| <!--{ | 
 | 	"Title": "Setting up and using gccgo", | 
 | 	"Path": "/doc/install/gccgo" | 
 | }--> | 
 |  | 
 | <p> | 
 | This document explains how to use gccgo, a compiler for | 
 | the Go language. The gccgo compiler is a new frontend | 
 | for GCC, the widely used GNU compiler. Although the | 
 | frontend itself is under a BSD-style license, gccgo is | 
 | normally used as part of GCC and is then covered by | 
 | the <a href="https://www.gnu.org/licenses/gpl.html">GNU General Public | 
 | License</a> (the license covers gccgo itself as part of GCC; it | 
 | does not cover code generated by gccgo). | 
 | </p> | 
 |  | 
 | <p> | 
 | Note that gccgo is not the <code>gc</code> compiler; see | 
 | the <a href="/doc/install.html">Installing Go</a> instructions for that | 
 | compiler. | 
 | </p> | 
 |  | 
 | <h2 id="Releases">Releases</h2> | 
 |  | 
 | <p> | 
 | The simplest way to install gccgo is to install a GCC binary release | 
 | built to include Go support. GCC binary releases are available from | 
 | <a href="https://gcc.gnu.org/install/binaries.html">various | 
 | websites</a> and are typically included as part of GNU/Linux | 
 | distributions. We expect that most people who build these binaries | 
 | will include Go support. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 4.7.1 release and all later 4.7 releases include a complete | 
 | <a href="/doc/go1.html">Go 1</a> compiler and libraries. | 
 | </p> | 
 |  | 
 | <p> | 
 | Due to timing, the GCC 4.8.0 and 4.8.1 releases are close to but not | 
 | identical to Go 1.1. The GCC 4.8.2 release includes a complete Go | 
 | 1.1.2 implementation. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 4.9 releases include a complete Go 1.2 implementation. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 5 releases include a complete implementation of the Go 1.4 | 
 | user libraries. The Go 1.4 runtime is not fully merged, but that | 
 | should not be visible to Go programs. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 6 releases include a complete implementation of the Go 1.6.1 | 
 | user libraries. The Go 1.6 runtime is not fully merged, but that | 
 | should not be visible to Go programs. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 7 releases include a complete implementation of the Go 1.8.1 | 
 | user libraries. As with earlier releases, the Go 1.8 runtime is not | 
 | fully merged, but that should not be visible to Go programs. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 8 releases include a complete implementation of the Go 1.10.1 | 
 | release. The Go 1.10 runtime has now been fully merged into the GCC | 
 | development sources, and concurrent garbage collection is fully | 
 | supported. | 
 | </p> | 
 |  | 
 | <p> | 
 | The GCC 9 releases include a complete implementation of the Go 1.12.2 | 
 | release. | 
 | </p> | 
 |  | 
 | <h2 id="Source_code">Source code</h2> | 
 |  | 
 | <p> | 
 | If you cannot use a release, or prefer to build gccgo for yourself, the | 
 | gccgo source code is accessible via Git. The GCC web site has | 
 | <a href="https://gcc.gnu.org/git.html">instructions for getting the GCC | 
 | source code</a>. The gccgo source code is included. As a convenience, a | 
 | stable version of the Go support is available in the | 
 | <code>devel/gccgo</code> branch of the main GCC code repository: | 
 | <code>git://gcc.gnu.org/git/gcc.git</code>. | 
 | This branch is periodically updated with stable Go compiler sources. | 
 | </p> | 
 |  | 
 | <p> | 
 | Note that although <code>gcc.gnu.org</code> is the most convenient way | 
 | to get the source code for the Go frontend, it is not where the master | 
 | sources live. If you want to contribute changes to the Go frontend | 
 | compiler, see <a href="/doc/gccgo_contribute.html">Contributing to | 
 | gccgo</a>. | 
 | </p> | 
 |  | 
 |  | 
 | <h2 id="Building">Building</h2> | 
 |  | 
 | <p> | 
 | Building gccgo is just like building GCC | 
 | with one or two additional options. See | 
