows grouping of declarations. | 
 | A single doc comment can introduce a group of related constants or variables. | 
 | Since the whole declaration is presented, such a comment can often be perfunctory. | 
 | </p> | 
 |  | 
 | <pre> | 
 | // Error codes returned by failures to parse an expression. | 
 | var ( | 
 |     ErrInternal      = os.NewError("internal error") | 
 |     ErrUnmatchedLpar = os.NewError("unmatched '('") | 
 |     ErrUnmatchedRpar = os.NewError("unmatched ')'") | 
 |     ... | 
 | ) | 
 | </pre> | 
 |  | 
 | <p> | 
 | Even for private names, grouping can also indicate relationships between items, | 
 | such as the fact that a set of variables is protected by a mutex. | 
 | </p> | 
 |  | 
 | <pre> | 
 | var ( | 
 |     countLock   sync.Mutex | 
 |     inputCount  uint32 | 
 |     outputCount uint32 | 
 |     errorCount  uint32 | 
 | ) | 
 | </pre> | 
 |  | 
 | <h2 id="names">Names</h2> | 
 |  | 
 | <p> | 
 | Names are as important in Go as in any other language. | 
 | In some cases they even have semantic effect: for instance, | 
 | the visibility of a name outside a package is determined by whether its | 
 | first character is upper case. | 
 | It's therefore worth spending a little time talking about naming conventions | 
 | in Go programs. | 
 | </p> | 
 |  | 
 |  | 
 | <h3 id="package-names">Package names</h3> | 
 |  | 
 | <p> | 
 | When a package is imported, the package name becomes an accessor for the | 
 | contents.  After | 
 | </p> | 
 |  | 
 | <pre> | 
 | import "bytes" | 
 | </pre> | 
 |  | 
 | <p> | 
 | the importing package can talk about <code>bytes.Buffer</code>.  It's | 
 | helpful if everyone using the package can use the same name to refer to | 
 | its contents, which implies that the package name should be good: | 
 | short, concise, evocative.  By convention, packages are given | 
 | lower case, single-word names; there should be no need for underscores | 
 | or mixedCaps. | 
 | Err on the side of brevity, since everyone using your | 
 | package will be typing that name. | 
 | And don't worry about collisions <i>a priori</i>. | 
 | The package name is only the default name for imports; it need not be unique | 
 | across all source code, and in the rare case of a collision the | 
 | importing package can choose a different name to use locally. | 
 | In any case, confusion is rare because the file name in the import | 
 | determines just which package is being used. | 
 | </p> | 
 |  | 
 | <p> | 
 | Another convention is that the package name is the base name of | 
 | its source directory; | 
 | the package in <code>src/pkg/container/vector</code> | 
 | is imported as <code>"container/vector"</code> but has name <code>vector</code>, | 
 | not <code>container_vector</code> and not <code>containerVector</code>. | 
 | </p> | 
 |  | 
 | <p> | 
 | The importer of a package will use the name to refer to its contents | 
 | (the <code>import .</code> notation is intended mostly for tests and other | 
 | unusual situations), so exported names in the package can use that fact | 
 | to avoid stutter. | 
 | For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>, | 
 | not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>, | 
 | which is a clear, concise name. | 
 | Moreover, | 
 | because imported entities are always addressed with their package name, <code>bufio.Reader</code> | 
 | does not conflict with <code>io.Reader</code>. | 
 | Similarly, the function to make new instances of <code>ring.Ring</code>—which | 
 | is the definition of a <em>constructor</em> in Go—would | 
 | normally be called <code>NewRing</code>, but since | 
 | <code>Ring</code> is the only type exported by the package, and since the | 
 | package is called <code>ring</code>, it's called just <code>New</code>. | 
 | Clients of the package see that as <code>ring.New</code>. | 
 | Use the package structure to help you choose good names. | 
 | </p> | 
 |  | 
 | <p> | 
 | Another short example is <code>once.Do</code>; | 
 | <code>once.Do(setup)</code> reads well and would not be improved by | 
 | writing <code>once.DoOrWaitUntilDone(setup)</code>. | 
 | Long names don't automatically make things more readable. | 
 | If the name represents something intricate or subtle, it's usually better | 
 | to write a helpful doc comment than to attempt to put all the information | 
 | into the name. | 
 | </p> | 
 |  | 
 | <h3 id="interface-names">Interface names</h3> | 
 |  | 
 | <p> | 
 | By convention, one-method interfaces are named by | 
 | the method name plus the -er suffix: <code>Reader</code>, | 
 | <code>Writer</code>, <code>Formatter</code> etc. | 
 | </p> | 
 |  | 
 | <p> | 
 | There are a number of such names and it's productive to honor them and the function | 
 | names they capture. | 
 | <code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>, | 
 | <code>String</code> and so on have | 
 | canonical signatures and meanings.  To avoid confusion, | 
 | don't give your method one of those names unless it | 
 | has the same signature and meaning. | 
 | Conversely, if your type implements a method with the | 
 | same meaning as a method on a well-known type, | 
 | give it the same name and signature; | 
 | call your string-converter method <code>String</code> not <code>ToString</code>. | 
 | </p> | 
 |  | 
 | <h3 id="mixed-caps">MixedCaps</h3> | 
 |  | 
 | <p> | 
 | Finally, the convention in Go is to use <code>MixedCaps</code> | 
 | or <code>mixedCaps</code> rather than underscores to write | 
 | multiword names. | 
 | </p> | 
 |  | 
 | <h2 id="semicolons">Semicolons</h2> | 
 |  | 
 | <p> | 
 | Like C, Go's formal grammar uses semicolons to terminate statements; | 
 | unlike C, those semicolons do not appear in the source. | 
 | Instead the lexer uses a simple rule to insert semicolons automatically | 
 | as it scans, so the input text is mostly free of them. | 
 | </p> | 
 |  | 
 | <p> | 
 | The rule is this. If the last token before a newline is an identifier | 
 | (which includes words like <code>int</code> and <code>float64</code>), | 
 | a basic literal such as a number or string constant, or one of the | 
 | tokens | 
 | </p> | 
 | <pre> | 
 | break continue fallthrough return ++ -- ) } | 
 | </pre> | 
 | <p> | 
 | the lexer always inserts a semicolon after the token. | 
 | This could be summarized as, “if the newline comes | 
 | after a token that could end a statement, add a semicolon”. | 
 | </p> | 
 |  | 
 | <p> | 
 | A semicolon can also be omitted immediately before a closing brace, | 
 | so a statement such as | 
 | </p> | 
 | <pre> | 
 |     go func() { for { dst <- <-src } }() | 
 | </pre> | 
 | <p> | 
 | needs no semicolons. | 
 | Idiomatic Go programs have semicolons only in places such as | 
 | <code>for</code> loop clauses, to separate the initializer, condition, and | 
 | continuation elements.  They are also necessary to separate multiple | 
 | statements on a line, should you write code that way. | 
 | </p> | 
 |  | 
 | <p> | 
 | One caveat. You should never put the opening brace of a | 
 | control structure (<code>if</code>, <code>for</code>, <code>switch</code>, | 
 | or <code>select</code>) on the next line.  If you do, a semicolon | 
 | will be inserted before the brace, which could cause unwanted | 
 | effects.  Write them like this | 
 | </p> | 
 |  | 
 | <pre> | 
 | if i < f() { | 
 |     g() | 
 | } | 
 | </pre> | 
 | <p> | 
 | not like this | 
 | </p> | 
 | <pre> | 
 | if i < f()  // wrong! | 
 | {           // wrong! | 
 |     g() | 
 | } | 
 | </pre> | 
 |  | 
 |  | 
 | <h2 id="control-structures">Control structures</h2> | 
 |  | 
 | <p> | 
 | The control structures of Go are related to those of C but differ | 
 | in important ways. | 
 | There is no <code>do</code> or <code>while</code> loop, only a | 
 | slightly generalized | 
 | <code>for</code>; | 
 | <code>switch</code> is more flexible; | 
 | <code>if</code> and <code>switch</code> accept an optional | 
 | initialization statement like that of <code>for</code>; | 
 | and there are new control structures including a type switch and a | 
 | multiway communications multiplexer, <code>select</code>. | 
 | The syntax is also slightly different: | 
 | parentheses are not required | 
 | and the bodies must always be brace-delimited. | 
 | </p> | 
 |  | 
 | <h3 id="if">If</h3> | 
 |  | 
 | <p> | 
 | In Go a simple <code>if</code> looks like this: | 
 | </p> | 
 | <pre> | 
 | if x > 0 { | 
 |     return y | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Mandatory braces encourage writing simple <code>if</code> statements | 
 | on multiple lines.  It's good style to do so anyway, | 
 | especially when the body contains a control statement such as a | 
 | <code>return</code> or <code>break</code>. | 
 | </p> | 
 |  | 
 | <p> | 
 | Since <code>if</code> and <code>switch</code> accept an initialization | 
 | statement, it's common to see one used to set up a local variable. | 
 | </p> | 
 |  | 
 | <pre> | 
 | if err := file.Chmod(0664); err != nil { | 
 |     log.Print(err) | 
 |     return err | 
 | } | 
 | </pre> | 
 |  | 
 | <p id="else"> | 
 | In the Go libraries, you'll find that | 
 | when an <code>if</code> statement doesn't flow into the next statement—that is, | 
 | the body ends in <code>break</code>, <code>continue</code>, | 
 | <code>goto</code>, or <code>return</code>—the unnecessary | 
 | <code>else</code> is omitted. | 
 | </p> | 
 |  | 
 | <pre> | 
 | f, err := os.Open(name, os.O_RDONLY, 0) | 
 | if err != nil { | 
 |     return err | 
 | } | 
 | codeUsing(f) | 
 | </pre> | 
 |  | 
 | <p> | 
 | This is a example of a common situation where code must analyze a | 
 | sequence of error possibilities.  The code reads well if the | 
 | successful flow of control runs down the page, eliminating error cases | 
 | as they arise.  Since error cases tend to end in <code>return</code> | 
 | statements, the resulting code needs no <code>else</code> statements. | 
 | </p> | 
 |  | 
 | <pre> | 
 | f, err := os.Open(name, os.O_RDONLY, 0) | 
 | if err != nil { | 
 |     return err | 
 | } | 
 | d, err := f.Stat() | 
 | if err != nil { | 
 |     return err | 
 | } | 
 | codeUsing(f, d) | 
 | </pre> | 
 |  | 
 |  | 
 | <h3 id="for">For</h3> | 
 |  | 
 | <p> | 
 | The Go <code>for</code> loop is similar to—but not the same as—C's. | 
 | It unifies <code>for</code> | 
 | and <code>while</code> and there is no <code>do-while</code>. | 
 | There are three forms, only one of which has semicolons. | 
 | </p> | 
 | <pre> | 
 | // Like a C for | 
 | for init; condition; post { } | 
 |  | 
 | // Like a C while | 
 | for condition { } | 
 |  | 
 | // Like a C for(;;) | 
 | for { } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Short declarations make it easy to declare the index variable right in the loop. | 
 | </p> | 
 | <pre> | 
 | sum := 0 | 
 | for i := 0; i < 10; i++ { | 
 |     sum += i | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | If you're looping over an array, slice, string, or map, | 
 | or reading from a channel, a <code>range</code> clause can | 
 | manage the loop for you. | 
 | </p> | 
 | <pre> | 
 | var m map[string]int | 
 | sum := 0 | 
 | for _, value := range m {  // key is unused | 
 |     sum += value | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | For strings, the <code>range</code> does more work for you, breaking out individual | 
 | Unicode characters by parsing the UTF-8 (erroneous encodings consume one byte and produce the | 
 | replacement rune U+FFFD). The loop | 
 | </p> | 
 | <pre> | 
 | for pos, char := range "日本語" { | 
 |     fmt.Printf("character %c starts at byte position %d\n", char, pos) | 
 | } | 
 | </pre> | 
 | <p> | 
 | prints | 
 | </p> | 
 | <pre> | 
 | character æ—¥ starts at byte position 0 | 
 | character 本 starts at byte position 3 | 
 | character 語 starts at byte position 6 | 
 | </pre> | 
 |  | 
 | <p> | 
 | Finally, since Go has no comma operator and <code>++</code> and <code>--</code> | 
 | are statements not expressions, if you want to run multiple variables in a <code>for</code> | 
 | you should use parallel assignment. | 
 | </p> | 
 | <pre> | 
 | // Reverse a | 
 | for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 { | 
 |     a[i], a[j] = a[j], a[i] | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="switch">Switch</h3> | 
 |  | 
 | <p> | 
 | Go's <code>switch</code> is more general than C's. | 
 | The expressions need not be constants or even integers, | 
 | the cases are evaluated top to bottom until a match is found, | 
 | and if the <code>switch</code> has no expression it switches on | 
 | <code>true</code>. | 
 | It's therefore possible—and idiomatic—to write an | 
 | <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code> | 
