syscall: point to x/sys in DLL loading docs, update syscall generator
Updates the syscall generator for patchset 4 of https://golang.org/cl/21388.
Updates #14959
Change-Id: Icbd6df489887d3dcc076dfc73d4feb1376abaf8b
Reviewed-on: https://go-review.googlesource.com/21428
Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
Reviewed-on: https://go-review.googlesource.com/21697
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
diff --git a/src/syscall/dll_windows.go b/src/syscall/dll_windows.go
index 572fcee..9c5c226 100644
--- a/src/syscall/dll_windows.go
+++ b/src/syscall/dll_windows.go
@@ -37,6 +37,13 @@
}
// LoadDLL loads the named DLL file into memory.
+//
+// If name is not an absolute path and is not a known system DLL used by
+// Go, Windows will search for the named DLL in many locations, causing
+// potential DLL preloading attacks.
+//
+// Use LazyDLL in golang.org/x/sys/windows for a secure way to
+// load system DLLs.
func LoadDLL(name string) (*DLL, error) {
namep, err := UTF16PtrFromString(name)
if err != nil {
@@ -174,6 +181,12 @@
// It will delay the load of the DLL until the first
// call to its Handle method or to one of its
// LazyProc's Addr method.
+//
+// LazyDLL is subject to the same DLL preloading attacks as documented
+// on LoadDLL.
+//
+// Use LazyDLL in golang.org/x/sys/windows for a secure way to
+// load system DLLs.
type LazyDLL struct {
mu sync.Mutex
dll *DLL // non nil once DLL is loaded
diff --git a/src/syscall/mksyscall_windows.go b/src/syscall/mksyscall_windows.go
index 546cb0d..7786d13 100644
--- a/src/syscall/mksyscall_windows.go
+++ b/src/syscall/mksyscall_windows.go
@@ -707,9 +707,9 @@
}
if *sysRepo {
if packageName == "windows" {
- return "&LazyDLL{Name: " + arg + ", Flags: LoadLibrarySearchSystem32}"
+ return "&LazyDLL{Name: " + arg + ", System: true}"
} else {
- return "&windows.LazyDLL{Name: " + arg + ", Flags: windows.LoadLibrarySearchSystem32}"
+ return "&windows.LazyDLL{Name: " + arg + ", System: true}"
}
} else {
return syscalldot() + "NewLazyDLL(" + arg + ")"