 | the <a href="https://gcc.gnu.org/install/">instructions on the gcc web | 
 | site</a>. When you run <code>configure</code>, add the | 
 | option <code>--enable-languages=c,c++,go</code> (along with other | 
 | languages you may want to build). If you are targeting a 32-bit x86, | 
 | then you will want to build gccgo to default to | 
 | supporting locked compare and exchange instructions; do this by also | 
 | using the <code>configure</code> option <code>--with-arch=i586</code> | 
 | (or a newer architecture, depending on where you need your programs to | 
 | run). If you are targeting a 64-bit x86, but sometimes want to use | 
 | the <code>-m32</code> option, then use the <code>configure</code> | 
 | option <code>--with-arch-32=i586</code>. | 
 | </p> | 
 |  | 
 | <h3 id="Gold">Gold</h3> | 
 |  | 
 | <p> | 
 | On x86 GNU/Linux systems the gccgo compiler is able to | 
 | use a small discontiguous stack for goroutines. This permits programs | 
 | to run many more goroutines, since each goroutine can use a relatively | 
 | small stack. Doing this requires using the gold linker version 2.22 | 
 | or later. You can either install GNU binutils 2.22 or later, or you | 
 | can build gold yourself. | 
 | </p> | 
 |  | 
 | <p> | 
 | To build gold yourself, build the GNU binutils, | 
 | using <code>--enable-gold=default</code> when you run | 
 | the <code>configure</code> script. Before building, you must install | 
 | the flex and bison packages. A typical sequence would look like | 
 | this (you can replace <code>/opt/gold</code> with any directory to | 
 | which you have write access): | 
 | </p> | 
 |  | 
 | <pre> | 
 | git clone git://sourceware.org/git/binutils-gdb.git | 
 | mkdir binutils-objdir | 
 | cd binutils-objdir | 
 | ../binutils-gdb/configure --enable-gold=default --prefix=/opt/gold | 
 | make | 
 | make install | 
 | </pre> | 
 |  | 
 | <p> | 
 | However you install gold, when you configure gccgo, use the | 
 | option <code>--with-ld=<var>GOLD_BINARY</var></code>. | 
 | </p> | 
 |  | 
 | <h3 id="Prerequisites">Prerequisites</h3> | 
 |  | 
 | <p> | 
 | A number of prerequisites are required to build GCC, as | 
 | described on | 
 | the <a href="https://gcc.gnu.org/install/prerequisites.html">gcc web | 
 | site</a>. It is important to install all the prerequisites before | 
 | running the gcc <code>configure</code> script. | 
 | The prerequisite libraries can be conveniently downloaded using the | 
 | script <code>contrib/download_prerequisites</code> in the GCC sources. | 
 |  | 
 | <h3 id="Build_commands">Build commands</h3> | 
 |  | 
 | <p> | 
 | Once all the prerequisites are installed, then a typical build and | 
 | install sequence would look like this (only use | 
 | the <code>--with-ld</code> option if you are using the gold linker as | 
 | described above): | 
 | </p> | 
 |  | 
 | <pre> | 
 | git clone --branch devel/gccgo git://gcc.gnu.org/git/gcc.git gccgo | 
 | mkdir objdir | 
 | cd objdir | 
 | ../gccgo/configure --prefix=/opt/gccgo --enable-languages=c,c++,go --with-ld=/opt/gold/bin/ld | 
 | make | 
 | make install | 
 | </pre> | 
 |  | 
 | <h2 id="Using_gccgo">Using gccgo</h2> | 
 |  | 
 | <p> | 
 | The gccgo compiler works like other gcc frontends. As of GCC 5 the gccgo | 
 | installation also includes a version of the <code>go</code> command, | 
 | which may be used to build Go programs as described at | 
 | <a href="https://golang.org/cmd/go">https://golang.org/cmd/go</a>. | 
 | </p> | 
 |  | 
 | <p> | 
 | To compile a file without using the <code>go</code> command: | 
 | </p> | 
 |  | 
 | <pre> | 
 | gccgo -c file.go | 
 | </pre> | 
 |  | 
 | <p> | 
 | That produces <code>file.o</code>. To link files together to form an | 
 | executable: | 
 | </p> | 
 |  | 
 | <pre> | 
 | gccgo -o file file.o | 
 | </pre> | 
 |  | 
 | <p> | 
 | To run the resulting file, you will need to tell the program where to | 
 | find the compiled Go packages. There are a few ways to do this: | 
 | </p> | 
 |  | 
 | <ul> | 
 | <li> | 
 | <p> | 
 | Set the <code>LD_LIBRARY_PATH</code> environment variable: | 