 | chain as a <code>switch</code>. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func unhex(c byte) byte { | 
 |     switch { | 
 |     case '0' <= c && c <= '9': | 
 |         return c - '0' | 
 |     case 'a' <= c && c <= 'f': | 
 |         return c - 'a' + 10 | 
 |     case 'A' <= c && c <= 'F': | 
 |         return c - 'A' + 10 | 
 |     } | 
 |     return 0 | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | There is no automatic fall through, but cases can be presented | 
 | in comma-separated lists. | 
 | <pre> | 
 | func shouldEscape(c byte) bool { | 
 |     switch c { | 
 |     case ' ', '?', '&', '=', '#', '+', '%': | 
 |         return true | 
 |     } | 
 |     return false | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Here's a comparison routine for byte arrays that uses two | 
 | <code>switch</code> statements: | 
 | <pre> | 
 | // Compare returns an integer comparing the two byte arrays | 
 | // lexicographically. | 
 | // The result will be 0 if a == b, -1 if a < b, and +1 if a > b | 
 | func Compare(a, b []byte) int { | 
 |     for i := 0; i < len(a) && i < len(b); i++ { | 
 |         switch { | 
 |         case a[i] > b[i]: | 
 |             return 1 | 
 |         case a[i] < b[i]: | 
 |             return -1 | 
 |         } | 
 |     } | 
 |     switch { | 
 |     case len(a) < len(b): | 
 |         return -1 | 
 |     case len(a) > len(b): | 
 |         return 1 | 
 |     } | 
 |     return 0 | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | A switch can also be used to discover the dynamic type of an interface | 
 | variable.  Such a <em>type switch</em> uses the syntax of a type | 
 | assertion with the keyword <code>type</code> inside the parentheses. | 
 | If the switch declares a variable in the expression, the variable will | 
 | have the corresponding type in each clause. | 
 | </p> | 
 | <pre> | 
 | switch t := interfaceValue.(type) { | 
 | default: | 
 |     fmt.Printf("unexpected type %T", t)  // %T prints type | 
 | case bool: | 
 |     fmt.Printf("boolean %t\n", t) | 
 | case int: | 
 |     fmt.Printf("integer %d\n", t) | 
 | case *bool: | 
 |     fmt.Printf("pointer to boolean %t\n", *t) | 
 | case *int: | 
 |     fmt.Printf("pointer to integer %d\n", *t) | 
 | } | 
 | </pre> | 
 |  | 
 | <h2 id="functions">Functions</h2> | 
 |  | 
 | <h3 id="multiple-returns">Multiple return values</h3> | 
 |  | 
 | <p> | 
 | One of Go's unusual features is that functions and methods | 
 | can return multiple values.  This can be used to | 
 | improve on a couple of clumsy idioms in C programs: in-band | 
 | error returns (such as <code>-1</code> for <code>EOF</code>) | 
 | and modifying an argument. | 
 | </p> | 
 |  | 
 | <p> | 
 | In C, a write error is signaled by a negative count with the | 
 | error code secreted away in a volatile location. | 
 | In Go, <code>Write</code> | 
 | can return a count <i>and</i> an error: “Yes, you wrote some | 
 | bytes but not all of them because you filled the device”. | 
 | The signature of <code>*File.Write</code> in package <code>os</code> is: | 
 | </p> | 
 |  | 
 | <pre> | 
 | func (file *File) Write(b []byte) (n int, err Error) | 
 | </pre> | 
 |  | 
 | <p> | 
 | and as the documentation says, it returns the number of bytes | 
 | written and a non-nil <code>Error</code> when <code>n</code> | 
 | <code>!=</code> <code>len(b)</code>. | 
 | This is a common style; see the section on error handling for more examples. | 
 | </p> | 
 |  | 
 | <p> | 
 | A similar approach obviates the need to pass a pointer to a return | 
 | value to simulate a reference parameter. | 
 | Here's a simple-minded function to | 
 | grab a number from a position in a byte array, returning the number | 
 | and the next position. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func nextInt(b []byte, i int) (int, int) { | 
 |     for ; i < len(b) && !isDigit(b[i]); i++ { | 
 |     } | 
 |     x := 0 | 
 |     for ; i < len(b) && isDigit(b[i]); i++ { | 
 |         x = x*10 + int(b[i])-'0' | 
 |     } | 
 |     return x, i | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | You could use it to scan the numbers in an input array <code>a</code> like this: | 
 | </p> | 
 |  | 
 | <pre> | 
 |     for i := 0; i < len(a); { | 
 |         x, i = nextInt(a, i) | 
 |         fmt.Println(x) | 
 |     } | 
 | </pre> | 
 |  | 
 | <h3 id="named-results">Named result parameters</h3> | 
 |  | 
 | <p> | 
 | The return or result "parameters" of a Go function can be given names and | 
 | used as regular variables, just like the incoming parameters. | 
 | When named, they are initialized to the zero values for their types when | 
 | the function begins; if the function executes a <code>return</code> statement | 
 | with no arguments, the current values of the result parameters are | 
 | used as the returned values. | 
 | </p> | 
 |  | 
 | <p> | 
 | The names are not mandatory but they can make code shorter and clearer: | 
 | they're documentation. | 
 | If we name the results of <code>nextInt</code> it becomes | 
 | obvious which returned <code>int</code> | 
 | is which. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func nextInt(b []byte, pos int) (value, nextPos int) { | 
 | </pre> | 
 |  | 
 | <p> | 
 | Because named results are initialized and tied to an unadorned return, they can simplify | 
 | as well as clarify.  Here's a version | 
 | of <code>io.ReadFull</code> that uses them well: | 
 | </p> | 
 |  | 
 | <pre> | 
 | func ReadFull(r Reader, buf []byte) (n int, err os.Error) { | 
 |     for len(buf) > 0 && err == nil { | 
 |         var nr int | 
 |         nr, err = r.Read(buf) | 
 |         n += nr | 
 |         buf = buf[nr:len(buf)] | 
 |     } | 
 |     return | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="defer">Defer</h3> | 
 |  | 
 | <p> | 
 | Go's <code>defer</code> statement schedules a function call (the | 
 | <i>deferred</i> function) to be run immediately before the function | 
 | executing the <code>defer</code> returns.  It's an unusual but | 
 | effective way to deal with situations such as resources that must be | 
 | released regardless of which path a function takes to return.  The | 
 | canonical examples are unlocking a mutex or closing a file. | 
 | </p> | 
 |  | 
 | <pre> | 
 | // Contents returns the file's contents as a string. | 
 | func Contents(filename string) (string, os.Error) { | 
 |     f, err := os.Open(filename, os.O_RDONLY, 0) | 
 |     if err != nil { | 
 |         return "", err | 
 |     } | 
 |     defer f.Close()  // f.Close will run when we're finished. | 
 |  | 
 |     var result []byte | 
 |     buf := make([]byte, 100) | 
 |     for { | 
 |         n, err := f.Read(buf[0:]) | 
 |         result = append(result, buf[0:n]...) // append is discussed later. | 
 |         if err != nil { | 
 |             if err == os.EOF { | 
 |                 break | 
 |             } | 
 |             return "", err  // f will be closed if we return here. | 
 |         } | 
 |     } | 
 |     return string(result), nil // f will be closed if we return here. | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Deferring a function like this has two advantages.  First, it | 
 | guarantees that you will never forget to close the file, a mistake | 
 | that's easy to make if you later edit the function to add a new return | 
 | path.  Second, it means that the close sits near the open, | 
 | which is much clearer than placing it at the end of the function. | 
 | </p> | 
 |  | 
 | <p> | 
 | The arguments to the deferred function (which include the receiver if | 
 | the function is a method) are evaluated when the <i>defer</i> | 
 | executes, not when the <i>call</i> executes.  Besides avoiding worries | 
 | about variables changing values as the function executes, this means | 
 | that a single deferred call site can defer multiple function | 
 | executions.  Here's a silly example. | 
 | </p> | 
 |  | 
 | <pre> | 
 | for i := 0; i < 5; i++ { | 
 |     defer fmt.Printf("%d ", i) | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Deferred functions are executed in LIFO order, so this code will cause | 
 | <code>4 3 2 1 0</code> to be printed when the function returns.  A | 
 | more plausible example is a simple way to trace function execution | 
 | through the program.  We could write a couple of simple tracing | 
 | routines like this: | 
 | </p> | 
 |  | 
 | <pre> | 
 | func trace(s string)   { fmt.Println("entering:", s) } | 
 | func untrace(s string) { fmt.Println("leaving:", s) } | 
 |  | 
 | // Use them like this: | 
 | func a() { | 
 |     trace("a") | 
 |     defer untrace("a") | 
 |     // do something.... | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | We can do better by exploiting the fact that arguments to deferred | 
 | functions are evaluated when the <code>defer</code> executes.  The | 
 | tracing routine can set up the argument to the untracing routine. | 
 | This example: | 
 | </p> | 
 |  | 
 | <pre> | 
 | func trace(s string) string { | 
 |     fmt.Println("entering:", s) | 
 |     return s | 
 | } | 
 |  | 
 | func un(s string) { | 
 |     fmt.Println("leaving:", s) | 
 | } | 
 |  | 
 | func a() { | 
 |     defer un(trace("a")) | 
 |     fmt.Println("in a") | 
 | } | 
 |  | 
 | func b() { | 
 |     defer un(trace("b")) | 
 |     fmt.Println("in b") | 
 |     a() | 
 | } | 
 |  | 
 | func main() { | 
 |     b() | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | prints | 
 | </p> | 
 |  | 
 | <pre> | 
 | entering: b | 
 | in b | 
 | entering: a | 
 | in a | 
 | leaving: a | 
 | leaving: b | 
 | </pre> | 
 |  | 
 | <p> | 
 | For programmers accustomed to block-level resource management from | 
 | other languages, <code>defer</code> may seem peculiar, but its most | 
 | interesting and powerful applications come precisely from the fact | 
 | that it's not block-based but function based.  In the section on | 
 | <code>panic</code> and <code>recover</code> we'll see an example. | 
 | </p> | 
 |  | 
 | <h2 id="data">Data</h2> | 
 |  | 
 | <h3 id="allocation_new">Allocation with <code>new()</code></h3> | 
 |  | 
 | <p> | 
 | Go has two allocation primitives, <code>new()</code> and <code>make()</code>. | 
 | They do different things and apply to different types, which can be confusing, | 
 | but the rules are simple. | 
 | Let's talk about <code>new()</code> first. | 
 | It's a built-in function essentially the same as its namesakes | 
 | in other languages: <code>new(T)</code> allocates zeroed storage for a new item of type | 
 | <code>T</code> and returns its address, a value of type <code>*T</code>. | 
 | In Go terminology, it returns a pointer to a newly allocated zero value of type | 
 | <code>T</code>. | 
 | </p> | 
 |  | 
 | <p> | 
 | Since the memory returned by <code>new()</code> is zeroed, it's helpful to arrange that the | 
 | zeroed object can be used without further initialization.  This means a user of | 
 | the data structure can create one with <code>new()</code> and get right to | 
 | work. | 
 | For example, the documentation for <code>bytes.Buffer</code> states that | 
 | "the zero value for <code>Buffer</code> is an empty buffer ready to use." | 
 | Similarly, <code>sync.Mutex</code> does not | 
 | have an explicit constructor or <code>Init</code> method. | 
 | Instead, the zero value for a <code>sync.Mutex</code> | 
 | is defined to be an unlocked mutex. | 
 | </p> | 
 |  | 
 | <p> | 
 | The zero-value-is-useful property works transitively. Consider this type declaration. | 
 | </p> | 
 |  | 
 | <pre> | 
 | type SyncedBuffer struct { | 
 |     lock    sync.Mutex | 
 |     buffer  bytes.Buffer | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation | 
 | or just declaration.  In this snippet, both <code>p</code> and <code>v</code> will work | 
 | correctly without further arrangement. | 
 | </p> | 
 |  | 
 | <pre> | 
 | p := new(SyncedBuffer)  // type *SyncedBuffer | 
 | var v SyncedBuffer      // type  SyncedBuffer | 
 | </pre> | 
 |  | 
 | <h3 id="composite_literals">Constructors and composite literals</h3> | 
 |  | 
 | <p> | 
 | Sometimes the zero value isn't good enough and an initializing | 
 | constructor is necessary, as in this example derived from | 
 | package <code>os</code>. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func NewFile(fd int, name string) *File { | 
 |     if fd < 0 { | 
 |         return nil | 
 |     } | 
 |     f := new(File) | 
 |     f.fd = fd | 
 |     f.name = name | 
 |     f.dirinfo = nil | 
 |     f.nepipe = 0 | 
 |     return f | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | There's a lot of boiler plate in there.  We can simplify it | 
 | using a <i>composite literal</i>, which is | 
 | an expression that creates a | 
 | new instance each time it is evaluated. | 