 | </p> | 
 |  | 
 | <pre> | 
 | LD_LIBRARY_PATH=${prefix}/lib/gcc/MACHINE/VERSION | 
 | [or] | 
 | LD_LIBRARY_PATH=${prefix}/lib64/gcc/MACHINE/VERSION | 
 | export LD_LIBRARY_PATH | 
 | </pre> | 
 |  | 
 | <p> | 
 | Here <code>${prefix}</code> is the <code>--prefix</code> option used | 
 | when building gccgo. For a binary install this is | 
 | normally <code>/usr</code>. Whether to use <code>lib</code> | 
 | or <code>lib64</code> depends on the target. | 
 | Typically <code>lib64</code> is correct for x86_64 systems, | 
 | and <code>lib</code> is correct for other systems. The idea is to | 
 | name the directory where <code>libgo.so</code> is found. | 
 | </p> | 
 |  | 
 | </li> | 
 |  | 
 | <li> | 
 | <p> | 
 | Passing a <code>-Wl,-R</code> option when you link (replace lib with | 
 | lib64 if appropriate for your system): | 
 | </p> | 
 |  | 
 | <pre> | 
 | go build -gccgoflags -Wl,-R,${prefix}/lib/gcc/MACHINE/VERSION | 
 | [or] | 
 | gccgo -o file file.o -Wl,-R,${prefix}/lib/gcc/MACHINE/VERSION | 
 | </pre> | 
 | </li> | 
 |  | 
 | <li> | 
 | <p> | 
 | Use the <code>-static-libgo</code> option to link statically against | 
 | the compiled packages. | 
 | </p> | 
 | </li> | 
 |  | 
 | <li> | 
 | <p> | 
 | Use the <code>-static</code> option to do a fully static link (the | 
 | default for the <code>gc</code> compiler). | 
 | </p> | 
 | </li> | 
 | </ul> | 
 |  | 
 | <h2 id="Options">Options</h2> | 
 |  | 
 | <p> | 
 | The gccgo compiler supports all GCC options | 
 | that are language independent, notably the <code>-O</code> | 
 | and <code>-g</code> options. | 
 | </p> | 
 |  | 
 | <p> | 
 | The <code>-fgo-pkgpath=PKGPATH</code> option may be used to set a | 
 | unique prefix for the package being compiled. | 
 | This option is automatically used by the go command, but you may want | 
 | to use it if you invoke gccgo directly. | 
 | This option is intended for use with large | 
 | programs that contain many packages, in order to allow multiple | 
 | packages to use the same identifier as the package name. | 
 | The <code>PKGPATH</code> may be any string; a good choice for the | 
 | string is the path used to import the package. | 
 | </p> | 
 |  | 
 | <p> | 
 | The <code>-I</code> and <code>-L</code> options, which are synonyms | 
 | for the compiler, may be used to set the search path for finding | 
 | imports. | 
 | These options are not needed if you build with the go command. | 
 | </p> | 
 |  | 
 | <h2 id="Imports">Imports</h2> | 
 |  | 
 | <p> | 
 | When you compile a file that exports something, the export | 
 | information will be stored directly in the object file. | 
 | If you build with gccgo directly, rather than with the go command, | 
 | then when you import a package, you must tell gccgo how to find the | 
 | file. | 
 | </p> | 
 |  | 
 | <p> | 
 | When you import the package <var>FILE</var> with gccgo, | 
 | it will look for the import data in the following files, and use the | 
 | first one that it finds. | 
 |  | 
 | <ul> | 
 | <li><code><var>FILE</var>.gox</code> | 
 | <li><code>lib<var>FILE</var>.so</code> | 
 | <li><code>lib<var>FILE</var>.a</code> | 
 | <li><code><var>FILE</var>.o</code> | 
 | </ul> | 
 |  | 
 | <p> | 
 | <code><var>FILE</var>.gox</code>, when used, will typically contain | 
 | nothing but export data. This can be generated from | 
 | <code><var>FILE</var>.o</code> via | 
 | </p> | 
 |  | 
 | <pre> | 
 | objcopy -j .go_export FILE.o FILE.gox | 
 | </pre> | 
 |  | 
 | <p> | 
 | The gccgo compiler will look in the current | 
 | directory for import files. In more complex scenarios you | 
 | may pass the <code>-I</code> or <code>-L</code> option to | 
 | gccgo. Both options take directories to search. The | 
 | <code>-L</code> option is also passed to the linker. | 
 | </p> | 
 |  | 
 | <p> | 
 | The gccgo compiler does not currently (2015-06-15) record | 
 | the file name of imported packages in the object file. You must | 
 | arrange for the imported data to be linked into the program. | 
 | Again, this is not necessary when building with the go command. | 
 | </p> | 
 |  | 
 | <pre> | 
 | gccgo -c mypackage.go              # Exports mypackage | 
 | gccgo -c main.go                   # Imports mypackage | 
 | gccgo -o main main.o mypackage.o   # Explicitly links with mypackage.o | 
 | </pre> | 
 |  | 
 | <h2 id="Debugging">Debugging</h2> | 
 |  | 
 | <p> | 
 | If you use the <code>-g</code> option when you compile, you can run | 
 | <code>gdb</code> on your executable. The debugger has only limited | 
 | knowledge about Go. You can set breakpoints, single-step, | 
 | etc. You can print variables, but they will be printed as though they | 
 | had C/C++ types. For numeric types this doesn't matter. Go strings | 
 | and interfaces will show up as two-element structures. Go | 
 | maps and channels are always represented as C pointers to run-time | 
 | structures. | 
 | </p> | 
 |  | 
 | <h2 id="C_Interoperability">C Interoperability</h2> | 
 |  | 
 | <p> | 
 | When using gccgo there is limited interoperability with C, | 
 | or with C++ code compiled using <code>extern "C"</code>. | 
 | </p> | 
 |  | 
 | <h3 id="Types">Types</h3> | 
 |  | 
 | <p> | 
 | Basic types map directly: an <code>int32</code> in Go is | 
 | an <code>int32_t</code> in C, an <code>int64</code> is | 
 | an <code>int64_t</code>, etc. | 
 | The Go type <code>int</code> is an integer that is the same size as a | 
 | pointer, and as such corresponds to the C type <code>intptr_t</code>. | 
 | Go <code>byte</code> is equivalent to C <code>unsigned char</code>. | 
 | Pointers in Go are pointers in C. | 
 | A Go <code>struct</code> is the same as C <code>struct</code> with the | 
 | same fields and types. | 
 | </p> | 
 |  | 
 | <p> | 
 | The Go <code>string</code> type is currently defined as a two-element | 
 | structure (this is <b style="color: red;">subject to change</b>): | 
 | </p> | 
 |  | 
 | <pre> | 
 | struct __go_string { | 
 |   const unsigned char *__data; | 
 |   intptr_t __length; | 
 | }; | 
 | </pre> | 
 |  | 
 | <p> | 
 | You can't pass arrays between C and Go. However, a pointer to an | 
 | array in Go is equivalent to a C pointer to the | 
 | equivalent of the element type. | 
 | For example, Go <code>*[10]int</code> is equivalent to C <code>int*</code>, | 
 | assuming that the C pointer does point to 10 elements. | 
 | </p> | 
 |  | 
 | <p> | 
 | A slice in Go is a structure. The current definition is | 
 | (this is <b style="color: red;">subject to change</b>): | 
 | </p> | 
 |  | 
 | <pre> | 
 | struct __go_slice { | 
 |   void *__values; | 
 |   intptr_t __count; | 
 |   intptr_t __capacity; | 
 | }; | 
 | </pre> | 
 |  | 
 | <p> | 
 | The type of a Go function is a pointer to a struct (this is | 
 | <b style="color: red;">subject to change</b>). The first field in the | 
 | struct points to the code of the function, which will be equivalent to | 
 | a pointer to a C function whose parameter types are equivalent, with | 
 | an additional trailing parameter. The trailing parameter is the | 
 | closure, and the argument to pass is a pointer to the Go function | 
 | struct. | 
 |  | 
 | When a Go function returns more than one value, the C function returns | 
 | a struct. For example, these functions are roughly equivalent: | 
 | </p> | 
 |  | 
 | <pre> | 
 | func GoFunction(int) (int, float64) | 
 | struct { int i; float64 f; } CFunction(int, void*) | 
 | </pre> | 
 |  | 
 | <p> | 
 | Go <code>interface</code>, <code>channel</code>, and <code>map</code> | 
 | types have no corresponding C type (<code>interface</code> is a | 
 | two-element struct and <code>channel</code> and <code>map</code> are | 
 | pointers to structs in C, but the structs are deliberately undocumented). C | 
 | <code>enum</code> types correspond to some integer type, but precisely | 
 | which one is difficult to predict in general; use a cast. C <code>union</code> | 
 | types have no corresponding Go type. C <code>struct</code> types containing | 