 | </p> | 
 |  | 
 |  | 
 | <pre> | 
 | func NewFile(fd int, name string) *File { | 
 |     if fd < 0 { | 
 |         return nil | 
 |     } | 
 |     f := File{fd, name, nil, 0} | 
 |     return &f | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | Note that it's perfectly OK to return the address of a local variable; | 
 | the storage associated with the variable survives after the function | 
 | returns. | 
 | In fact, taking the address of a composite literal | 
 | allocates a fresh instance each time it is evaluated, | 
 | so we can combine these last two lines. | 
 | </p> | 
 |  | 
 | <pre> | 
 |     return &File{fd, name, nil, 0} | 
 | </pre> | 
 |  | 
 | <p> | 
 | The fields of a composite literal are laid out in order and must all be present. | 
 | However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i> | 
 | pairs, the initializers can appear in any | 
 | order, with the missing ones left as their respective zero values.  Thus we could say | 
 | </p> | 
 |  | 
 | <pre> | 
 |     return &File{fd: fd, name: name} | 
 | </pre> | 
 |  | 
 | <p> | 
 | As a limiting case, if a composite literal contains no fields at all, it creates | 
 | a zero value for the type.  The expressions <code>new(File)</code> and <code>&File{}</code> are equivalent. | 
 | </p> | 
 |  | 
 | <p> | 
 | Composite literals can also be created for arrays, slices, and maps, | 
 | with the field labels being indices or map keys as appropriate. | 
 | In these examples, the initializations work regardless of the values of <code>Enone</code>, | 
 | <code>Eio</code>, and <code>Einval</code>, as long as they are distinct. | 
 | </p> | 
 |  | 
 | <pre> | 
 | a := [...]string   {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} | 
 | s := []string      {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} | 
 | m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"} | 
 | </pre> | 
 |  | 
 | <h3 id="allocation_make">Allocation with <code>make()</code></h3> | 
 |  | 
 | <p> | 
 | Back to allocation. | 
 | The built-in function <code>make(T, </code><i>args</i><code>)</code> serves | 
 | a purpose different from <code>new(T)</code>. | 
 | It creates slices, maps, and channels only, and it returns an initialized (not zero) | 
 | value of type <code>T</code>, not <code>*T</code>. | 
 | The reason for the distinction | 
 | is that these three types are, under the covers, references to data structures that | 
 | must be initialized before use. | 
 | A slice, for example, is a three-item descriptor | 
 | containing a pointer to the data (inside an array), the length, and the | 
 | capacity; until those items are initialized, the slice is <code>nil</code>. | 
 | For slices, maps, and channels, | 
 | <code>make</code> initializes the internal data structure and prepares | 
 | the value for use. | 
 | For instance, | 
 | </p> | 
 |  | 
 | <pre> | 
 | make([]int, 10, 100) | 
 | </pre> | 
 |  | 
 | <p> | 
 | allocates an array of 100 ints and then creates a slice | 
 | structure with length 10 and a capacity of 100 pointing at the first | 
 | 10 elements of the array. | 
 | (When making a slice, the capacity can be omitted; see the section on slices | 
 | for more information.) | 
 | In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice | 
 | structure, that is, a pointer to a <code>nil</code> slice value. | 
 |  | 
 | <p> | 
 | These examples illustrate the difference between <code>new()</code> and | 
 | <code>make()</code>. | 
 | </p> | 
 |  | 
 | <pre> | 
 | var p *[]int = new([]int)       // allocates slice structure; *p == nil; rarely useful | 
 | var v  []int = make([]int, 100) // the slice v now refers to a new array of 100 ints | 
 |  | 
 | // Unnecessarily complex: | 
 | var p *[]int = new([]int) | 
 | *p = make([]int, 100, 100) | 
 |  | 
 | // Idiomatic: | 
 | v := make([]int, 100) | 
 | </pre> | 
 |  | 
 | <p> | 
 | Remember that <code>make()</code> applies only to maps, slices and channels | 
 | and does not return a pointer. | 
 | To obtain an explicit pointer allocate with <code>new()</code>. | 
 | </p> | 
 |  | 
 | <h3 id="arrays">Arrays</h3> | 
 |  | 
 | <p> | 
 | Arrays are useful when planning the detailed layout of memory and sometimes | 
 | can help avoid allocation, but primarily | 
 | they are a building block for slices, the subject of the next section. | 
 | To lay the foundation for that topic, here are a few words about arrays. | 
 | </p> | 
 |  | 
 | <p> | 
 | There are major differences between the ways arrays work in Go and C. | 
 | In Go, | 
 | </p> | 
 | <ul> | 
 | <li> | 
 | Arrays are values. Assigning one array to another copies all the elements. | 
 | </li> | 
 | <li> | 
 | In particular, if you pass an array to a function, it | 
 | will receive a <i>copy</i> of the array, not a pointer to it. | 
 | <li> | 
 | The size of an array is part of its type.  The types <code>[10]int</code> | 
 | and <code>[20]int</code> are distinct. | 
 | </li> | 
 | </ul> | 
 |  | 
 | <p> | 
 | The value property can be useful but also expensive; if you want C-like behavior and efficiency, | 
 | you can pass a pointer to the array. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func Sum(a *[3]float64) (sum float64) { | 
 |     for _, v := range *a { | 
 |         sum += v | 
 |     } | 
 |     return | 
 | } | 
 |  | 
 | array := [...]float64{7.0, 8.5, 9.1} | 
 | x := Sum(&array)  // Note the explicit address-of operator | 
 | </pre> | 
 |  | 
 | <p> | 
 | But even this style isn't idiomatic Go.  Slices are. | 
 | </p> | 
 |  | 
 | <h3 id="slices">Slices</h3> | 
 |  | 
 | <p> | 
 | Slices wrap arrays to give a more general, powerful, and convenient | 
 | interface to sequences of data.  Except for items with explicit | 
 | dimension such as transformation matrices, most array programming in | 
 | Go is done with slices rather than simple arrays. | 
 | </p> | 
 | <p> | 
 | Slices are <i>reference types</i>, which means that if you assign one | 
 | slice to another, both refer to the same underlying array.  For | 
 | instance, if a function takes a slice argument, changes it makes to | 
 | the elements of the slice will be visible to the caller, analogous to | 
 | passing a pointer to the underlying array.  A <code>Read</code> | 
 | function can therefore accept a slice argument rather than a pointer | 
 | and a count; the length within the slice sets an upper | 
 | limit of how much data to read.  Here is the signature of the | 
 | <code>Read</code> method of the <code>File</code> type in package | 
 | <code>os</code>: | 
 | </p> | 
 | <pre> | 
 | func (file *File) Read(buf []byte) (n int, err os.Error) | 
 | </pre> | 
 | <p> | 
 | The method returns the number of bytes read and an error value, if | 
 | any.  To read into the first 32 bytes of a larger buffer | 
 | <code>b</code>, <i>slice</i> (here used as a verb) the buffer. | 
 | </p> | 
 | <pre> | 
 |     n, err := f.Read(buf[0:32]) | 
 | </pre> | 
 | <p> | 
 | Such slicing is common and efficient.  In fact, leaving efficiency aside for | 
 | the moment, this snippet would also read the first 32 bytes of the buffer. | 
 | </p> | 
 | <pre> | 
 |     var n int | 
 |     var err os.Error | 
 |     for i := 0; i < 32; i++ { | 
 |         nbytes, e := f.Read(buf[i:i+1])  // Read one byte. | 
 |         if nbytes == 0 || e != nil { | 
 |             err = e | 
 |             break | 
 |         } | 
 |         n += nbytes | 
 |     } | 
 | </pre> | 
 | <p> | 
 | The length of a slice may be changed as long as it still fits within | 
 | the limits of the underlying array; just assign it to a slice of | 
 | itself.  The <i>capacity</i> of a slice, accessible by the built-in | 
 | function <code>cap</code>, reports the maximum length the slice may | 
 | assume.  Here is a function to append data to a slice.  If the data | 
 | exceeds the capacity, the slice is reallocated.  The | 
 | resulting slice is returned.  The function uses the fact that | 
 | <code>len</code> and <code>cap</code> are legal when applied to the | 
 | <code>nil</code> slice, and return 0. | 
 | </p> | 
 | <pre> | 
 | func Append(slice, data[]byte) []byte { | 
 |     l := len(slice) | 
 |     if l + len(data) > cap(slice) {  // reallocate | 
 |         // Allocate double what's needed, for future growth. | 
 |         newSlice := make([]byte, (l+len(data))*2) | 
 |         // The copy function is predeclared and works for any slice type. | 
 |         copy(newSlice, slice) | 
 |         slice = newSlice | 
 |     } | 
 |     slice = slice[0:l+len(data)] | 
 |     for i, c := range data { | 
 |         slice[l+i] = c | 
 |     } | 
 |     return slice | 
 | } | 
 | </pre> | 
 | <p> | 
 | We must return the slice afterwards because, although <code>Append</code> | 
 | can modify the elements of <code>slice</code>, the slice itself (the run-time data | 
 | structure holding the pointer, length, and capacity) is passed by value. | 
 | <p> | 
 | The idea of appending to a slice is so useful it's captured by the | 
 | <code>append</code> built-in function.  To understand that function's | 
 | design, though, we need a little more information, so we'll return | 
 | to it later. | 
 | </p> | 
 |  | 
 |  | 
 | <h3 id="maps">Maps</h3> | 
 |  | 
 | <p> | 
 | Maps are a convenient and powerful built-in data structure to associate | 
 | values of different types. | 
 | The key can be of any type for which the equality operator is defined, | 
 | such as integers, | 
 | floating point and complex numbers, | 
 | strings, pointers, and interfaces (as long as the dynamic type | 
 | supports equality).  Structs, arrays and slices cannot be used as map keys, | 
 | because equality is not defined on those types. | 
 | Like slices, maps are a reference type. If you pass a map to a function | 
 | that changes the contents of the map, the changes will be visible | 
 | in the caller. | 
 | </p> | 
 | <p> | 
 | Maps can be constructed using the usual composite literal syntax | 
 | with colon-separated key-value pairs, | 
 | so it's easy to build them during initialization. | 
 | </p> | 
 | <pre> | 
 | var timeZone = map[string] int { | 
 |     "UTC":  0*60*60, | 
 |     "EST": -5*60*60, | 
 |     "CST": -6*60*60, | 
 |     "MST": -7*60*60, | 
 |     "PST": -8*60*60, | 
 | } | 
 | </pre> | 
 | <p> | 
 | Assigning and fetching map values looks syntactically just like | 
 | doing the same for arrays except that the index doesn't need to | 
 | be an integer. | 
 | </p> | 
 | <pre> | 
 | offset := timeZone["EST"] | 
 | </pre> | 
 | <p> | 
 | An attempt to fetch a map value with a key that | 
 | is not present in the map will return the zero value for the type | 
 | of the entries | 
 | in the map.  For instance, if the map contains integers, looking | 
 | up a non-existent key will return <code>0</code>. | 
 | </p> | 
 | <p> | 
 | Sometimes you need to distinguish a missing entry from | 
 | a zero value.  Is there an entry for <code>"UTC"</code> | 
 | or is that zero value because it's not in the map at all? | 
 | You can discriminate with a form of multiple assignment. | 
 | </p> | 
 | <pre> | 
 | var seconds int | 
 | var ok bool | 
 | seconds, ok = timeZone[tz] | 
 | </pre> | 
 | <p> | 
 | For obvious reasons this is called the “comma ok” idiom. | 
 | In this example, if <code>tz</code> is present, <code>seconds</code> | 
 | will be set appropriately and <code>ok</code> will be true; if not, | 
 | <code>seconds</code> will be set to zero and <code>ok</code> will | 
 | be false. | 
 | Here's a function that puts it together with a nice error report: | 
 | </p> | 
 | <pre> | 
 | func offset(tz string) int { | 
 |     if seconds, ok := timeZone[tz]; ok { | 
 |         return seconds | 
 |     } | 
 |     log.Println("unknown time zone", tz) | 
 |     return 0 | 
 | } | 
 | </pre> | 
 | <p> | 
 | To test for presence in the map without worrying about the actual value, | 
 | you can use the <em>blank identifier</em>, a simple underscore (<code>_</code>). | 
 | The blank identifier can be assigned or declared with any value of any type, with the | 
 | value discarded harmlessly.  For testing just presence in a map, use the blank | 
 | identifier in place of the usual variable for the value. | 
 | </p> | 
 | <pre> | 
 | _, present := timeZone[tz] | 
 | </pre> | 
 | <p> | 
 | To delete a map entry, turn the multiple assignment around by placing | 
 | an extra boolean on the right; if the boolean is false, the entry | 
 | is deleted. It's safe to do this even if the key is already absent | 
 | from the map. | 
 | </p> | 
 | <pre> | 
 | timeZone["PDT"] = 0, false  // Now on Standard Time | 
 | </pre> | 
 |  | 
 | <h3 id="printing">Printing</h3> | 
 |  | 
 | <p> | 
 | Formatted printing in Go uses a style similar to C's <code>printf</code> | 
 | family but is richer and more general. The functions live in the <code>fmt</code> | 
 | package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>, | 
 | <code>fmt.Sprintf</code> and so on.  The string functions (<code>Sprintf</code> etc.) | 
 | return a string rather than filling in a provided buffer. | 
 | </p> | 
 | <p> | 
 | You don't need to provide a format string.  For each of <code>Printf</code>, | 
 | <code>Fprintf</code> and <code>Sprintf</code> there is another pair | 
 | of functions, for instance <code>Print</code> and <code>Println</code>. | 
 | These functions do not take a format string but instead generate a default | 
 | format for each argument. The <code>Println</code> versions also insert a blank | 
 | between arguments and append a newline to the output while | 
 | the <code>Print</code> versions add blanks only if the operand on neither side is a string. | 
 | In this example each line produces the same output. | 
 | </p> | 
 | <pre> | 
 | fmt.Printf("Hello %d\n", 23) | 
 | fmt.Fprint(os.Stdout, "Hello ", 23, "\n") | 
 | fmt.Println("Hello", 23) | 
 | fmt.Println(fmt.Sprint("Hello ", 23)) | 
 | </pre> | 
 | <p> | 
 | As mentioned in | 
 | the <a href="go_tutorial.html">tutorial</a>, <code>fmt.Fprint</code> | 
 | and friends take as a first argument any object | 
 | that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code> | 
 | and <code>os.Stderr</code> are familiar instances. | 
 | </p> | 
 | <p> | 
 | Here things start to diverge from C.  First, the numeric formats such as <code>%d</code> | 
 | do not take flags for signedness or size; instead, the printing routines use the | 
 | type of the argument to decide these properties. | 
 | </p> | 
 | <pre> | 
 | var x uint64 = 1<<64 - 1 | 
 | fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x)) | 
 | </pre> | 
 | <p> | 
 | prints | 
 | </p> | 
 | <pre> | 
 | 18446744073709551615 ffffffffffffffff; -1 -1 | 
 | </pre> | 
 | <p> | 
 | If you just want the default conversion, such as decimal for integers, you can use | 
 | the catchall format <code>%v</code> (for “value”); the result is exactly | 
 | what <code>Print</code> and <code>Println</code> would produce. | 
 | Moreover, that format can print <em>any</em> value, even arrays, structs, and | 
 | maps.  Here is a print statement for the time zone map defined in the previous section. | 
 | </p> | 
 | <pre> | 
 | fmt.Printf("%v\n", timeZone)  // or just fmt.Println(timeZone) | 
 | </pre> | 
 | <p> | 
 | which gives output | 
 | </p> | 
 | <pre> | 
 | map[CST:-21600 PST:-28800 EST:-18000 UTC:0 MST:-25200] | 
 | </pre> | 
 | <p> | 
 | For maps the keys may be output in any order, of course. | 
 | When printing a struct, the modified format <code>%+v</code> annotates the | 
 | fields of the structure with their names, and for any value the alternate | 
 | format <code>%#v</code> prints the value in full Go syntax. | 
 | </p> | 
 | <pre> | 
 | type T struct { | 
 |     a int | 
 |     b float | 
 |     c string | 
 | } | 
 | t := &T{ 7, -2.35, "abc\tdef" } | 
 | fmt.Printf("%v\n", t) | 
 | fmt.Printf("%+v\n", t) | 
 | fmt.Printf("%#v\n", t) | 
 | fmt.Printf("%#v\n", timeZone) | 
 | </pre> | 
 | <p> | 
 | prints | 
 | </p> | 
 | <pre> | 
 | &{7 -2.35 abc   def} | 
 | &{a:7 b:-2.35 c:abc     def} | 
 | &main.T{a:7, b:-2.35, c:"abc\tdef"} | 
 | map[string] int{"CST":-21600, "PST":-28800, "EST":-18000, "UTC":0, "MST":-25200} | 
 | </pre> | 
 | <p> | 
 | (Note the ampersands.) | 
 | That quoted string format is also available through <code>%q</code> when | 
 | applied to a value of type <code>string</code> or <code>[]byte</code>; | 
 | the alternate format <code>%#q</code> will use backquotes instead if possible. | 
 | Also, <code>%x</code> works on strings and arrays of bytes as well as on integers, | 
 | generating a long hexadecimal string, and with | 
 | a space in the format (<code>% x</code>) it puts spaces between the bytes. | 
 | </p> | 
 | <p> | 
 | Another handy format is <code>%T</code>, which prints the <em>type</em> of a value. | 
 | <pre> | 
 | fmt.Printf("%T\n", timeZone) | 
 | </pre> | 
 | <p> | 
 | prints | 
 | </p> | 
 | <pre> | 
 | map[string] int | 
 | </pre> | 
 | <p> | 
 | If you want to control the default format for a custom type, all that's required is to define | 
 | a method <code>String() string</code> on the type. | 
 | For our simple type <code>T</code>, that might look like this. | 
 | </p> | 
 | <pre> | 
 | func (t *T) String() string { | 
 |     return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c) | 
 | } | 
 | fmt.Printf("%v\n", t) | 
 | </pre> | 
 | <p> | 
 | to print in the format | 
 | </p> | 
 | <pre> | 
 | 7/-2.35/"abc\tdef" | 
 | </pre> | 
 | <p> | 
 | Our <code>String()</code> method is able to call <code>Sprintf</code> because the | 
 | print routines are fully reentrant and can be used recursively. | 
 | We can even go one step further and pass a print routine's arguments directly to another such routine. | 
 | The signature of <code>Printf</code> uses the type <code>...interface{}</code> | 
 | for its final argument to specify that an arbitrary number of parameters (of arbitrary type) | 
 | can appear after the format. | 
 | </p> | 
 | <pre> | 
 | func Printf(format string, v ...interface{}) (n int, errno os.Error) { | 
 | </pre> | 
 | <p> | 
 | Within the function <code>Printf</code>, <code>v</code> acts like a variable of type | 
 | <code>[]interface{}</code> but if it is passed to another variadic function, it acts like | 
 | a regular list of arguments. | 
 | Here is the implementation of the | 
 | function <code>log.Println</code> we used above. It passes its arguments directly to | 
 | <code>fmt.Sprintln</code> for the actual formatting. | 
 | </p> | 
 | <pre> | 
 | // Println prints to the standard logger in the manner of fmt.Println. | 
 | func Println(v ...interface{}) { | 
 |     std.Output(2, fmt.Sprintln(v...))  // Output takes parameters (int, string) | 
 | } | 
 | </pre> | 
 | <p> | 
 | We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the | 
 | compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass | 
 | <code>v</code> as a single slice argument. | 
 | <p> | 
 | There's even more to printing than we've covered here.  See the <code>godoc</code> documentation | 
 | for package <code>fmt</code> for the details. | 
 | </p> | 
 | <p> | 
 | By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code> | 
 | for a min function that chooses the least of a list of integers: | 
 | </p> | 
 | <pre> | 
 | func Min(a ...int) int { | 
 |     min := int(^uint(0) >> 1)  // largest int | 
 |     for _, i := range a { | 
 |         if i < min { | 
 |             min = i | 
 |         } | 
 |     } | 
 |     return min | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="append">Append</h3> | 
 | <p> | 
 | Now we have the missing piece we needed to explain the design of | 
 | the <code>append</code> built-in function.  The signature of <code>append</code> | 
 | is different from our custom <code>Append</code> function above. | 
 | Schematically, it's like this: | 
 | <pre> | 
 | func append(slice []<i>T</i>, elements...T) []<i>T</i> | 
 | </pre> | 
 | where <i>T</i> is a placeholder for any given type.  You can't | 
 | actually write a function in Go where the type <code>T</code> | 
 | is determined by the caller. | 
 | That's why <code>append</code> is built in: it needs support from the | 
 | compiler. | 
 | <p> | 
 | What <code>append</code> does is append the elements to the end of | 
 | the slice and return the result.  The result needs to be returned | 
 | because, as with our hand-written <code>Append</code>, the underlying | 
 | array may change.  This simple example | 
 | <pre> | 
 | x := []int{1,2,3} | 
 | x = append(x, 4, 5, 6) | 
 | fmt.Println(x) | 
 | </pre> | 
 | prints <code>[1 2 3 4 5 6]</code>.  So <code>append</code> works a | 
 | little like <code>Printf</code>, collecting an arbitrary number of | 
 | arguments. | 
 | <p> | 
 | But what if we wanted to do what our <code>Append</code> does and | 
 | append a slice to a slice?  Easy: use <code>...</code> at the call | 
 | site, just as we did in the call to <code>Output</code> above.  This | 
 | snippet produces identical output to the one above. | 
 | <pre> | 
 | x := []int{1,2,3} | 
 | y := []int{4,5,6} | 
 | x = append(x, y...) | 
 | fmt.Println(x) | 
 | </pre> | 
 | Without that <code>...</code>, it wouldn't compile because the types | 
 | would be wrong; <code>y</code> is not of type <code>int</code>. | 
 |  | 
 | <h2 id="initialization">Initialization</h2> | 
 |  | 
 | <p> | 
 | Although it doesn't look superficially very different from | 
 | initialization in C or C++, initialization in Go is more powerful. | 
 | Complex structures can be built during initialization and the ordering | 
 | issues between initialized objects in different packages are handled | 
 | correctly. | 
 | </p> | 
 |  | 
 | <h3 id="constants">Constants</h3> | 
 |  | 
 | <p> | 
 | Constants in Go are just that—constant. | 
 | They are created at compile time, even when defined as | 
 | locals in functions, | 
 | and can only be numbers, strings or booleans. | 
 | Because of the compile-time restriction, the expressions | 
 | that define them must be constant expressions, | 
 | evaluatable by the compiler.  For instance, | 
 | <code>1<<3</code> is a constant expression, while | 
 | <code>math.Sin(math.Pi/4)</code> is not because | 
 | the function call to <code>math.Sin</code> needs | 
 | to happen at run time. | 
 | </p> | 
 |  | 
 | <p> | 
 | In Go, enumerated constants are created using the <code>iota</code> | 
 | enumerator.  Since <code>iota</code> can be part of an expression and | 
 | expressions can be implicitly repeated, it is easy to build intricate | 
 | sets of values. | 
 | </p> | 
 | <pre> | 
 | type ByteSize float64 | 
 | const ( | 
 |     _ = iota  // ignore first value by assigning to blank identifier | 
 |     KB ByteSize = 1<<(10*iota) | 
 |     MB | 
 |     GB | 
 |     TB | 
 |     PB | 
 |     EB | 
 |     ZB | 
 |     YB | 
 | ) | 
 | </pre> | 
 | <p> | 
 | The ability to attach a method such as <code>String</code> to a | 
 | type makes it possible for such values to format themselves | 
 | automatically for printing, even as part of a general type. | 
 | </p> | 
 | <pre> | 
 | func (b ByteSize) String() string { | 
 |     switch { | 
 |     case b >= YB: | 
 |         return fmt.Sprintf("%.2fYB", float64(b/YB)) | 
 |     case b >= ZB: | 
 |         return fmt.Sprintf("%.2fZB", float64(b/ZB)) | 
 |     case b >= EB: | 
 |         return fmt.Sprintf("%.2fEB", float64(b/EB)) | 
 |     case b >= PB: | 
 |         return fmt.Sprintf("%.2fPB", float64(b/PB)) | 
 |     case b >= TB: | 
 |         return fmt.Sprintf("%.2fTB", float64(b/TB)) | 
 |     case b >= GB: | 
 |         return fmt.Sprintf("%.2fGB", float64(b/GB)) | 
 |     case b >= MB: | 
 |         return fmt.Sprintf("%.2fMB", float64(b/MB)) | 
 |     case b >= KB: | 
 |         return fmt.Sprintf("%.2fKB", float64(b/KB)) | 
 |     } | 
 |     return fmt.Sprintf("%.2fB", float64(b)) | 
 | } | 
 | </pre> | 
 | <p> | 
 | (The <code>float64</code> conversions prevent <code>Sprintf</code>  | 
 | from recurring back through the <code>String</code> method for  | 
 | <code>ByteSize</code>.) | 
 | The expression <code>YB</code> prints as <code>1.00YB</code>, | 
 | while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>. | 
 | </p> | 
 |  | 
 | <h3 id="variables">Variables</h3> | 
 |  | 
 | <p> | 
 | Variables can be initialized just like constants but the | 
 | initializer can be a general expression computed at run time. | 
 | </p> | 
 | <pre> | 
 | var ( | 
 |     HOME = os.Getenv("HOME") | 
 |     USER = os.Getenv("USER") | 
 |     GOROOT = os.Getenv("GOROOT") | 
 | ) | 
 | </pre> | 
 |  | 
 | <h3 id="init">The init function</h3> | 
 |  | 
 | <p> | 
 | Finally, each source file can define its own <code>init()</code> function to | 
 | set up whatever state is required.  The only restriction is that, although | 
 | goroutines can be launched during initialization, they will not begin | 
 | execution until it completes; initialization always runs as a single thread | 
 | of execution. | 
 | And finally means finally: <code>init()</code> is called after all the | 
 | variable declarations in the package have evaluated their initializers, | 
 | and those are evaluated only after all the imported packages have been | 
 | initialized. | 
 | </p> | 
 | <p> | 
 | Besides initializations that cannot be expressed as declarations, | 
 | a common use of <code>init()</code> functions is to verify or repair | 
 | correctness of the program state before real execution begins. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func init() { | 