 | bitfields have no corresponding Go type. C++ <code>class</code> types have | 
 | no corresponding Go type. | 
 | </p> | 
 |  | 
 | <p> | 
 | Memory allocation is completely different between C and Go, as Go uses | 
 | garbage collection. The exact guidelines in this area are undetermined, | 
 | but it is likely that it will be permitted to pass a pointer to allocated | 
 | memory from C to Go. The responsibility of eventually freeing the pointer | 
 | will remain with C side, and of course if the C side frees the pointer | 
 | while the Go side still has a copy the program will fail. When passing a | 
 | pointer from Go to C, the Go function must retain a visible copy of it in | 
 | some Go variable. Otherwise the Go garbage collector may delete the | 
 | pointer while the C function is still using it. | 
 | </p> | 
 |  | 
 | <h3 id="Function_names">Function names</h3> | 
 |  | 
 | <p> | 
 | Go code can call C functions directly using a Go extension implemented | 
 | in gccgo: a function declaration may be preceded by | 
 | <code>//extern NAME</code>. For example, here is how the C function | 
 | <code>open</code> can be declared in Go: | 
 | </p> | 
 |  | 
 | <pre> | 
 | //extern open | 
 | func c_open(name *byte, mode int, perm int) int | 
 | </pre> | 
 |  | 
 | <p> | 
 | The C function naturally expects a NUL-terminated string, which in | 
 | Go is equivalent to a pointer to an array (not a slice!) of | 
 | <code>byte</code> with a terminating zero byte. So a sample call | 
 | from Go would look like (after importing the <code>syscall</code> package): | 
 | </p> | 
 |  | 
 | <pre> | 
 | var name = [4]byte{'f', 'o', 'o', 0}; | 
 | i := c_open(&name[0], syscall.O_RDONLY, 0); | 
 | </pre> | 
 |  | 
 | <p> | 
 | (this serves as an example only, to open a file in Go please use Go's | 
 | <code>os.Open</code> function instead). | 
 | </p> | 
 |  | 
 | <p> | 
 | Note that if the C function can block, such as in a call | 
 | to <code>read</code>, calling the C function may block the Go program. | 
 | Unless you have a clear understanding of what you are doing, all calls | 
 | between C and Go should be implemented through cgo or SWIG, as for | 
 | the <code>gc</code> compiler. | 
 | </p> | 
 |  | 
 | <p> | 
 | The name of Go functions accessed from C is subject to change. At present | 
 | the name of a Go function that does not have a receiver is | 
 | <code>prefix.package.Functionname</code>. The prefix is set by | 
 | the <code>-fgo-prefix</code> option used when the package is compiled; | 
 | if the option is not used, the default is <code>go</code>. | 
 | To call the function from C you must set the name using | 
 | a GCC extension. | 
 | </p> | 
 |  | 
 | <pre> | 
 | extern int go_function(int) __asm__ ("myprefix.mypackage.Function"); | 
 | </pre> | 
 |  | 
 | <h3 id="Automatic_generation_of_Go_declarations_from_C_source_code"> | 
 | Automatic generation of Go declarations from C source code</h3> | 
 |  | 
 | <p> | 
 | The Go version of GCC supports automatically generating | 
 | Go declarations from C code. The facility is rather awkward, and most | 
 | users should use the <a href="/cmd/cgo">cgo</a> program with | 
 | the <code>-gccgo</code> option instead. | 
 | </p> | 
 |  | 
 | <p> | 
 | Compile your C code as usual, and add the option | 
 | <code>-fdump-go-spec=<var>FILENAME</var></code>. This will create the | 
 | file <code><var>FILENAME</var></code> as a side effect of the | 
 | compilation. This file will contain Go declarations for the types, | 
 | variables and functions declared in the C code. C types that can not | 
 | be represented in Go will be recorded as comments in the Go code. The | 
 | generated file will not have a <code>package</code> declaration, but | 
 | can otherwise be compiled directly by gccgo. | 
 | </p> | 
 |  | 
 | <p> | 
 | This procedure is full of unstated caveats and restrictions and we make no | 
 | guarantee that it will not change in the future. It is more useful as a | 
 | starting point for real Go code than as a regular procedure. | 
 | </p> |