 |     if USER == "" { | 
 |         log.Fatal("$USER not set") | 
 |     } | 
 |     if HOME == "" { | 
 |         HOME = "/usr/" + USER | 
 |     } | 
 |     if GOROOT == "" { | 
 |         GOROOT = HOME + "/go" | 
 |     } | 
 |     // GOROOT may be overridden by --goroot flag on command line. | 
 |     flag.StringVar(&GOROOT, "goroot", GOROOT, "Go root directory") | 
 | } | 
 | </pre> | 
 |  | 
 | <h2 id="methods">Methods</h2> | 
 |  | 
 | <h3 id="pointers_vs_values">Pointers vs. Values</h3> | 
 | <p> | 
 | Methods can be defined for any named type that is not a pointer or an interface; | 
 | the receiver does not have to be a struct. | 
 | <p> | 
 | In the discussion of slices above, we wrote an <code>Append</code> | 
 | function.  We can define it as a method on slices instead.  To do | 
 | this, we first declare a named type to which we can bind the method, and | 
 | then make the receiver for the method a value of that type. | 
 | </p> | 
 | <pre> | 
 | type ByteSlice []byte | 
 |  | 
 | func (slice ByteSlice) Append(data []byte) []byte { | 
 |     // Body exactly the same as above | 
 | } | 
 | </pre> | 
 | <p> | 
 | This still requires the method to return the updated slice.  We can | 
 | eliminate that clumsiness by redefining the method to take a | 
 | <i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the | 
 | method can overwrite the caller's slice. | 
 | </p> | 
 | <pre> | 
 | func (p *ByteSlice) Append(data []byte) { | 
 |     slice := *p | 
 |     // Body as above, without the return. | 
 |     *p = slice | 
 | } | 
 | </pre> | 
 | <p> | 
 | In fact, we can do even better.  If we modify our function so it looks | 
 | like a standard <code>Write</code> method, like this, | 
 | </p> | 
 | <pre> | 
 | func (p *ByteSlice) Write(data []byte) (n int, err os.Error) { | 
 |     slice := *p | 
 |     // Again as above. | 
 |     *p = slice | 
 |     return len(data), nil | 
 | } | 
 | </pre> | 
 | <p> | 
 | then the type <code>*ByteSlice</code> satisfies the standard interface | 
 | <code>io.Writer</code>, which is handy.  For instance, we can | 
 | print into one. | 
 | </p> | 
 | <pre> | 
 |     var b ByteSlice | 
 |     fmt.Fprintf(&b, "This hour has %d days\n", 7) | 
 | </pre> | 
 | <p> | 
 | We pass the address of a <code>ByteSlice</code> | 
 | because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>. | 
 | The rule about pointers vs. values for receivers is that value methods | 
 | can be invoked on pointers and values, but pointer methods can only be | 
 | invoked on pointers.  This is because pointer methods can modify the | 
 | receiver; invoking them on a copy of the value would cause those | 
 | modifications to be discarded. | 
 | </p> | 
 | <p> | 
 | By the way, the idea of using <code>Write</code> on a slice of bytes | 
 | is implemented by <code>bytes.Buffer</code>. | 
 | </p> | 
 |  | 
 | <h2 id="interfaces_and_types">Interfaces and other types</h2> | 
 |  | 
 | <h3 id="interfaces">Interfaces</h3> | 
 | <p> | 
 | Interfaces in Go provide a way to specify the behavior of an | 
 | object: if something can do <em>this</em>, then it can be used | 
 | <em>here</em>.  We've seen a couple of simple examples already; | 
 | custom printers can be implemented by a <code>String</code> method | 
 | while <code>Fprintf</code> can generate output to anything | 
 | with a <code>Write</code> method. | 
 | Interfaces with only one or two methods are common in Go code, and are | 
 | usually given a name derived from the method, such as <code>io.Writer</code> | 
 | for something that implements <code>Write</code>. | 
 | </p> | 
 | <p> | 
 | A type can implement multiple interfaces. | 
 | For instance, a collection can be sorted | 
 | by the routines in package <code>sort</code> if it implements | 
 | <code>sort.Interface</code>, which contains <code>Len()</code>, | 
 | <code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>, | 
 | and it could also have a custom formatter. | 
 | In this contrived example <code>Sequence</code> satisfies both. | 
 | </p> | 
 | <pre> | 
 | type Sequence []int | 
 |  | 
 | // Methods required by sort.Interface. | 
 | func (s Sequence) Len() int { | 
 |     return len(s) | 
 | } | 
 | func (s Sequence) Less(i, j int) bool { | 
 |     return s[i] < s[j] | 
 | } | 
 | func (s Sequence) Swap(i, j int) { | 
 |     s[i], s[j] = s[j], s[i] | 
 | } | 
 |  | 
 | // Method for printing - sorts the elements before printing. | 
 | func (s Sequence) String() string { | 
 |     sort.Sort(s) | 
 |     str := "[" | 
 |     for i, elem := range s { | 
 |         if i > 0 { | 
 |             str += " " | 
 |         } | 
 |         str += fmt.Sprint(elem) | 
 |     } | 
 |     return str + "]" | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="conversions">Conversions</h3> | 
 |  | 
 | <p> | 
 | The <code>String</code> method of <code>Sequence</code> is recreating the | 
 | work that <code>Sprint</code> already does for slices.  We can share the | 
 | effort if we convert the <code>Sequence</code> to a plain | 
 | <code>[]int</code> before calling <code>Sprint</code>. | 
 | </p> | 
 | <pre> | 
 | func (s Sequence) String() string { | 
 |     sort.Sort(s) | 
 |     return fmt.Sprint([]int(s)) | 
 | } | 
 | </pre> | 
 | <p> | 
 | The conversion causes <code>s</code> to be treated as an ordinary slice | 
 | and therefore receive the default formatting. | 
 | Without the conversion, <code>Sprint</code> would find the | 
 | <code>String</code> method of <code>Sequence</code> and recur indefinitely. | 
 | Because the two types (<code>Sequence</code> and <code>[]int</code>) | 
 | are the same if we ignore the type name, it's legal to convert between them. | 
 | The conversion doesn't create a new value, it just temporarily acts | 
 | as though the existing value has a new type. | 
 | (There are other legal conversions, such as from integer to floating point, that | 
 | do create a new value.) | 
 | </p> | 
 | <p> | 
 | It's an idiom in Go programs to convert the | 
 | type of an expression to access a different | 
 | set of methods. As an example, we could use the existing | 
 | type <code>sort.IntArray</code> to reduce the entire example | 
 | to this: | 
 | </p> | 
 | <pre> | 
 | type Sequence []int | 
 |  | 
 | // Method for printing - sorts the elements before printing | 
 | func (s Sequence) String() string { | 
 |     sort.IntArray(s).Sort() | 
 |     return fmt.Sprint([]int(s)) | 
 | } | 
 | </pre> | 
 | <p> | 
 | Now, instead of having <code>Sequence</code> implement multiple | 
 | interfaces (sorting and printing), we're using the ability of a data item to be | 
 | converted to multiple types (<code>Sequence</code>, <code>sort.IntArray</code> | 
 | and <code>[]int</code>), each of which does some part of the job. | 
 | That's more unusual in practice but can be effective. | 
 | </p> | 
 |  | 
 | <h3 id="generality">Generality</h3> | 
 | <p> | 
 | If a type exists only to implement an interface | 
 | and has no exported methods beyond that interface, | 
 | there is no need to export the type itself. | 
 | Exporting just the interface makes it clear that | 
 | it's the behavior that matters, not the implementation, | 
 | and that other implementations with different properties | 
 | can mirror the behavior of the original type. | 
 | It also avoids the need to repeat the documentation | 
 | on every instance of a common method. | 
 | </p> | 
 | <p> | 
 | In such cases, the constructor should return an interface value | 
 | rather than the implementing type. | 
 | As an example, in the hash libraries | 
 | both <code>crc32.NewIEEE()</code> and <code>adler32.New()</code> | 
 | return the interface type <code>hash.Hash32</code>. | 
 | Substituting the CRC-32 algorithm for Adler-32 in a Go program | 
 | requires only changing the constructor call; | 
 | the rest of the code is unaffected by the change of algorithm. | 
 | </p> | 
 | <p> | 
 | A similar approach allows the streaming cipher algorithms | 
 | in the <code>crypto/block</code> package to be | 
 | separated from the block ciphers they chain together. | 
 | By analogy with the <code>bufio</code> package, | 
 | they wrap a <code>Cipher</code> interface | 
 | and return <code>hash.Hash</code>, | 
 | <code>io.Reader</code>, or <code>io.Writer</code> | 
 | interface values, not specific implementations. | 
 | </p> | 
 | <p> | 
 | The interface to <code>crypto/block</code> includes: | 
 | </p> | 
 | <pre> | 
 | type Cipher interface { | 
 |     BlockSize() int | 
 |     Encrypt(src, dst []byte) | 
 |     Decrypt(src, dst []byte) | 
 | } | 
 |  | 
 | // NewECBDecrypter returns a reader that reads data | 
 | // from r and decrypts it using c in electronic codebook (ECB) mode. | 
 | func NewECBDecrypter(c Cipher, r io.Reader) io.Reader | 
 |  | 
 | // NewCBCDecrypter returns a reader that reads data | 
 | // from r and decrypts it using c in cipher block chaining (CBC) mode | 
 | // with the initialization vector iv. | 
 | func NewCBCDecrypter(c Cipher, iv []byte, r io.Reader) io.Reader | 
 | </pre> | 
 | <p> | 
 | <code>NewECBDecrypter</code> and <code>NewCBCReader</code> apply not | 
 | just to one specific encryption algorithm and data source but to any | 
 | implementation of the <code>Cipher</code> interface and any | 
 | <code>io.Reader</code>.  Because they return <code>io.Reader</code> | 
 | interface values, replacing ECB | 
 | encryption with CBC encryption is a localized change.  The constructor | 
 | calls must be edited, but because the surrounding code must treat the result only | 
 | as an <code>io.Reader</code>, it won't notice the difference. | 
 | </p> | 
 |  | 
 | <h3 id="interface_methods">Interfaces and methods</h3> | 
 | <p> | 
 | Since almost anything can have methods attached, almost anything can | 
 | satisfy an interface.  One illustrative example is in the <code>http</code> | 
 | package, which defines the <code>Handler</code> interface.  Any object | 
 | that implements <code>Handler</code> can serve HTTP requests. | 
 | </p> | 
 | <pre> | 
 | type Handler interface { | 
 |     ServeHTTP(ResponseWriter, *Request) | 
 | } | 
 | </pre> | 
 | <p> | 
 | <code>ResponseWriter</code> is itself an interface that provides access | 
 | to the methods needed to return the response to the client. | 
 | Those methods include the standard <code>Write</code> method, so an | 
 | <code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code> | 
 | can be used. | 
 | <code>Request</code> is a struct containing a parsed representation | 
 | of the request from the client. | 
 | <p> | 
 | For brevity, let's ignore POSTs and assume HTTP requests are always | 
 | GETs; that simplification does not affect the way the handlers are | 
 | set up.  Here's a trivial but complete implementation of a handler to | 
 | count the number of times the | 
 | page is visited. | 
 | </p> | 
 | <pre> | 
 | // Simple counter server. | 
 | type Counter struct { | 
 |     n int | 
 | } | 
 |  | 
 | func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { | 
 |     ctr.n++ | 
 |     fmt.Fprintf(w, "counter = %d\n", ctr.n) | 
 | } | 
 | </pre> | 
 | <p> | 
 | (Keeping with our theme, note how <code>Fprintf</code> can print to an | 
 | <code>http.ResponseWriter</code>.) | 
 | For reference, here's how to attach such a server to a node on the URL tree. | 
 | <pre> | 
 | import "http" | 
 | ... | 
 | ctr := new(Counter) | 
 | http.Handle("/counter", ctr) | 
 | </pre> | 
 | <p> | 
 | But why make <code>Counter</code> a struct?  An integer is all that's needed. | 
 | (The receiver needs to be a pointer so the increment is visible to the caller.) | 
 | </p> | 
 | <pre> | 
 | // Simpler counter server. | 
 | type Counter int | 
 |  | 
 | func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { | 
 |     *ctr++ | 
 |     fmt.Fprintf(w, "counter = %d\n", *ctr) | 
 | } | 
 | </pre> | 
 | <p> | 
 | What if your program has some internal state that needs to be notified that a page | 
 | has been visited?  Tie a channel to the web page. | 
 | </p> | 
 | <pre> | 
 | // A channel that sends a notification on each visit. | 
 | // (Probably want the channel to be buffered.) | 
 | type Chan chan *http.Request | 
 |  | 
 | func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) { | 
 |     ch <- req | 
 |     fmt.Fprint(w, "notification sent") | 
 | } | 
 | </pre> | 
 | <p> | 
 | Finally, let's say we wanted to present on <code>/args</code> the arguments | 
 | used when invoking the server binary. | 
 | It's easy to write a function to print the arguments. | 
 | </p> | 
 | <pre> | 
 | func ArgServer() { | 
 |     for i, s := range os.Args { | 
 |         fmt.Println(s) | 
 |     } | 
 | } | 
 | </pre> | 
 | <p> | 
 | How do we turn that into an HTTP server?  We could make <code>ArgServer</code> | 
 | a method of some type whose value we ignore, but there's a cleaner way. | 
 | Since we can define a method for any type except pointers and interfaces, | 
 | we can write a method for a function. | 
 | The <code>http</code> package contains this code: | 
 | </p> | 
 | <pre> | 
 | // The HandlerFunc type is an adapter to allow the use of | 
 | // ordinary functions as HTTP handlers.  If f is a function | 
 | // with the appropriate signature, HandlerFunc(f) is a | 
 | // Handler object that calls f. | 
 | type HandlerFunc func(ResponseWriter, *Request) | 
 |  | 
 | // ServeHTTP calls f(c, req). | 
 | func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) { | 
 |     f(w, req) | 
 | } | 
 | </pre> | 
 | <p> | 
 | <code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>, | 
 | so values of that type can serve HTTP requests.  Look at the implementation | 
 | of the method: the receiver is a function, <code>f</code>, and the method | 
 | calls <code>f</code>.  That may seem odd but it's not that different from, say, | 
 | the receiver being a channel and the method sending on the channel. | 
 | </p> | 
 | <p> | 
 | To make <code>ArgServer</code> into an HTTP server, we first modify it | 
 | to have the right signature. | 
 | </p> | 
 | <pre> | 
 | // Argument server. | 
 | func ArgServer(w http.ResponseWriter, req *http.Request) { | 
 |     for i, s := range os.Args { | 
 |         fmt.Fprintln(w, s) | 
 |     } | 
 | } | 
 | </pre> | 
 | <p> | 
 | <code>ArgServer</code> now has same signature as <code>HandlerFunc</code>, | 
 | so it can be converted to that type to access its methods, | 
 | just as we converted <code>Sequence</code> to <code>IntArray</code> | 
 | to access <code>IntArray.Sort</code>. | 
 | The code to set it up is concise: | 
 | </p> | 
 | <pre> | 
 | http.Handle("/args", http.HandlerFunc(ArgServer)) | 
 | </pre> | 
 | <p> | 
 | When someone visits the page <code>/args</code>, | 
 | the handler installed at that page has value <code>ArgServer</code> | 
 | and type <code>HandlerFunc</code>. | 
 | The HTTP server will invoke the method <code>ServeHTTP</code> | 
 | of that type, with <code>ArgServer</code> as the receiver, which will in turn call | 
 | <code>ArgServer</code> (via the invocation <code>f(c, req)</code> | 
 | inside <code>HandlerFunc.ServeHTTP</code>). | 
 | The arguments will then be displayed. | 
 | </p> | 
 | <p> | 
 | In this section we have made an HTTP server from a struct, an integer, | 
 | a channel, and a function, all because interfaces are just sets of | 
 | methods, which can be defined for (almost) any type. | 
 | </p> | 
 |  | 
 | <h2 id="embedding">Embedding</h2> | 
 |  | 
 | <p> | 
 | Go does not provide the typical, type-driven notion of subclassing, | 
 | but it does have the ability to “borrow” pieces of an | 
 | implementation by <em>embedding</em> types within a struct or | 
 | interface. | 
 | </p> | 
 | <p> | 
 | Interface embedding is very simple. | 
 | We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before; | 
 | here are their definitions. | 
 | </p> | 
 | <pre> | 
 | type Reader interface { | 
 |     Read(p []byte) (n int, err os.Error) | 
 | } | 
 |  | 
 | type Writer interface { | 
 |     Write(p []byte) (n int, err os.Error) | 
 | } | 
 | </pre> | 
 | <p> | 
 | The <code>io</code> package also exports several other interfaces | 
 | that specify objects that can implement several such methods. | 
 | For instance, there is <code>io.ReadWriter</code>, an interface | 
 | containing both <code>Read</code> and <code>Write</code>. | 
 | We could specify <code>io.ReadWriter</code> by listing the | 
 | two methods explicitly, but it's easier and more evocative | 
 | to embed the two interfaces to form the new one, like this: | 
 | </p> | 
 | <pre> | 
 | // ReadWriter is the interface that combines the Reader and Writer interfaces. | 
 | type ReadWriter interface { | 
 |     Reader | 
 |     Writer | 
 | } | 
 | </pre> | 
 | <p> | 
 | This says just what it looks like: A <code>ReadWriter</code> can do | 
 | what a <code>Reader</code> does <em>and</em> what a <code>Writer</code> | 
 | does; it is a union of the embedded interfaces (which must be disjoint | 
 | sets of methods). | 
 | Only interfaces can be embedded within interfaces. | 
 | <p> | 
 | The same basic idea applies to structs, but with more far-reaching | 
 | implications.  The <code>bufio</code> package has two struct types, | 
 | <code>bufio.Reader</code> and <code>bufio.Writer</code>, each of | 
 | which of course implements the analogous interfaces from package | 
 | <code>io</code>. | 
 | And <code>bufio</code> also implements a buffered reader/writer, | 
 | which it does by combining a reader and a writer into one struct | 
 | using embedding: it lists the types within the struct | 
 | but does not give them field names. | 
 | </p> | 
 | <pre> | 
 | // ReadWriter stores pointers to a Reader and a Writer. | 
 | // It implements io.ReadWriter. | 
 | type ReadWriter struct { | 
 |     *Reader  // *bufio.Reader | 
 |     *Writer  // *bufio.Writer | 
 | } | 
 | </pre> | 
 | <p> | 
 | The embedded elements are pointers to structs and of course | 
 | must be initialized to point to valid structs before they | 
 | can be used. | 
 | The <code>ReadWriter</code> struct could be written as | 
 | </p> | 
 | <pre> | 
 | type ReadWriter struct { | 
 |     reader *Reader | 
 |     writer *Writer | 
 | } | 
 | </pre> | 
 | <p> | 
 | but then to promote the methods of the fields and to | 
 | satisfy the <code>io</code> interfaces, we would also need | 
 | to provide forwarding methods, like this: | 
 | </p> | 
 | <pre> | 
 | func (rw *ReadWriter) Read(p []byte) (n int, err os.Error) { | 
 |     return rw.reader.Read(p) | 
 | } | 
 | </pre> | 
 | <p> | 
 | By embedding the structs directly, we avoid this bookkeeping. | 
 | The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code> | 
 | not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>, | 
 | it also satisfies all three interfaces: | 
 | <code>io.Reader</code>, | 
 | <code>io.Writer</code>, and | 
 | <code>io.ReadWriter</code>. | 
 | </p> | 
 | <p> | 
 | There's an important way in which embedding differs from subclassing.  When we embed a type, | 
 | the methods of that type become methods of the outer type, | 
 | but when they are invoked the receiver of the method is the inner type, not the outer one. | 
 | In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is | 
 | invoked, it has exactly the same effect as the forwarding method written out above; | 
 | the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the | 
 | <code>ReadWriter</code> itself. | 
 | </p> | 
 | <p> | 
 | Embedding can also be a simple convenience. | 
 | This example shows an embedded field alongside a regular, named field. | 
 | </p> | 
 | <pre> | 
 | type Job struct { | 
 |     Command string | 
 |     *log.Logger | 
 | } | 
 | </pre> | 
 | <p> | 
 | The <code>Job</code> type now has the <code>Log</code>, <code>Logf</code> | 
 | and other | 
 | methods of <code>*log.Logger</code>.  We could have given the <code>Logger</code> | 
 | a field name, of course, but it's not necessary to do so.  And now, once | 
 | initialized, we can | 
 | log to the <code>Job</code>: | 
 | </p> | 
 | <pre> | 
 | job.Log("starting now...") | 
 | </pre> | 
 | <p> | 
 | The <code>Logger</code> is a regular field of the struct and we can initialize | 
 | it in the usual way with a constructor, | 
 | </p> | 
 | <pre> | 
 | func NewJob(command string, logger *log.Logger) *Job { | 
 |     return &Job{command, logger} | 
 | } | 
 | </pre> | 
 | <p> | 
 | or with a composite literal, | 
 | </p> | 
 | <pre> | 
 | job := &Job{command, log.New(os.Stderr, "Job: ", log.Ldate)} | 
 | </pre> | 
 | <p> | 
 | If we need to refer to an embedded field directly, the type name of the field, | 
 | ignoring the package qualifier, serves as a field name.  If we needed to access the | 
 | <code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>, | 
 | we would write <code>job.Logger</code>. | 
 | This would be useful if we wanted to refine the methods of <code>Logger</code>. | 
 | </p> | 
 | <pre> | 
 | func (job *Job) Logf(format string, args ...) { | 
 |     job.Logger.Logf("%q: %s", job.Command, fmt.Sprintf(format, args)) | 
 | } | 
 | </pre> | 
 | <p> | 
 | Embedding types introduces the problem of name conflicts but the rules to resolve | 
 | them are simple. | 
 | First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply | 
 | nested part of the type. | 
 | If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field | 
 | of <code>Job</code> would dominate it. | 
 | </p> | 
 | <p> | 
 | Second, if the same name appears at the same nesting level, it is usually an error; | 
 | it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct | 
 | contained another field or method called <code>Logger</code>. | 
 | However, if the duplicate name is never mentioned in the program outside the type definition, it is OK. | 
 | This qualification provides some protection against changes made to types embedded from outside; there | 
 | is no problem if a field is added that conflicts with another field in another subtype if neither field | 
 | is ever used. | 
 | </p> | 
 |  | 
 |  | 
 | <h2 id="concurrency">Concurrency</h2> | 
 |  | 
 | <h3 id="sharing">Share by communicating</h3> | 
 |  | 
 | <p> | 
 | Concurrent programming is a large topic and there is space only for some | 
 | Go-specific highlights here. | 
 | </p> | 
 | <p> | 
 | Concurrent programming in many environments is made difficult by the | 
 | subtleties required to implement correct access to shared variables.  Go encourages | 
 | a different approach in which shared values are passed around on channels | 
 | and, in fact, never actively shared by separate threads of execution. | 
 | Only one goroutine has access to the value at any given time. | 
 | Data races cannot occur, by design. | 
 | To encourage this way of thinking we have reduced it to a slogan: | 
 | </p> | 
 | <blockquote> | 
 | Do not communicate by sharing memory; | 
 | instead, share memory by communicating. | 
 | </blockquote> | 
 | <p> | 
 | This approach can be taken too far.  Reference counts may be best done | 
 | by putting a mutex around an integer variable, for instance.  But as a | 
 | high-level approach, using channels to control access makes it easier | 
 | to write clear, correct programs. | 
 | </p> | 
 | <p> | 
 | One way to think about this model is to consider a typical single-threaded | 
 | program running on one CPU. It has no need for synchronization primitives. | 
 | Now run another such instance; it too needs no synchronization.  Now let those | 
 | two communicate; if the communication is the synchronizer, there's still no need | 
 | for other synchronization.  Unix pipelines, for example, fit this model | 
 | perfectly.  Although Go's approach to concurrency originates in Hoare's | 
 | Communicating Sequential Processes (CSP), | 
 | it can also be seen as a type-safe generalization of Unix pipes. | 
 | </p> | 
 |  | 
 | <h3 id="goroutines">Goroutines</h3> | 
 |  | 
 | <p> | 
 | They're called <em>goroutines</em> because the existing | 
 | terms—threads, coroutines, processes, and so on—convey | 
 | inaccurate connotations.  A goroutine has a simple model: it is a | 
 | function executing in parallel with other goroutines in the same | 
 | address space.  It is lightweight, costing little more than the | 
 | allocation of stack space. | 
 | And the stacks start small, so they are cheap, and grow | 
 | by allocating (and freeing) heap storage as required. | 
 | </p> | 
 | <p> | 
 | Goroutines are multiplexed onto multiple OS threads so if one should | 
 | block, such as while waiting for I/O, others continue to run.  Their | 
 | design hides many of the complexities of thread creation and | 
 | management. | 
 | </p> | 
 | <p> | 
 | Prefix a function or method call with the <code>go</code> | 
 | keyword to run the call in a new goroutine. | 
 | When the call completes, the goroutine | 
 | exits, silently.  (The effect is similar to the Unix shell's | 
 | <code>&</code> notation for running a command in the | 
 | background.) | 
 | </p> | 
 | <pre> | 
 | go list.Sort()  // run list.Sort in parallel; don't wait for it.  | 
 | </pre> | 
 | <p> | 
 | A function literal can be handy in a goroutine invocation. | 
 | <pre> | 
 | func Announce(message string, delay int64) { | 
 |     go func() { | 
 |         time.Sleep(delay) | 
 |         fmt.Println(message) | 
 |     }()  // Note the parentheses - must call the function. | 
 | } | 
 | </pre> | 
 | <p> | 
 | In Go, function literals are closures: the implementation makes | 
 | sure the variables referred to by the function survive as long as they are active. | 
 | <p> | 
 | These examples aren't too practical because the functions have no way of signaling | 
 | completion.  For that, we need channels. | 
 | </p> | 
 |  | 
 | <h3 id="channels">Channels</h3> | 
 |  | 
 | <p> | 
 | Like maps, channels are a reference type and are allocated with <code>make</code>. | 
 | If an optional integer parameter is provided, it sets the buffer size for the channel. | 
 | The default is zero, for an unbuffered or synchronous channel. | 
 | </p> | 
 | <pre> | 
 | ci := make(chan int)            // unbuffered channel of integers | 
 | cj := make(chan int, 0)         // unbuffered channel of integers | 
 | cs := make(chan *os.File, 100)  // buffered channel of pointers to Files | 
 | </pre> | 
 | <p> | 
 | Channels combine communication—the exchange of a value—with | 
 | synchronization—guaranteeing that two calculations (goroutines) are in | 
 | a known state. | 
 | </p> | 
 | <p> | 
 | There are lots of nice idioms using channels.  Here's one to get us started. | 
 | In the previous section we launched a sort in the background. A channel | 
 | can allow the launching goroutine to wait for the sort to complete. | 
 | </p> | 
 | <pre> | 
 | c := make(chan int)  // Allocate a channel. | 
 | // Start the sort in a goroutine; when it completes, signal on the channel. | 
 | go func() { | 
 |     list.Sort() | 
 |     c <- 1  // Send a signal; value does not matter.  | 
 | }() | 
 | doSomethingForAWhile() | 
 | <-c   // Wait for sort to finish; discard sent value. | 
 | </pre> | 
 | <p> | 
 | Receivers always block until there is data to receive. | 
 | If the channel is unbuffered, the sender blocks until the receiver has | 
 | received the value. | 
 | If the channel has a buffer, the sender blocks only until the | 
 | value has been copied to the buffer; if the buffer is full, this | 
 | means waiting until some receiver has retrieved a value. | 
 | </p> | 
 | <p> | 
 | A buffered channel can be used like a semaphore, for instance to | 
 | limit throughput.  In this example, incoming requests are passed | 
 | to <code>handle</code>, which sends a value into the channel, processes | 
 | the request, and then receives a value from the channel. | 
 | The capacity of the channel buffer limits the number of | 
 | simultaneous calls to <code>process</code>. | 
 | </p> | 
 | <pre> | 
 | var sem = make(chan int, MaxOutstanding) | 
 |  | 
 | func handle(r *Request) { | 
 |     sem <- 1    // Wait for active queue to drain. | 
 |     process(r)  // May take a long time. | 
 |     <-sem       // Done; enable next request to run. | 
 | } | 
 |  | 
 | func Serve(queue chan *Request) { | 
 |     for { | 
 |         req := <-queue | 
 |         go handle(req)  // Don't wait for handle to finish. | 
 |     } | 
 | } | 
 | </pre> | 
 | <p> | 
 | Here's the same idea implemented by starting a fixed | 
 | number of <code>handle</code> goroutines all reading from the request | 
 | channel. | 
 | The number of goroutines limits the number of simultaneous | 
 | calls to <code>process</code>. | 
 | This <code>Serve</code> function also accepts a channel on which | 
 | it will be told to exit; after launching the goroutines it blocks | 
 | receiving from that channel. | 
 | </p> | 
 | <pre> | 
 | func handle(queue chan *Request) { | 
 |     for r := range queue { | 
 |         process(r) | 
 |     } | 
 | } | 
 |  | 
 | func Serve(clientRequests chan *clientRequests, quit chan bool) { | 
 |     // Start handlers | 
 |     for i := 0; i < MaxOutstanding; i++ { | 
 |         go handle(clientRequests) | 
 |     } | 
 |     <-quit  // Wait to be told to exit. | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="chan_of_chan">Channels of channels</h3> | 
 | <p> | 
 | One of the most important properties of Go is that | 
 | a channel is a first-class value that can be allocated and passed | 
 | around like any other.  A common use of this property is | 
 | to implement safe, parallel demultiplexing. | 
 | <p> | 
 | In the example in the previous section, <code>handle</code> was | 
 | an idealized handler for a request but we didn't define the | 
 | type it was handling.  If that type includes a channel on which | 
 | to reply, each client can provide its own path for the answer. | 
 | Here's a schematic definition of type <code>Request</code>. | 
 | </p> | 
 | <pre> | 
 | type Request struct { | 
 |     args        []int | 
 |     f           func([]int) int | 
 |     resultChan  chan int | 
 | } | 
 | </pre> | 
 | <p> | 
 | The client provides a function and its arguments, as well as | 
 | a channel inside the request object on which to receive the answer. | 
 | </p> | 
 | <pre> | 
 | func sum(a []int) (s int) { | 
 |     for _, v := range a { | 
 |         s += v | 
 |     } | 
 |     return | 
 | } | 
 |  | 
 | request := &Request{[]int{3, 4, 5}, sum, make(chan int)} | 
 | // Send request | 
 | clientRequests <- request | 
 | // Wait for response. | 
 | fmt.Printf("answer: %d\n", <-request.resultChan) | 
 | </pre> | 
 | <p> | 
 | On the server side, the handler function is the only thing that changes. | 
 | </p> | 
 | <pre> | 
 | func handle(queue chan *Request) { | 
 |     for req := range queue { | 
 |         req.resultChan <- req.f(req.args) | 
 |     } | 
 | } | 
 | </pre> | 
 | <p> | 
 | There's clearly a lot more to do to make it realistic, but this | 
 | code is a framework for a rate-limited, parallel, non-blocking RPC | 
 | system, and there's not a mutex in sight. | 
 | </p> | 
 |  | 
 | <h3 id="parallel">Parallelization</h3> | 
 | <p> | 
 | Another application of these ideas is to parallelize a calculation | 
 | across multiple CPU cores.  If the calculation can be broken into | 
 | separate pieces, it can be parallelized, with a channel to signal | 
 | when each piece completes. | 
 | </p> | 
 | <p> | 
 | Let's say we have an expensive operation to perform on a vector of items, | 
 | and that the value of the operation on each item is independent, | 
 | as in this idealized example. | 
 | </p> | 
 | <pre> | 
 | type Vector []float64 | 
 |  | 
 | // Apply the operation to v[i], v[i+1] ... up to v[n-1]. | 
 | func (v Vector) DoSome(i, n int, u Vector, c chan int) { | 
 |     for ; i < n; i++ { | 
 |         v[i] += u.Op(v[i]) | 
 |     } | 
 |     c <- 1    // signal that this piece is done | 
 | } | 
 | </pre> | 
 | <p> | 
 | We launch the pieces independently in a loop, one per CPU. | 
 | They can complete in any order but it doesn't matter; we just | 
 | count the completion signals by draining the channel after | 
 | launching all the goroutines. | 
 | </p> | 
 | <pre> | 
 | const NCPU = 4  // number of CPU cores | 
 |  | 
 | func (v Vector) DoAll(u Vector) { | 
 |     c := make(chan int, NCPU)  // Buffering optional but sensible. | 
 |     for i := 0; i < NCPU; i++ { | 
 |         go v.DoSome(i*len(v)/NCPU, (i+1)*len(v)/NCPU, u, c) | 
 |     } | 
 |     // Drain the channel. | 
 |     for i := 0; i < NCPU; i++ { | 
 |         <-c    // wait for one task to complete | 
 |     } | 
 |     // All done. | 
 | } | 
 |  | 
 | </pre> | 
 |  | 
 | <p> | 
 | The current implementation of <code>gc</code> (<code>6g</code>, etc.) | 
 | will not parallelize this code by default. | 
 | It dedicates only a single core to user-level processing.  An | 
 | arbitrary number of goroutines can be blocked in system calls, but | 
 | by default only one can be executing user-level code at any time. | 
 | It should be smarter and one day it will be smarter, but until it | 
 | is if you want CPU parallelism you must tell the run-time | 
 | how many goroutines you want executing code simultaneously.  There | 
 | are two related ways to do this.  Either run your job with environment | 
 | variable <code>GOMAXPROCS</code> set to the number of cores to use | 
 | (default 1); or import the <code>runtime</code> package and call | 
 | <code>runtime.GOMAXPROCS(NCPU)</code>. | 
 | Again, this requirement is expected to be retired as the scheduling and run-time improve. | 
 | </p> | 
 |  | 
 | <h3 id="leaky_buffer">A leaky buffer</h3> | 
 |  | 
 | <p> | 
 | The tools of concurrent programming can even make non-concurrent | 
 | ideas easier to express.  Here's an example abstracted from an RPC | 
 | package.  The client goroutine loops receiving data from some source, | 
 | perhaps a network.  To avoid allocating and freeing buffers, it keeps | 
 | a free list, and uses a buffered channel to represent it.  If the | 
 | channel is empty, a new buffer gets allocated. | 
 | Once the message buffer is ready, it's sent to the server on | 
 | <code>serverChan</code>. | 
 | </p> | 
 | <pre> | 
 | var freeList = make(chan *Buffer, 100) | 
 | var serverChan = make(chan *Buffer) | 
 |  | 
 | func client() { | 
 |     for { | 
 |         var b *Buffer | 
 |         // Grab a buffer if available; allocate if not. | 
 |         select { | 
 |         case b = <-freeList: | 
 |             // Got one; nothing more to do. | 
 |         default: | 
 |             // None free, so allocate a new one. | 
 |             b = new(Buffer) | 
 |         } | 
 |         load(b)              // Read next message from the net. | 
 |         serverChan <- b      // Send to server. | 
 |     } | 
 | } | 
 | </pre> | 
 | <p> | 
 | The server loop receives each message from the client, processes it, | 
 | and returns the buffer to the free list. | 
 | </p> | 
 | <pre> | 
 | func server() { | 
 |     for { | 
 |         b := <-serverChan    // Wait for work. | 
 |         process(b) | 
 |         // Reuse buffer if there's room. | 
 |         select { | 
 |         case freeList <- b: | 
 |             // Buffer on free list; nothing more to do. | 
 |         default: | 
 |             // Free list full, just carry on. | 
 |         } | 
 |     } | 
 | } | 
 | </pre> | 
 | <p> | 
 | The client attempts to retrieve a buffer from <code>freeList</code>; | 
 | if none is available, it allocates a fresh one. | 
 | The server's send to <code>freeList</code> puts <code>b</code> back | 
 | on the free list unless the list is full, in which case the | 
 | buffer is dropped on the floor to be reclaimed by | 
 | the garbage collector. | 
 | (The <code>default</code> clauses in the <code>select</code> | 
 | statements execute when no other case is ready, | 
 | meaning that the <code>selects</code> never block.) | 
 | This implementation builds a leaky bucket free list | 
 | in just a few lines, relying on the buffered channel and | 
 | the garbage collector for bookkeeping. | 
 | </p> | 
 |  | 
 | <h2 id="errors">Errors</h2> | 
 |  | 
 | <p> | 
 | Library routines must often return some sort of error indication to | 
 | the caller.  As mentioned earlier, Go's multivalue return makes it | 
 | easy to return a detailed error description alongside the normal | 
 | return value.  By convention, errors have type <code>os.Error</code>, | 
 | a simple interface. | 
 | </p> | 
 | <pre> | 
 | type Error interface { | 
 |     String() string | 
 | } | 
 | </pre> | 
 | <p> | 
 | A library writer is free to implement this interface with a | 
 | richer model under the covers, making it possible not only | 
 | to see the error but also to provide some context. | 
 | For example, <code>os.Open</code> returns an <code>os.PathError</code>. | 
 | </p> | 
 | <pre> | 
 | // PathError records an error and the operation and | 
 | // file path that caused it. | 
 | type PathError struct { | 
 |     Op string    // "open", "unlink", etc. | 
 |     Path string  // The associated file. | 
 |     Error Error  // Returned by the system call. | 
 | } | 
 |  | 
 | func (e *PathError) String() string { | 
 |     return e.Op + " " + e.Path + ": " + e.Error.String() | 
 | } | 
 | </pre> | 
 | <p> | 
 | <code>PathError</code>'s <code>String</code> generates | 
 | a string like this: | 
 | </p> | 
 | <pre> | 
 | open /etc/passwx: no such file or directory | 
 | </pre> | 
 | <p> | 
 | Such an error, which includes the problematic file name, the | 
 | operation, and the operating system error it triggered, is useful even | 
 | if printed far from the call that caused it; | 
 | it is much more informative than the plain | 
 | "no such file or directory". | 
 | </p> | 
 |  | 
 | <p> | 
 | Callers that care about the precise error details can | 
 | use a type switch or a type assertion to look for specific | 
 | errors and extract details.  For <code>PathErrors</code> | 
 | this might include examining the internal <code>Error</code> | 
 | field for recoverable failures. | 
 | </p> | 
 |  | 
 | <pre> | 
 | for try := 0; try < 2; try++ { | 
 |     file, err = os.Open(filename, os.O_RDONLY, 0) | 
 |     if err == nil { | 
 |         return | 
 |     } | 
 |     if e, ok := err.(*os.PathError); ok && e.Error == os.ENOSPC { | 
 |         deleteTempFiles()  // Recover some space. | 
 |         continue | 
 |     } | 
 |     return | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="panic">Panic</h3> | 
 |  | 
 | <p> | 
 | The usual way to report an error to a caller is to return an | 
 | <code>os.Error</code> as an extra return value.  The canonical | 
 | <code>Read</code> method is a well-known instance; it returns a byte | 
 | count and an <code>os.Error</code>.  But what if the error is | 
 | unrecoverable?  Sometimes the program simply cannot continue. | 
 | </p> | 
 |  | 
 | <p> | 
 | For this purpose, there is a built-in function <code>panic</code> | 
 | that in effect creates a run-time error that will stop the program | 
 | (but see the next section).  The function takes a single argument | 
 | of arbitrary type—often a string—to be printed as the | 
 | program dies.  It's also a way to indicate that something impossible has | 
 | happened, such as exiting an infinite loop.  In fact, the compiler | 
 | recognizes a <code>panic</code> at the end of a function and | 
 | suppresses the usual check for a <code>return</code> statement. | 
 | </p> | 
 |  | 
 |  | 
 | <pre> | 
 | // A toy implementation of cube root using Newton's method. | 
 | func CubeRoot(x float64) float64 { | 
 |     z := x/3   // Arbitrary intitial value | 
 |     for i := 0; i < 1e6; i++ { | 
 |         prevz := z | 
 |         z -= (z*z*z-x) / (3*z*z) | 
 |         if veryClose(z, prevz) { | 
 |             return z | 
 |         } | 
 |     } | 
 |     // A million iterations has not converged; something is wrong. | 
 |     panic(fmt.Sprintf("CubeRoot(%g) did not converge", x)) | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | This is only an example but real library functions should | 
 | avoid <code>panic</code>.  If the problem can be masked or worked | 
 | around, it's always better to let things continue to run rather | 
 | than taking down the whole program.  One possible counterexample | 
 | is during initialization: if the library truly cannot set itself up, | 
 | it might be reasonable to panic, so to speak. | 
 | </p> | 
 |  | 
 | <pre> | 
 | var user = os.Getenv("USER") | 
 |  | 
 | func init() { | 
 |     if user == "" { | 
 |         panic("no value for $USER") | 
 |     } | 
 | } | 
 | </pre> | 
 |  | 
 | <h3 id="recover">Recover</h3> | 
 |  | 
 | <p> | 
 | When <code>panic</code> is called, including implicitly for run-time | 
 | errors such indexing an array out of bounds or failing a type | 
 | assertion, it immediately stops execution of the current function | 
 | and begins unwinding the stack of the goroutine, running any deferred | 
 | functions along the way.  If that unwinding reaches the top of the | 
 | goroutine's stack, the program dies.  However, it is possible to | 
 | use the built-in function <code>recover</code> to regain control | 
 | of the goroutine and resume normal execution. | 
 | </p> | 
 |  | 
 | <p> | 
 | A call to <code>recover</code> stops the unwinding and returns the | 
 | argument passed to <code>panic</code>.  Because the only code that | 
 | runs while unwinding is inside deferred functions, <code>recover</code> | 
 | is only useful inside deferred functions. | 
 | </p> | 
 |  | 
 | <p> | 
 | One application of <code>recover</code> is to shut down a failing goroutine | 
 | inside a server without killing the other executing goroutines. | 
 | </p> | 
 |  | 
 | <pre> | 
 | func server(workChan <-chan *Work) { | 
 |     for work := range workChan { | 
 |         go safelyDo(work) | 
 |     } | 
 | } | 
 |  | 
 | func safelyDo(work *Work) { | 
 |     defer func() { | 
 |         if err := recover(); err != nil { | 
 |             log.Println("work failed:", err) | 
 |         } | 
 |     }() | 
 |     do(work) | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | In this example, if <code>do(work)</code> panics, the result will be | 
 | logged and the goroutine will exit cleanly without disturbing the | 
 | others.  There's no need to do anything else in the deferred closure; | 
 | calling <code>recover</code> handles the condition completely. | 
 | </p> | 
 |  | 
 | <p> | 
 | Note that with this recovery pattern in place, the <code>do</code> | 
 | function (and anything it calls) can get out of any bad situation | 
 | cleanly by calling <code>panic</code>.  We can use that idea to | 
 | simplify error handling in complex software.  Let's look at an | 
 | idealized excerpt from the <code>regexp</code> package, which reports | 
 | parsing errors by calling <code>panic</code> with a local | 
 | <code>Error</code> type.  Here's the definition of <code>Error</code>, | 
 | an <code>error</code> method, and the <code>Compile</code> function. | 
 | </p> | 
 |  | 
 | <pre> | 
 | // Error is the type of a parse error; it satisfies os.Error. | 
 | type Error string | 
 | func (e Error) String() string { | 
 |     return string(e) | 
 | } | 
 |  | 
 | // error is a method of *Regexp that reports parsing errors by | 
 | // panicking with an Error. | 
 | func (regexp *Regexp) error(err string) { | 
 |     panic(Error(err)) | 
 | } | 
 |  | 
 | // Compile returns a parsed representation of the regular expression. | 
 | func Compile(str string) (regexp *Regexp, err os.Error) { | 
 |     regexp = new(Regexp) | 
 |     // doParse will panic if there is a parse error. | 
 |     defer func() { | 
 |         if e := recover(); e != nil { | 
 |             regexp = nil    // Clear return value. | 
 |             err = e.(Error) // Will re-panic if not a parse error. | 
 |         } | 
 |     }() | 
 |     return regexp.doParse(str), nil | 
 | } | 
 | </pre> | 
 |  | 
 | <p> | 
 | If <code>doParse</code> panics, the recovery block will set the | 
 | return value to <code>nil</code>—deferred functions can modify | 
 | named return values.  It then will then check, in the assignment | 
 | to <code>err</code>, that the problem was a parse error by asserting | 
 | that it has type <code>Error</code>. | 
 | If it does not, the type assertion will fail, causing a run-time error | 
 | that continues the stack unwinding as though nothing had interrupted | 
 | it.  This check means that if something unexpected happens, such | 
 | as an array index out of bounds, the code will fail even though we | 
 | are using <code>panic</code> and <code>recover</code> to handle | 
 | user-triggered errors. | 
 | </p> | 
 |  | 
 | <p> | 
 | With error handling in place, the <code>error</code> method | 
 | makes it easy to report parse errors without worrying about unwinding | 
 | the parse stack by hand. | 
 | </p> | 
 |  | 
 | <p> | 
 | Useful though this pattern is, it should be used only within a package. | 
 | <code>Parse</code> turns its internal <code>panic</code> calls into | 
 | <code>os.Error</code> values; it does not expose <code>panics</code> | 
 | to its client.  That is a good rule to follow. | 
 | </p> | 
 |  | 
 | <p> | 
 | By the way, this re-panic idiom changes the panic value if an actual | 
 | error occurs.  However, both the original and new failures will be | 
 | presented in the crash report, so the root cause of the problem will | 
 | still be visible.  Thus this simple re-panic approach is usually | 
 | sufficient—it's a crash after all—but if you want to | 
 | display only the original value, you can write a little more code to | 
 | filter unexpected problems and re-panic with the original error. | 
 | That's left as an exercise for the reader. | 
 | </p> | 
 |  | 
 |  | 
 | <h2 id="web_server">A web server</h2> | 
 |  | 
 | <p> | 
 | Let's finish with a complete Go program, a web server. | 
 | This one is actually a kind of web re-server. | 
 | Google provides a service at | 
 | <a href="http://chart.apis.google.com">http://chart.apis.google.com</a> | 
 | that does automatic formatting of data into charts and graphs. | 
 | It's hard to use interactively, though, | 
 | because you need to put the data into the URL as a query. | 
 | The program here provides a nicer interface to one form of data: given a short piece of text, | 
 | it calls on the chart server to produce a QR code, a matrix of boxes that encode the | 
 | text. | 
 | That image can be grabbed with your cell phone's camera and interpreted as, | 
 | for instance, a URL, saving you typing the URL into the phone's tiny keyboard. | 
 | </p> | 
 | <p> | 
 | Here's the complete program. | 
 | An explanation follows. | 
 | </p> | 
 |  | 
 | <pre> | 
 | package main | 
 |  | 
 | import ( | 
 |     "flag" | 
 |     "http" | 
 |     "io" | 
 |     "log" | 
 |     "template" | 
 | ) | 
 |  | 
 | var addr = flag.String("addr", ":1718", "http service address") // Q=17, R=18 | 
 | var fmap = template.FormatterMap{ | 
 |     "html": template.HTMLFormatter, | 
 |     "url+html": UrlHtmlFormatter, | 
 | } | 
 | var templ = template.MustParse(templateStr, fmap) | 
 |  | 
 | func main() { | 
 |     flag.Parse() | 
 |     http.Handle("/", http.HandlerFunc(QR)) | 
 |     err := http.ListenAndServe(*addr, nil) | 
 |     if err != nil { | 
 |         log.Fatal("ListenAndServe:", err) | 
 |     } | 
 | } | 
 |  | 
 | func QR(w http.ResponseWriter, req *http.Request) { | 
 |     templ.Execute(req.FormValue("s"), w) | 
 | } | 
 |  | 
 | func UrlHtmlFormatter(w io.Writer, fmt string, v ...interface{}) { | 
 |     template.HTMLEscape(w, []byte(http.URLEscape(v[0].(string)))) | 
 | } | 
 |  | 
 |  | 
 | const templateStr = ` | 
 | <html> | 
 | <head> | 
 | <title>QR Link Generator</title> | 
 | </head> | 
 | <body> | 
 | {.section @} | 
 | <img src="http://chart.apis.google.com/chart?chs=300x300&cht=qr&choe=UTF-8&chl={@|url+html}" | 
 | /> | 
 | <br> | 
 | {@|html} | 
 | <br> | 
 | <br> | 
 | {.end} | 
 | <form action="/" name=f method="GET"><input maxLength=1024 size=70 | 
 | name=s value="" title="Text to QR Encode"><input type=submit | 
 | value="Show QR" name=qr> | 
 | </form> | 
 | </body> | 
 | </html> | 
 | ` | 
 | </pre> | 
 |  | 
 | <p> | 
 | The pieces up to <code>main</code> should be easy to follow. | 
 | The one flag sets a default HTTP port for our server.  The template | 
 | variable <code>templ</code> is where the fun happens. It builds an HTML template | 
 | that will be executed by the server to display the page; more about | 
 | that in a moment. | 
 | </p> | 
 | <p> | 
 | The <code>main</code> function parses the flags and, using the mechanism | 
 | we talked about above, binds the function <code>QR</code> to the root path | 
 | for the server.  Then <code>http.ListenAndServe</code> is called to start the | 
 | server; it blocks while the server runs. | 
 | </p> | 
 | <p> | 
 | <code>QR</code> just receives the request, which contains form data, and | 
 | executes the template on the data in the form value named <code>s</code>. | 
 | </p> | 
 | <p> | 
 | The template package, inspired by <a | 
 | href="http://code.google.com/p/json-template">json-template</a>, is | 
 | powerful; | 
 | this program just touches on its capabilities. | 
 | In essence, it rewrites a piece of text on the fly by substituting elements derived | 
 | from data items passed to <code>templ.Execute</code>, in this case the | 
 | form value.   | 
 | Within the template text (<code>templateStr</code>), | 
 | brace-delimited pieces denote template actions. | 
 | The piece from the <code>{.section @}</code> | 
 | to <code>{.end}</code> executes with the value of the data item <code>@</code>, | 
 | which is a shorthand for “the current item”, which is the form value. | 
 | (When the string is empty, this piece of the template is suppressed.) | 
 | </p> | 
 | <p> | 
 | The snippet <code>{@|url+html}</code> says to run the data through the formatter | 
 | installed in the formatter map (<code>fmap</code>) | 
 | under the name <code>"url+html"</code>. | 
 | That is the function <code>UrlHtmlFormatter</code>, which sanitizes the string | 
 | for safe display on the web page. | 
 | </p> | 
 | <p> | 
 | The rest of the template string is just the HTML to show when the page loads. | 
 | If this is too quick an explanation, see the <a href="/pkg/template/">documentation</a> | 
 | for the template package for a more thorough discussion. | 
 | </p> | 
 | <p> | 
 | And there you have it: a useful webserver in a few lines of code plus some | 
 | data-driven HTML text. | 
 | Go is powerful enough to make a lot happen in a few lines. | 
 | </p> | 
 |  | 
 | <!-- | 
 | TODO | 
 | <pre> | 
 | verifying implementation | 
 | type Color uint32 | 
 |      | 
 | // Check that Color implements image.Color and image.Image | 
 | var _ image.Color = Black | 
 | var _ image.Image = Black | 
 | </pre> | 
 | --> | 
 |  |